more problems with flickering (bug #6637). drm may not be appropriate
place for this, since doing that flush there might both be overkill and
insufficient in some cases. However, it's hard to figure out when that
flush is needed, so this has to suffice. There does not seem to be a
performance penalty associated with it.
int stride = header.vectors.stride;
RING_LOCALS;
- BEGIN_RING(3 + sz);
+ BEGIN_RING(5 + sz);
+ OUT_RING_REG(RADEON_SE_TCL_STATE_FLUSH, 0);
OUT_RING(CP_PACKET0(RADEON_SE_TCL_VECTOR_INDX_REG, 0));
OUT_RING(start | (stride << RADEON_VEC_INDX_OCTWORD_STRIDE_SHIFT));
OUT_RING(CP_PACKET0_TABLE(RADEON_SE_TCL_VECTOR_DATA_REG, (sz - 1)));