--- /dev/null
+/*
+ * Copyright (c) 2020-2021 Samsung Electronics Co., Ltd. All rights reserved.
+
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "Common.h"
+#include <fstream>
+
+/************************************************************************/
+/* Drawing Commands */
+/************************************************************************/
+
+void tvgDrawCmds(tvg::Canvas* canvas)
+{
+ if (!canvas) return;
+
+ //Solid Rectangle
+ auto shape = tvg::Shape::gen();
+ shape->appendRect(0, 0, 400, 400, 0, 0);
+ shape->fill(255, 0, 0, 255);
+
+ //Mask
+ auto mask = tvg::Shape::gen();
+ mask->appendCircle(200, 200, 125, 125);
+ mask->fill(255, 0, 0, 255);
+ shape->composite(move(mask), tvg::CompositeMethod::LumaMask);
+ canvas->push(move(shape));
+
+ //SVG
+ auto svg = tvg::Picture::gen();
+ if (svg->load(EXAMPLE_DIR"/cartman.svg") != tvg::Result::Success) return;
+ svg->opacity(100);
+ svg->scale(3);
+ svg->translate(50, 400);
+
+ //Mask2
+ auto mask2 = tvg::Shape::gen();
+ mask2->appendCircle(150, 500, 75, 75);
+ mask2->appendRect(150, 500, 200, 200, 30, 30);
+ mask2->fill(255, 255, 255, 255);
+ svg->composite(move(mask2), tvg::CompositeMethod::LumaMask);
+ if (canvas->push(move(svg)) != tvg::Result::Success) return;
+
+ //Star
+ auto star = tvg::Shape::gen();
+ star->fill(80, 80, 80, 255);
+ star->moveTo(599, 34);
+ star->lineTo(653, 143);
+ star->lineTo(774, 160);
+ star->lineTo(687, 244);
+ star->lineTo(707, 365);
+ star->lineTo(599, 309);
+ star->lineTo(497, 365);
+ star->lineTo(512, 245);
+ star->lineTo(426, 161);
+ star->lineTo(546, 143);
+ star->close();
+ star->stroke(10);
+ star->stroke(255, 255, 255, 255);
+
+ //Mask3
+ auto mask3 = tvg::Shape::gen();
+ mask3->appendCircle(600, 200, 125, 125);
+ mask3->fill(0, 255, 255, 255);
+ star->composite(move(mask3), tvg::CompositeMethod::LumaMask);
+ if (canvas->push(move(star)) != tvg::Result::Success) return;
+
+ //Image
+ ifstream file(EXAMPLE_DIR"/rawimage_200x300.raw");
+ if (!file.is_open()) return;
+ auto data = (uint32_t*) malloc(sizeof(uint32_t) * (200 * 300));
+ file.read(reinterpret_cast<char *>(data), sizeof (uint32_t) * 200 * 300);
+ file.close();
+
+ auto image = tvg::Picture::gen();
+ if (image->load(data, 200, 300, true) != tvg::Result::Success) return;
+ image->translate(500, 400);
+
+ //Mask4
+ auto mask4 = tvg::Scene::gen();
+ auto mask4_rect = tvg::Shape::gen();
+ mask4_rect->appendRect(500, 400, 200, 300, 0, 0);
+ mask4_rect->fill(255, 255, 255, 255);
+ auto mask4_circle = tvg::Shape::gen();
+ mask4_circle->appendCircle(600, 550, 125, 125);
+ mask4_circle->fill(128, 0, 128, 224);
+ if (mask4->push(move(mask4_rect)) != tvg::Result::Success) return;
+ if (mask4->push(move(mask4_circle)) != tvg::Result::Success) return;
+ image->composite(move(mask4), tvg::CompositeMethod::LumaMask);
+ if (canvas->push(move(image)) != tvg::Result::Success) return;
+
+ free(data);
+}
+
+
+/************************************************************************/
+/* Sw Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::SwCanvas> swCanvas;
+
+void tvgSwTest(uint32_t* buffer)
+{
+ //Create a Canvas
+ swCanvas = tvg::SwCanvas::gen();
+ swCanvas->target(buffer, WIDTH, WIDTH, HEIGHT, tvg::SwCanvas::ARGB8888);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(swCanvas.get());
+}
+
+void drawSwView(void* data, Eo* obj)
+{
+ if (swCanvas->draw() == tvg::Result::Success) {
+ swCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* GL Engine Test Code */
+/************************************************************************/
+
+static unique_ptr<tvg::GlCanvas> glCanvas;
+
+void initGLview(Evas_Object *obj)
+{
+ static constexpr auto BPP = 4;
+
+ //Create a Canvas
+ glCanvas = tvg::GlCanvas::gen();
+ glCanvas->target(nullptr, WIDTH * BPP, WIDTH, HEIGHT);
+
+ /* Push the shape into the Canvas drawing list
+ When this shape is into the canvas list, the shape could update & prepare
+ internal data asynchronously for coming rendering.
+ Canvas keeps this shape node unless user call canvas->clear() */
+ tvgDrawCmds(glCanvas.get());
+}
+
+void drawGLview(Evas_Object *obj)
+{
+ auto gl = elm_glview_gl_api_get(obj);
+ gl->glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ gl->glClear(GL_COLOR_BUFFER_BIT);
+
+ if (glCanvas->draw() == tvg::Result::Success) {
+ glCanvas->sync();
+ }
+}
+
+
+/************************************************************************/
+/* Main Code */
+/************************************************************************/
+
+int main(int argc, char **argv)
+{
+ tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
+
+ if (argc > 1) {
+ if (!strcmp(argv[1], "gl")) tvgEngine = tvg::CanvasEngine::Gl;
+ }
+
+ //Initialize ThorVG Engine
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ cout << "tvg engine: software" << endl;
+ } else {
+ cout << "tvg engine: opengl" << endl;
+ }
+
+ //Threads Count
+ auto threads = std::thread::hardware_concurrency();
+ if (threads > 0) --threads; //Allow the designated main thread capacity
+
+ //Initialize ThorVG Engine
+ if (tvg::Initializer::init(tvgEngine, threads) == tvg::Result::Success) {
+
+ elm_init(argc, argv);
+
+ if (tvgEngine == tvg::CanvasEngine::Sw) {
+ createSwView();
+ } else {
+ createGlView();
+ }
+
+ elm_run();
+ elm_shutdown();
+
+ //Terminate ThorVG Engine
+ tvg::Initializer::term(tvg::CanvasEngine::Sw);
+
+ } else {
+ cout << "engine is not supported" << endl;
+ }
+ return 0;
+}