}
}
+static bool PreCallValidateDestroyBufferView(layer_data *dev_data, VkBufferView buffer_view, BUFFER_VIEW_STATE **buffer_view_state,
+ VK_OBJECT *obj_struct) {
+ bool skip = false;
+ *buffer_view_state = getBufferViewState(dev_data, buffer_view);
+ if (buffer_view_state) {
+ *obj_struct = {reinterpret_cast<uint64_t &>(buffer_view), VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT};
+ skip |= ValidateObjectNotInUse(dev_data, *buffer_view_state, *obj_struct);
+ }
+ return skip;
+}
+
+static void PostCallRecordDestroyBufferView(layer_data *dev_data, VkBufferView buffer_view, BUFFER_VIEW_STATE *buffer_view_state,
+ VK_OBJECT obj_struct) {
+ dev_data->bufferViewMap.erase(buffer_view);
+ // Any bound cmd buffers are now invalid
+ invalidateCommandBuffers(buffer_view_state->cb_bindings, obj_struct);
+}
+
VKAPI_ATTR void VKAPI_CALL
DestroyBufferView(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks *pAllocator) {
layer_data *dev_data = get_my_data_ptr(get_dispatch_key(device), layer_data_map);
- bool skip = false;
std::unique_lock<std::mutex> lock(global_lock);
- auto view_state = getBufferViewState(dev_data, bufferView);
- if (view_state) {
- VK_OBJECT obj_struct = {reinterpret_cast<uint64_t &>(bufferView), VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT};
- skip |= ValidateObjectNotInUse(dev_data, view_state, obj_struct);
- // Any bound cmd buffers are now invalid
- invalidateCommandBuffers(view_state->cb_bindings, obj_struct);
- }
+ // Common data objects use pre & post call
+ BUFFER_VIEW_STATE *buffer_view_state = nullptr;
+ VK_OBJECT obj_struct;
+ // Validate state before calling down chain, update common data if we'll be calling down chain
+ bool skip = PreCallValidateDestroyBufferView(dev_data, bufferView, &buffer_view_state, &obj_struct);
if (!skip) {
- dev_data->bufferViewMap.erase(bufferView);
lock.unlock();
dev_data->device_dispatch_table->DestroyBufferView(device, bufferView, pAllocator);
+ lock.lock();
+ // We made call so update state
+ PostCallRecordDestroyBufferView(dev_data, bufferView, buffer_view_state, obj_struct);
}
}