This commit adds a batch of GraphicsFuzz coverage tests.
Components: Vulkan
New Tests:
dEQP-VK.graphicsfuzz.cov-access-array-dot
dEQP-VK.graphicsfuzz.cov-apfloat-negative-step-func
dEQP-VK.graphicsfuzz.cov-apfloat-undefined-matrix-mul
dEQP-VK.graphicsfuzz.cov-const-folding-bitfieldinsert-div-one
dEQP-VK.graphicsfuzz.cov-const-folding-mod-one-one-lte
dEQP-VK.graphicsfuzz.cov-constants-combine-add-sub
dEQP-VK.graphicsfuzz.cov-dag-combiner-glf_color
dEQP-VK.graphicsfuzz.cov-dag-combiner-loop-bitfieldreverse
dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-determinant
dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-increase-negative
dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-neg-func-arg
dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-pack-unpack
dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-switch
dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-xor-add
dEQP-VK.graphicsfuzz.cov-inst-combine-compares-combine-select-uaddcarry
dEQP-VK.graphicsfuzz.cov-inst-combine-compares-isnan
dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ldexp
dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ternary-vector-access
dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-bitfield-bitcount
dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-mix-mix-clamp
dEQP-VK.graphicsfuzz.cov-instr-info-det-mat-min
dEQP-VK.graphicsfuzz.cov-instructions-for-if-less-than-equal
dEQP-VK.graphicsfuzz.cov-machine-scheduler-for-if-pow
dEQP-VK.graphicsfuzz.cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard
dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops-array-access
dEQP-VK.graphicsfuzz.cov-simplify-for-bitwise-condition
dEQP-VK.graphicsfuzz.cov-simplify-right-shift-greater-than-zero
dEQP-VK.graphicsfuzz.cov-tail-duplicator-for-for-for
dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-machine-value-type-uint-to-float
dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-selection-dag-struct-array-clamp-index
Change-Id: Idde9e994c12f93e9ede51f23fe3a75592d81c528
dEQP-VK.graphicsfuzz.control-flow-in-function
dEQP-VK.graphicsfuzz.control-flow-switch
dEQP-VK.graphicsfuzz.cosh-return-inf-unused
+dEQP-VK.graphicsfuzz.cov-access-array-dot
dEQP-VK.graphicsfuzz.cov-analysis-reachable-from-many
dEQP-VK.graphicsfuzz.cov-apfloat-acos-ldexp
dEQP-VK.graphicsfuzz.cov-apfloat-determinant
+dEQP-VK.graphicsfuzz.cov-apfloat-negative-step-func
dEQP-VK.graphicsfuzz.cov-apfloat-tanh
+dEQP-VK.graphicsfuzz.cov-apfloat-undefined-matrix-mul
dEQP-VK.graphicsfuzz.cov-basic-block-discard-in-function
dEQP-VK.graphicsfuzz.cov-blockfrequency-several-for-loops
dEQP-VK.graphicsfuzz.cov-branch-probability-identity-matrix
dEQP-VK.graphicsfuzz.cov-combine-and-or-xor-gt-lt
+dEQP-VK.graphicsfuzz.cov-const-folding-bitfieldinsert-div-one
dEQP-VK.graphicsfuzz.cov-const-folding-ceil-vec4
dEQP-VK.graphicsfuzz.cov-const-folding-clamp
dEQP-VK.graphicsfuzz.cov-const-folding-clamp-inside-while
dEQP-VK.graphicsfuzz.cov-const-folding-dot-determinant
dEQP-VK.graphicsfuzz.cov-const-folding-gte-const-first
dEQP-VK.graphicsfuzz.cov-const-folding-min-as-loop-range
+dEQP-VK.graphicsfuzz.cov-const-folding-mod-one-one-lte
dEQP-VK.graphicsfuzz.cov-const-folding-same-condition
dEQP-VK.graphicsfuzz.cov-const-folding-sinh-inf
dEQP-VK.graphicsfuzz.cov-const-folding-vector-shuffle
dEQP-VK.graphicsfuzz.cov-constant-folding-atan-over-tanh
+dEQP-VK.graphicsfuzz.cov-constants-combine-add-sub
dEQP-VK.graphicsfuzz.cov-constants-mix-uniform
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-func-argument
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-no-stores
dEQP-VK.graphicsfuzz.cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-findmsb-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-increment-color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-glf_color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-loop-bitfieldreverse
dEQP-VK.graphicsfuzz.cov-dag-combiner-neg-div-pow2
dEQP-VK.graphicsfuzz.cov-dag-combiner-same-cond-nested
dEQP-VK.graphicsfuzz.cov-dead-branch-func-return-arg
dEQP-VK.graphicsfuzz.cov-instruction-simplify-mod-sqrt-undefined
dEQP-VK.graphicsfuzz.cov-instruction-simplify-sqrt
dEQP-VK.graphicsfuzz.cov-instructions-first-value-phi
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-determinant
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-increase-negative
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-neg-func-arg
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-pack-unpack
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-switch
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-xor-add
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-combine-select-uaddcarry
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-isnan
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ldexp
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ternary-vector-access
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-bitfield-bitcount
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-mix-mix-clamp
+dEQP-VK.graphicsfuzz.cov-instr-info-det-mat-min
+dEQP-VK.graphicsfuzz.cov-instructions-for-if-less-than-equal
dEQP-VK.graphicsfuzz.cov-intervalmap-set-stop
dEQP-VK.graphicsfuzz.cov-ir-builder-constant-fold-inst-combine-calls-value-tracking-findmsb-incr-if
dEQP-VK.graphicsfuzz.cov-irbuilder-matrix-cell-uniform
dEQP-VK.graphicsfuzz.cov-liveinterval-different-dest
dEQP-VK.graphicsfuzz.cov-loop-findmsb-findlsb
+dEQP-VK.graphicsfuzz.cov-machine-scheduler-for-if-pow
dEQP-VK.graphicsfuzz.cov-machinevaluetype-one-iter-loop
dEQP-VK.graphicsfuzz.cov-max-clamp-same-minval
dEQP-VK.graphicsfuzz.cov-mem-pass-sum-struct-members
dEQP-VK.graphicsfuzz.cov-pattern-match-single-bit
dEQP-VK.graphicsfuzz.cov-peephole-optimizer-target-instr-info-for-if-if-if
dEQP-VK.graphicsfuzz.cov-reduce-load-replace-extract
+dEQP-VK.graphicsfuzz.cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard
dEQP-VK.graphicsfuzz.cov-replace-copy-object
dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops
dEQP-VK.graphicsfuzz.cov-selection-dag-assign-back-and-forth
dEQP-VK.graphicsfuzz.cov-selection-dag-lt-gt
+dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops-array-access
dEQP-VK.graphicsfuzz.cov-selection-dag-same-cond-twice
dEQP-VK.graphicsfuzz.cov-set-vector-cos-fragcoord
dEQP-VK.graphicsfuzz.cov-simplification-unused-struct
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
dEQP-VK.graphicsfuzz.cov-simplify-component-uniform-idx
dEQP-VK.graphicsfuzz.cov-simplify-div-by-uint-one
+dEQP-VK.graphicsfuzz.cov-simplify-for-bitwise-condition
dEQP-VK.graphicsfuzz.cov-simplify-ldexp-exponent-zero
dEQP-VK.graphicsfuzz.cov-simplify-mul-identity
dEQP-VK.graphicsfuzz.cov-simplify-not-less-than-neg
+dEQP-VK.graphicsfuzz.cov-simplify-right-shift-greater-than-zero
dEQP-VK.graphicsfuzz.cov-simplify-select-fragcoord
dEQP-VK.graphicsfuzz.cov-simplify-sign-cosh
dEQP-VK.graphicsfuzz.cov-simplify-smoothstep-undef
dEQP-VK.graphicsfuzz.cov-single-block-elim-self-assign
dEQP-VK.graphicsfuzz.cov-single-store-elim-assume-store
dEQP-VK.graphicsfuzz.cov-ssa-rewrite-case-with-default
+dEQP-VK.graphicsfuzz.cov-tail-duplicator-for-for-for
dEQP-VK.graphicsfuzz.cov-target-lowering-dfdx-cos
dEQP-VK.graphicsfuzz.cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal
dEQP-VK.graphicsfuzz.cov-types-return-in-main-never-hit
dEQP-VK.graphicsfuzz.cov-vector-log2-cosh
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-for-loop
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-two-branches
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-machine-value-type-uint-to-float
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-selection-dag-struct-array-clamp-index
dEQP-VK.graphicsfuzz.create-color-in-do-while-for-loop
dEQP-VK.graphicsfuzz.dead-barriers-in-loops
dEQP-VK.graphicsfuzz.dead-struct-init
dEQP-VK.graphicsfuzz.control-flow-in-function
dEQP-VK.graphicsfuzz.control-flow-switch
dEQP-VK.graphicsfuzz.cosh-return-inf-unused
+dEQP-VK.graphicsfuzz.cov-access-array-dot
dEQP-VK.graphicsfuzz.cov-analysis-reachable-from-many
dEQP-VK.graphicsfuzz.cov-apfloat-acos-ldexp
dEQP-VK.graphicsfuzz.cov-apfloat-determinant
+dEQP-VK.graphicsfuzz.cov-apfloat-negative-step-func
dEQP-VK.graphicsfuzz.cov-apfloat-tanh
+dEQP-VK.graphicsfuzz.cov-apfloat-undefined-matrix-mul
dEQP-VK.graphicsfuzz.cov-basic-block-discard-in-function
dEQP-VK.graphicsfuzz.cov-blockfrequency-several-for-loops
dEQP-VK.graphicsfuzz.cov-branch-probability-identity-matrix
dEQP-VK.graphicsfuzz.cov-combine-and-or-xor-gt-lt
+dEQP-VK.graphicsfuzz.cov-const-folding-bitfieldinsert-div-one
dEQP-VK.graphicsfuzz.cov-const-folding-ceil-vec4
dEQP-VK.graphicsfuzz.cov-const-folding-clamp
dEQP-VK.graphicsfuzz.cov-const-folding-clamp-inside-while
dEQP-VK.graphicsfuzz.cov-const-folding-dot-determinant
dEQP-VK.graphicsfuzz.cov-const-folding-gte-const-first
dEQP-VK.graphicsfuzz.cov-const-folding-min-as-loop-range
+dEQP-VK.graphicsfuzz.cov-const-folding-mod-one-one-lte
dEQP-VK.graphicsfuzz.cov-const-folding-same-condition
dEQP-VK.graphicsfuzz.cov-const-folding-sinh-inf
dEQP-VK.graphicsfuzz.cov-const-folding-vector-shuffle
dEQP-VK.graphicsfuzz.cov-constant-folding-atan-over-tanh
+dEQP-VK.graphicsfuzz.cov-constants-combine-add-sub
dEQP-VK.graphicsfuzz.cov-constants-mix-uniform
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-func-argument
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-no-stores
dEQP-VK.graphicsfuzz.cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-findmsb-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-increment-color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-glf_color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-loop-bitfieldreverse
dEQP-VK.graphicsfuzz.cov-dag-combiner-neg-div-pow2
dEQP-VK.graphicsfuzz.cov-dag-combiner-same-cond-nested
dEQP-VK.graphicsfuzz.cov-dead-branch-func-return-arg
dEQP-VK.graphicsfuzz.cov-instruction-simplify-mod-sqrt-undefined
dEQP-VK.graphicsfuzz.cov-instruction-simplify-sqrt
dEQP-VK.graphicsfuzz.cov-instructions-first-value-phi
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-determinant
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-increase-negative
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-neg-func-arg
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-pack-unpack
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-switch
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-xor-add
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-combine-select-uaddcarry
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-isnan
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ldexp
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ternary-vector-access
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-bitfield-bitcount
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-mix-mix-clamp
+dEQP-VK.graphicsfuzz.cov-instr-info-det-mat-min
+dEQP-VK.graphicsfuzz.cov-instructions-for-if-less-than-equal
dEQP-VK.graphicsfuzz.cov-intervalmap-set-stop
dEQP-VK.graphicsfuzz.cov-ir-builder-constant-fold-inst-combine-calls-value-tracking-findmsb-incr-if
dEQP-VK.graphicsfuzz.cov-irbuilder-matrix-cell-uniform
dEQP-VK.graphicsfuzz.cov-liveinterval-different-dest
dEQP-VK.graphicsfuzz.cov-loop-findmsb-findlsb
+dEQP-VK.graphicsfuzz.cov-machine-scheduler-for-if-pow
dEQP-VK.graphicsfuzz.cov-machinevaluetype-one-iter-loop
dEQP-VK.graphicsfuzz.cov-max-clamp-same-minval
dEQP-VK.graphicsfuzz.cov-mem-pass-sum-struct-members
dEQP-VK.graphicsfuzz.cov-pattern-match-single-bit
dEQP-VK.graphicsfuzz.cov-peephole-optimizer-target-instr-info-for-if-if-if
dEQP-VK.graphicsfuzz.cov-reduce-load-replace-extract
+dEQP-VK.graphicsfuzz.cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard
dEQP-VK.graphicsfuzz.cov-replace-copy-object
dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops
dEQP-VK.graphicsfuzz.cov-selection-dag-assign-back-and-forth
dEQP-VK.graphicsfuzz.cov-selection-dag-lt-gt
+dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops-array-access
dEQP-VK.graphicsfuzz.cov-selection-dag-same-cond-twice
dEQP-VK.graphicsfuzz.cov-set-vector-cos-fragcoord
dEQP-VK.graphicsfuzz.cov-simplification-unused-struct
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
dEQP-VK.graphicsfuzz.cov-simplify-component-uniform-idx
dEQP-VK.graphicsfuzz.cov-simplify-div-by-uint-one
+dEQP-VK.graphicsfuzz.cov-simplify-for-bitwise-condition
dEQP-VK.graphicsfuzz.cov-simplify-ldexp-exponent-zero
dEQP-VK.graphicsfuzz.cov-simplify-mul-identity
dEQP-VK.graphicsfuzz.cov-simplify-not-less-than-neg
+dEQP-VK.graphicsfuzz.cov-simplify-right-shift-greater-than-zero
dEQP-VK.graphicsfuzz.cov-simplify-select-fragcoord
dEQP-VK.graphicsfuzz.cov-simplify-sign-cosh
dEQP-VK.graphicsfuzz.cov-simplify-smoothstep-undef
dEQP-VK.graphicsfuzz.cov-single-block-elim-self-assign
dEQP-VK.graphicsfuzz.cov-single-store-elim-assume-store
dEQP-VK.graphicsfuzz.cov-ssa-rewrite-case-with-default
+dEQP-VK.graphicsfuzz.cov-tail-duplicator-for-for-for
dEQP-VK.graphicsfuzz.cov-target-lowering-dfdx-cos
dEQP-VK.graphicsfuzz.cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal
dEQP-VK.graphicsfuzz.cov-types-return-in-main-never-hit
dEQP-VK.graphicsfuzz.cov-vector-log2-cosh
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-for-loop
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-two-branches
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-machine-value-type-uint-to-float
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-selection-dag-struct-array-clamp-index
dEQP-VK.graphicsfuzz.create-color-in-do-while-for-loop
dEQP-VK.graphicsfuzz.dead-barriers-in-loops
dEQP-VK.graphicsfuzz.dead-struct-init
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers instruction combine casting, combine shifting and DAG code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _int_2 _GLF_uniform_int_values[2]
+# #define _float_2_0 _GLF_uniform_float_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[2]
+#
+# precision highp float;
+#
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [2.0, 1.0, 0.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[3];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [0, 1, 2]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int numbers[3];
+# numbers[_int_0] = _int_0;
+# numbers[_int_1] = _int_1;
+# numbers[_int_2] = _int_2;
+#
+# vec2 a = vec2(_int_0, numbers[((0.0 < _float_0_0) ? 1 : 2)]);
+# float b = dot(a, vec2(_float_1_0, _float_1_0));
+#
+# if (b == _float_2_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 94
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %75
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "numbers"
+ OpName %13 "buf1"
+ OpMemberName %13 0 "_GLF_uniform_int_values"
+ OpName %15 ""
+ OpName %39 "a"
+ OpName %45 "buf0"
+ OpMemberName %45 0 "_GLF_uniform_float_values"
+ OpName %47 ""
+ OpName %59 "b"
+ OpName %75 "_GLF_color"
+ OpDecorate %12 ArrayStride 16
+ OpMemberDecorate %13 0 Offset 0
+ OpDecorate %13 Block
+ OpDecorate %15 DescriptorSet 0
+ OpDecorate %15 Binding 1
+ OpDecorate %44 ArrayStride 16
+ OpMemberDecorate %45 0 Offset 0
+ OpDecorate %45 Block
+ OpDecorate %47 DescriptorSet 0
+ OpDecorate %47 Binding 0
+ OpDecorate %75 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypeInt 32 0
+ %8 = OpConstant %7 3
+ %9 = OpTypeArray %6 %8
+ %10 = OpTypePointer Function %9
+ %12 = OpTypeArray %6 %8
+ %13 = OpTypeStruct %12
+ %14 = OpTypePointer Uniform %13
+ %15 = OpVariable %14 Uniform
+ %16 = OpConstant %6 0
+ %17 = OpTypePointer Uniform %6
+ %22 = OpTypePointer Function %6
+ %24 = OpConstant %6 1
+ %30 = OpConstant %6 2
+ %36 = OpTypeFloat 32
+ %37 = OpTypeVector %36 2
+ %38 = OpTypePointer Function %37
+ %43 = OpConstant %36 0
+ %44 = OpTypeArray %36 %8
+ %45 = OpTypeStruct %44
+ %46 = OpTypePointer Uniform %45
+ %47 = OpVariable %46 Uniform
+ %48 = OpTypePointer Uniform %36
+ %51 = OpTypeBool
+ %58 = OpTypePointer Function %36
+ %73 = OpTypeVector %36 4
+ %74 = OpTypePointer Output %73
+ %75 = OpVariable %74 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %11 = OpVariable %10 Function
+ %39 = OpVariable %38 Function
+ %59 = OpVariable %58 Function
+ %18 = OpAccessChain %17 %15 %16 %16
+ %19 = OpLoad %6 %18
+ %20 = OpAccessChain %17 %15 %16 %16
+ %21 = OpLoad %6 %20
+ %23 = OpAccessChain %22 %11 %19
+ OpStore %23 %21
+ %25 = OpAccessChain %17 %15 %16 %24
+ %26 = OpLoad %6 %25
+ %27 = OpAccessChain %17 %15 %16 %24
+ %28 = OpLoad %6 %27
+ %29 = OpAccessChain %22 %11 %26
+ OpStore %29 %28
+ %31 = OpAccessChain %17 %15 %16 %30
+ %32 = OpLoad %6 %31
+ %33 = OpAccessChain %17 %15 %16 %30
+ %34 = OpLoad %6 %33
+ %35 = OpAccessChain %22 %11 %32
+ OpStore %35 %34
+ %40 = OpAccessChain %17 %15 %16 %16
+ %41 = OpLoad %6 %40
+ %42 = OpConvertSToF %36 %41
+ %49 = OpAccessChain %48 %47 %16 %30
+ %50 = OpLoad %36 %49
+ %52 = OpFOrdLessThan %51 %43 %50
+ %53 = OpSelect %6 %52 %24 %30
+ %54 = OpAccessChain %22 %11 %53
+ %55 = OpLoad %6 %54
+ %56 = OpConvertSToF %36 %55
+ %57 = OpCompositeConstruct %37 %42 %56
+ OpStore %39 %57
+ %60 = OpLoad %37 %39
+ %61 = OpAccessChain %48 %47 %16 %24
+ %62 = OpLoad %36 %61
+ %63 = OpAccessChain %48 %47 %16 %24
+ %64 = OpLoad %36 %63
+ %65 = OpCompositeConstruct %37 %62 %64
+ %66 = OpDot %36 %60 %65
+ OpStore %59 %66
+ %67 = OpLoad %36 %59
+ %68 = OpAccessChain %48 %47 %16 %16
+ %69 = OpLoad %36 %68
+ %70 = OpFOrdEqual %51 %67 %69
+ OpSelectionMerge %72 None
+ OpBranchConditional %70 %71 %89
+ %71 = OpLabel
+ %76 = OpAccessChain %17 %15 %16 %24
+ %77 = OpLoad %6 %76
+ %78 = OpConvertSToF %36 %77
+ %79 = OpAccessChain %17 %15 %16 %16
+ %80 = OpLoad %6 %79
+ %81 = OpConvertSToF %36 %80
+ %82 = OpAccessChain %17 %15 %16 %16
+ %83 = OpLoad %6 %82
+ %84 = OpConvertSToF %36 %83
+ %85 = OpAccessChain %17 %15 %16 %24
+ %86 = OpLoad %6 %85
+ %87 = OpConvertSToF %36 %86
+ %88 = OpCompositeConstruct %73 %78 %81 %84 %87
+ OpStore %75 %88
+ OpBranch %72
+ %89 = OpLabel
+ %90 = OpAccessChain %17 %15 %16 %16
+ %91 = OpLoad %6 %90
+ %92 = OpConvertSToF %36 %91
+ %93 = OpCompositeConstruct %73 %92 %92 %92 %92
+ OpStore %75 %93
+ OpBranch %72
+ %72 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1 2
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 2.0 1.0 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific floating point code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# float edge = determinant(mat3(1));
+# if (step(edge, vec4(-3.0)) == vec4(_float_0_0))
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 69
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %43
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "edge"
+ OpName %27 "buf1"
+ OpMemberName %27 0 "_GLF_uniform_float_values"
+ OpName %29 ""
+ OpName %43 "_GLF_color"
+ OpName %46 "buf0"
+ OpMemberName %46 0 "_GLF_uniform_int_values"
+ OpName %48 ""
+ OpDecorate %26 ArrayStride 16
+ OpMemberDecorate %27 0 Offset 0
+ OpDecorate %27 Block
+ OpDecorate %29 DescriptorSet 0
+ OpDecorate %29 Binding 1
+ OpDecorate %43 Location 0
+ OpDecorate %45 ArrayStride 16
+ OpMemberDecorate %46 0 Offset 0
+ OpDecorate %46 Block
+ OpDecorate %48 DescriptorSet 0
+ OpDecorate %48 Binding 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeVector %6 3
+ %10 = OpTypeMatrix %9 3
+ %11 = OpConstant %6 1
+ %12 = OpConstant %6 0
+ %13 = OpConstantComposite %9 %11 %12 %12
+ %14 = OpConstantComposite %9 %12 %11 %12
+ %15 = OpConstantComposite %9 %12 %12 %11
+ %16 = OpConstantComposite %10 %13 %14 %15
+ %19 = OpTypeVector %6 4
+ %20 = OpConstant %6 -3
+ %21 = OpConstantComposite %19 %20 %20 %20 %20
+ %24 = OpTypeInt 32 0
+ %25 = OpConstant %24 1
+ %26 = OpTypeArray %6 %25
+ %27 = OpTypeStruct %26
+ %28 = OpTypePointer Uniform %27
+ %29 = OpVariable %28 Uniform
+ %30 = OpTypeInt 32 1
+ %31 = OpConstant %30 0
+ %32 = OpTypePointer Uniform %6
+ %36 = OpTypeBool
+ %37 = OpTypeVector %36 4
+ %42 = OpTypePointer Output %19
+ %43 = OpVariable %42 Output
+ %44 = OpConstant %24 2
+ %45 = OpTypeArray %30 %44
+ %46 = OpTypeStruct %45
+ %47 = OpTypePointer Uniform %46
+ %48 = OpVariable %47 Uniform
+ %49 = OpTypePointer Uniform %30
+ %53 = OpConstant %30 1
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %17 = OpExtInst %6 %1 Determinant %16
+ OpStore %8 %17
+ %18 = OpLoad %6 %8
+ %22 = OpCompositeConstruct %19 %18 %18 %18 %18
+ %23 = OpExtInst %19 %1 Step %22 %21
+ %33 = OpAccessChain %32 %29 %31 %31
+ %34 = OpLoad %6 %33
+ %35 = OpCompositeConstruct %19 %34 %34 %34 %34
+ %38 = OpFOrdEqual %37 %23 %35
+ %39 = OpAll %36 %38
+ OpSelectionMerge %41 None
+ OpBranchConditional %39 %40 %64
+ %40 = OpLabel
+ %50 = OpAccessChain %49 %48 %31 %31
+ %51 = OpLoad %30 %50
+ %52 = OpConvertSToF %6 %51
+ %54 = OpAccessChain %49 %48 %31 %53
+ %55 = OpLoad %30 %54
+ %56 = OpConvertSToF %6 %55
+ %57 = OpAccessChain %49 %48 %31 %53
+ %58 = OpLoad %30 %57
+ %59 = OpConvertSToF %6 %58
+ %60 = OpAccessChain %49 %48 %31 %31
+ %61 = OpLoad %30 %60
+ %62 = OpConvertSToF %6 %61
+ %63 = OpCompositeConstruct %19 %52 %56 %59 %62
+ OpStore %43 %63
+ OpBranch %41
+ %64 = OpLabel
+ %65 = OpAccessChain %49 %48 %31 %53
+ %66 = OpLoad %30 %65
+ %67 = OpConvertSToF %6 %66
+ %68 = OpCompositeConstruct %19 %67 %67 %67 %67
+ OpStore %43 %68
+ OpBranch %41
+ %41 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific floating point code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_50 _GLF_uniform_int_values[0]
+# #define _int_10 _GLF_uniform_int_values[1]
+# #define _int_11 _GLF_uniform_int_values[2]
+# #define _int_12 _GLF_uniform_int_values[3]
+# #define _int_1 _GLF_uniform_int_values[4]
+# #define _int_2 _GLF_uniform_int_values[5]
+# #define _int_3 _GLF_uniform_int_values[6]
+# #define _int_6 _GLF_uniform_int_values[7]
+# #define _int_7 _GLF_uniform_int_values[8]
+# #define _int_0 _GLF_uniform_int_values[9]
+# #define _int_5 _GLF_uniform_int_values[10]
+# #define _int_9 _GLF_uniform_int_values[11]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [50, 10, 11, 12, 1, 2, 3, 6, 7, 0, 5, 9]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[12];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# mat3x4 m0 = mat3x4(_int_1, _int_2, _int_3, 4, _int_5, _int_6, _int_7, 8,
+# _int_9, _int_10, _int_11, _int_12);
+# mat3x4 m1 = mat3x4(_int_1);
+#
+# // Results are too large to fit into a floating point type, thus the results are undefined.
+# vec3 undefined = ldexp(vec3(1), ivec3(500));
+# // These still fit into floating point type.
+# vec3 defined = ldexp(vec3(_int_1), ivec3(_int_50));
+#
+# // Vectors v0 and v1 are undefined.
+# vec4 v0 = m0 * undefined;
+# vec4 v1 = m1 * undefined;
+#
+# // Vectors v2 and v3 are defined.
+# vec4 v2 = m0 * defined;
+# vec4 v3 = m1 * defined;
+#
+# // Always true.
+# if (v2.x > v3.x)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+#
+# // The result doesn't matter as the green channel is already zero.
+# if (v0.x < v1.x)
+# {
+# _GLF_color.g = _float_0_0;
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 158
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %121
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %10 "m0"
+ OpName %15 "buf1"
+ OpMemberName %15 0 "_GLF_uniform_int_values"
+ OpName %17 ""
+ OpName %68 "m1"
+ OpName %78 "undefined"
+ OpName %84 "defined"
+ OpName %94 "v0"
+ OpName %98 "v1"
+ OpName %102 "v2"
+ OpName %106 "v3"
+ OpName %121 "_GLF_color"
+ OpName %150 "buf0"
+ OpMemberName %150 0 "_GLF_uniform_float_values"
+ OpName %152 ""
+ OpDecorate %14 ArrayStride 16
+ OpMemberDecorate %15 0 RelaxedPrecision
+ OpMemberDecorate %15 0 Offset 0
+ OpDecorate %15 Block
+ OpDecorate %17 DescriptorSet 0
+ OpDecorate %17 Binding 1
+ OpDecorate %22 RelaxedPrecision
+ OpDecorate %26 RelaxedPrecision
+ OpDecorate %30 RelaxedPrecision
+ OpDecorate %35 RelaxedPrecision
+ OpDecorate %39 RelaxedPrecision
+ OpDecorate %43 RelaxedPrecision
+ OpDecorate %48 RelaxedPrecision
+ OpDecorate %52 RelaxedPrecision
+ OpDecorate %56 RelaxedPrecision
+ OpDecorate %60 RelaxedPrecision
+ OpDecorate %70 RelaxedPrecision
+ OpDecorate %86 RelaxedPrecision
+ OpDecorate %90 RelaxedPrecision
+ OpDecorate %121 Location 0
+ OpDecorate %123 RelaxedPrecision
+ OpDecorate %127 RelaxedPrecision
+ OpDecorate %130 RelaxedPrecision
+ OpDecorate %133 RelaxedPrecision
+ OpDecorate %138 RelaxedPrecision
+ OpDecorate %149 ArrayStride 16
+ OpMemberDecorate %150 0 Offset 0
+ OpDecorate %150 Block
+ OpDecorate %152 DescriptorSet 0
+ OpDecorate %152 Binding 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeVector %6 4
+ %8 = OpTypeMatrix %7 3
+ %9 = OpTypePointer Function %8
+ %11 = OpTypeInt 32 1
+ %12 = OpTypeInt 32 0
+ %13 = OpConstant %12 12
+ %14 = OpTypeArray %11 %13
+ %15 = OpTypeStruct %14
+ %16 = OpTypePointer Uniform %15
+ %17 = OpVariable %16 Uniform
+ %18 = OpConstant %11 0
+ %19 = OpConstant %11 4
+ %20 = OpTypePointer Uniform %11
+ %24 = OpConstant %11 5
+ %28 = OpConstant %11 6
+ %32 = OpConstant %6 4
+ %33 = OpConstant %11 10
+ %37 = OpConstant %11 7
+ %41 = OpConstant %11 8
+ %45 = OpConstant %6 8
+ %46 = OpConstant %11 11
+ %50 = OpConstant %11 1
+ %54 = OpConstant %11 2
+ %58 = OpConstant %11 3
+ %62 = OpConstant %6 1
+ %63 = OpConstant %6 0
+ %76 = OpTypeVector %6 3
+ %77 = OpTypePointer Function %76
+ %79 = OpConstantComposite %76 %62 %62 %62
+ %80 = OpTypeVector %11 3
+ %81 = OpConstant %11 500
+ %82 = OpConstantComposite %80 %81 %81 %81
+ %93 = OpTypePointer Function %7
+ %110 = OpConstant %12 0
+ %111 = OpTypePointer Function %6
+ %116 = OpTypeBool
+ %120 = OpTypePointer Output %7
+ %121 = OpVariable %120 Output
+ %125 = OpConstant %11 9
+ %148 = OpConstant %12 1
+ %149 = OpTypeArray %6 %148
+ %150 = OpTypeStruct %149
+ %151 = OpTypePointer Uniform %150
+ %152 = OpVariable %151 Uniform
+ %153 = OpTypePointer Uniform %6
+ %156 = OpTypePointer Output %6
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %10 = OpVariable %9 Function
+ %68 = OpVariable %9 Function
+ %78 = OpVariable %77 Function
+ %84 = OpVariable %77 Function
+ %94 = OpVariable %93 Function
+ %98 = OpVariable %93 Function
+ %102 = OpVariable %93 Function
+ %106 = OpVariable %93 Function
+ %21 = OpAccessChain %20 %17 %18 %19
+ %22 = OpLoad %11 %21
+ %23 = OpConvertSToF %6 %22
+ %25 = OpAccessChain %20 %17 %18 %24
+ %26 = OpLoad %11 %25
+ %27 = OpConvertSToF %6 %26
+ %29 = OpAccessChain %20 %17 %18 %28
+ %30 = OpLoad %11 %29
+ %31 = OpConvertSToF %6 %30
+ %34 = OpAccessChain %20 %17 %18 %33
+ %35 = OpLoad %11 %34
+ %36 = OpConvertSToF %6 %35
+ %38 = OpAccessChain %20 %17 %18 %37
+ %39 = OpLoad %11 %38
+ %40 = OpConvertSToF %6 %39
+ %42 = OpAccessChain %20 %17 %18 %41
+ %43 = OpLoad %11 %42
+ %44 = OpConvertSToF %6 %43
+ %47 = OpAccessChain %20 %17 %18 %46
+ %48 = OpLoad %11 %47
+ %49 = OpConvertSToF %6 %48
+ %51 = OpAccessChain %20 %17 %18 %50
+ %52 = OpLoad %11 %51
+ %53 = OpConvertSToF %6 %52
+ %55 = OpAccessChain %20 %17 %18 %54
+ %56 = OpLoad %11 %55
+ %57 = OpConvertSToF %6 %56
+ %59 = OpAccessChain %20 %17 %18 %58
+ %60 = OpLoad %11 %59
+ %61 = OpConvertSToF %6 %60
+ %64 = OpCompositeConstruct %7 %23 %27 %31 %32
+ %65 = OpCompositeConstruct %7 %36 %40 %44 %45
+ %66 = OpCompositeConstruct %7 %49 %53 %57 %61
+ %67 = OpCompositeConstruct %8 %64 %65 %66
+ OpStore %10 %67
+ %69 = OpAccessChain %20 %17 %18 %19
+ %70 = OpLoad %11 %69
+ %71 = OpConvertSToF %6 %70
+ %72 = OpCompositeConstruct %7 %71 %63 %63 %63
+ %73 = OpCompositeConstruct %7 %63 %71 %63 %63
+ %74 = OpCompositeConstruct %7 %63 %63 %71 %63
+ %75 = OpCompositeConstruct %8 %72 %73 %74
+ OpStore %68 %75
+ %83 = OpExtInst %76 %1 Ldexp %79 %82
+ OpStore %78 %83
+ %85 = OpAccessChain %20 %17 %18 %19
+ %86 = OpLoad %11 %85
+ %87 = OpConvertSToF %6 %86
+ %88 = OpCompositeConstruct %76 %87 %87 %87
+ %89 = OpAccessChain %20 %17 %18 %18
+ %90 = OpLoad %11 %89
+ %91 = OpCompositeConstruct %80 %90 %90 %90
+ %92 = OpExtInst %76 %1 Ldexp %88 %91
+ OpStore %84 %92
+ %95 = OpLoad %8 %10
+ %96 = OpLoad %76 %78
+ %97 = OpMatrixTimesVector %7 %95 %96
+ OpStore %94 %97
+ %99 = OpLoad %8 %68
+ %100 = OpLoad %76 %78
+ %101 = OpMatrixTimesVector %7 %99 %100
+ OpStore %98 %101
+ %103 = OpLoad %8 %10
+ %104 = OpLoad %76 %84
+ %105 = OpMatrixTimesVector %7 %103 %104
+ OpStore %102 %105
+ %107 = OpLoad %8 %68
+ %108 = OpLoad %76 %84
+ %109 = OpMatrixTimesVector %7 %107 %108
+ OpStore %106 %109
+ %112 = OpAccessChain %111 %102 %110
+ %113 = OpLoad %6 %112
+ %114 = OpAccessChain %111 %106 %110
+ %115 = OpLoad %6 %114
+ %117 = OpFOrdGreaterThan %116 %113 %115
+ OpSelectionMerge %119 None
+ OpBranchConditional %117 %118 %136
+ %118 = OpLabel
+ %122 = OpAccessChain %20 %17 %18 %19
+ %123 = OpLoad %11 %122
+ %124 = OpConvertSToF %6 %123
+ %126 = OpAccessChain %20 %17 %18 %125
+ %127 = OpLoad %11 %126
+ %128 = OpConvertSToF %6 %127
+ %129 = OpAccessChain %20 %17 %18 %125
+ %130 = OpLoad %11 %129
+ %131 = OpConvertSToF %6 %130
+ %132 = OpAccessChain %20 %17 %18 %19
+ %133 = OpLoad %11 %132
+ %134 = OpConvertSToF %6 %133
+ %135 = OpCompositeConstruct %7 %124 %128 %131 %134
+ OpStore %121 %135
+ OpBranch %119
+ %136 = OpLabel
+ %137 = OpAccessChain %20 %17 %18 %125
+ %138 = OpLoad %11 %137
+ %139 = OpConvertSToF %6 %138
+ %140 = OpCompositeConstruct %7 %139 %139 %139 %139
+ OpStore %121 %140
+ OpBranch %119
+ %119 = OpLabel
+ %141 = OpAccessChain %111 %94 %110
+ %142 = OpLoad %6 %141
+ %143 = OpAccessChain %111 %98 %110
+ %144 = OpLoad %6 %143
+ %145 = OpFOrdLessThan %116 %142 %144
+ OpSelectionMerge %147 None
+ OpBranchConditional %145 %146 %147
+ %146 = OpLabel
+ %154 = OpAccessChain %153 %152 %18 %18
+ %155 = OpLoad %6 %154
+ %157 = OpAccessChain %156 %121 %148
+ OpStore %157 %155
+ OpBranch %147
+ %147 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 50 10 11 12 1 2 3 6 7 0 5 9
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific const folding path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_10 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_1 _GLF_uniform_int_values[2]
+# #define _float_9_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: 9.0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [10, 0, 1]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# float arr[10];
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# arr[i] = float(i);
+# }
+#
+# float f = arr[bitfieldInsert(9, 0, 0, 0) / 1];
+# if (f == _float_9_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, 1);
+# }
+# else
+# {
+# _GLF_color = vec4(0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 78
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %62
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "i"
+ OpName %12 "buf1"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %34 "arr"
+ OpName %42 "f"
+ OpName %51 "buf0"
+ OpMemberName %51 0 "_GLF_uniform_float_values"
+ OpName %53 ""
+ OpName %62 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 1
+ OpDecorate %50 ArrayStride 16
+ OpMemberDecorate %51 0 Offset 0
+ OpDecorate %51 Block
+ OpDecorate %53 DescriptorSet 0
+ OpDecorate %53 Binding 0
+ OpDecorate %62 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 3
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpConstant %6 1
+ %17 = OpTypePointer Uniform %6
+ %28 = OpTypeBool
+ %30 = OpTypeFloat 32
+ %31 = OpConstant %9 10
+ %32 = OpTypeArray %30 %31
+ %33 = OpTypePointer Function %32
+ %38 = OpTypePointer Function %30
+ %43 = OpConstant %6 9
+ %49 = OpConstant %9 1
+ %50 = OpTypeArray %30 %49
+ %51 = OpTypeStruct %50
+ %52 = OpTypePointer Uniform %51
+ %53 = OpVariable %52 Uniform
+ %54 = OpTypePointer Uniform %30
+ %60 = OpTypeVector %30 4
+ %61 = OpTypePointer Output %60
+ %62 = OpVariable %61 Output
+ %63 = OpConstant %6 2
+ %73 = OpConstant %30 1
+ %76 = OpConstant %30 0
+ %77 = OpConstantComposite %60 %76 %76 %76 %76
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %34 = OpVariable %33 Function
+ %42 = OpVariable %38 Function
+ %18 = OpAccessChain %17 %14 %15 %16
+ %19 = OpLoad %6 %18
+ OpStore %8 %19
+ OpBranch %20
+ %20 = OpLabel
+ OpLoopMerge %22 %23 None
+ OpBranch %24
+ %24 = OpLabel
+ %25 = OpLoad %6 %8
+ %26 = OpAccessChain %17 %14 %15 %15
+ %27 = OpLoad %6 %26
+ %29 = OpSLessThan %28 %25 %27
+ OpBranchConditional %29 %21 %22
+ %21 = OpLabel
+ %35 = OpLoad %6 %8
+ %36 = OpLoad %6 %8
+ %37 = OpConvertSToF %30 %36
+ %39 = OpAccessChain %38 %34 %35
+ OpStore %39 %37
+ OpBranch %23
+ %23 = OpLabel
+ %40 = OpLoad %6 %8
+ %41 = OpIAdd %6 %40 %16
+ OpStore %8 %41
+ OpBranch %20
+ %22 = OpLabel
+ %44 = OpBitFieldInsert %6 %43 %15 %15 %15
+ %45 = OpSDiv %6 %44 %16
+ %46 = OpAccessChain %38 %34 %45
+ %47 = OpLoad %30 %46
+ OpStore %42 %47
+ %48 = OpLoad %30 %42
+ %55 = OpAccessChain %54 %53 %15 %15
+ %56 = OpLoad %30 %55
+ %57 = OpFOrdEqual %28 %48 %56
+ OpSelectionMerge %59 None
+ OpBranchConditional %57 %58 %75
+ %58 = OpLabel
+ %64 = OpAccessChain %17 %14 %15 %63
+ %65 = OpLoad %6 %64
+ %66 = OpConvertSToF %30 %65
+ %67 = OpAccessChain %17 %14 %15 %16
+ %68 = OpLoad %6 %67
+ %69 = OpConvertSToF %30 %68
+ %70 = OpAccessChain %17 %14 %15 %16
+ %71 = OpLoad %6 %70
+ %72 = OpConvertSToF %30 %71
+ %74 = OpCompositeConstruct %60 %66 %69 %72 %73
+ OpStore %62 %74
+ OpBranch %59
+ %75 = OpLabel
+ OpStore %62 %77
+ OpBranch %59
+ %59 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 10 0 1
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 9.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific const folding path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# if (mod(1.0, 1.0) <= 0.01)
+# {
+# _GLF_color = vec4(1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 42
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %16
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %16 "_GLF_color"
+ OpName %21 "buf0"
+ OpMemberName %21 0 "_GLF_uniform_int_values"
+ OpName %23 ""
+ OpDecorate %16 Location 0
+ OpDecorate %20 ArrayStride 16
+ OpMemberDecorate %21 0 Offset 0
+ OpDecorate %21 Block
+ OpDecorate %23 DescriptorSet 0
+ OpDecorate %23 Binding 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpConstant %6 1
+ %9 = OpConstant %6 0.00999999978
+ %10 = OpTypeBool
+ %14 = OpTypeVector %6 4
+ %15 = OpTypePointer Output %14
+ %16 = OpVariable %15 Output
+ %17 = OpTypeInt 32 1
+ %18 = OpTypeInt 32 0
+ %19 = OpConstant %18 2
+ %20 = OpTypeArray %17 %19
+ %21 = OpTypeStruct %20
+ %22 = OpTypePointer Uniform %21
+ %23 = OpVariable %22 Uniform
+ %24 = OpConstant %17 0
+ %25 = OpTypePointer Uniform %17
+ %32 = OpConstant %17 1
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpFMod %6 %7 %7
+ %11 = OpFOrdLessThanEqual %10 %8 %9
+ OpSelectionMerge %13 None
+ OpBranchConditional %11 %12 %37
+ %12 = OpLabel
+ %26 = OpAccessChain %25 %23 %24 %24
+ %27 = OpLoad %17 %26
+ %28 = OpConvertSToF %6 %27
+ %29 = OpAccessChain %25 %23 %24 %24
+ %30 = OpLoad %17 %29
+ %31 = OpConvertSToF %6 %30
+ %33 = OpAccessChain %25 %23 %24 %32
+ %34 = OpLoad %17 %33
+ %35 = OpConvertSToF %6 %34
+ %36 = OpCompositeConstruct %14 %7 %28 %31 %35
+ OpStore %16 %36
+ OpBranch %13
+ %37 = OpLabel
+ %38 = OpAccessChain %25 %23 %24 %24
+ %39 = OpLoad %17 %38
+ %40 = OpConvertSToF %6 %39
+ %41 = OpCompositeConstruct %14 %40 %40 %40 %40
+ OpStore %16 %41
+ OpBranch %13
+ %13 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific constants and add/sub combining path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_7 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _int_0 _GLF_uniform_int_values[2]
+# #define _int_5 _GLF_uniform_int_values[3]
+# #define _int_10 _GLF_uniform_int_values[4]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [7, 1, 0, 5, 10]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[5];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# int func(float f)
+# {
+# int a = _int_1;
+# int b = _int_0;
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# if (a > _int_5)
+# {
+# break;
+# }
+#
+# // Simplifies to a = i.
+# a = int(f) -_int_1 / 2 + i;
+#
+# b++;
+# }
+# if (b == _int_7)
+# {
+# return _int_1;
+# }
+# else
+# {
+# return _int_0;
+# }
+# }
+#
+# void main()
+# {
+# if (func(-9.3 + 10.0) == _int_1)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 107
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %88
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "func(f1;"
+ OpName %10 "f"
+ OpName %14 "a"
+ OpName %18 "buf0"
+ OpMemberName %18 0 "_GLF_uniform_int_values"
+ OpName %20 ""
+ OpName %26 "b"
+ OpName %30 "i"
+ OpName %79 "param"
+ OpName %88 "_GLF_color"
+ OpDecorate %17 ArrayStride 16
+ OpMemberDecorate %18 0 Offset 0
+ OpDecorate %18 Block
+ OpDecorate %20 DescriptorSet 0
+ OpDecorate %20 Binding 0
+ OpDecorate %88 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %8 = OpTypeInt 32 1
+ %9 = OpTypeFunction %8 %7
+ %13 = OpTypePointer Function %8
+ %15 = OpTypeInt 32 0
+ %16 = OpConstant %15 5
+ %17 = OpTypeArray %8 %16
+ %18 = OpTypeStruct %17
+ %19 = OpTypePointer Uniform %18
+ %20 = OpVariable %19 Uniform
+ %21 = OpConstant %8 0
+ %22 = OpConstant %8 1
+ %23 = OpTypePointer Uniform %8
+ %27 = OpConstant %8 2
+ %39 = OpConstant %8 4
+ %42 = OpTypeBool
+ %45 = OpConstant %8 3
+ %78 = OpConstant %6 0.699999988
+ %86 = OpTypeVector %6 4
+ %87 = OpTypePointer Output %86
+ %88 = OpVariable %87 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %79 = OpVariable %7 Function
+ OpStore %79 %78
+ %80 = OpFunctionCall %8 %11 %79
+ %81 = OpAccessChain %23 %20 %21 %22
+ %82 = OpLoad %8 %81
+ %83 = OpIEqual %42 %80 %82
+ OpSelectionMerge %85 None
+ OpBranchConditional %83 %84 %102
+ %84 = OpLabel
+ %89 = OpAccessChain %23 %20 %21 %22
+ %90 = OpLoad %8 %89
+ %91 = OpConvertSToF %6 %90
+ %92 = OpAccessChain %23 %20 %21 %27
+ %93 = OpLoad %8 %92
+ %94 = OpConvertSToF %6 %93
+ %95 = OpAccessChain %23 %20 %21 %27
+ %96 = OpLoad %8 %95
+ %97 = OpConvertSToF %6 %96
+ %98 = OpAccessChain %23 %20 %21 %22
+ %99 = OpLoad %8 %98
+ %100 = OpConvertSToF %6 %99
+ %101 = OpCompositeConstruct %86 %91 %94 %97 %100
+ OpStore %88 %101
+ OpBranch %85
+ %102 = OpLabel
+ %103 = OpAccessChain %23 %20 %21 %27
+ %104 = OpLoad %8 %103
+ %105 = OpConvertSToF %6 %104
+ %106 = OpCompositeConstruct %86 %105 %105 %105 %105
+ OpStore %88 %106
+ OpBranch %85
+ %85 = OpLabel
+ OpReturn
+ OpFunctionEnd
+ %11 = OpFunction %8 None %9
+ %10 = OpFunctionParameter %7
+ %12 = OpLabel
+ %14 = OpVariable %13 Function
+ %26 = OpVariable %13 Function
+ %30 = OpVariable %13 Function
+ %24 = OpAccessChain %23 %20 %21 %22
+ %25 = OpLoad %8 %24
+ OpStore %14 %25
+ %28 = OpAccessChain %23 %20 %21 %27
+ %29 = OpLoad %8 %28
+ OpStore %26 %29
+ %31 = OpAccessChain %23 %20 %21 %27
+ %32 = OpLoad %8 %31
+ OpStore %30 %32
+ OpBranch %33
+ %33 = OpLabel
+ OpLoopMerge %35 %36 None
+ OpBranch %37
+ %37 = OpLabel
+ %38 = OpLoad %8 %30
+ %40 = OpAccessChain %23 %20 %21 %39
+ %41 = OpLoad %8 %40
+ %43 = OpSLessThan %42 %38 %41
+ OpBranchConditional %43 %34 %35
+ %34 = OpLabel
+ %44 = OpLoad %8 %14
+ %46 = OpAccessChain %23 %20 %21 %45
+ %47 = OpLoad %8 %46
+ %48 = OpSGreaterThan %42 %44 %47
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %50
+ %49 = OpLabel
+ OpBranch %35
+ %50 = OpLabel
+ %52 = OpLoad %6 %10
+ %53 = OpConvertFToS %8 %52
+ %54 = OpAccessChain %23 %20 %21 %22
+ %55 = OpLoad %8 %54
+ %56 = OpSDiv %8 %55 %27
+ %57 = OpISub %8 %53 %56
+ %58 = OpLoad %8 %30
+ %59 = OpIAdd %8 %57 %58
+ OpStore %14 %59
+ %60 = OpLoad %8 %26
+ %61 = OpIAdd %8 %60 %22
+ OpStore %26 %61
+ OpBranch %36
+ %36 = OpLabel
+ %62 = OpLoad %8 %30
+ %63 = OpIAdd %8 %62 %22
+ OpStore %30 %63
+ OpBranch %33
+ %35 = OpLabel
+ %64 = OpLoad %8 %26
+ %65 = OpAccessChain %23 %20 %21 %21
+ %66 = OpLoad %8 %65
+ %67 = OpIEqual %42 %64 %66
+ OpSelectionMerge %69 None
+ OpBranchConditional %67 %68 %73
+ %68 = OpLabel
+ %70 = OpAccessChain %23 %20 %21 %22
+ %71 = OpLoad %8 %70
+ OpReturnValue %71
+ %73 = OpLabel
+ %74 = OpAccessChain %23 %20 %21 %27
+ %75 = OpLoad %8 %74
+ OpReturnValue %75
+ %69 = OpLabel
+ OpUnreachable
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 7 1 0 5 10
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers specific dag combiner code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+# #define _float_0_4 _GLF_uniform_float_values[1]
+# #define _float_2_0 _GLF_uniform_float_values[2]
+# #define _float_3_0 _GLF_uniform_float_values[3]
+#
+# precision highp float;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: [1.0, 0.4, 2.0, 3.0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[4];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# float func(float b)
+# {
+# _GLF_color = vec4(_float_1_0, _float_1_0, _float_0_4, 1.0);
+# _GLF_color = _GLF_color;
+# if (_float_1_0 >= b)
+# {
+# return _float_1_0;
+# }
+# return _float_2_0;
+# }
+#
+# void main()
+# {
+# // func returns 1.0.
+# float a = func(_float_1_0);
+#
+# // func returns 2.0.
+# a += func(_float_1_0 + _float_1_0);
+#
+# if (a == _float_3_0 &&
+# _GLF_color == vec4(_float_1_0, _float_1_0, _float_0_4, _float_1_0))
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 110
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %14
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %10 "func(f1;"
+ OpName %9 "b"
+ OpName %14 "_GLF_color"
+ OpName %18 "buf1"
+ OpMemberName %18 0 "_GLF_uniform_float_values"
+ OpName %20 ""
+ OpName %49 "a"
+ OpName %50 "param"
+ OpName %59 "param"
+ OpName %88 "buf0"
+ OpMemberName %88 0 "_GLF_uniform_int_values"
+ OpName %90 ""
+ OpDecorate %14 Location 0
+ OpDecorate %17 ArrayStride 16
+ OpMemberDecorate %18 0 Offset 0
+ OpDecorate %18 Block
+ OpDecorate %20 DescriptorSet 0
+ OpDecorate %20 Binding 1
+ OpDecorate %87 ArrayStride 16
+ OpMemberDecorate %88 0 RelaxedPrecision
+ OpMemberDecorate %88 0 Offset 0
+ OpDecorate %88 Block
+ OpDecorate %90 DescriptorSet 0
+ OpDecorate %90 Binding 0
+ OpDecorate %93 RelaxedPrecision
+ OpDecorate %96 RelaxedPrecision
+ OpDecorate %99 RelaxedPrecision
+ OpDecorate %102 RelaxedPrecision
+ OpDecorate %107 RelaxedPrecision
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %8 = OpTypeFunction %6 %7
+ %12 = OpTypeVector %6 4
+ %13 = OpTypePointer Output %12
+ %14 = OpVariable %13 Output
+ %15 = OpTypeInt 32 0
+ %16 = OpConstant %15 4
+ %17 = OpTypeArray %6 %16
+ %18 = OpTypeStruct %17
+ %19 = OpTypePointer Uniform %18
+ %20 = OpVariable %19 Uniform
+ %21 = OpTypeInt 32 1
+ %22 = OpConstant %21 0
+ %23 = OpTypePointer Uniform %6
+ %28 = OpConstant %21 1
+ %31 = OpConstant %6 1
+ %37 = OpTypeBool
+ %44 = OpConstant %21 2
+ %64 = OpConstant %21 3
+ %80 = OpTypeVector %37 4
+ %86 = OpConstant %15 2
+ %87 = OpTypeArray %21 %86
+ %88 = OpTypeStruct %87
+ %89 = OpTypePointer Uniform %88
+ %90 = OpVariable %89 Uniform
+ %91 = OpTypePointer Uniform %21
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %49 = OpVariable %7 Function
+ %50 = OpVariable %7 Function
+ %59 = OpVariable %7 Function
+ %51 = OpAccessChain %23 %20 %22 %22
+ %52 = OpLoad %6 %51
+ OpStore %50 %52
+ %53 = OpFunctionCall %6 %10 %50
+ OpStore %49 %53
+ %54 = OpAccessChain %23 %20 %22 %22
+ %55 = OpLoad %6 %54
+ %56 = OpAccessChain %23 %20 %22 %22
+ %57 = OpLoad %6 %56
+ %58 = OpFAdd %6 %55 %57
+ OpStore %59 %58
+ %60 = OpFunctionCall %6 %10 %59
+ %61 = OpLoad %6 %49
+ %62 = OpFAdd %6 %61 %60
+ OpStore %49 %62
+ %63 = OpLoad %6 %49
+ %65 = OpAccessChain %23 %20 %22 %64
+ %66 = OpLoad %6 %65
+ %67 = OpFOrdEqual %37 %63 %66
+ OpSelectionMerge %69 None
+ OpBranchConditional %67 %68 %69
+ %68 = OpLabel
+ %70 = OpLoad %12 %14
+ %71 = OpAccessChain %23 %20 %22 %22
+ %72 = OpLoad %6 %71
+ %73 = OpAccessChain %23 %20 %22 %22
+ %74 = OpLoad %6 %73
+ %75 = OpAccessChain %23 %20 %22 %28
+ %76 = OpLoad %6 %75
+ %77 = OpAccessChain %23 %20 %22 %22
+ %78 = OpLoad %6 %77
+ %79 = OpCompositeConstruct %12 %72 %74 %76 %78
+ %81 = OpFOrdEqual %80 %70 %79
+ %82 = OpAll %37 %81
+ OpBranch %69
+ %69 = OpLabel
+ %83 = OpPhi %37 %67 %5 %82 %68
+ OpSelectionMerge %85 None
+ OpBranchConditional %83 %84 %105
+ %84 = OpLabel
+ %92 = OpAccessChain %91 %90 %22 %22
+ %93 = OpLoad %21 %92
+ %94 = OpConvertSToF %6 %93
+ %95 = OpAccessChain %91 %90 %22 %28
+ %96 = OpLoad %21 %95
+ %97 = OpConvertSToF %6 %96
+ %98 = OpAccessChain %91 %90 %22 %28
+ %99 = OpLoad %21 %98
+ %100 = OpConvertSToF %6 %99
+ %101 = OpAccessChain %91 %90 %22 %22
+ %102 = OpLoad %21 %101
+ %103 = OpConvertSToF %6 %102
+ %104 = OpCompositeConstruct %12 %94 %97 %100 %103
+ OpStore %14 %104
+ OpBranch %85
+ %105 = OpLabel
+ %106 = OpAccessChain %91 %90 %22 %28
+ %107 = OpLoad %21 %106
+ %108 = OpConvertSToF %6 %107
+ %109 = OpCompositeConstruct %12 %108 %108 %108 %108
+ OpStore %14 %109
+ OpBranch %85
+ %85 = OpLabel
+ OpReturn
+ OpFunctionEnd
+ %10 = OpFunction %6 None %8
+ %9 = OpFunctionParameter %7
+ %11 = OpLabel
+ %24 = OpAccessChain %23 %20 %22 %22
+ %25 = OpLoad %6 %24
+ %26 = OpAccessChain %23 %20 %22 %22
+ %27 = OpLoad %6 %26
+ %29 = OpAccessChain %23 %20 %22 %28
+ %30 = OpLoad %6 %29
+ %32 = OpCompositeConstruct %12 %25 %27 %30 %31
+ OpStore %14 %32
+ %33 = OpLoad %12 %14
+ OpStore %14 %33
+ %34 = OpAccessChain %23 %20 %22 %22
+ %35 = OpLoad %6 %34
+ %36 = OpLoad %6 %9
+ %38 = OpFOrdGreaterThanEqual %37 %35 %36
+ OpSelectionMerge %40 None
+ OpBranchConditional %38 %39 %40
+ %39 = OpLabel
+ %41 = OpAccessChain %23 %20 %22 %22
+ %42 = OpLoad %6 %41
+ OpReturnValue %42
+ %40 = OpLabel
+ %45 = OpAccessChain %23 %20 %22 %44
+ %46 = OpLoad %6 %45
+ OpReturnValue %46
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0 0.4 2.0 3.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific DAG combiner code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_3 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_1 _GLF_uniform_int_values[2]
+# #define _int_2 _GLF_uniform_int_values[3]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [3, 0, 1, 2]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[4];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int a = _int_0;
+# for (int i = -_int_2; bitfieldReverse(++i) <= _int_1;)
+# {
+# a++;
+# }
+# if (a == _int_3)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 68
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %49
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %20 "i"
+ OpName %49 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %49 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 4
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpConstant %6 1
+ %17 = OpTypePointer Uniform %6
+ %21 = OpConstant %6 3
+ %33 = OpConstant %6 2
+ %36 = OpTypeBool
+ %46 = OpTypeFloat 32
+ %47 = OpTypeVector %46 4
+ %48 = OpTypePointer Output %47
+ %49 = OpVariable %48 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %20 = OpVariable %7 Function
+ %18 = OpAccessChain %17 %14 %15 %16
+ %19 = OpLoad %6 %18
+ OpStore %8 %19
+ %22 = OpAccessChain %17 %14 %15 %21
+ %23 = OpLoad %6 %22
+ %24 = OpSNegate %6 %23
+ OpStore %20 %24
+ OpBranch %25
+ %25 = OpLabel
+ OpLoopMerge %27 %28 None
+ OpBranch %29
+ %29 = OpLabel
+ %30 = OpLoad %6 %20
+ %31 = OpIAdd %6 %30 %16
+ OpStore %20 %31
+ %32 = OpBitReverse %6 %31
+ %34 = OpAccessChain %17 %14 %15 %33
+ %35 = OpLoad %6 %34
+ %37 = OpSLessThanEqual %36 %32 %35
+ OpBranchConditional %37 %26 %27
+ %26 = OpLabel
+ %38 = OpLoad %6 %8
+ %39 = OpIAdd %6 %38 %16
+ OpStore %8 %39
+ OpBranch %28
+ %28 = OpLabel
+ OpBranch %25
+ %27 = OpLabel
+ %40 = OpLoad %6 %8
+ %41 = OpAccessChain %17 %14 %15 %15
+ %42 = OpLoad %6 %41
+ %43 = OpIEqual %36 %40 %42
+ OpSelectionMerge %45 None
+ OpBranchConditional %43 %44 %63
+ %44 = OpLabel
+ %50 = OpAccessChain %17 %14 %15 %33
+ %51 = OpLoad %6 %50
+ %52 = OpConvertSToF %46 %51
+ %53 = OpAccessChain %17 %14 %15 %16
+ %54 = OpLoad %6 %53
+ %55 = OpConvertSToF %46 %54
+ %56 = OpAccessChain %17 %14 %15 %16
+ %57 = OpLoad %6 %56
+ %58 = OpConvertSToF %46 %57
+ %59 = OpAccessChain %17 %14 %15 %33
+ %60 = OpLoad %6 %59
+ %61 = OpConvertSToF %46 %60
+ %62 = OpCompositeConstruct %47 %52 %55 %58 %61
+ OpStore %49 %62
+ OpBranch %45
+ %63 = OpLabel
+ %64 = OpAccessChain %17 %14 %15 %16
+ %65 = OpLoad %6 %64
+ %66 = OpConvertSToF %46 %65
+ %67 = OpCompositeConstruct %47 %66 %66 %66 %66
+ OpStore %49 %67
+ OpBranch %45
+ %45 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 3 0 1 2
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific inst combine add sub code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+# #define _float_4_0 _GLF_uniform_float_values[1]
+# #define _float_3_0 _GLF_uniform_float_values[2]
+# #define _float_2_0 _GLF_uniform_float_values[3]
+# #define _float_0_0 _GLF_uniform_float_values[4]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [1.0, 4.0, 3.0, 2.0, 0.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[5];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# // mix() selects 2.0.
+# float a = mix(-_float_1_0, 2.0, _float_0_0 < _float_1_0);
+# mat2 m = mat2(1.0, a, 3.0, 4.0);
+# float ref = _float_1_0 * _float_4_0 - (_float_2_0)*_float_3_0;
+#
+# if (determinant(m) == ref)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 90
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %65
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_float_values"
+ OpName %14 ""
+ OpName %33 "m"
+ OpName %42 "ref"
+ OpName %65 "_GLF_color"
+ OpName %68 "buf1"
+ OpMemberName %68 0 "_GLF_uniform_int_values"
+ OpName %70 ""
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %65 Location 0
+ OpDecorate %67 ArrayStride 16
+ OpMemberDecorate %68 0 Offset 0
+ OpDecorate %68 Block
+ OpDecorate %70 DescriptorSet 0
+ OpDecorate %70 Binding 1
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 5
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpTypeInt 32 1
+ %16 = OpConstant %15 0
+ %17 = OpTypePointer Uniform %6
+ %21 = OpConstant %6 2
+ %22 = OpConstant %15 4
+ %27 = OpTypeBool
+ %30 = OpTypeVector %6 2
+ %31 = OpTypeMatrix %30 2
+ %32 = OpTypePointer Function %31
+ %34 = OpConstant %6 1
+ %36 = OpConstant %6 3
+ %37 = OpConstant %6 4
+ %38 = OpConstant %6 0
+ %45 = OpConstant %15 1
+ %49 = OpConstant %15 3
+ %52 = OpConstant %15 2
+ %63 = OpTypeVector %6 4
+ %64 = OpTypePointer Output %63
+ %65 = OpVariable %64 Output
+ %66 = OpConstant %9 2
+ %67 = OpTypeArray %15 %66
+ %68 = OpTypeStruct %67
+ %69 = OpTypePointer Uniform %68
+ %70 = OpVariable %69 Uniform
+ %71 = OpTypePointer Uniform %15
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %33 = OpVariable %32 Function
+ %42 = OpVariable %7 Function
+ %18 = OpAccessChain %17 %14 %16 %16
+ %19 = OpLoad %6 %18
+ %20 = OpFNegate %6 %19
+ %23 = OpAccessChain %17 %14 %16 %22
+ %24 = OpLoad %6 %23
+ %25 = OpAccessChain %17 %14 %16 %16
+ %26 = OpLoad %6 %25
+ %28 = OpFOrdLessThan %27 %24 %26
+ %29 = OpSelect %6 %28 %21 %20
+ OpStore %8 %29
+ %35 = OpLoad %6 %8
+ %39 = OpCompositeConstruct %30 %34 %35
+ %40 = OpCompositeConstruct %30 %36 %37
+ %41 = OpCompositeConstruct %31 %39 %40
+ OpStore %33 %41
+ %43 = OpAccessChain %17 %14 %16 %16
+ %44 = OpLoad %6 %43
+ %46 = OpAccessChain %17 %14 %16 %45
+ %47 = OpLoad %6 %46
+ %48 = OpFMul %6 %44 %47
+ %50 = OpAccessChain %17 %14 %16 %49
+ %51 = OpLoad %6 %50
+ %53 = OpAccessChain %17 %14 %16 %52
+ %54 = OpLoad %6 %53
+ %55 = OpFMul %6 %51 %54
+ %56 = OpFSub %6 %48 %55
+ OpStore %42 %56
+ %57 = OpLoad %31 %33
+ %58 = OpExtInst %6 %1 Determinant %57
+ %59 = OpLoad %6 %42
+ %60 = OpFOrdEqual %27 %58 %59
+ OpSelectionMerge %62 None
+ OpBranchConditional %60 %61 %85
+ %61 = OpLabel
+ %72 = OpAccessChain %71 %70 %16 %16
+ %73 = OpLoad %15 %72
+ %74 = OpConvertSToF %6 %73
+ %75 = OpAccessChain %71 %70 %16 %45
+ %76 = OpLoad %15 %75
+ %77 = OpConvertSToF %6 %76
+ %78 = OpAccessChain %71 %70 %16 %45
+ %79 = OpLoad %15 %78
+ %80 = OpConvertSToF %6 %79
+ %81 = OpAccessChain %71 %70 %16 %16
+ %82 = OpLoad %15 %81
+ %83 = OpConvertSToF %6 %82
+ %84 = OpCompositeConstruct %63 %74 %77 %80 %83
+ OpStore %65 %84
+ OpBranch %62
+ %85 = OpLabel
+ %86 = OpAccessChain %71 %70 %16 %45
+ %87 = OpLoad %15 %86
+ %88 = OpConvertSToF %6 %87
+ %89 = OpCompositeConstruct %63 %88 %88 %88 %88
+ OpStore %65 %89
+ OpBranch %62
+ %62 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0 4.0 3.0 2.0 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific inst combine add sub code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _int_2 _GLF_uniform_int_values[2]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [0, 1, 2]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int arr[2];
+# for (int i = _int_0; i < _int_2; i++)
+# {
+# arr[i] = _int_0;
+# }
+#
+# int a = -1;
+#
+# // Always true.
+# if (!(gl_FragCoord.y < _float_0_0))
+# {
+# arr[++a] = _int_1;
+# }
+#
+# arr[++a] = _int_2;
+#
+# // Checks arr[0] == 1. Always true.
+# if (arr[_int_0] == _int_1)
+# {
+# _GLF_color = vec4(a, _int_0, _int_0, a);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 99
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %46 %82
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "i"
+ OpName %12 "buf1"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %33 "arr"
+ OpName %41 "a"
+ OpName %46 "gl_FragCoord"
+ OpName %52 "buf0"
+ OpMemberName %52 0 "_GLF_uniform_float_values"
+ OpName %54 ""
+ OpName %82 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 1
+ OpDecorate %46 BuiltIn FragCoord
+ OpDecorate %51 ArrayStride 16
+ OpMemberDecorate %52 0 Offset 0
+ OpDecorate %52 Block
+ OpDecorate %54 DescriptorSet 0
+ OpDecorate %54 Binding 0
+ OpDecorate %82 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 3
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpTypePointer Uniform %6
+ %25 = OpConstant %6 2
+ %28 = OpTypeBool
+ %30 = OpConstant %9 2
+ %31 = OpTypeArray %6 %30
+ %32 = OpTypePointer Function %31
+ %39 = OpConstant %6 1
+ %42 = OpConstant %6 -1
+ %43 = OpTypeFloat 32
+ %44 = OpTypeVector %43 4
+ %45 = OpTypePointer Input %44
+ %46 = OpVariable %45 Input
+ %47 = OpConstant %9 1
+ %48 = OpTypePointer Input %43
+ %51 = OpTypeArray %43 %47
+ %52 = OpTypeStruct %51
+ %53 = OpTypePointer Uniform %52
+ %54 = OpVariable %53 Uniform
+ %55 = OpTypePointer Uniform %43
+ %81 = OpTypePointer Output %44
+ %82 = OpVariable %81 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %33 = OpVariable %32 Function
+ %41 = OpVariable %7 Function
+ %17 = OpAccessChain %16 %14 %15 %15
+ %18 = OpLoad %6 %17
+ OpStore %8 %18
+ OpBranch %19
+ %19 = OpLabel
+ OpLoopMerge %21 %22 None
+ OpBranch %23
+ %23 = OpLabel
+ %24 = OpLoad %6 %8
+ %26 = OpAccessChain %16 %14 %15 %25
+ %27 = OpLoad %6 %26
+ %29 = OpSLessThan %28 %24 %27
+ OpBranchConditional %29 %20 %21
+ %20 = OpLabel
+ %34 = OpLoad %6 %8
+ %35 = OpAccessChain %16 %14 %15 %15
+ %36 = OpLoad %6 %35
+ %37 = OpAccessChain %7 %33 %34
+ OpStore %37 %36
+ OpBranch %22
+ %22 = OpLabel
+ %38 = OpLoad %6 %8
+ %40 = OpIAdd %6 %38 %39
+ OpStore %8 %40
+ OpBranch %19
+ %21 = OpLabel
+ OpStore %41 %42
+ %49 = OpAccessChain %48 %46 %47
+ %50 = OpLoad %43 %49
+ %56 = OpAccessChain %55 %54 %15 %15
+ %57 = OpLoad %43 %56
+ %58 = OpFOrdLessThan %28 %50 %57
+ %59 = OpLogicalNot %28 %58
+ OpSelectionMerge %61 None
+ OpBranchConditional %59 %60 %61
+ %60 = OpLabel
+ %62 = OpLoad %6 %41
+ %63 = OpIAdd %6 %62 %39
+ OpStore %41 %63
+ %64 = OpAccessChain %16 %14 %15 %39
+ %65 = OpLoad %6 %64
+ %66 = OpAccessChain %7 %33 %63
+ OpStore %66 %65
+ OpBranch %61
+ %61 = OpLabel
+ %67 = OpLoad %6 %41
+ %68 = OpIAdd %6 %67 %39
+ OpStore %41 %68
+ %69 = OpAccessChain %16 %14 %15 %25
+ %70 = OpLoad %6 %69
+ %71 = OpAccessChain %7 %33 %68
+ OpStore %71 %70
+ %72 = OpAccessChain %16 %14 %15 %15
+ %73 = OpLoad %6 %72
+ %74 = OpAccessChain %7 %33 %73
+ %75 = OpLoad %6 %74
+ %76 = OpAccessChain %16 %14 %15 %39
+ %77 = OpLoad %6 %76
+ %78 = OpIEqual %28 %75 %77
+ OpSelectionMerge %80 None
+ OpBranchConditional %78 %79 %94
+ %79 = OpLabel
+ %83 = OpLoad %6 %41
+ %84 = OpConvertSToF %43 %83
+ %85 = OpAccessChain %16 %14 %15 %15
+ %86 = OpLoad %6 %85
+ %87 = OpConvertSToF %43 %86
+ %88 = OpAccessChain %16 %14 %15 %15
+ %89 = OpLoad %6 %88
+ %90 = OpConvertSToF %43 %89
+ %91 = OpLoad %6 %41
+ %92 = OpConvertSToF %43 %91
+ %93 = OpCompositeConstruct %44 %84 %87 %90 %92
+ OpStore %82 %93
+ OpBranch %80
+ %94 = OpLabel
+ %95 = OpAccessChain %16 %14 %15 %15
+ %96 = OpLoad %6 %95
+ %97 = OpConvertSToF %43 %96
+ %98 = OpCompositeConstruct %44 %97 %97 %97 %97
+ OpStore %82 %98
+ OpBranch %80
+ %80 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1 2
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific add/sub combining path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_9 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _int_0 _GLF_uniform_int_values[2]
+# #define _int_5 _GLF_uniform_int_values[3]
+# #define _int_10 _GLF_uniform_int_values[4]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [9, 1, 0, 5, 10]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[5];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# int func(float f)
+# {
+# int a = _int_1;
+# int b = _int_0;
+#
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# if (a > _int_5)
+# {
+# break;
+# }
+#
+# // Simplifies to a = i - 2.
+# a = int(f) - 1 - _int_1 + i;
+#
+# b++;
+# }
+#
+# if (b == _int_9)
+# {
+# return _int_1;
+# }
+# else
+# {
+# return _int_0;
+# }
+# }
+# void main()
+# {
+# if (func(-9.3 + 10.0) == _int_1)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 107
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %88
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "func(f1;"
+ OpName %10 "f"
+ OpName %14 "a"
+ OpName %18 "buf0"
+ OpMemberName %18 0 "_GLF_uniform_int_values"
+ OpName %20 ""
+ OpName %26 "b"
+ OpName %30 "i"
+ OpName %79 "param"
+ OpName %88 "_GLF_color"
+ OpDecorate %17 ArrayStride 16
+ OpMemberDecorate %18 0 Offset 0
+ OpDecorate %18 Block
+ OpDecorate %20 DescriptorSet 0
+ OpDecorate %20 Binding 0
+ OpDecorate %88 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypePointer Function %6
+ %8 = OpTypeInt 32 1
+ %9 = OpTypeFunction %8 %7
+ %13 = OpTypePointer Function %8
+ %15 = OpTypeInt 32 0
+ %16 = OpConstant %15 5
+ %17 = OpTypeArray %8 %16
+ %18 = OpTypeStruct %17
+ %19 = OpTypePointer Uniform %18
+ %20 = OpVariable %19 Uniform
+ %21 = OpConstant %8 0
+ %22 = OpConstant %8 1
+ %23 = OpTypePointer Uniform %8
+ %27 = OpConstant %8 2
+ %39 = OpConstant %8 4
+ %42 = OpTypeBool
+ %45 = OpConstant %8 3
+ %78 = OpConstant %6 0.699999988
+ %86 = OpTypeVector %6 4
+ %87 = OpTypePointer Output %86
+ %88 = OpVariable %87 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %79 = OpVariable %7 Function
+ OpStore %79 %78
+ %80 = OpFunctionCall %8 %11 %79
+ %81 = OpAccessChain %23 %20 %21 %22
+ %82 = OpLoad %8 %81
+ %83 = OpIEqual %42 %80 %82
+ OpSelectionMerge %85 None
+ OpBranchConditional %83 %84 %102
+ %84 = OpLabel
+ %89 = OpAccessChain %23 %20 %21 %22
+ %90 = OpLoad %8 %89
+ %91 = OpConvertSToF %6 %90
+ %92 = OpAccessChain %23 %20 %21 %27
+ %93 = OpLoad %8 %92
+ %94 = OpConvertSToF %6 %93
+ %95 = OpAccessChain %23 %20 %21 %27
+ %96 = OpLoad %8 %95
+ %97 = OpConvertSToF %6 %96
+ %98 = OpAccessChain %23 %20 %21 %22
+ %99 = OpLoad %8 %98
+ %100 = OpConvertSToF %6 %99
+ %101 = OpCompositeConstruct %86 %91 %94 %97 %100
+ OpStore %88 %101
+ OpBranch %85
+ %102 = OpLabel
+ %103 = OpAccessChain %23 %20 %21 %27
+ %104 = OpLoad %8 %103
+ %105 = OpConvertSToF %6 %104
+ %106 = OpCompositeConstruct %86 %105 %105 %105 %105
+ OpStore %88 %106
+ OpBranch %85
+ %85 = OpLabel
+ OpReturn
+ OpFunctionEnd
+ %11 = OpFunction %8 None %9
+ %10 = OpFunctionParameter %7
+ %12 = OpLabel
+ %14 = OpVariable %13 Function
+ %26 = OpVariable %13 Function
+ %30 = OpVariable %13 Function
+ %24 = OpAccessChain %23 %20 %21 %22
+ %25 = OpLoad %8 %24
+ OpStore %14 %25
+ %28 = OpAccessChain %23 %20 %21 %27
+ %29 = OpLoad %8 %28
+ OpStore %26 %29
+ %31 = OpAccessChain %23 %20 %21 %27
+ %32 = OpLoad %8 %31
+ OpStore %30 %32
+ OpBranch %33
+ %33 = OpLabel
+ OpLoopMerge %35 %36 None
+ OpBranch %37
+ %37 = OpLabel
+ %38 = OpLoad %8 %30
+ %40 = OpAccessChain %23 %20 %21 %39
+ %41 = OpLoad %8 %40
+ %43 = OpSLessThan %42 %38 %41
+ OpBranchConditional %43 %34 %35
+ %34 = OpLabel
+ %44 = OpLoad %8 %14
+ %46 = OpAccessChain %23 %20 %21 %45
+ %47 = OpLoad %8 %46
+ %48 = OpSGreaterThan %42 %44 %47
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %50
+ %49 = OpLabel
+ OpBranch %35
+ %50 = OpLabel
+ %52 = OpLoad %6 %10
+ %53 = OpConvertFToS %8 %52
+ %54 = OpISub %8 %53 %22
+ %55 = OpAccessChain %23 %20 %21 %22
+ %56 = OpLoad %8 %55
+ %57 = OpISub %8 %54 %56
+ %58 = OpLoad %8 %30
+ %59 = OpIAdd %8 %57 %58
+ OpStore %14 %59
+ %60 = OpLoad %8 %26
+ %61 = OpIAdd %8 %60 %22
+ OpStore %26 %61
+ OpBranch %36
+ %36 = OpLabel
+ %62 = OpLoad %8 %30
+ %63 = OpIAdd %8 %62 %22
+ OpStore %30 %63
+ OpBranch %33
+ %35 = OpLabel
+ %64 = OpLoad %8 %26
+ %65 = OpAccessChain %23 %20 %21 %21
+ %66 = OpLoad %8 %65
+ %67 = OpIEqual %42 %64 %66
+ OpSelectionMerge %69 None
+ OpBranchConditional %67 %68 %73
+ %68 = OpLabel
+ %70 = OpAccessChain %23 %20 %21 %22
+ %71 = OpLoad %8 %70
+ OpReturnValue %71
+ %73 = OpLabel
+ %74 = OpAccessChain %23 %20 %21 %27
+ %75 = OpLoad %8 %74
+ OpReturnValue %75
+ %69 = OpLabel
+ OpUnreachable
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 9 1 0 5 10
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific inst combine and or xor code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_3 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_2 _GLF_uniform_int_values[2]
+# #define _int_1 _GLF_uniform_int_values[3]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+# #define _float_127_0 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [1.0, 127.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [3, 0, 2, 1]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[4];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# // Packs the components into an unsigned integer of 4294967295u.
+# uint a = packUnorm4x8(vec4(_float_1_0));
+#
+# // Unpacks the packed integer into signed integers and converts them into
+# // normalized floating-point values.
+# vec4 v1 = unpackSnorm4x8(a);
+#
+# // Reference values. The unpacked values were also divided by 127.0, thus they
+# // can be compared to the reference value regardless of loss of precision.
+# vec4 ref = vec4(-_float_1_0 / _float_127_0, -_float_1_0 / _float_127_0,
+# -_float_1_0 / _float_127_0, -_float_1_0 / _float_127_0);
+#
+# if (v1[_int_0] == ref[_int_3] && v1[_int_1] == ref[_int_2] &&
+# v1[_int_2] == ref[_int_1] && v1[_int_3] == ref[_int_0])
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(v1[_int_0]);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 132
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %112
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_float_values"
+ OpName %14 ""
+ OpName %24 "v1"
+ OpName %27 "ref"
+ OpName %57 "buf1"
+ OpMemberName %57 0 "_GLF_uniform_int_values"
+ OpName %59 ""
+ OpName %112 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %56 ArrayStride 16
+ OpMemberDecorate %57 0 Offset 0
+ OpDecorate %57 Block
+ OpDecorate %59 DescriptorSet 0
+ OpDecorate %59 Binding 1
+ OpDecorate %112 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 0
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeFloat 32
+ %10 = OpConstant %6 2
+ %11 = OpTypeArray %9 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpTypeInt 32 1
+ %16 = OpConstant %15 0
+ %17 = OpTypePointer Uniform %9
+ %20 = OpTypeVector %9 4
+ %23 = OpTypePointer Function %20
+ %31 = OpConstant %15 1
+ %54 = OpTypeBool
+ %55 = OpConstant %6 4
+ %56 = OpTypeArray %15 %55
+ %57 = OpTypeStruct %56
+ %58 = OpTypePointer Uniform %57
+ %59 = OpVariable %58 Uniform
+ %60 = OpTypePointer Uniform %15
+ %63 = OpTypePointer Function %9
+ %73 = OpConstant %15 3
+ %78 = OpConstant %15 2
+ %111 = OpTypePointer Output %20
+ %112 = OpVariable %111 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %24 = OpVariable %23 Function
+ %27 = OpVariable %23 Function
+ %18 = OpAccessChain %17 %14 %16 %16
+ %19 = OpLoad %9 %18
+ %21 = OpCompositeConstruct %20 %19 %19 %19 %19
+ %22 = OpExtInst %6 %1 PackUnorm4x8 %21
+ OpStore %8 %22
+ %25 = OpLoad %6 %8
+ %26 = OpExtInst %20 %1 UnpackSnorm4x8 %25
+ OpStore %24 %26
+ %28 = OpAccessChain %17 %14 %16 %16
+ %29 = OpLoad %9 %28
+ %30 = OpFNegate %9 %29
+ %32 = OpAccessChain %17 %14 %16 %31
+ %33 = OpLoad %9 %32
+ %34 = OpFDiv %9 %30 %33
+ %35 = OpAccessChain %17 %14 %16 %16
+ %36 = OpLoad %9 %35
+ %37 = OpFNegate %9 %36
+ %38 = OpAccessChain %17 %14 %16 %31
+ %39 = OpLoad %9 %38
+ %40 = OpFDiv %9 %37 %39
+ %41 = OpAccessChain %17 %14 %16 %16
+ %42 = OpLoad %9 %41
+ %43 = OpFNegate %9 %42
+ %44 = OpAccessChain %17 %14 %16 %31
+ %45 = OpLoad %9 %44
+ %46 = OpFDiv %9 %43 %45
+ %47 = OpAccessChain %17 %14 %16 %16
+ %48 = OpLoad %9 %47
+ %49 = OpFNegate %9 %48
+ %50 = OpAccessChain %17 %14 %16 %31
+ %51 = OpLoad %9 %50
+ %52 = OpFDiv %9 %49 %51
+ %53 = OpCompositeConstruct %20 %34 %40 %46 %52
+ OpStore %27 %53
+ %61 = OpAccessChain %60 %59 %16 %31
+ %62 = OpLoad %15 %61
+ %64 = OpAccessChain %63 %24 %62
+ %65 = OpLoad %9 %64
+ %66 = OpAccessChain %60 %59 %16 %16
+ %67 = OpLoad %15 %66
+ %68 = OpAccessChain %63 %27 %67
+ %69 = OpLoad %9 %68
+ %70 = OpFOrdEqual %54 %65 %69
+ OpSelectionMerge %72 None
+ OpBranchConditional %70 %71 %72
+ %71 = OpLabel
+ %74 = OpAccessChain %60 %59 %16 %73
+ %75 = OpLoad %15 %74
+ %76 = OpAccessChain %63 %24 %75
+ %77 = OpLoad %9 %76
+ %79 = OpAccessChain %60 %59 %16 %78
+ %80 = OpLoad %15 %79
+ %81 = OpAccessChain %63 %27 %80
+ %82 = OpLoad %9 %81
+ %83 = OpFOrdEqual %54 %77 %82
+ OpBranch %72
+ %72 = OpLabel
+ %84 = OpPhi %54 %70 %5 %83 %71
+ OpSelectionMerge %86 None
+ OpBranchConditional %84 %85 %86
+ %85 = OpLabel
+ %87 = OpAccessChain %60 %59 %16 %78
+ %88 = OpLoad %15 %87
+ %89 = OpAccessChain %63 %24 %88
+ %90 = OpLoad %9 %89
+ %91 = OpAccessChain %60 %59 %16 %73
+ %92 = OpLoad %15 %91
+ %93 = OpAccessChain %63 %27 %92
+ %94 = OpLoad %9 %93
+ %95 = OpFOrdEqual %54 %90 %94
+ OpBranch %86
+ %86 = OpLabel
+ %96 = OpPhi %54 %84 %72 %95 %85
+ OpSelectionMerge %98 None
+ OpBranchConditional %96 %97 %98
+ %97 = OpLabel
+ %99 = OpAccessChain %60 %59 %16 %16
+ %100 = OpLoad %15 %99
+ %101 = OpAccessChain %63 %24 %100
+ %102 = OpLoad %9 %101
+ %103 = OpAccessChain %60 %59 %16 %31
+ %104 = OpLoad %15 %103
+ %105 = OpAccessChain %63 %27 %104
+ %106 = OpLoad %9 %105
+ %107 = OpFOrdEqual %54 %102 %106
+ OpBranch %98
+ %98 = OpLabel
+ %108 = OpPhi %54 %96 %86 %107 %97
+ OpSelectionMerge %110 None
+ OpBranchConditional %108 %109 %126
+ %109 = OpLabel
+ %113 = OpAccessChain %60 %59 %16 %73
+ %114 = OpLoad %15 %113
+ %115 = OpConvertSToF %9 %114
+ %116 = OpAccessChain %60 %59 %16 %31
+ %117 = OpLoad %15 %116
+ %118 = OpConvertSToF %9 %117
+ %119 = OpAccessChain %60 %59 %16 %31
+ %120 = OpLoad %15 %119
+ %121 = OpConvertSToF %9 %120
+ %122 = OpAccessChain %60 %59 %16 %73
+ %123 = OpLoad %15 %122
+ %124 = OpConvertSToF %9 %123
+ %125 = OpCompositeConstruct %20 %115 %118 %121 %124
+ OpStore %112 %125
+ OpBranch %110
+ %126 = OpLabel
+ %127 = OpAccessChain %60 %59 %16 %31
+ %128 = OpLoad %15 %127
+ %129 = OpAccessChain %63 %24 %128
+ %130 = OpLoad %9 %129
+ %131 = OpCompositeConstruct %20 %130 %130 %130 %130
+ OpStore %112 %131
+ OpBranch %110
+ %110 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 3 0 2 1
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0 127.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific inst combine and or xor code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_4 _GLF_uniform_int_values[0]
+# #define _int_2 _GLF_uniform_int_values[1]
+# #define _int_0 _GLF_uniform_int_values[2]
+# #define _int_1 _GLF_uniform_int_values[3]
+# #define _int_10 _GLF_uniform_int_values[4]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [4, 2, 0, 1, 10]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[5];
+# };
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int count0 = _int_0;
+# int count1 = _int_0;
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# switch (i)
+# {
+# case 0:
+# case 1:
+# count0++;
+# case 3:
+# case 2:
+# count1++;
+# }
+# }
+# if (count1 == _int_4)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# if (count0 != _int_2)
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 88
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %58
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "count0"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %20 "count1"
+ OpName %23 "i"
+ OpName %58 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %58 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 5
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpConstant %6 2
+ %17 = OpTypePointer Uniform %6
+ %32 = OpConstant %6 4
+ %35 = OpTypeBool
+ %42 = OpConstant %6 1
+ %55 = OpTypeFloat 32
+ %56 = OpTypeVector %55 4
+ %57 = OpTypePointer Output %56
+ %58 = OpVariable %57 Output
+ %59 = OpConstant %6 3
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %20 = OpVariable %7 Function
+ %23 = OpVariable %7 Function
+ %18 = OpAccessChain %17 %14 %15 %16
+ %19 = OpLoad %6 %18
+ OpStore %8 %19
+ %21 = OpAccessChain %17 %14 %15 %16
+ %22 = OpLoad %6 %21
+ OpStore %20 %22
+ %24 = OpAccessChain %17 %14 %15 %16
+ %25 = OpLoad %6 %24
+ OpStore %23 %25
+ OpBranch %26
+ %26 = OpLabel
+ OpLoopMerge %28 %29 None
+ OpBranch %30
+ %30 = OpLabel
+ %31 = OpLoad %6 %23
+ %33 = OpAccessChain %17 %14 %15 %32
+ %34 = OpLoad %6 %33
+ %36 = OpSLessThan %35 %31 %34
+ OpBranchConditional %36 %27 %28
+ %27 = OpLabel
+ %37 = OpLoad %6 %23
+ OpSelectionMerge %40 None
+ OpSwitch %37 %40 0 %38 1 %38 3 %39 2 %39
+ %38 = OpLabel
+ %41 = OpLoad %6 %8
+ %43 = OpIAdd %6 %41 %42
+ OpStore %8 %43
+ OpBranch %39
+ %39 = OpLabel
+ %44 = OpLoad %6 %20
+ %45 = OpIAdd %6 %44 %42
+ OpStore %20 %45
+ OpBranch %40
+ %40 = OpLabel
+ OpBranch %29
+ %29 = OpLabel
+ %47 = OpLoad %6 %23
+ %48 = OpIAdd %6 %47 %42
+ OpStore %23 %48
+ OpBranch %26
+ %28 = OpLabel
+ %49 = OpLoad %6 %20
+ %50 = OpAccessChain %17 %14 %15 %15
+ %51 = OpLoad %6 %50
+ %52 = OpIEqual %35 %49 %51
+ OpSelectionMerge %54 None
+ OpBranchConditional %52 %53 %73
+ %53 = OpLabel
+ %60 = OpAccessChain %17 %14 %15 %59
+ %61 = OpLoad %6 %60
+ %62 = OpConvertSToF %55 %61
+ %63 = OpAccessChain %17 %14 %15 %16
+ %64 = OpLoad %6 %63
+ %65 = OpConvertSToF %55 %64
+ %66 = OpAccessChain %17 %14 %15 %16
+ %67 = OpLoad %6 %66
+ %68 = OpConvertSToF %55 %67
+ %69 = OpAccessChain %17 %14 %15 %59
+ %70 = OpLoad %6 %69
+ %71 = OpConvertSToF %55 %70
+ %72 = OpCompositeConstruct %56 %62 %65 %68 %71
+ OpStore %58 %72
+ OpBranch %54
+ %73 = OpLabel
+ %74 = OpAccessChain %17 %14 %15 %16
+ %75 = OpLoad %6 %74
+ %76 = OpConvertSToF %55 %75
+ %77 = OpCompositeConstruct %56 %76 %76 %76 %76
+ OpStore %58 %77
+ OpBranch %54
+ %54 = OpLabel
+ %78 = OpLoad %6 %8
+ %79 = OpAccessChain %17 %14 %15 %42
+ %80 = OpLoad %6 %79
+ %81 = OpINotEqual %35 %78 %80
+ OpSelectionMerge %83 None
+ OpBranchConditional %81 %82 %83
+ %82 = OpLabel
+ %84 = OpAccessChain %17 %14 %15 %16
+ %85 = OpLoad %6 %84
+ %86 = OpConvertSToF %55 %85
+ %87 = OpCompositeConstruct %56 %86 %86 %86 %86
+ OpStore %58 %87
+ OpBranch %83
+ %83 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 4 2 0 1 10
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific inst combine and or xor code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+#
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# float data[2];
+# data[_int_0] = _float_0_0;
+# data[_int_1] = _float_1_0;
+# float a = data[(1 ^ (_int_1 & 2))];
+# if (a == _float_1_0)
+# {
+# _GLF_color = vec4(_float_1_0, _float_0_0, _float_0_0, _float_1_0);
+# }
+# else
+# {
+# _GLF_color = vec4(_float_0_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 67
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %53
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "data"
+ OpName %14 "buf0"
+ OpMemberName %14 0 "_GLF_uniform_int_values"
+ OpName %16 ""
+ OpName %22 "buf1"
+ OpMemberName %22 0 "_GLF_uniform_float_values"
+ OpName %24 ""
+ OpName %36 "a"
+ OpName %53 "_GLF_color"
+ OpDecorate %13 ArrayStride 16
+ OpMemberDecorate %14 0 Offset 0
+ OpDecorate %14 Block
+ OpDecorate %16 DescriptorSet 0
+ OpDecorate %16 Binding 0
+ OpDecorate %21 ArrayStride 16
+ OpMemberDecorate %22 0 Offset 0
+ OpDecorate %22 Block
+ OpDecorate %24 DescriptorSet 0
+ OpDecorate %24 Binding 1
+ OpDecorate %53 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeInt 32 0
+ %8 = OpConstant %7 2
+ %9 = OpTypeArray %6 %8
+ %10 = OpTypePointer Function %9
+ %12 = OpTypeInt 32 1
+ %13 = OpTypeArray %12 %8
+ %14 = OpTypeStruct %13
+ %15 = OpTypePointer Uniform %14
+ %16 = OpVariable %15 Uniform
+ %17 = OpConstant %12 0
+ %18 = OpTypePointer Uniform %12
+ %21 = OpTypeArray %6 %8
+ %22 = OpTypeStruct %21
+ %23 = OpTypePointer Uniform %22
+ %24 = OpVariable %23 Uniform
+ %25 = OpTypePointer Uniform %6
+ %28 = OpTypePointer Function %6
+ %30 = OpConstant %12 1
+ %39 = OpConstant %12 2
+ %47 = OpTypeBool
+ %51 = OpTypeVector %6 4
+ %52 = OpTypePointer Output %51
+ %53 = OpVariable %52 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %11 = OpVariable %10 Function
+ %36 = OpVariable %28 Function
+ %19 = OpAccessChain %18 %16 %17 %17
+ %20 = OpLoad %12 %19
+ %26 = OpAccessChain %25 %24 %17 %17
+ %27 = OpLoad %6 %26
+ %29 = OpAccessChain %28 %11 %20
+ OpStore %29 %27
+ %31 = OpAccessChain %18 %16 %17 %30
+ %32 = OpLoad %12 %31
+ %33 = OpAccessChain %25 %24 %17 %30
+ %34 = OpLoad %6 %33
+ %35 = OpAccessChain %28 %11 %32
+ OpStore %35 %34
+ %37 = OpAccessChain %18 %16 %17 %30
+ %38 = OpLoad %12 %37
+ %40 = OpBitwiseAnd %12 %38 %39
+ %41 = OpBitwiseXor %12 %30 %40
+ %42 = OpAccessChain %28 %11 %41
+ %43 = OpLoad %6 %42
+ OpStore %36 %43
+ %44 = OpLoad %6 %36
+ %45 = OpAccessChain %25 %24 %17 %30
+ %46 = OpLoad %6 %45
+ %48 = OpFOrdEqual %47 %44 %46
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %63
+ %49 = OpLabel
+ %54 = OpAccessChain %25 %24 %17 %30
+ %55 = OpLoad %6 %54
+ %56 = OpAccessChain %25 %24 %17 %17
+ %57 = OpLoad %6 %56
+ %58 = OpAccessChain %25 %24 %17 %17
+ %59 = OpLoad %6 %58
+ %60 = OpAccessChain %25 %24 %17 %30
+ %61 = OpLoad %6 %60
+ %62 = OpCompositeConstruct %51 %55 %57 %59 %61
+ OpStore %53 %62
+ OpBranch %50
+ %63 = OpLabel
+ %64 = OpAccessChain %25 %24 %17 %17
+ %65 = OpLoad %6 %64
+ %66 = OpCompositeConstruct %51 %65 %65 %65 %65
+ OpStore %53 %66
+ OpBranch %50
+ %50 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 1.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers a specific instruction combine compares and combine select code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_2 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_1 _GLF_uniform_int_values[2]
+# #define _uint_1 _GLF_uniform_uint_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: 1.0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# // Contents of _GLF_uniform_uint_values: 1
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# uint _GLF_uniform_uint_values[1];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [2, 0, 1]
+# layout(set = 0, binding = 2) uniform buf2
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# struct S {
+# int a;
+# };
+#
+# // Always returns 1.
+# int f1()
+# {
+# S A = S(1);
+# int i = _int_0;
+# for (int i = _int_0; i < _int_0 + _int_2; i++)
+# {
+# if (A.a == clamp(i, _int_0, 1))
+# {
+# return _int_1;
+# }
+# }
+#
+# // The function returns before reaching this.
+# return _int_2;
+# }
+#
+# // Always returns 1.0.
+# float f2()
+# {
+# return float(f1());
+# }
+#
+# void main()
+# {
+# uint a = _uint_1;
+# uint b = uaddCarry(uint(2 * _int_0), uint(_int_0), a);
+# if (b == 0u && f2() == _float_1_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_1);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 130
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %111
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "f1("
+ OpName %12 "f2("
+ OpName %14 "S"
+ OpMemberName %14 0 "a"
+ OpName %16 "A"
+ OpName %20 "i"
+ OpName %24 "buf2"
+ OpMemberName %24 0 "_GLF_uniform_int_values"
+ OpName %26 ""
+ OpName %31 "i"
+ OpName %71 "a"
+ OpName %74 "buf1"
+ OpMemberName %74 0 "_GLF_uniform_uint_values"
+ OpName %76 ""
+ OpName %80 "b"
+ OpName %88 "ResType"
+ OpName %99 "buf0"
+ OpMemberName %99 0 "_GLF_uniform_float_values"
+ OpName %101 ""
+ OpName %111 "_GLF_color"
+ OpDecorate %23 ArrayStride 16
+ OpMemberDecorate %24 0 Offset 0
+ OpDecorate %24 Block
+ OpDecorate %26 DescriptorSet 0
+ OpDecorate %26 Binding 2
+ OpDecorate %73 ArrayStride 16
+ OpMemberDecorate %74 0 Offset 0
+ OpDecorate %74 Block
+ OpDecorate %76 DescriptorSet 0
+ OpDecorate %76 Binding 1
+ OpDecorate %98 ArrayStride 16
+ OpMemberDecorate %99 0 Offset 0
+ OpDecorate %99 Block
+ OpDecorate %101 DescriptorSet 0
+ OpDecorate %101 Binding 0
+ OpDecorate %111 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypeFunction %6
+ %10 = OpTypeFloat 32
+ %11 = OpTypeFunction %10
+ %14 = OpTypeStruct %6
+ %15 = OpTypePointer Function %14
+ %17 = OpConstant %6 1
+ %18 = OpConstantComposite %14 %17
+ %19 = OpTypePointer Function %6
+ %21 = OpTypeInt 32 0
+ %22 = OpConstant %21 3
+ %23 = OpTypeArray %6 %22
+ %24 = OpTypeStruct %23
+ %25 = OpTypePointer Uniform %24
+ %26 = OpVariable %25 Uniform
+ %27 = OpConstant %6 0
+ %28 = OpTypePointer Uniform %6
+ %45 = OpTypeBool
+ %56 = OpConstant %6 2
+ %70 = OpTypePointer Function %21
+ %72 = OpConstant %21 1
+ %73 = OpTypeArray %21 %72
+ %74 = OpTypeStruct %73
+ %75 = OpTypePointer Uniform %74
+ %76 = OpVariable %75 Uniform
+ %77 = OpTypePointer Uniform %21
+ %88 = OpTypeStruct %21 %21
+ %93 = OpConstant %21 0
+ %98 = OpTypeArray %10 %72
+ %99 = OpTypeStruct %98
+ %100 = OpTypePointer Uniform %99
+ %101 = OpVariable %100 Uniform
+ %102 = OpTypePointer Uniform %10
+ %109 = OpTypeVector %10 4
+ %110 = OpTypePointer Output %109
+ %111 = OpVariable %110 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %71 = OpVariable %70 Function
+ %80 = OpVariable %70 Function
+ %78 = OpAccessChain %77 %76 %27 %27
+ %79 = OpLoad %21 %78
+ OpStore %71 %79
+ %81 = OpAccessChain %28 %26 %27 %17
+ %82 = OpLoad %6 %81
+ %83 = OpIMul %6 %56 %82
+ %84 = OpBitcast %21 %83
+ %85 = OpAccessChain %28 %26 %27 %17
+ %86 = OpLoad %6 %85
+ %87 = OpBitcast %21 %86
+ %89 = OpIAddCarry %88 %84 %87
+ %90 = OpCompositeExtract %21 %89 1
+ OpStore %71 %90
+ %91 = OpCompositeExtract %21 %89 0
+ OpStore %80 %91
+ %92 = OpLoad %21 %80
+ %94 = OpIEqual %45 %92 %93
+ OpSelectionMerge %96 None
+ OpBranchConditional %94 %95 %96
+ %95 = OpLabel
+ %97 = OpFunctionCall %10 %12
+ %103 = OpAccessChain %102 %101 %27 %27
+ %104 = OpLoad %10 %103
+ %105 = OpFOrdEqual %45 %97 %104
+ OpBranch %96
+ %96 = OpLabel
+ %106 = OpPhi %45 %94 %5 %105 %95
+ OpSelectionMerge %108 None
+ OpBranchConditional %106 %107 %125
+ %107 = OpLabel
+ %112 = OpAccessChain %28 %26 %27 %56
+ %113 = OpLoad %6 %112
+ %114 = OpConvertSToF %10 %113
+ %115 = OpAccessChain %28 %26 %27 %17
+ %116 = OpLoad %6 %115
+ %117 = OpConvertSToF %10 %116
+ %118 = OpAccessChain %28 %26 %27 %17
+ %119 = OpLoad %6 %118
+ %120 = OpConvertSToF %10 %119
+ %121 = OpAccessChain %28 %26 %27 %56
+ %122 = OpLoad %6 %121
+ %123 = OpConvertSToF %10 %122
+ %124 = OpCompositeConstruct %109 %114 %117 %120 %123
+ OpStore %111 %124
+ OpBranch %108
+ %125 = OpLabel
+ %126 = OpAccessChain %28 %26 %27 %56
+ %127 = OpLoad %6 %126
+ %128 = OpConvertSToF %10 %127
+ %129 = OpCompositeConstruct %109 %128 %128 %128 %128
+ OpStore %111 %129
+ OpBranch %108
+ %108 = OpLabel
+ OpReturn
+ OpFunctionEnd
+ %8 = OpFunction %6 None %7
+ %9 = OpLabel
+ %16 = OpVariable %15 Function
+ %20 = OpVariable %19 Function
+ %31 = OpVariable %19 Function
+ OpStore %16 %18
+ %29 = OpAccessChain %28 %26 %27 %17
+ %30 = OpLoad %6 %29
+ OpStore %20 %30
+ %32 = OpAccessChain %28 %26 %27 %17
+ %33 = OpLoad %6 %32
+ OpStore %31 %33
+ OpBranch %34
+ %34 = OpLabel
+ OpLoopMerge %36 %37 None
+ OpBranch %38
+ %38 = OpLabel
+ %39 = OpLoad %6 %31
+ %40 = OpAccessChain %28 %26 %27 %17
+ %41 = OpLoad %6 %40
+ %42 = OpAccessChain %28 %26 %27 %27
+ %43 = OpLoad %6 %42
+ %44 = OpIAdd %6 %41 %43
+ %46 = OpSLessThan %45 %39 %44
+ OpBranchConditional %46 %35 %36
+ %35 = OpLabel
+ %47 = OpAccessChain %19 %16 %27
+ %48 = OpLoad %6 %47
+ %49 = OpLoad %6 %31
+ %50 = OpAccessChain %28 %26 %27 %17
+ %51 = OpLoad %6 %50
+ %52 = OpExtInst %6 %1 SClamp %49 %51 %17
+ %53 = OpIEqual %45 %48 %52
+ OpSelectionMerge %55 None
+ OpBranchConditional %53 %54 %55
+ %54 = OpLabel
+ %57 = OpAccessChain %28 %26 %27 %56
+ %58 = OpLoad %6 %57
+ OpReturnValue %58
+ %55 = OpLabel
+ OpBranch %37
+ %37 = OpLabel
+ %60 = OpLoad %6 %31
+ %61 = OpIAdd %6 %60 %17
+ OpStore %31 %61
+ OpBranch %34
+ %36 = OpLabel
+ %62 = OpAccessChain %28 %26 %27 %27
+ %63 = OpLoad %6 %62
+ OpReturnValue %63
+ OpFunctionEnd
+ %12 = OpFunction %10 None %11
+ %13 = OpLabel
+ %66 = OpFunctionCall %6 %8
+ %67 = OpConvertSToF %10 %66
+ OpReturnValue %67
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 2 0 1
+END
+# _GLF_uniform_uint_values
+BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA
+ 1
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 2
+ BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction combine compare code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# if (isnan((-_GLF_color).x))
+# {
+# _GLF_color = vec4(_int_1);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %9
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %9 "_GLF_color"
+ OpName %14 "buf0"
+ OpMemberName %14 0 "_GLF_uniform_int_values"
+ OpName %16 ""
+ OpDecorate %9 Location 0
+ OpDecorate %13 ArrayStride 16
+ OpMemberDecorate %14 0 RelaxedPrecision
+ OpMemberDecorate %14 0 Offset 0
+ OpDecorate %14 Block
+ OpDecorate %16 DescriptorSet 0
+ OpDecorate %16 Binding 0
+ OpDecorate %20 RelaxedPrecision
+ OpDecorate %24 RelaxedPrecision
+ OpDecorate %27 RelaxedPrecision
+ OpDecorate %30 RelaxedPrecision
+ OpDecorate %42 RelaxedPrecision
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeVector %6 4
+ %8 = OpTypePointer Output %7
+ %9 = OpVariable %8 Output
+ %10 = OpTypeInt 32 1
+ %11 = OpTypeInt 32 0
+ %12 = OpConstant %11 2
+ %13 = OpTypeArray %10 %12
+ %14 = OpTypeStruct %13
+ %15 = OpTypePointer Uniform %14
+ %16 = OpVariable %15 Uniform
+ %17 = OpConstant %10 0
+ %18 = OpTypePointer Uniform %10
+ %22 = OpConstant %10 1
+ %35 = OpConstant %11 0
+ %37 = OpTypeBool
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %18 %16 %17 %17
+ %20 = OpLoad %10 %19
+ %21 = OpConvertSToF %6 %20
+ %23 = OpAccessChain %18 %16 %17 %22
+ %24 = OpLoad %10 %23
+ %25 = OpConvertSToF %6 %24
+ %26 = OpAccessChain %18 %16 %17 %22
+ %27 = OpLoad %10 %26
+ %28 = OpConvertSToF %6 %27
+ %29 = OpAccessChain %18 %16 %17 %17
+ %30 = OpLoad %10 %29
+ %31 = OpConvertSToF %6 %30
+ %32 = OpCompositeConstruct %7 %21 %25 %28 %31
+ OpStore %9 %32
+ %33 = OpLoad %7 %9
+ %34 = OpFNegate %7 %33
+ %36 = OpCompositeExtract %6 %34 0
+ %38 = OpIsNan %37 %36
+ OpSelectionMerge %40 None
+ OpBranchConditional %38 %39 %40
+ %39 = OpLabel
+ %41 = OpAccessChain %18 %16 %17 %17
+ %42 = OpLoad %10 %41
+ %43 = OpConvertSToF %6 %42
+ %44 = OpCompositeConstruct %7 %43 %43 %43 %43
+ OpStore %9 %44
+ OpBranch %40
+ %40 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction combine compares code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# if (ldexp(_float_0_0, 10000) == _float_0_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_1);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 54
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %28
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %10 "buf0"
+ OpMemberName %10 0 "_GLF_uniform_float_values"
+ OpName %12 ""
+ OpName %28 "_GLF_color"
+ OpName %31 "buf1"
+ OpMemberName %31 0 "_GLF_uniform_int_values"
+ OpName %33 ""
+ OpDecorate %9 ArrayStride 16
+ OpMemberDecorate %10 0 Offset 0
+ OpDecorate %10 Block
+ OpDecorate %12 DescriptorSet 0
+ OpDecorate %12 Binding 0
+ OpDecorate %28 Location 0
+ OpDecorate %30 ArrayStride 16
+ OpMemberDecorate %31 0 Offset 0
+ OpDecorate %31 Block
+ OpDecorate %33 DescriptorSet 0
+ OpDecorate %33 Binding 1
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeInt 32 0
+ %8 = OpConstant %7 1
+ %9 = OpTypeArray %6 %8
+ %10 = OpTypeStruct %9
+ %11 = OpTypePointer Uniform %10
+ %12 = OpVariable %11 Uniform
+ %13 = OpTypeInt 32 1
+ %14 = OpConstant %13 0
+ %15 = OpTypePointer Uniform %6
+ %18 = OpConstant %13 10000
+ %22 = OpTypeBool
+ %26 = OpTypeVector %6 4
+ %27 = OpTypePointer Output %26
+ %28 = OpVariable %27 Output
+ %29 = OpConstant %7 2
+ %30 = OpTypeArray %13 %29
+ %31 = OpTypeStruct %30
+ %32 = OpTypePointer Uniform %31
+ %33 = OpVariable %32 Uniform
+ %34 = OpConstant %13 1
+ %35 = OpTypePointer Uniform %13
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %16 = OpAccessChain %15 %12 %14 %14
+ %17 = OpLoad %6 %16
+ %19 = OpExtInst %6 %1 Ldexp %17 %18
+ %20 = OpAccessChain %15 %12 %14 %14
+ %21 = OpLoad %6 %20
+ %23 = OpFOrdEqual %22 %19 %21
+ OpSelectionMerge %25 None
+ OpBranchConditional %23 %24 %49
+ %24 = OpLabel
+ %36 = OpAccessChain %35 %33 %14 %34
+ %37 = OpLoad %13 %36
+ %38 = OpConvertSToF %6 %37
+ %39 = OpAccessChain %35 %33 %14 %14
+ %40 = OpLoad %13 %39
+ %41 = OpConvertSToF %6 %40
+ %42 = OpAccessChain %35 %33 %14 %14
+ %43 = OpLoad %13 %42
+ %44 = OpConvertSToF %6 %43
+ %45 = OpAccessChain %35 %33 %14 %34
+ %46 = OpLoad %13 %45
+ %47 = OpConvertSToF %6 %46
+ %48 = OpCompositeConstruct %26 %38 %41 %44 %47
+ OpStore %28 %48
+ OpBranch %25
+ %49 = OpLabel
+ %50 = OpAccessChain %35 %33 %14 %34
+ %51 = OpLoad %13 %50
+ %52 = OpConvertSToF %6 %51
+ %53 = OpCompositeConstruct %26 %52 %52 %52 %52
+ OpStore %28 %53
+ OpBranch %25
+ %25 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction combine compare code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[1]
+# #define _float_2_0 _GLF_uniform_float_values[2]
+# #define _float_3_0 _GLF_uniform_float_values[3]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [0.0, 1.0, 2.0, 3.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[4];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# // a becomes 0.
+# int a = (gl_FragCoord.y >= _float_0_0) ? 0 : 2;
+#
+# float b = vec3(_float_1_0, _float_2_0, _float_3_0)[a];
+#
+# if (b == _float_1_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_1);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 77
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %12 %52
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %12 "gl_FragCoord"
+ OpName %20 "buf0"
+ OpMemberName %20 0 "_GLF_uniform_float_values"
+ OpName %22 ""
+ OpName %32 "b"
+ OpName %52 "_GLF_color"
+ OpName %55 "buf1"
+ OpMemberName %55 0 "_GLF_uniform_int_values"
+ OpName %57 ""
+ OpDecorate %12 BuiltIn FragCoord
+ OpDecorate %19 ArrayStride 16
+ OpMemberDecorate %20 0 Offset 0
+ OpDecorate %20 Block
+ OpDecorate %22 DescriptorSet 0
+ OpDecorate %22 Binding 0
+ OpDecorate %52 Location 0
+ OpDecorate %54 ArrayStride 16
+ OpMemberDecorate %55 0 Offset 0
+ OpDecorate %55 Block
+ OpDecorate %57 DescriptorSet 0
+ OpDecorate %57 Binding 1
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeFloat 32
+ %10 = OpTypeVector %9 4
+ %11 = OpTypePointer Input %10
+ %12 = OpVariable %11 Input
+ %13 = OpTypeInt 32 0
+ %14 = OpConstant %13 1
+ %15 = OpTypePointer Input %9
+ %18 = OpConstant %13 4
+ %19 = OpTypeArray %9 %18
+ %20 = OpTypeStruct %19
+ %21 = OpTypePointer Uniform %20
+ %22 = OpVariable %21 Uniform
+ %23 = OpConstant %6 0
+ %24 = OpTypePointer Uniform %9
+ %27 = OpTypeBool
+ %29 = OpConstant %6 2
+ %31 = OpTypePointer Function %9
+ %33 = OpConstant %6 1
+ %38 = OpConstant %6 3
+ %41 = OpTypeVector %9 3
+ %51 = OpTypePointer Output %10
+ %52 = OpVariable %51 Output
+ %53 = OpConstant %13 2
+ %54 = OpTypeArray %6 %53
+ %55 = OpTypeStruct %54
+ %56 = OpTypePointer Uniform %55
+ %57 = OpVariable %56 Uniform
+ %58 = OpTypePointer Uniform %6
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %32 = OpVariable %31 Function
+ %16 = OpAccessChain %15 %12 %14
+ %17 = OpLoad %9 %16
+ %25 = OpAccessChain %24 %22 %23 %23
+ %26 = OpLoad %9 %25
+ %28 = OpFOrdGreaterThanEqual %27 %17 %26
+ %30 = OpSelect %6 %28 %23 %29
+ OpStore %8 %30
+ %34 = OpAccessChain %24 %22 %23 %33
+ %35 = OpLoad %9 %34
+ %36 = OpAccessChain %24 %22 %23 %29
+ %37 = OpLoad %9 %36
+ %39 = OpAccessChain %24 %22 %23 %38
+ %40 = OpLoad %9 %39
+ %42 = OpCompositeConstruct %41 %35 %37 %40
+ %43 = OpLoad %6 %8
+ %44 = OpVectorExtractDynamic %9 %42 %43
+ OpStore %32 %44
+ %45 = OpLoad %9 %32
+ %46 = OpAccessChain %24 %22 %23 %33
+ %47 = OpLoad %9 %46
+ %48 = OpFOrdEqual %27 %45 %47
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %72
+ %49 = OpLabel
+ %59 = OpAccessChain %58 %57 %23 %23
+ %60 = OpLoad %6 %59
+ %61 = OpConvertSToF %9 %60
+ %62 = OpAccessChain %58 %57 %23 %33
+ %63 = OpLoad %6 %62
+ %64 = OpConvertSToF %9 %63
+ %65 = OpAccessChain %58 %57 %23 %33
+ %66 = OpLoad %6 %65
+ %67 = OpConvertSToF %9 %66
+ %68 = OpAccessChain %58 %57 %23 %23
+ %69 = OpLoad %6 %68
+ %70 = OpConvertSToF %9 %69
+ %71 = OpCompositeConstruct %10 %61 %64 %67 %70
+ OpStore %52 %71
+ OpBranch %50
+ %72 = OpLabel
+ %73 = OpAccessChain %58 %57 %23 %23
+ %74 = OpLoad %6 %73
+ %75 = OpConvertSToF %9 %74
+ %76 = OpCompositeConstruct %10 %75 %75 %75 %75
+ OpStore %52 %76
+ OpBranch %50
+ %50 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 1.0 2.0 3.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction combine shifts code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# // Always zero.
+# int i = bitfieldExtract(_int_0, bitCount(0), _int_1);
+#
+# if (i == _int_0)
+# {
+# _GLF_color = vec4(_int_1, i, i, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(i);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 50
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %34
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "i"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %34 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %19 RelaxedPrecision
+ OpDecorate %34 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 2
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpTypePointer Uniform %6
+ %20 = OpConstant %6 1
+ %27 = OpTypeBool
+ %31 = OpTypeFloat 32
+ %32 = OpTypeVector %31 4
+ %33 = OpTypePointer Output %32
+ %34 = OpVariable %33 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %17 = OpAccessChain %16 %14 %15 %15
+ %18 = OpLoad %6 %17
+ %19 = OpBitCount %6 %15
+ %21 = OpAccessChain %16 %14 %15 %20
+ %22 = OpLoad %6 %21
+ %23 = OpBitFieldSExtract %6 %18 %19 %22
+ OpStore %8 %23
+ %24 = OpLoad %6 %8
+ %25 = OpAccessChain %16 %14 %15 %15
+ %26 = OpLoad %6 %25
+ %28 = OpIEqual %27 %24 %26
+ OpSelectionMerge %30 None
+ OpBranchConditional %28 %29 %46
+ %29 = OpLabel
+ %35 = OpAccessChain %16 %14 %15 %20
+ %36 = OpLoad %6 %35
+ %37 = OpConvertSToF %31 %36
+ %38 = OpLoad %6 %8
+ %39 = OpConvertSToF %31 %38
+ %40 = OpLoad %6 %8
+ %41 = OpConvertSToF %31 %40
+ %42 = OpAccessChain %16 %14 %15 %20
+ %43 = OpLoad %6 %42
+ %44 = OpConvertSToF %31 %43
+ %45 = OpCompositeConstruct %32 %37 %39 %41 %44
+ OpStore %34 %45
+ OpBranch %30
+ %46 = OpLabel
+ %47 = OpLoad %6 %8
+ %48 = OpConvertSToF %31 %47
+ %49 = OpCompositeConstruct %32 %48 %48 %48 %48
+ OpStore %34 %49
+ OpBranch %30
+ %30 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction combine shifts code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_2 _GLF_uniform_int_values[1]
+# #define _int_0 _GLF_uniform_int_values[2]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+# #define _float_0_0 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [1.0, 0.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [1, 2, 0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int A[2];
+# A[_int_0] = _int_1;
+# A[_int_1] = _int_2;
+#
+# int i = _int_1;
+# while (i > _int_0)
+# {
+# i--;
+# }
+#
+# int a = A[((_float_0_0 >= _float_0_0) ? 1 : i)];
+#
+# // v1 becomes vec2(1, 1).
+# vec2 v1 = mix(vec2(_int_1, a), vec2(_int_1, _int_1), bvec2((_float_0_0 < _float_1_0), true));
+#
+# // v2 becomes vec2(1, 1).
+# vec2 v2 = mix(vec2(v1[_int_0]), vec2(v1[_int_1]), bvec2(false));
+#
+# int b = A[int(clamp(vec2(_int_2), vec2(_int_1), v2).x)];
+#
+# if (b == _int_2)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 146
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %127
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "A"
+ OpName %14 "buf1"
+ OpMemberName %14 0 "_GLF_uniform_int_values"
+ OpName %16 ""
+ OpName %32 "i"
+ OpName %47 "a"
+ OpName %50 "buf0"
+ OpMemberName %50 0 "_GLF_uniform_float_values"
+ OpName %52 ""
+ OpName %65 "v1"
+ OpName %88 "v2"
+ OpName %103 "b"
+ OpName %127 "_GLF_color"
+ OpDecorate %13 ArrayStride 16
+ OpMemberDecorate %14 0 Offset 0
+ OpDecorate %14 Block
+ OpDecorate %16 DescriptorSet 0
+ OpDecorate %16 Binding 1
+ OpDecorate %49 ArrayStride 16
+ OpMemberDecorate %50 0 Offset 0
+ OpDecorate %50 Block
+ OpDecorate %52 DescriptorSet 0
+ OpDecorate %52 Binding 0
+ OpDecorate %127 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypeInt 32 0
+ %8 = OpConstant %7 2
+ %9 = OpTypeArray %6 %8
+ %10 = OpTypePointer Function %9
+ %12 = OpConstant %7 3
+ %13 = OpTypeArray %6 %12
+ %14 = OpTypeStruct %13
+ %15 = OpTypePointer Uniform %14
+ %16 = OpVariable %15 Uniform
+ %17 = OpConstant %6 0
+ %18 = OpConstant %6 2
+ %19 = OpTypePointer Uniform %6
+ %24 = OpTypePointer Function %6
+ %28 = OpConstant %6 1
+ %43 = OpTypeBool
+ %48 = OpTypeFloat 32
+ %49 = OpTypeArray %48 %8
+ %50 = OpTypeStruct %49
+ %51 = OpTypePointer Uniform %50
+ %52 = OpVariable %51 Uniform
+ %53 = OpTypePointer Uniform %48
+ %63 = OpTypeVector %48 2
+ %64 = OpTypePointer Function %63
+ %84 = OpConstantTrue %43
+ %85 = OpTypeVector %43 2
+ %91 = OpTypePointer Function %48
+ %100 = OpConstantFalse %43
+ %101 = OpConstantComposite %85 %100 %100
+ %114 = OpConstant %7 0
+ %125 = OpTypeVector %48 4
+ %126 = OpTypePointer Output %125
+ %127 = OpVariable %126 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %11 = OpVariable %10 Function
+ %32 = OpVariable %24 Function
+ %47 = OpVariable %24 Function
+ %65 = OpVariable %64 Function
+ %88 = OpVariable %64 Function
+ %103 = OpVariable %24 Function
+ %20 = OpAccessChain %19 %16 %17 %18
+ %21 = OpLoad %6 %20
+ %22 = OpAccessChain %19 %16 %17 %17
+ %23 = OpLoad %6 %22
+ %25 = OpAccessChain %24 %11 %21
+ OpStore %25 %23
+ %26 = OpAccessChain %19 %16 %17 %17
+ %27 = OpLoad %6 %26
+ %29 = OpAccessChain %19 %16 %17 %28
+ %30 = OpLoad %6 %29
+ %31 = OpAccessChain %24 %11 %27
+ OpStore %31 %30
+ %33 = OpAccessChain %19 %16 %17 %17
+ %34 = OpLoad %6 %33
+ OpStore %32 %34
+ OpBranch %35
+ %35 = OpLabel
+ OpLoopMerge %37 %38 None
+ OpBranch %39
+ %39 = OpLabel
+ %40 = OpLoad %6 %32
+ %41 = OpAccessChain %19 %16 %17 %18
+ %42 = OpLoad %6 %41
+ %44 = OpSGreaterThan %43 %40 %42
+ OpBranchConditional %44 %36 %37
+ %36 = OpLabel
+ %45 = OpLoad %6 %32
+ %46 = OpISub %6 %45 %28
+ OpStore %32 %46
+ OpBranch %38
+ %38 = OpLabel
+ OpBranch %35
+ %37 = OpLabel
+ %54 = OpAccessChain %53 %52 %17 %28
+ %55 = OpLoad %48 %54
+ %56 = OpAccessChain %53 %52 %17 %28
+ %57 = OpLoad %48 %56
+ %58 = OpFOrdGreaterThanEqual %43 %55 %57
+ %59 = OpLoad %6 %32
+ %60 = OpSelect %6 %58 %28 %59
+ %61 = OpAccessChain %24 %11 %60
+ %62 = OpLoad %6 %61
+ OpStore %47 %62
+ %66 = OpAccessChain %19 %16 %17 %17
+ %67 = OpLoad %6 %66
+ %68 = OpConvertSToF %48 %67
+ %69 = OpLoad %6 %47
+ %70 = OpConvertSToF %48 %69
+ %71 = OpCompositeConstruct %63 %68 %70
+ %72 = OpAccessChain %19 %16 %17 %17
+ %73 = OpLoad %6 %72
+ %74 = OpConvertSToF %48 %73
+ %75 = OpAccessChain %19 %16 %17 %17
+ %76 = OpLoad %6 %75
+ %77 = OpConvertSToF %48 %76
+ %78 = OpCompositeConstruct %63 %74 %77
+ %79 = OpAccessChain %53 %52 %17 %28
+ %80 = OpLoad %48 %79
+ %81 = OpAccessChain %53 %52 %17 %17
+ %82 = OpLoad %48 %81
+ %83 = OpFOrdLessThan %43 %80 %82
+ %86 = OpCompositeConstruct %85 %83 %84
+ %87 = OpSelect %63 %86 %78 %71
+ OpStore %65 %87
+ %89 = OpAccessChain %19 %16 %17 %18
+ %90 = OpLoad %6 %89
+ %92 = OpAccessChain %91 %65 %90
+ %93 = OpLoad %48 %92
+ %94 = OpCompositeConstruct %63 %93 %93
+ %95 = OpAccessChain %19 %16 %17 %17
+ %96 = OpLoad %6 %95
+ %97 = OpAccessChain %91 %65 %96
+ %98 = OpLoad %48 %97
+ %99 = OpCompositeConstruct %63 %98 %98
+ %102 = OpSelect %63 %101 %99 %94
+ OpStore %88 %102
+ %104 = OpAccessChain %19 %16 %17 %28
+ %105 = OpLoad %6 %104
+ %106 = OpConvertSToF %48 %105
+ %107 = OpCompositeConstruct %63 %106 %106
+ %108 = OpAccessChain %19 %16 %17 %17
+ %109 = OpLoad %6 %108
+ %110 = OpConvertSToF %48 %109
+ %111 = OpCompositeConstruct %63 %110 %110
+ %112 = OpLoad %63 %88
+ %113 = OpExtInst %63 %1 FClamp %107 %111 %112
+ %115 = OpCompositeExtract %48 %113 0
+ %116 = OpConvertFToS %6 %115
+ %117 = OpAccessChain %24 %11 %116
+ %118 = OpLoad %6 %117
+ OpStore %103 %118
+ %119 = OpLoad %6 %103
+ %120 = OpAccessChain %19 %16 %17 %28
+ %121 = OpLoad %6 %120
+ %122 = OpIEqual %43 %119 %121
+ OpSelectionMerge %124 None
+ OpBranchConditional %122 %123 %141
+ %123 = OpLabel
+ %128 = OpAccessChain %19 %16 %17 %17
+ %129 = OpLoad %6 %128
+ %130 = OpConvertSToF %48 %129
+ %131 = OpAccessChain %19 %16 %17 %18
+ %132 = OpLoad %6 %131
+ %133 = OpConvertSToF %48 %132
+ %134 = OpAccessChain %19 %16 %17 %18
+ %135 = OpLoad %6 %134
+ %136 = OpConvertSToF %48 %135
+ %137 = OpAccessChain %19 %16 %17 %17
+ %138 = OpLoad %6 %137
+ %139 = OpConvertSToF %48 %138
+ %140 = OpCompositeConstruct %125 %130 %133 %136 %139
+ OpStore %127 %140
+ OpBranch %124
+ %141 = OpLabel
+ %142 = OpAccessChain %19 %16 %17 %18
+ %143 = OpLoad %6 %142
+ %144 = OpConvertSToF %48 %143
+ %145 = OpCompositeConstruct %125 %144 %144 %144 %144
+ OpStore %127 %145
+ OpBranch %124
+ %124 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 2 0
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instr info code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+# #define _int_10 _GLF_uniform_int_values[2]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+#
+# precision highp int;
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# int data[10];
+#
+# void f1()
+# {
+# _GLF_color = vec4(0);
+#
+# for (int i = _int_1; i < _int_10; i++)
+# {
+# data[i] = _int_0;
+# }
+#
+# float a = determinant(mat2(1.0, 1.0, 1.0, 1.0));
+# float b = determinant(mat2(0.0, 0.0, 0.0, 0.0));
+#
+# mat2x4 m24a = mat2x4(a, _float_1_0, _float_1_0, _float_1_0, _float_1_0,
+# _float_1_0, _float_1_0, _float_1_0);
+# mat2x4 m24b = mat2x4(b, _float_1_0, _float_1_0, _float_1_0, _float_1_0,
+# _float_1_0, _float_1_0, _float_1_0);
+#
+# float c = min(float(m24a), float(m24b));
+#
+# if (c < _float_1_0 && a == 0.0 && b == 0.0)
+# {
+# data[0] = _int_1;
+# }
+# }
+#
+# void main()
+# {
+# for (int i = 0; i <= 10; i++)
+# {
+# f1();
+# }
+#
+# _GLF_color = vec4(data[0], _float_0_0, _float_0_0, data[0]);
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 152
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %11
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %6 "f1("
+ OpName %11 "_GLF_color"
+ OpName %16 "i"
+ OpName %20 "buf0"
+ OpMemberName %20 0 "_GLF_uniform_int_values"
+ OpName %22 ""
+ OpName %42 "data"
+ OpName %51 "a"
+ OpName %58 "b"
+ OpName %64 "m24a"
+ OpName %68 "buf1"
+ OpMemberName %68 0 "_GLF_uniform_float_values"
+ OpName %70 ""
+ OpName %89 "m24b"
+ OpName %108 "c"
+ OpName %129 "i"
+ OpDecorate %11 Location 0
+ OpDecorate %19 ArrayStride 16
+ OpMemberDecorate %20 0 Offset 0
+ OpDecorate %20 Block
+ OpDecorate %22 DescriptorSet 0
+ OpDecorate %22 Binding 0
+ OpDecorate %67 ArrayStride 16
+ OpMemberDecorate %68 0 Offset 0
+ OpDecorate %68 Block
+ OpDecorate %70 DescriptorSet 0
+ OpDecorate %70 Binding 1
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %8 = OpTypeFloat 32
+ %9 = OpTypeVector %8 4
+ %10 = OpTypePointer Output %9
+ %11 = OpVariable %10 Output
+ %12 = OpConstant %8 0
+ %13 = OpConstantComposite %9 %12 %12 %12 %12
+ %14 = OpTypeInt 32 1
+ %15 = OpTypePointer Function %14
+ %17 = OpTypeInt 32 0
+ %18 = OpConstant %17 3
+ %19 = OpTypeArray %14 %18
+ %20 = OpTypeStruct %19
+ %21 = OpTypePointer Uniform %20
+ %22 = OpVariable %21 Uniform
+ %23 = OpConstant %14 0
+ %24 = OpConstant %14 1
+ %25 = OpTypePointer Uniform %14
+ %34 = OpConstant %14 2
+ %37 = OpTypeBool
+ %39 = OpConstant %17 10
+ %40 = OpTypeArray %14 %39
+ %41 = OpTypePointer Private %40
+ %42 = OpVariable %41 Private
+ %46 = OpTypePointer Private %14
+ %50 = OpTypePointer Function %8
+ %52 = OpTypeVector %8 2
+ %53 = OpTypeMatrix %52 2
+ %54 = OpConstant %8 1
+ %55 = OpConstantComposite %52 %54 %54
+ %56 = OpConstantComposite %53 %55 %55
+ %59 = OpConstantComposite %52 %12 %12
+ %60 = OpConstantComposite %53 %59 %59
+ %62 = OpTypeMatrix %9 2
+ %63 = OpTypePointer Function %62
+ %66 = OpConstant %17 2
+ %67 = OpTypeArray %8 %66
+ %68 = OpTypeStruct %67
+ %69 = OpTypePointer Uniform %68
+ %70 = OpVariable %69 Uniform
+ %71 = OpTypePointer Uniform %8
+ %136 = OpConstant %14 10
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %129 = OpVariable %15 Function
+ OpStore %129 %23
+ OpBranch %130
+ %130 = OpLabel
+ OpLoopMerge %132 %133 None
+ OpBranch %134
+ %134 = OpLabel
+ %135 = OpLoad %14 %129
+ %137 = OpSLessThanEqual %37 %135 %136
+ OpBranchConditional %137 %131 %132
+ %131 = OpLabel
+ %138 = OpFunctionCall %2 %6
+ OpBranch %133
+ %133 = OpLabel
+ %139 = OpLoad %14 %129
+ %140 = OpIAdd %14 %139 %24
+ OpStore %129 %140
+ OpBranch %130
+ %132 = OpLabel
+ %141 = OpAccessChain %46 %42 %23
+ %142 = OpLoad %14 %141
+ %143 = OpConvertSToF %8 %142
+ %144 = OpAccessChain %71 %70 %23 %23
+ %145 = OpLoad %8 %144
+ %146 = OpAccessChain %71 %70 %23 %23
+ %147 = OpLoad %8 %146
+ %148 = OpAccessChain %46 %42 %23
+ %149 = OpLoad %14 %148
+ %150 = OpConvertSToF %8 %149
+ %151 = OpCompositeConstruct %9 %143 %145 %147 %150
+ OpStore %11 %151
+ OpReturn
+ OpFunctionEnd
+ %6 = OpFunction %2 None %3
+ %7 = OpLabel
+ %16 = OpVariable %15 Function
+ %51 = OpVariable %50 Function
+ %58 = OpVariable %50 Function
+ %64 = OpVariable %63 Function
+ %89 = OpVariable %63 Function
+ %108 = OpVariable %50 Function
+ OpStore %11 %13
+ %26 = OpAccessChain %25 %22 %23 %24
+ %27 = OpLoad %14 %26
+ OpStore %16 %27
+ OpBranch %28
+ %28 = OpLabel
+ OpLoopMerge %30 %31 None
+ OpBranch %32
+ %32 = OpLabel
+ %33 = OpLoad %14 %16
+ %35 = OpAccessChain %25 %22 %23 %34
+ %36 = OpLoad %14 %35
+ %38 = OpSLessThan %37 %33 %36
+ OpBranchConditional %38 %29 %30
+ %29 = OpLabel
+ %43 = OpLoad %14 %16
+ %44 = OpAccessChain %25 %22 %23 %23
+ %45 = OpLoad %14 %44
+ %47 = OpAccessChain %46 %42 %43
+ OpStore %47 %45
+ OpBranch %31
+ %31 = OpLabel
+ %48 = OpLoad %14 %16
+ %49 = OpIAdd %14 %48 %24
+ OpStore %16 %49
+ OpBranch %28
+ %30 = OpLabel
+ %57 = OpExtInst %8 %1 Determinant %56
+ OpStore %51 %57
+ %61 = OpExtInst %8 %1 Determinant %60
+ OpStore %58 %61
+ %65 = OpLoad %8 %51
+ %72 = OpAccessChain %71 %70 %23 %24
+ %73 = OpLoad %8 %72
+ %74 = OpAccessChain %71 %70 %23 %24
+ %75 = OpLoad %8 %74
+ %76 = OpAccessChain %71 %70 %23 %24
+ %77 = OpLoad %8 %76
+ %78 = OpAccessChain %71 %70 %23 %24
+ %79 = OpLoad %8 %78
+ %80 = OpAccessChain %71 %70 %23 %24
+ %81 = OpLoad %8 %80
+ %82 = OpAccessChain %71 %70 %23 %24
+ %83 = OpLoad %8 %82
+ %84 = OpAccessChain %71 %70 %23 %24
+ %85 = OpLoad %8 %84
+ %86 = OpCompositeConstruct %9 %65 %73 %75 %77
+ %87 = OpCompositeConstruct %9 %79 %81 %83 %85
+ %88 = OpCompositeConstruct %62 %86 %87
+ OpStore %64 %88
+ %90 = OpLoad %8 %58
+ %91 = OpAccessChain %71 %70 %23 %24
+ %92 = OpLoad %8 %91
+ %93 = OpAccessChain %71 %70 %23 %24
+ %94 = OpLoad %8 %93
+ %95 = OpAccessChain %71 %70 %23 %24
+ %96 = OpLoad %8 %95
+ %97 = OpAccessChain %71 %70 %23 %24
+ %98 = OpLoad %8 %97
+ %99 = OpAccessChain %71 %70 %23 %24
+ %100 = OpLoad %8 %99
+ %101 = OpAccessChain %71 %70 %23 %24
+ %102 = OpLoad %8 %101
+ %103 = OpAccessChain %71 %70 %23 %24
+ %104 = OpLoad %8 %103
+ %105 = OpCompositeConstruct %9 %90 %92 %94 %96
+ %106 = OpCompositeConstruct %9 %98 %100 %102 %104
+ %107 = OpCompositeConstruct %62 %105 %106
+ OpStore %89 %107
+ %109 = OpLoad %62 %64
+ %110 = OpCompositeExtract %8 %109 0 0
+ %111 = OpLoad %62 %89
+ %112 = OpCompositeExtract %8 %111 0 0
+ %113 = OpExtInst %8 %1 FMin %110 %112
+ OpStore %108 %113
+ %114 = OpLoad %8 %108
+ %115 = OpAccessChain %71 %70 %23 %24
+ %116 = OpLoad %8 %115
+ %117 = OpFOrdLessThan %37 %114 %116
+ %118 = OpLoad %8 %51
+ %119 = OpFOrdEqual %37 %118 %12
+ %120 = OpLogicalAnd %37 %117 %119
+ %121 = OpLoad %8 %58
+ %122 = OpFOrdEqual %37 %121 %12
+ %123 = OpLogicalAnd %37 %120 %122
+ OpSelectionMerge %125 None
+ OpBranchConditional %123 %124 %125
+ %124 = OpLabel
+ %126 = OpAccessChain %25 %22 %23 %24
+ %127 = OpLoad %14 %126
+ %128 = OpAccessChain %46 %42 %23
+ OpStore %128 %127
+ OpBranch %125
+ %125 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1 10
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers specific instruction simplify and combine compare code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_10 _GLF_uniform_int_values[1]
+# #define _float_1_0 _GLF_uniform_float_values[0]
+# #define _float_0_25 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [1.0, 0.25]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [0, 10]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# _GLF_color = vec4(_int_0);
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# // True when i = 0.
+# if (!(_float_0_25 <= float(i)))
+# {
+# _GLF_color += vec4(_float_1_0, i, i, _float_1_0);
+# }
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 64
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %9
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %9 "_GLF_color"
+ OpName %14 "buf1"
+ OpMemberName %14 0 "_GLF_uniform_int_values"
+ OpName %16 ""
+ OpName %24 "i"
+ OpName %39 "buf0"
+ OpMemberName %39 0 "_GLF_uniform_float_values"
+ OpName %41 ""
+ OpDecorate %9 Location 0
+ OpDecorate %13 ArrayStride 16
+ OpMemberDecorate %14 0 Offset 0
+ OpDecorate %14 Block
+ OpDecorate %16 DescriptorSet 0
+ OpDecorate %16 Binding 1
+ OpDecorate %38 ArrayStride 16
+ OpMemberDecorate %39 0 Offset 0
+ OpDecorate %39 Block
+ OpDecorate %41 DescriptorSet 0
+ OpDecorate %41 Binding 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeVector %6 4
+ %8 = OpTypePointer Output %7
+ %9 = OpVariable %8 Output
+ %10 = OpTypeInt 32 1
+ %11 = OpTypeInt 32 0
+ %12 = OpConstant %11 2
+ %13 = OpTypeArray %10 %12
+ %14 = OpTypeStruct %13
+ %15 = OpTypePointer Uniform %14
+ %16 = OpVariable %15 Uniform
+ %17 = OpConstant %10 0
+ %18 = OpTypePointer Uniform %10
+ %23 = OpTypePointer Function %10
+ %33 = OpConstant %10 1
+ %36 = OpTypeBool
+ %38 = OpTypeArray %6 %12
+ %39 = OpTypeStruct %38
+ %40 = OpTypePointer Uniform %39
+ %41 = OpVariable %40 Uniform
+ %42 = OpTypePointer Uniform %6
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %24 = OpVariable %23 Function
+ %19 = OpAccessChain %18 %16 %17 %17
+ %20 = OpLoad %10 %19
+ %21 = OpConvertSToF %6 %20
+ %22 = OpCompositeConstruct %7 %21 %21 %21 %21
+ OpStore %9 %22
+ %25 = OpAccessChain %18 %16 %17 %17
+ %26 = OpLoad %10 %25
+ OpStore %24 %26
+ OpBranch %27
+ %27 = OpLabel
+ OpLoopMerge %29 %30 None
+ OpBranch %31
+ %31 = OpLabel
+ %32 = OpLoad %10 %24
+ %34 = OpAccessChain %18 %16 %17 %33
+ %35 = OpLoad %10 %34
+ %37 = OpSLessThan %36 %32 %35
+ OpBranchConditional %37 %28 %29
+ %28 = OpLabel
+ %43 = OpAccessChain %42 %41 %17 %33
+ %44 = OpLoad %6 %43
+ %45 = OpLoad %10 %24
+ %46 = OpConvertSToF %6 %45
+ %47 = OpFOrdLessThanEqual %36 %44 %46
+ %48 = OpLogicalNot %36 %47
+ OpSelectionMerge %50 None
+ OpBranchConditional %48 %49 %50
+ %49 = OpLabel
+ %51 = OpAccessChain %42 %41 %17 %17
+ %52 = OpLoad %6 %51
+ %53 = OpLoad %10 %24
+ %54 = OpConvertSToF %6 %53
+ %55 = OpLoad %10 %24
+ %56 = OpConvertSToF %6 %55
+ %57 = OpAccessChain %42 %41 %17 %17
+ %58 = OpLoad %6 %57
+ %59 = OpCompositeConstruct %7 %52 %54 %56 %58
+ %60 = OpLoad %7 %9
+ %61 = OpFAdd %7 %60 %59
+ OpStore %9 %61
+ OpBranch %50
+ %50 = OpLabel
+ OpBranch %30
+ %30 = OpLabel
+ %62 = OpLoad %10 %24
+ %63 = OpIAdd %10 %62 %33
+ OpStore %24 %63
+ OpBranch %27
+ %29 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 10
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 1.0 0.25
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific machine scheduler path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_10 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_4_0 _GLF_uniform_float_values[1]
+# #define _float_1_0 _GLF_uniform_float_values[2]
+# #define _float_2_0 _GLF_uniform_float_values[3]
+#
+# precision highp float;
+#
+# // Contents of _GLF_uniform_int_values: [10, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: [0.0, 4.0, 1.0, 2.0]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[4];
+# };
+#
+# layout(location = 0) out vec4 _GLF_v1;
+#
+# void main()
+# {
+# vec2 uv = gl_FragCoord.xy;
+# vec4 v1 = vec4(_float_0_0);
+# if (uv.y >= _float_0_0)
+# {
+# v1.x = _float_1_0;
+# v1.y = _float_0_0;
+# v1.z = _float_0_0;
+# v1.w = _float_1_0;
+# }
+#
+# float a = _float_1_0;
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# // Always false.
+# if (_float_1_0 < _float_0_0)
+# {
+# discard;
+# }
+# // a becomes 4.
+# a = pow(v1.x + v1.y + v1.z + v1.w, _float_2_0);
+# }
+#
+# if (a == _float_4_0)
+# {
+# _GLF_v1 = v1;
+# }
+# else
+# {
+# _GLF_v1 = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 116
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %12 %109
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %9 "uv"
+ OpName %12 "gl_FragCoord"
+ OpName %16 "v1"
+ OpName %20 "buf1"
+ OpMemberName %20 0 "_GLF_uniform_float_values"
+ OpName %22 ""
+ OpName %55 "a"
+ OpName %59 "i"
+ OpName %61 "buf0"
+ OpMemberName %61 0 "_GLF_uniform_int_values"
+ OpName %63 ""
+ OpName %109 "_GLF_v1"
+ OpDecorate %12 BuiltIn FragCoord
+ OpDecorate %19 ArrayStride 16
+ OpMemberDecorate %20 0 Offset 0
+ OpDecorate %20 Block
+ OpDecorate %22 DescriptorSet 0
+ OpDecorate %22 Binding 1
+ OpDecorate %59 RelaxedPrecision
+ OpDecorate %60 ArrayStride 16
+ OpMemberDecorate %61 0 RelaxedPrecision
+ OpMemberDecorate %61 0 Offset 0
+ OpDecorate %61 Block
+ OpDecorate %63 DescriptorSet 0
+ OpDecorate %63 Binding 0
+ OpDecorate %67 RelaxedPrecision
+ OpDecorate %73 RelaxedPrecision
+ OpDecorate %75 RelaxedPrecision
+ OpDecorate %100 RelaxedPrecision
+ OpDecorate %101 RelaxedPrecision
+ OpDecorate %109 Location 0
+ OpDecorate %113 RelaxedPrecision
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeVector %6 2
+ %8 = OpTypePointer Function %7
+ %10 = OpTypeVector %6 4
+ %11 = OpTypePointer Input %10
+ %12 = OpVariable %11 Input
+ %15 = OpTypePointer Function %10
+ %17 = OpTypeInt 32 0
+ %18 = OpConstant %17 4
+ %19 = OpTypeArray %6 %18
+ %20 = OpTypeStruct %19
+ %21 = OpTypePointer Uniform %20
+ %22 = OpVariable %21 Uniform
+ %23 = OpTypeInt 32 1
+ %24 = OpConstant %23 0
+ %25 = OpTypePointer Uniform %6
+ %29 = OpConstant %17 1
+ %30 = OpTypePointer Function %6
+ %35 = OpTypeBool
+ %39 = OpConstant %23 2
+ %42 = OpConstant %17 0
+ %49 = OpConstant %17 2
+ %53 = OpConstant %17 3
+ %58 = OpTypePointer Function %23
+ %60 = OpTypeArray %23 %49
+ %61 = OpTypeStruct %60
+ %62 = OpTypePointer Uniform %61
+ %63 = OpVariable %62 Uniform
+ %64 = OpConstant %23 1
+ %65 = OpTypePointer Uniform %23
+ %96 = OpConstant %23 3
+ %108 = OpTypePointer Output %10
+ %109 = OpVariable %108 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %9 = OpVariable %8 Function
+ %16 = OpVariable %15 Function
+ %55 = OpVariable %30 Function
+ %59 = OpVariable %58 Function
+ %13 = OpLoad %10 %12
+ %14 = OpVectorShuffle %7 %13 %13 0 1
+ OpStore %9 %14
+ %26 = OpAccessChain %25 %22 %24 %24
+ %27 = OpLoad %6 %26
+ %28 = OpCompositeConstruct %10 %27 %27 %27 %27
+ OpStore %16 %28
+ %31 = OpAccessChain %30 %9 %29
+ %32 = OpLoad %6 %31
+ %33 = OpAccessChain %25 %22 %24 %24
+ %34 = OpLoad %6 %33
+ %36 = OpFOrdGreaterThanEqual %35 %32 %34
+ OpSelectionMerge %38 None
+ OpBranchConditional %36 %37 %38
+ %37 = OpLabel
+ %40 = OpAccessChain %25 %22 %24 %39
+ %41 = OpLoad %6 %40
+ %43 = OpAccessChain %30 %16 %42
+ OpStore %43 %41
+ %44 = OpAccessChain %25 %22 %24 %24
+ %45 = OpLoad %6 %44
+ %46 = OpAccessChain %30 %16 %29
+ OpStore %46 %45
+ %47 = OpAccessChain %25 %22 %24 %24
+ %48 = OpLoad %6 %47
+ %50 = OpAccessChain %30 %16 %49
+ OpStore %50 %48
+ %51 = OpAccessChain %25 %22 %24 %39
+ %52 = OpLoad %6 %51
+ %54 = OpAccessChain %30 %16 %53
+ OpStore %54 %52
+ OpBranch %38
+ %38 = OpLabel
+ %56 = OpAccessChain %25 %22 %24 %39
+ %57 = OpLoad %6 %56
+ OpStore %55 %57
+ %66 = OpAccessChain %65 %63 %24 %64
+ %67 = OpLoad %23 %66
+ OpStore %59 %67
+ OpBranch %68
+ %68 = OpLabel
+ OpLoopMerge %70 %71 None
+ OpBranch %72
+ %72 = OpLabel
+ %73 = OpLoad %23 %59
+ %74 = OpAccessChain %65 %63 %24 %24
+ %75 = OpLoad %23 %74
+ %76 = OpSLessThan %35 %73 %75
+ OpBranchConditional %76 %69 %70
+ %69 = OpLabel
+ %77 = OpAccessChain %25 %22 %24 %39
+ %78 = OpLoad %6 %77
+ %79 = OpAccessChain %25 %22 %24 %24
+ %80 = OpLoad %6 %79
+ %81 = OpFOrdLessThan %35 %78 %80
+ OpSelectionMerge %83 None
+ OpBranchConditional %81 %82 %83
+ %82 = OpLabel
+ OpKill
+ %83 = OpLabel
+ %85 = OpAccessChain %30 %16 %42
+ %86 = OpLoad %6 %85
+ %87 = OpAccessChain %30 %16 %29
+ %88 = OpLoad %6 %87
+ %89 = OpFAdd %6 %86 %88
+ %90 = OpAccessChain %30 %16 %49
+ %91 = OpLoad %6 %90
+ %92 = OpFAdd %6 %89 %91
+ %93 = OpAccessChain %30 %16 %53
+ %94 = OpLoad %6 %93
+ %95 = OpFAdd %6 %92 %94
+ %97 = OpAccessChain %25 %22 %24 %96
+ %98 = OpLoad %6 %97
+ %99 = OpExtInst %6 %1 Pow %95 %98
+ OpStore %55 %99
+ OpBranch %71
+ %71 = OpLabel
+ %100 = OpLoad %23 %59
+ %101 = OpIAdd %23 %100 %64
+ OpStore %59 %101
+ OpBranch %68
+ %70 = OpLabel
+ %102 = OpLoad %6 %55
+ %103 = OpAccessChain %25 %22 %24 %64
+ %104 = OpLoad %6 %103
+ %105 = OpFOrdEqual %35 %102 %104
+ OpSelectionMerge %107 None
+ OpBranchConditional %105 %106 %111
+ %106 = OpLabel
+ %110 = OpLoad %10 %16
+ OpStore %109 %110
+ OpBranch %107
+ %111 = OpLabel
+ %112 = OpAccessChain %65 %63 %24 %64
+ %113 = OpLoad %23 %112
+ %114 = OpConvertSToF %6 %113
+ %115 = OpCompositeConstruct %10 %114 %114 %114 %114
+ OpStore %109 %115
+ OpBranch %107
+ %107 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 4.0 1.0 2.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 10 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers register coalescer, live intervals and target instr info code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_10 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_1 _GLF_uniform_int_values[2]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_1_0 _GLF_uniform_float_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# float _GLF_uniform_float_values[2];
+# };
+#
+# // Contents of _GLF_uniform_int_values: [10, 0, 1]
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# int _GLF_uniform_int_values[3];
+# };
+#
+# layout(location = 0) out vec4 _GLF_v1;
+#
+# void main()
+# {
+# for (int i = _int_0; i < _int_10; i++)
+# {
+# // Always false.
+# if (_float_0_0 > _float_1_0)
+# {
+# discard;
+# }
+# for (int j = _int_0; j < _int_10; j++)
+# {
+# // Always false.
+# if (gl_FragCoord.x < _float_0_0)
+# {
+# discard;
+# }
+# _GLF_v1 = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 90
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %59 %71
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "i"
+ OpName %12 "buf1"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %33 "buf0"
+ OpMemberName %33 0 "_GLF_uniform_float_values"
+ OpName %35 ""
+ OpName %45 "j"
+ OpName %59 "gl_FragCoord"
+ OpName %71 "_GLF_v1"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 1
+ OpDecorate %32 ArrayStride 16
+ OpMemberDecorate %33 0 Offset 0
+ OpDecorate %33 Block
+ OpDecorate %35 DescriptorSet 0
+ OpDecorate %35 Binding 0
+ OpDecorate %59 BuiltIn FragCoord
+ OpDecorate %71 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 3
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpConstant %6 1
+ %17 = OpTypePointer Uniform %6
+ %28 = OpTypeBool
+ %30 = OpTypeFloat 32
+ %31 = OpConstant %9 2
+ %32 = OpTypeArray %30 %31
+ %33 = OpTypeStruct %32
+ %34 = OpTypePointer Uniform %33
+ %35 = OpVariable %34 Uniform
+ %36 = OpTypePointer Uniform %30
+ %57 = OpTypeVector %30 4
+ %58 = OpTypePointer Input %57
+ %59 = OpVariable %58 Input
+ %60 = OpConstant %9 0
+ %61 = OpTypePointer Input %30
+ %70 = OpTypePointer Output %57
+ %71 = OpVariable %70 Output
+ %72 = OpConstant %6 2
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %45 = OpVariable %7 Function
+ %18 = OpAccessChain %17 %14 %15 %16
+ %19 = OpLoad %6 %18
+ OpStore %8 %19
+ OpBranch %20
+ %20 = OpLabel
+ OpLoopMerge %22 %23 None
+ OpBranch %24
+ %24 = OpLabel
+ %25 = OpLoad %6 %8
+ %26 = OpAccessChain %17 %14 %15 %15
+ %27 = OpLoad %6 %26
+ %29 = OpSLessThan %28 %25 %27
+ OpBranchConditional %29 %21 %22
+ %21 = OpLabel
+ %37 = OpAccessChain %36 %35 %15 %15
+ %38 = OpLoad %30 %37
+ %39 = OpAccessChain %36 %35 %15 %16
+ %40 = OpLoad %30 %39
+ %41 = OpFOrdGreaterThan %28 %38 %40
+ OpSelectionMerge %43 None
+ OpBranchConditional %41 %42 %43
+ %42 = OpLabel
+ OpKill
+ %43 = OpLabel
+ %46 = OpAccessChain %17 %14 %15 %16
+ %47 = OpLoad %6 %46
+ OpStore %45 %47
+ OpBranch %48
+ %48 = OpLabel
+ OpLoopMerge %50 %51 None
+ OpBranch %52
+ %52 = OpLabel
+ %53 = OpLoad %6 %45
+ %54 = OpAccessChain %17 %14 %15 %15
+ %55 = OpLoad %6 %54
+ %56 = OpSLessThan %28 %53 %55
+ OpBranchConditional %56 %49 %50
+ %49 = OpLabel
+ %62 = OpAccessChain %61 %59 %60
+ %63 = OpLoad %30 %62
+ %64 = OpAccessChain %36 %35 %15 %15
+ %65 = OpLoad %30 %64
+ %66 = OpFOrdLessThan %28 %63 %65
+ OpSelectionMerge %68 None
+ OpBranchConditional %66 %67 %68
+ %67 = OpLabel
+ OpKill
+ %68 = OpLabel
+ %73 = OpAccessChain %17 %14 %15 %72
+ %74 = OpLoad %6 %73
+ %75 = OpConvertSToF %30 %74
+ %76 = OpAccessChain %17 %14 %15 %16
+ %77 = OpLoad %6 %76
+ %78 = OpConvertSToF %30 %77
+ %79 = OpAccessChain %17 %14 %15 %16
+ %80 = OpLoad %6 %79
+ %81 = OpConvertSToF %30 %80
+ %82 = OpAccessChain %17 %14 %15 %72
+ %83 = OpLoad %6 %82
+ %84 = OpConvertSToF %30 %83
+ %85 = OpCompositeConstruct %57 %75 %78 %81 %84
+ OpStore %71 %85
+ OpBranch %51
+ %51 = OpLabel
+ %86 = OpLoad %6 %45
+ %87 = OpIAdd %6 %86 %16
+ OpStore %45 %87
+ OpBranch %48
+ %50 = OpLabel
+ OpBranch %23
+ %23 = OpLabel
+ %88 = OpLoad %6 %8
+ %89 = OpIAdd %6 %88 %16
+ OpStore %8 %89
+ OpBranch %20
+ %22 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 10 0 1
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 1.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific scaled number path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_2 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _int_1 _GLF_uniform_int_values[2]
+# #define _int_12 _GLF_uniform_int_values[3]
+# #define _int_4 _GLF_uniform_int_values[4]
+# #define _int_8 _GLF_uniform_int_values[5]
+# #define _int_3 _GLF_uniform_int_values[6]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+# #define _float_6912_0 _GLF_uniform_float_values[1]
+# #define _float_1_0 _GLF_uniform_float_values[2]
+#
+# precision highp float;
+#
+# // Contents of _GLF_uniform_int_values: [2, 0, 1, 12, 4, 8, 3]
+# layout(set = 0, binding = 0) uniform buf0 {
+# int _GLF_uniform_int_values[7];
+# };
+# // Contents of _GLF_uniform_float_values: [0.0, 6912.0, 1.0]
+# layout(set = 0, binding = 1) uniform buf1 {
+# float _GLF_uniform_float_values[3];
+# };
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# float sums[2];
+# sums[_int_0] = _float_0_0;
+# sums[_int_1] = _float_0_0;
+#
+# for(int a = _int_0; a < _int_2; a ++)
+# for(int b = _int_8; b < _int_12; b ++) // Loops 4 times.
+# for(int c = _int_3; c <= _int_4; c ++) // Loops 2 times.
+# for(int d = _int_0; d < _int_3; d ++) // Loops 3 times.
+# for(int e = _int_2; e <= _int_4; e ++) // Loops 3 times.
+# for(int f = _int_0; f < _int_2; f ++) // Loops 2 times.
+# for(int g = _int_0; g < _int_3; g ++) // Loops 3 times.
+# for(int h = _int_0; h < _int_2; h ++) // Loops 2 times.
+# for(int i = _int_0; i < _int_4; i ++) // Loops 4 times.
+# for(int j = _int_2; j > _int_0; j --) // Loops 2 times.
+# {
+# sums[a] += _float_1_0;
+# }
+#
+# if(sums[_int_0] == _float_6912_0 && sums[_int_1] == _float_6912_0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 232
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %213
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "sums"
+ OpName %15 "buf0"
+ OpMemberName %15 0 "_GLF_uniform_int_values"
+ OpName %17 ""
+ OpName %25 "buf1"
+ OpMemberName %25 0 "_GLF_uniform_float_values"
+ OpName %27 ""
+ OpName %40 "a"
+ OpName %53 "b"
+ OpName %67 "c"
+ OpName %81 "d"
+ OpName %93 "e"
+ OpName %105 "f"
+ OpName %117 "g"
+ OpName %129 "h"
+ OpName %141 "i"
+ OpName %153 "j"
+ OpName %213 "_GLF_color"
+ OpDecorate %14 ArrayStride 16
+ OpMemberDecorate %15 0 RelaxedPrecision
+ OpMemberDecorate %15 0 Offset 0
+ OpDecorate %15 Block
+ OpDecorate %17 DescriptorSet 0
+ OpDecorate %17 Binding 0
+ OpDecorate %22 RelaxedPrecision
+ OpDecorate %24 ArrayStride 16
+ OpMemberDecorate %25 0 Offset 0
+ OpDecorate %25 Block
+ OpDecorate %27 DescriptorSet 0
+ OpDecorate %27 Binding 1
+ OpDecorate %35 RelaxedPrecision
+ OpDecorate %40 RelaxedPrecision
+ OpDecorate %42 RelaxedPrecision
+ OpDecorate %48 RelaxedPrecision
+ OpDecorate %50 RelaxedPrecision
+ OpDecorate %53 RelaxedPrecision
+ OpDecorate %56 RelaxedPrecision
+ OpDecorate %62 RelaxedPrecision
+ OpDecorate %65 RelaxedPrecision
+ OpDecorate %67 RelaxedPrecision
+ OpDecorate %70 RelaxedPrecision
+ OpDecorate %76 RelaxedPrecision
+ OpDecorate %79 RelaxedPrecision
+ OpDecorate %81 RelaxedPrecision
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+ OpDecorate %89 RelaxedPrecision
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+ OpDecorate %173 RelaxedPrecision
+ OpDecorate %174 RelaxedPrecision
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+ OpDecorate %176 RelaxedPrecision
+ OpDecorate %177 RelaxedPrecision
+ OpDecorate %178 RelaxedPrecision
+ OpDecorate %179 RelaxedPrecision
+ OpDecorate %180 RelaxedPrecision
+ OpDecorate %181 RelaxedPrecision
+ OpDecorate %182 RelaxedPrecision
+ OpDecorate %183 RelaxedPrecision
+ OpDecorate %184 RelaxedPrecision
+ OpDecorate %185 RelaxedPrecision
+ OpDecorate %186 RelaxedPrecision
+ OpDecorate %187 RelaxedPrecision
+ OpDecorate %188 RelaxedPrecision
+ OpDecorate %189 RelaxedPrecision
+ OpDecorate %190 RelaxedPrecision
+ OpDecorate %191 RelaxedPrecision
+ OpDecorate %193 RelaxedPrecision
+ OpDecorate %202 RelaxedPrecision
+ OpDecorate %213 Location 0
+ OpDecorate %215 RelaxedPrecision
+ OpDecorate %218 RelaxedPrecision
+ OpDecorate %221 RelaxedPrecision
+ OpDecorate %224 RelaxedPrecision
+ OpDecorate %229 RelaxedPrecision
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeInt 32 0
+ %8 = OpConstant %7 2
+ %9 = OpTypeArray %6 %8
+ %10 = OpTypePointer Function %9
+ %12 = OpTypeInt 32 1
+ %13 = OpConstant %7 7
+ %14 = OpTypeArray %12 %13
+ %15 = OpTypeStruct %14
+ %16 = OpTypePointer Uniform %15
+ %17 = OpVariable %16 Uniform
+ %18 = OpConstant %12 0
+ %19 = OpConstant %12 1
+ %20 = OpTypePointer Uniform %12
+ %23 = OpConstant %7 3
+ %24 = OpTypeArray %6 %23
+ %25 = OpTypeStruct %24
+ %26 = OpTypePointer Uniform %25
+ %27 = OpVariable %26 Uniform
+ %28 = OpTypePointer Uniform %6
+ %31 = OpTypePointer Function %6
+ %33 = OpConstant %12 2
+ %39 = OpTypePointer Function %12
+ %51 = OpTypeBool
+ %54 = OpConstant %12 5
+ %63 = OpConstant %12 3
+ %68 = OpConstant %12 6
+ %77 = OpConstant %12 4
+ %211 = OpTypeVector %6 4
+ %212 = OpTypePointer Output %211
+ %213 = OpVariable %212 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %11 = OpVariable %10 Function
+ %40 = OpVariable %39 Function
+ %53 = OpVariable %39 Function
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+ %153 = OpVariable %39 Function
+ %21 = OpAccessChain %20 %17 %18 %19
+ %22 = OpLoad %12 %21
+ %29 = OpAccessChain %28 %27 %18 %18
+ %30 = OpLoad %6 %29
+ %32 = OpAccessChain %31 %11 %22
+ OpStore %32 %30
+ %34 = OpAccessChain %20 %17 %18 %33
+ %35 = OpLoad %12 %34
+ %36 = OpAccessChain %28 %27 %18 %18
+ %37 = OpLoad %6 %36
+ %38 = OpAccessChain %31 %11 %35
+ OpStore %38 %37
+ %41 = OpAccessChain %20 %17 %18 %19
+ %42 = OpLoad %12 %41
+ OpStore %40 %42
+ OpBranch %43
+ %43 = OpLabel
+ OpLoopMerge %45 %46 None
+ OpBranch %47
+ %47 = OpLabel
+ %48 = OpLoad %12 %40
+ %49 = OpAccessChain %20 %17 %18 %18
+ %50 = OpLoad %12 %49
+ %52 = OpSLessThan %51 %48 %50
+ OpBranchConditional %52 %44 %45
+ %44 = OpLabel
+ %55 = OpAccessChain %20 %17 %18 %54
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+ OpStore %53 %56
+ OpBranch %57
+ %57 = OpLabel
+ OpLoopMerge %59 %60 None
+ OpBranch %61
+ %61 = OpLabel
+ %62 = OpLoad %12 %53
+ %64 = OpAccessChain %20 %17 %18 %63
+ %65 = OpLoad %12 %64
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+ OpBranchConditional %66 %58 %59
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+ OpStore %67 %70
+ OpBranch %71
+ %71 = OpLabel
+ OpLoopMerge %73 %74 None
+ OpBranch %75
+ %75 = OpLabel
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+ OpStore %81 %83
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+ OpLoopMerge %86 %87 None
+ OpBranch %88
+ %88 = OpLabel
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+ OpBranchConditional %92 %85 %86
+ %85 = OpLabel
+ %94 = OpAccessChain %20 %17 %18 %18
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+ OpStore %93 %95
+ OpBranch %96
+ %96 = OpLabel
+ OpLoopMerge %98 %99 None
+ OpBranch %100
+ %100 = OpLabel
+ %101 = OpLoad %12 %93
+ %102 = OpAccessChain %20 %17 %18 %77
+ %103 = OpLoad %12 %102
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+ OpBranchConditional %104 %97 %98
+ %97 = OpLabel
+ %106 = OpAccessChain %20 %17 %18 %19
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+ OpStore %105 %107
+ OpBranch %108
+ %108 = OpLabel
+ OpLoopMerge %110 %111 None
+ OpBranch %112
+ %112 = OpLabel
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+ OpStore %117 %119
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+ %120 = OpLabel
+ OpLoopMerge %122 %123 None
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+ %124 = OpLabel
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+ OpBranchConditional %128 %121 %122
+ %121 = OpLabel
+ %130 = OpAccessChain %20 %17 %18 %19
+ %131 = OpLoad %12 %130
+ OpStore %129 %131
+ OpBranch %132
+ %132 = OpLabel
+ OpLoopMerge %134 %135 None
+ OpBranch %136
+ %136 = OpLabel
+ %137 = OpLoad %12 %129
+ %138 = OpAccessChain %20 %17 %18 %18
+ %139 = OpLoad %12 %138
+ %140 = OpSLessThan %51 %137 %139
+ OpBranchConditional %140 %133 %134
+ %133 = OpLabel
+ %142 = OpAccessChain %20 %17 %18 %19
+ %143 = OpLoad %12 %142
+ OpStore %141 %143
+ OpBranch %144
+ %144 = OpLabel
+ OpLoopMerge %146 %147 None
+ OpBranch %148
+ %148 = OpLabel
+ %149 = OpLoad %12 %141
+ %150 = OpAccessChain %20 %17 %18 %77
+ %151 = OpLoad %12 %150
+ %152 = OpSLessThan %51 %149 %151
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+ %145 = OpLabel
+ %154 = OpAccessChain %20 %17 %18 %18
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+ OpStore %153 %155
+ OpBranch %156
+ %156 = OpLabel
+ OpLoopMerge %158 %159 None
+ OpBranch %160
+ %160 = OpLabel
+ %161 = OpLoad %12 %153
+ %162 = OpAccessChain %20 %17 %18 %19
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+ %164 = OpSGreaterThan %51 %161 %163
+ OpBranchConditional %164 %157 %158
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+ %165 = OpLoad %12 %40
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+ %167 = OpLoad %6 %166
+ %168 = OpAccessChain %31 %11 %165
+ %169 = OpLoad %6 %168
+ %170 = OpFAdd %6 %169 %167
+ %171 = OpAccessChain %31 %11 %165
+ OpStore %171 %170
+ OpBranch %159
+ %159 = OpLabel
+ %172 = OpLoad %12 %153
+ %173 = OpISub %12 %172 %19
+ OpStore %153 %173
+ OpBranch %156
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+ OpBranch %147
+ %147 = OpLabel
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+ %175 = OpIAdd %12 %174 %19
+ OpStore %141 %175
+ OpBranch %144
+ %146 = OpLabel
+ OpBranch %135
+ %135 = OpLabel
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+ %177 = OpIAdd %12 %176 %19
+ OpStore %129 %177
+ OpBranch %132
+ %134 = OpLabel
+ OpBranch %123
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+ OpStore %117 %179
+ OpBranch %120
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+ OpBranch %111
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+ OpStore %105 %181
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+ OpStore %93 %183
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+ OpStore %81 %185
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+ %186 = OpLoad %12 %67
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+ OpStore %67 %187
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+ %73 = OpLabel
+ OpBranch %60
+ %60 = OpLabel
+ %188 = OpLoad %12 %53
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+ OpStore %53 %189
+ OpBranch %57
+ %59 = OpLabel
+ OpBranch %46
+ %46 = OpLabel
+ %190 = OpLoad %12 %40
+ %191 = OpIAdd %12 %190 %19
+ OpStore %40 %191
+ OpBranch %43
+ %45 = OpLabel
+ %192 = OpAccessChain %20 %17 %18 %19
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+ %195 = OpLoad %6 %194
+ %196 = OpAccessChain %28 %27 %18 %19
+ %197 = OpLoad %6 %196
+ %198 = OpFOrdEqual %51 %195 %197
+ OpSelectionMerge %200 None
+ OpBranchConditional %198 %199 %200
+ %199 = OpLabel
+ %201 = OpAccessChain %20 %17 %18 %33
+ %202 = OpLoad %12 %201
+ %203 = OpAccessChain %31 %11 %202
+ %204 = OpLoad %6 %203
+ %205 = OpAccessChain %28 %27 %18 %19
+ %206 = OpLoad %6 %205
+ %207 = OpFOrdEqual %51 %204 %206
+ OpBranch %200
+ %200 = OpLabel
+ %208 = OpPhi %51 %198 %45 %207 %199
+ OpSelectionMerge %210 None
+ OpBranchConditional %208 %209 %227
+ %209 = OpLabel
+ %214 = OpAccessChain %20 %17 %18 %33
+ %215 = OpLoad %12 %214
+ %216 = OpConvertSToF %6 %215
+ %217 = OpAccessChain %20 %17 %18 %19
+ %218 = OpLoad %12 %217
+ %219 = OpConvertSToF %6 %218
+ %220 = OpAccessChain %20 %17 %18 %19
+ %221 = OpLoad %12 %220
+ %222 = OpConvertSToF %6 %221
+ %223 = OpAccessChain %20 %17 %18 %33
+ %224 = OpLoad %12 %223
+ %225 = OpConvertSToF %6 %224
+ %226 = OpCompositeConstruct %211 %216 %219 %222 %225
+ OpStore %213 %226
+ OpBranch %210
+ %227 = OpLabel
+ %228 = OpAccessChain %20 %17 %18 %19
+ %229 = OpLoad %12 %228
+ %230 = OpConvertSToF %6 %229
+ %231 = OpCompositeConstruct %211 %230 %230 %230 %230
+ OpStore %213 %231
+ OpBranch %210
+ %210 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0 6912.0 1.0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 2 0 1 12 4 8 3
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 16 16
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific instruction simplify code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0 {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# int a = _int_0;
+# for (int i = -_int_1; (i | _int_1) < _int_1; i++)
+# {
+# a = i * _int_1;
+# }
+#
+# if (a == -_int_1)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(a);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 71
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %53
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %12 "buf0"
+ OpMemberName %12 0 "_GLF_uniform_int_values"
+ OpName %14 ""
+ OpName %20 "i"
+ OpName %53 "_GLF_color"
+ OpDecorate %11 ArrayStride 16
+ OpMemberDecorate %12 0 Offset 0
+ OpDecorate %12 Block
+ OpDecorate %14 DescriptorSet 0
+ OpDecorate %14 Binding 0
+ OpDecorate %53 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypePointer Function %6
+ %9 = OpTypeInt 32 0
+ %10 = OpConstant %9 2
+ %11 = OpTypeArray %6 %10
+ %12 = OpTypeStruct %11
+ %13 = OpTypePointer Uniform %12
+ %14 = OpVariable %13 Uniform
+ %15 = OpConstant %6 0
+ %16 = OpConstant %6 1
+ %17 = OpTypePointer Uniform %6
+ %35 = OpTypeBool
+ %50 = OpTypeFloat 32
+ %51 = OpTypeVector %50 4
+ %52 = OpTypePointer Output %51
+ %53 = OpVariable %52 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %20 = OpVariable %7 Function
+ %18 = OpAccessChain %17 %14 %15 %16
+ %19 = OpLoad %6 %18
+ OpStore %8 %19
+ %21 = OpAccessChain %17 %14 %15 %15
+ %22 = OpLoad %6 %21
+ %23 = OpSNegate %6 %22
+ OpStore %20 %23
+ OpBranch %24
+ %24 = OpLabel
+ OpLoopMerge %26 %27 None
+ OpBranch %28
+ %28 = OpLabel
+ %29 = OpLoad %6 %20
+ %30 = OpAccessChain %17 %14 %15 %15
+ %31 = OpLoad %6 %30
+ %32 = OpBitwiseOr %6 %29 %31
+ %33 = OpAccessChain %17 %14 %15 %15
+ %34 = OpLoad %6 %33
+ %36 = OpSLessThan %35 %32 %34
+ OpBranchConditional %36 %25 %26
+ %25 = OpLabel
+ %37 = OpLoad %6 %20
+ %38 = OpAccessChain %17 %14 %15 %15
+ %39 = OpLoad %6 %38
+ %40 = OpIMul %6 %37 %39
+ OpStore %8 %40
+ OpBranch %27
+ %27 = OpLabel
+ %41 = OpLoad %6 %20
+ %42 = OpIAdd %6 %41 %16
+ OpStore %20 %42
+ OpBranch %24
+ %26 = OpLabel
+ %43 = OpLoad %6 %8
+ %44 = OpAccessChain %17 %14 %15 %15
+ %45 = OpLoad %6 %44
+ %46 = OpSNegate %6 %45
+ %47 = OpIEqual %35 %43 %46
+ OpSelectionMerge %49 None
+ OpBranchConditional %47 %48 %67
+ %48 = OpLabel
+ %54 = OpAccessChain %17 %14 %15 %15
+ %55 = OpLoad %6 %54
+ %56 = OpConvertSToF %50 %55
+ %57 = OpAccessChain %17 %14 %15 %16
+ %58 = OpLoad %6 %57
+ %59 = OpConvertSToF %50 %58
+ %60 = OpAccessChain %17 %14 %15 %16
+ %61 = OpLoad %6 %60
+ %62 = OpConvertSToF %50 %61
+ %63 = OpAccessChain %17 %14 %15 %15
+ %64 = OpLoad %6 %63
+ %65 = OpConvertSToF %50 %64
+ %66 = OpCompositeConstruct %51 %56 %59 %62 %65
+ OpStore %53 %66
+ OpBranch %49
+ %67 = OpLabel
+ %68 = OpLoad %6 %8
+ %69 = OpConvertSToF %50 %68
+ %70 = OpCompositeConstruct %51 %69 %69 %69 %69
+ OpStore %53 %70
+ OpBranch %49
+ %49 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers specific instruction simplify and combine compare code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_1 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [0, 1]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# if ((1 >> _int_0) > 0)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_0);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 45
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %26
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %11 "buf0"
+ OpMemberName %11 0 "_GLF_uniform_int_values"
+ OpName %13 ""
+ OpName %26 "_GLF_color"
+ OpDecorate %10 ArrayStride 16
+ OpMemberDecorate %11 0 Offset 0
+ OpDecorate %11 Block
+ OpDecorate %13 DescriptorSet 0
+ OpDecorate %13 Binding 0
+ OpDecorate %26 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpConstant %6 1
+ %8 = OpTypeInt 32 0
+ %9 = OpConstant %8 2
+ %10 = OpTypeArray %6 %9
+ %11 = OpTypeStruct %10
+ %12 = OpTypePointer Uniform %11
+ %13 = OpVariable %12 Uniform
+ %14 = OpConstant %6 0
+ %15 = OpTypePointer Uniform %6
+ %19 = OpTypeBool
+ %23 = OpTypeFloat 32
+ %24 = OpTypeVector %23 4
+ %25 = OpTypePointer Output %24
+ %26 = OpVariable %25 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %16 = OpAccessChain %15 %13 %14 %14
+ %17 = OpLoad %6 %16
+ %18 = OpShiftRightArithmetic %6 %7 %17
+ %20 = OpSGreaterThan %19 %18 %14
+ OpSelectionMerge %22 None
+ OpBranchConditional %20 %21 %40
+ %21 = OpLabel
+ %27 = OpAccessChain %15 %13 %14 %7
+ %28 = OpLoad %6 %27
+ %29 = OpConvertSToF %23 %28
+ %30 = OpAccessChain %15 %13 %14 %14
+ %31 = OpLoad %6 %30
+ %32 = OpConvertSToF %23 %31
+ %33 = OpAccessChain %15 %13 %14 %14
+ %34 = OpLoad %6 %33
+ %35 = OpConvertSToF %23 %34
+ %36 = OpAccessChain %15 %13 %14 %7
+ %37 = OpLoad %6 %36
+ %38 = OpConvertSToF %23 %37
+ %39 = OpCompositeConstruct %24 %29 %32 %35 %38
+ OpStore %26 %39
+ OpBranch %22
+ %40 = OpLabel
+ %41 = OpAccessChain %15 %13 %14 %14
+ %42 = OpLoad %6 %41
+ %43 = OpConvertSToF %23 %42
+ %44 = OpCompositeConstruct %24 %43 %43 %43 %43
+ OpStore %26 %44
+ OpBranch %22
+ %22 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 1
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: A fragment shader that covers a specific tail duplicator code path
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_0 _GLF_uniform_int_values[0]
+# #define _int_4 _GLF_uniform_int_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+#
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: 0
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# vec4 color = vec4(1.0);
+#
+# for (int i = _int_0; i < _int_4; i++)
+# {
+# switch (i)
+# {
+# case 1:
+# // Never entered.
+# for (int j = _int_0; i > i; j++)
+# {
+# for (int k = _int_0; k < i; k++)
+# {
+# color[k] = _float_0_0;
+# }
+# }
+#
+# color[i] = _float_0_0;
+# break;
+#
+# case 2:
+# color[i] = _float_0_0;
+# break;
+# }
+# }
+#
+# _GLF_color = color;
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 93
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %91
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %9 "color"
+ OpName %14 "i"
+ OpName %18 "buf0"
+ OpMemberName %18 0 "_GLF_uniform_int_values"
+ OpName %20 ""
+ OpName %40 "j"
+ OpName %51 "k"
+ OpName %65 "buf1"
+ OpMemberName %65 0 "_GLF_uniform_float_values"
+ OpName %67 ""
+ OpName %91 "_GLF_color"
+ OpDecorate %17 ArrayStride 16
+ OpMemberDecorate %18 0 Offset 0
+ OpDecorate %18 Block
+ OpDecorate %20 DescriptorSet 0
+ OpDecorate %20 Binding 0
+ OpDecorate %64 ArrayStride 16
+ OpMemberDecorate %65 0 Offset 0
+ OpDecorate %65 Block
+ OpDecorate %67 DescriptorSet 0
+ OpDecorate %67 Binding 1
+ OpDecorate %91 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeFloat 32
+ %7 = OpTypeVector %6 4
+ %8 = OpTypePointer Function %7
+ %10 = OpConstant %6 1
+ %11 = OpConstantComposite %7 %10 %10 %10 %10
+ %12 = OpTypeInt 32 1
+ %13 = OpTypePointer Function %12
+ %15 = OpTypeInt 32 0
+ %16 = OpConstant %15 2
+ %17 = OpTypeArray %12 %16
+ %18 = OpTypeStruct %17
+ %19 = OpTypePointer Uniform %18
+ %20 = OpVariable %19 Uniform
+ %21 = OpConstant %12 0
+ %22 = OpTypePointer Uniform %12
+ %31 = OpConstant %12 1
+ %34 = OpTypeBool
+ %63 = OpConstant %15 1
+ %64 = OpTypeArray %6 %63
+ %65 = OpTypeStruct %64
+ %66 = OpTypePointer Uniform %65
+ %67 = OpVariable %66 Uniform
+ %68 = OpTypePointer Uniform %6
+ %71 = OpTypePointer Function %6
+ %90 = OpTypePointer Output %7
+ %91 = OpVariable %90 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %9 = OpVariable %8 Function
+ %14 = OpVariable %13 Function
+ %40 = OpVariable %13 Function
+ %51 = OpVariable %13 Function
+ OpStore %9 %11
+ %23 = OpAccessChain %22 %20 %21 %21
+ %24 = OpLoad %12 %23
+ OpStore %14 %24
+ OpBranch %25
+ %25 = OpLabel
+ OpLoopMerge %27 %28 None
+ OpBranch %29
+ %29 = OpLabel
+ %30 = OpLoad %12 %14
+ %32 = OpAccessChain %22 %20 %21 %31
+ %33 = OpLoad %12 %32
+ %35 = OpSLessThan %34 %30 %33
+ OpBranchConditional %35 %26 %27
+ %26 = OpLabel
+ %36 = OpLoad %12 %14
+ OpSelectionMerge %39 None
+ OpSwitch %36 %39 1 %37 2 %38
+ %37 = OpLabel
+ %41 = OpAccessChain %22 %20 %21 %21
+ %42 = OpLoad %12 %41
+ OpStore %40 %42
+ OpBranch %43
+ %43 = OpLabel
+ OpLoopMerge %45 %46 None
+ OpBranch %47
+ %47 = OpLabel
+ %48 = OpLoad %12 %14
+ %49 = OpLoad %12 %14
+ %50 = OpSGreaterThan %34 %48 %49
+ OpBranchConditional %50 %44 %45
+ %44 = OpLabel
+ %52 = OpAccessChain %22 %20 %21 %21
+ %53 = OpLoad %12 %52
+ OpStore %51 %53
+ OpBranch %54
+ %54 = OpLabel
+ OpLoopMerge %56 %57 None
+ OpBranch %58
+ %58 = OpLabel
+ %59 = OpLoad %12 %51
+ %60 = OpLoad %12 %14
+ %61 = OpSLessThan %34 %59 %60
+ OpBranchConditional %61 %55 %56
+ %55 = OpLabel
+ %62 = OpLoad %12 %51
+ %69 = OpAccessChain %68 %67 %21 %21
+ %70 = OpLoad %6 %69
+ %72 = OpAccessChain %71 %9 %62
+ OpStore %72 %70
+ OpBranch %57
+ %57 = OpLabel
+ %73 = OpLoad %12 %51
+ %74 = OpIAdd %12 %73 %31
+ OpStore %51 %74
+ OpBranch %54
+ %56 = OpLabel
+ OpBranch %46
+ %46 = OpLabel
+ %75 = OpLoad %12 %40
+ %76 = OpIAdd %12 %75 %31
+ OpStore %40 %76
+ OpBranch %43
+ %45 = OpLabel
+ %77 = OpLoad %12 %14
+ %78 = OpAccessChain %68 %67 %21 %21
+ %79 = OpLoad %6 %78
+ %80 = OpAccessChain %71 %9 %77
+ OpStore %80 %79
+ OpBranch %39
+ %38 = OpLabel
+ %82 = OpLoad %12 %14
+ %83 = OpAccessChain %68 %67 %21 %21
+ %84 = OpLoad %6 %83
+ %85 = OpAccessChain %71 %9 %82
+ OpStore %85 %84
+ OpBranch %39
+ %39 = OpLabel
+ OpBranch %28
+ %28 = OpLabel
+ %88 = OpLoad %12 %14
+ %89 = OpIAdd %12 %88 %31
+ OpStore %14 %89
+ OpBranch %25
+ %27 = OpLabel
+ %92 = OpLoad %7 %9
+ OpStore %91 %92
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 0 4
+END
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers specific X86 ISel lowering and machine value type code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+# #define _uint_1 _GLF_uniform_uint_values[0]
+# #define _uint_0 _GLF_uniform_uint_values[1]
+# #define _float_0_0 _GLF_uniform_float_values[0]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# // Contents of _GLF_uniform_uint_values: 1
+# layout(set = 0, binding = 1) uniform buf1
+# {
+# uint _GLF_uniform_uint_values[2];
+# };
+#
+# // Contents of _GLF_uniform_float_values: 0.0
+# layout(set = 0, binding = 2) uniform buf2
+# {
+# float _GLF_uniform_float_values[1];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# void main()
+# {
+# uint a = _uint_1 >> uint(_float_0_0);
+# float b = uintBitsToFloat(a);
+# uint c = floatBitsToUint(b);
+#
+# if (c == _uint_1)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(b);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 69
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %46
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %8 "a"
+ OpName %11 "buf1"
+ OpMemberName %11 0 "_GLF_uniform_uint_values"
+ OpName %13 ""
+ OpName %22 "buf2"
+ OpMemberName %22 0 "_GLF_uniform_float_values"
+ OpName %24 ""
+ OpName %31 "b"
+ OpName %34 "c"
+ OpName %46 "_GLF_color"
+ OpName %48 "buf0"
+ OpMemberName %48 0 "_GLF_uniform_int_values"
+ OpName %50 ""
+ OpDecorate %10 ArrayStride 16
+ OpMemberDecorate %11 0 Offset 0
+ OpDecorate %11 Block
+ OpDecorate %13 DescriptorSet 0
+ OpDecorate %13 Binding 1
+ OpDecorate %21 ArrayStride 16
+ OpMemberDecorate %22 0 Offset 0
+ OpDecorate %22 Block
+ OpDecorate %24 DescriptorSet 0
+ OpDecorate %24 Binding 2
+ OpDecorate %46 Location 0
+ OpDecorate %47 ArrayStride 16
+ OpMemberDecorate %48 0 Offset 0
+ OpDecorate %48 Block
+ OpDecorate %50 DescriptorSet 0
+ OpDecorate %50 Binding 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 0
+ %7 = OpTypePointer Function %6
+ %9 = OpConstant %6 2
+ %10 = OpTypeArray %6 %9
+ %11 = OpTypeStruct %10
+ %12 = OpTypePointer Uniform %11
+ %13 = OpVariable %12 Uniform
+ %14 = OpTypeInt 32 1
+ %15 = OpConstant %14 0
+ %16 = OpTypePointer Uniform %6
+ %19 = OpTypeFloat 32
+ %20 = OpConstant %6 1
+ %21 = OpTypeArray %19 %20
+ %22 = OpTypeStruct %21
+ %23 = OpTypePointer Uniform %22
+ %24 = OpVariable %23 Uniform
+ %25 = OpTypePointer Uniform %19
+ %30 = OpTypePointer Function %19
+ %40 = OpTypeBool
+ %44 = OpTypeVector %19 4
+ %45 = OpTypePointer Output %44
+ %46 = OpVariable %45 Output
+ %47 = OpTypeArray %14 %9
+ %48 = OpTypeStruct %47
+ %49 = OpTypePointer Uniform %48
+ %50 = OpVariable %49 Uniform
+ %51 = OpTypePointer Uniform %14
+ %55 = OpConstant %14 1
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %8 = OpVariable %7 Function
+ %31 = OpVariable %30 Function
+ %34 = OpVariable %7 Function
+ %17 = OpAccessChain %16 %13 %15 %15
+ %18 = OpLoad %6 %17
+ %26 = OpAccessChain %25 %24 %15 %15
+ %27 = OpLoad %19 %26
+ %28 = OpConvertFToU %6 %27
+ %29 = OpShiftRightLogical %6 %18 %28
+ OpStore %8 %29
+ %32 = OpLoad %6 %8
+ %33 = OpBitcast %19 %32
+ OpStore %31 %33
+ %35 = OpLoad %19 %31
+ %36 = OpBitcast %6 %35
+ OpStore %34 %36
+ %37 = OpLoad %6 %34
+ %38 = OpAccessChain %16 %13 %15 %15
+ %39 = OpLoad %6 %38
+ %41 = OpIEqual %40 %37 %39
+ OpSelectionMerge %43 None
+ OpBranchConditional %41 %42 %66
+ %42 = OpLabel
+ %52 = OpAccessChain %51 %50 %15 %15
+ %53 = OpLoad %14 %52
+ %54 = OpConvertSToF %19 %53
+ %56 = OpAccessChain %51 %50 %15 %55
+ %57 = OpLoad %14 %56
+ %58 = OpConvertSToF %19 %57
+ %59 = OpAccessChain %51 %50 %15 %55
+ %60 = OpLoad %14 %59
+ %61 = OpConvertSToF %19 %60
+ %62 = OpAccessChain %51 %50 %15 %15
+ %63 = OpLoad %14 %62
+ %64 = OpConvertSToF %19 %63
+ %65 = OpCompositeConstruct %44 %54 %58 %61 %64
+ OpStore %46 %65
+ OpBranch %43
+ %66 = OpLabel
+ %67 = OpLoad %19 %31
+ %68 = OpCompositeConstruct %44 %67 %67 %67 %67
+ OpStore %46 %68
+ OpBranch %43
+ %43 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_float_values
+BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
+ 0.0
+END
+# _GLF_uniform_uint_values
+BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 2
+ BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 1
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
--- /dev/null
+#!amber
+
+# Copyright 2020 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# A test for a coverage-gap found by the GraphicsFuzz project.
+
+# Short description: Covers a specific X86 ISel lowering and DAG selection code paths
+
+# The test passes because the shader always writes red.
+
+SHADER vertex variant_vertex_shader PASSTHROUGH
+
+# variant_fragment_shader is derived from the following GLSL:
+# #version 310 es
+# #define _int_1 _GLF_uniform_int_values[0]
+# #define _int_0 _GLF_uniform_int_values[1]
+#
+# precision highp float;
+# precision highp int;
+#
+# // Contents of _GLF_uniform_int_values: [1, 0]
+# layout(set = 0, binding = 0) uniform buf0
+# {
+# int _GLF_uniform_int_values[2];
+# };
+#
+# layout(location = 0) out vec4 _GLF_color;
+#
+# struct S {
+# int a;
+# int b;
+# int c;
+# };
+#
+# void main()
+# {
+# S A[2];
+#
+# A[_int_0] = S(_int_0, _int_0, _int_0);
+# A[_int_1] = S(_int_0, _int_0, _int_0);
+#
+# // Always true.
+# if (A[_int_0].b == _int_0)
+# {
+# // A[1].b becomes 1.
+# A[clamp(_int_0, 1, 2)].b = _int_1;
+# }
+#
+# if (A[_int_1].b == _int_1)
+# {
+# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
+# }
+# else
+# {
+# _GLF_color = vec4(_int_1);
+# }
+# }
+SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 8
+; Bound: 90
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %4 "main" %71
+ OpExecutionMode %4 OriginUpperLeft
+ OpSource ESSL 310
+ OpName %4 "main"
+ OpName %7 "S"
+ OpMemberName %7 0 "a"
+ OpMemberName %7 1 "b"
+ OpMemberName %7 2 "c"
+ OpName %12 "A"
+ OpName %14 "buf0"
+ OpMemberName %14 0 "_GLF_uniform_int_values"
+ OpName %16 ""
+ OpName %71 "_GLF_color"
+ OpDecorate %13 ArrayStride 16
+ OpMemberDecorate %14 0 Offset 0
+ OpDecorate %14 Block
+ OpDecorate %16 DescriptorSet 0
+ OpDecorate %16 Binding 0
+ OpDecorate %71 Location 0
+ %2 = OpTypeVoid
+ %3 = OpTypeFunction %2
+ %6 = OpTypeInt 32 1
+ %7 = OpTypeStruct %6 %6 %6
+ %8 = OpTypeInt 32 0
+ %9 = OpConstant %8 2
+ %10 = OpTypeArray %7 %9
+ %11 = OpTypePointer Function %10
+ %13 = OpTypeArray %6 %9
+ %14 = OpTypeStruct %13
+ %15 = OpTypePointer Uniform %14
+ %16 = OpVariable %15 Uniform
+ %17 = OpConstant %6 0
+ %18 = OpConstant %6 1
+ %19 = OpTypePointer Uniform %6
+ %29 = OpTypePointer Function %7
+ %43 = OpTypePointer Function %6
+ %48 = OpTypeBool
+ %54 = OpConstant %6 2
+ %68 = OpTypeFloat 32
+ %69 = OpTypeVector %68 4
+ %70 = OpTypePointer Output %69
+ %71 = OpVariable %70 Output
+ %4 = OpFunction %2 None %3
+ %5 = OpLabel
+ %12 = OpVariable %11 Function
+ %20 = OpAccessChain %19 %16 %17 %18
+ %21 = OpLoad %6 %20
+ %22 = OpAccessChain %19 %16 %17 %18
+ %23 = OpLoad %6 %22
+ %24 = OpAccessChain %19 %16 %17 %18
+ %25 = OpLoad %6 %24
+ %26 = OpAccessChain %19 %16 %17 %18
+ %27 = OpLoad %6 %26
+ %28 = OpCompositeConstruct %7 %23 %25 %27
+ %30 = OpAccessChain %29 %12 %21
+ OpStore %30 %28
+ %31 = OpAccessChain %19 %16 %17 %17
+ %32 = OpLoad %6 %31
+ %33 = OpAccessChain %19 %16 %17 %18
+ %34 = OpLoad %6 %33
+ %35 = OpAccessChain %19 %16 %17 %18
+ %36 = OpLoad %6 %35
+ %37 = OpAccessChain %19 %16 %17 %18
+ %38 = OpLoad %6 %37
+ %39 = OpCompositeConstruct %7 %34 %36 %38
+ %40 = OpAccessChain %29 %12 %32
+ OpStore %40 %39
+ %41 = OpAccessChain %19 %16 %17 %18
+ %42 = OpLoad %6 %41
+ %44 = OpAccessChain %43 %12 %42 %18
+ %45 = OpLoad %6 %44
+ %46 = OpAccessChain %19 %16 %17 %18
+ %47 = OpLoad %6 %46
+ %49 = OpIEqual %48 %45 %47
+ OpSelectionMerge %51 None
+ OpBranchConditional %49 %50 %51
+ %50 = OpLabel
+ %52 = OpAccessChain %19 %16 %17 %18
+ %53 = OpLoad %6 %52
+ %55 = OpExtInst %6 %1 SClamp %53 %18 %54
+ %56 = OpAccessChain %19 %16 %17 %17
+ %57 = OpLoad %6 %56
+ %58 = OpAccessChain %43 %12 %55 %18
+ OpStore %58 %57
+ OpBranch %51
+ %51 = OpLabel
+ %59 = OpAccessChain %19 %16 %17 %17
+ %60 = OpLoad %6 %59
+ %61 = OpAccessChain %43 %12 %60 %18
+ %62 = OpLoad %6 %61
+ %63 = OpAccessChain %19 %16 %17 %17
+ %64 = OpLoad %6 %63
+ %65 = OpIEqual %48 %62 %64
+ OpSelectionMerge %67 None
+ OpBranchConditional %65 %66 %85
+ %66 = OpLabel
+ %72 = OpAccessChain %19 %16 %17 %17
+ %73 = OpLoad %6 %72
+ %74 = OpConvertSToF %68 %73
+ %75 = OpAccessChain %19 %16 %17 %18
+ %76 = OpLoad %6 %75
+ %77 = OpConvertSToF %68 %76
+ %78 = OpAccessChain %19 %16 %17 %18
+ %79 = OpLoad %6 %78
+ %80 = OpConvertSToF %68 %79
+ %81 = OpAccessChain %19 %16 %17 %17
+ %82 = OpLoad %6 %81
+ %83 = OpConvertSToF %68 %82
+ %84 = OpCompositeConstruct %69 %74 %77 %80 %83
+ OpStore %71 %84
+ OpBranch %67
+ %85 = OpLabel
+ %86 = OpAccessChain %19 %16 %17 %17
+ %87 = OpLoad %6 %86
+ %88 = OpConvertSToF %68 %87
+ %89 = OpCompositeConstruct %69 %88 %88 %88 %88
+ OpStore %71 %89
+ OpBranch %67
+ %67 = OpLabel
+ OpReturn
+ OpFunctionEnd
+END
+
+# uniforms for variant
+
+# _GLF_uniform_int_values
+BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
+ 1 0
+END
+
+BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics variant_pipeline
+ ATTACH variant_vertex_shader
+ ATTACH variant_fragment_shader
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER variant_framebuffer AS color LOCATION 0
+ BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
+END
+CLEAR_COLOR variant_pipeline 0 0 0 255
+
+CLEAR variant_pipeline
+RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
+
+EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
{ "control-flow-in-function.amber", "control-flow-in-function", "A fragment shader with a lot of control flow" },
{ "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" },
{ "cosh-return-inf-unused.amber", "cosh-return-inf-unused", "Cosh returns inf for one component which is never used" },
+{ "cov-access-array-dot.amber", "cov-access-array-dot", "Covers instruction combine casting, combine shifting and DAG code paths" },
{ "cov-analysis-reachable-from-many.amber", "cov-analysis-reachable-from-many", "A fragment shader that covers a specific LLVM analysis code path." },
{ "cov-apfloat-acos-ldexp.amber", "cov-apfloat-acos-ldexp", "A fragment shader that covers a specific AP float code path." },
{ "cov-apfloat-determinant.amber", "cov-apfloat-determinant", "A fragment shader that covers a specific arbitrary precision float usage." },
+{ "cov-apfloat-negative-step-func.amber", "cov-apfloat-negative-step-func", "A fragment shader that covers a specific floating point code path" },
{ "cov-apfloat-tanh.amber", "cov-apfloat-tanh", "A fragment shader that covers a specific arbitrary precision float usage." },
+{ "cov-apfloat-undefined-matrix-mul.amber", "cov-apfloat-undefined-matrix-mul", "A fragment shader that covers a specific floating point code path" },
{ "cov-basic-block-discard-in-function.amber", "cov-basic-block-discard-in-function", "A fragment shader that covers a specific basic block code path" },
{ "cov-blockfrequency-several-for-loops.amber", "cov-blockfrequency-several-for-loops", "A fragment shader that covers a specific block frequency info code path." },
{ "cov-branch-probability-identity-matrix.amber", "cov-branch-probability-identity-matrix", "A fragment shader that covers a specific branch propability path" },
{ "cov-combine-and-or-xor-gt-lt.amber", "cov-combine-and-or-xor-gt-lt", "A fragment shader that covers a specific bitwise operator cobmining code path" },
+{ "cov-const-folding-bitfieldinsert-div-one.amber", "cov-const-folding-bitfieldinsert-div-one", "A fragment shader that covers a specific const folding path" },
{ "cov-const-folding-ceil-vec4.amber", "cov-const-folding-ceil-vec4", "A fragment shader that covers a specific constant folding code path" },
{ "cov-const-folding-clamp.amber", "cov-const-folding-clamp", "A fragment shader that covers a specific const folding rule path." },
{ "cov-const-folding-clamp-inside-while.amber", "cov-const-folding-clamp-inside-while", "A fragment shader that covers a specific constant folding path" },
{ "cov-const-folding-dot-determinant.amber", "cov-const-folding-dot-determinant", "A fragment shader that covers a specific const folding rule path." },
{ "cov-const-folding-gte-const-first.amber", "cov-const-folding-gte-const-first", "A fragment shader that covers a specific constant folding path" },
{ "cov-const-folding-min-as-loop-range.amber", "cov-const-folding-min-as-loop-range", "A fragment shader that covers a specific constant folding path" },
+{ "cov-const-folding-mod-one-one-lte.amber", "cov-const-folding-mod-one-one-lte", "A fragment shader that covers a specific const folding path" },
{ "cov-const-folding-same-condition.amber", "cov-const-folding-same-condition", "A fragment shader that covers a specific constant folding code path" },
{ "cov-const-folding-sinh-inf.amber", "cov-const-folding-sinh-inf", "A fragment shader that covers a specific const folding path" },
{ "cov-const-folding-vector-shuffle.amber", "cov-const-folding-vector-shuffle", "A fragment shader that covers a specific const folding rule path." },
{ "cov-constant-folding-atan-over-tanh.amber", "cov-constant-folding-atan-over-tanh", "A fragment shader that covers a specific constant folding code path." },
+{ "cov-constants-combine-add-sub.amber", "cov-constants-combine-add-sub", "A fragment shader that covers a specific constants and add/sub combining path" },
{ "cov-constants-mix-uniform.amber", "cov-constants-mix-uniform", "A fragment shader that covers a specific constant handling path." },
{ "cov-copy-prop-arrays-func-argument.amber", "cov-copy-prop-arrays-func-argument", "A fragment shader that covers a specific propagate array copy path." },
{ "cov-copy-prop-arrays-no-stores.amber", "cov-copy-prop-arrays-no-stores", "A fragment shader that covers a specific propagate array copy path." },
{ "cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop.amber", "cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop", "Covers DAG combiner, cast combining and legalize vector types code paths" },
{ "cov-dag-combiner-findmsb-loop.amber", "cov-dag-combiner-findmsb-loop", "A fragment shader that covers a specific DAG combiner code path" },
{ "cov-dag-combiner-increment-color.amber", "cov-dag-combiner-increment-color", "A fragment shader that covers a specific DAG combiner code path" },
+{ "cov-dag-combiner-glf_color.amber", "cov-dag-combiner-glf_color", "A fragment shader that covers specific dag combiner code path" },
+{ "cov-dag-combiner-loop-bitfieldreverse.amber", "cov-dag-combiner-loop-bitfieldreverse", "A fragment shader that covers a specific DAG combiner code path" },
{ "cov-dag-combiner-neg-div-pow2.amber", "cov-dag-combiner-neg-div-pow2", "A fragment shader that covers a specific DAG combiner code path" },
{ "cov-dag-combiner-same-cond-nested.amber", "cov-dag-combiner-same-cond-nested", "A fragment shader that covers a specific DAG combiner code path" },
{ "cov-dead-branch-func-return-arg.amber", "cov-dead-branch-func-return-arg", "A fragment shader that covers a specific dead branch elimination path" },
{ "cov-instruction-simplify-mod-sqrt-undefined.amber", "cov-instruction-simplify-mod-sqrt-undefined", "A fragment shader that covers a specific instruction simplification path" },
{ "cov-instruction-simplify-sqrt.amber", "cov-instruction-simplify-sqrt", "A fragment shader that covers a specific instruction simplify code path" },
{ "cov-instructions-first-value-phi.amber", "cov-instructions-first-value-phi", "A fragment shader that covers a specific instructions code path" },
+{ "cov-inst-combine-add-sub-determinant.amber", "cov-inst-combine-add-sub-determinant", "A fragment shader that covers a specific inst combine add sub code path" },
+{ "cov-inst-combine-add-sub-increase-negative.amber", "cov-inst-combine-add-sub-increase-negative", "A fragment shader that covers a specific inst combine add sub code path" },
+{ "cov-inst-combine-add-sub-neg-func-arg.amber", "cov-inst-combine-add-sub-neg-func-arg", "A fragment shader that covers a specific add/sub combining path" },
+{ "cov-inst-combine-and-or-xor-pack-unpack.amber", "cov-inst-combine-and-or-xor-pack-unpack", "A fragment shader that covers a specific inst combine and or xor code path" },
+{ "cov-inst-combine-and-or-xor-switch.amber", "cov-inst-combine-and-or-xor-switch", "A fragment shader that covers a specific inst combine and or xor code path" },
+{ "cov-inst-combine-and-or-xor-xor-add.amber", "cov-inst-combine-and-or-xor-xor-add", "A fragment shader that covers a specific inst combine and or xor code path" },
+{ "cov-inst-combine-compares-combine-select-uaddcarry.amber", "cov-inst-combine-compares-combine-select-uaddcarry", "Covers a specific instruction combine compares and combine select code paths" },
+{ "cov-inst-combine-compares-isnan.amber", "cov-inst-combine-compares-isnan", "A fragment shader that covers a specific instruction combine compare code path" },
+{ "cov-inst-combine-compares-ldexp.amber", "cov-inst-combine-compares-ldexp", "A fragment shader that covers a specific instruction combine compares code path" },
+{ "cov-inst-combine-compares-ternary-vector-access.amber", "cov-inst-combine-compares-ternary-vector-access", "A fragment shader that covers a specific instruction combine compare code path" },
+{ "cov-inst-combine-shifts-bitfield-bitcount.amber", "cov-inst-combine-shifts-bitfield-bitcount", "A fragment shader that covers a specific instruction combine shifts code path" },
+{ "cov-inst-combine-shifts-mix-mix-clamp.amber", "cov-inst-combine-shifts-mix-mix-clamp", "A fragment shader that covers a specific instruction combine shifts code path" },
+{ "cov-instr-info-det-mat-min.amber", "cov-instr-info-det-mat-min", "A fragment shader that covers a specific instr info code path" },
+{ "cov-instructions-for-if-less-than-equal.amber", "cov-instructions-for-if-less-than-equal", "Covers specific instruction simplify and combine compare code paths" },
{ "cov-intervalmap-set-stop.amber", "cov-intervalmap-set-stop", "A fragment shader that covers a specific interval map code path." },
{ "cov-ir-builder-constant-fold-inst-combine-calls-value-tracking-findmsb-incr-if.amber", "cov-ir-builder-constant-fold-inst-combine-calls-value-tracking-findmsb-incr-if", "Covers IR builder, constant fold, inst combine calls and value tracking code paths"},
{ "cov-irbuilder-matrix-cell-uniform.amber", "cov-irbuilder-matrix-cell-uniform", "A fragment shader that covers a specific IR builder path." },
{ "cov-liveinterval-different-dest.amber", "cov-liveinterval-different-dest", "A fragment shader that covers a specific live interval code path." },
{ "cov-loop-findmsb-findlsb.amber", "cov-loop-findmsb-findlsb", "A fragment shader that covers specific simplification and value tracking paths" },
+{ "cov-machine-scheduler-for-if-pow.amber", "cov-machine-scheduler-for-if-pow", "A fragment shader that covers a specific machine scheduler path" },
{ "cov-machinevaluetype-one-iter-loop.amber", "cov-machinevaluetype-one-iter-loop", "A fragment shader that covers a specific machine value type code path" },
{ "cov-max-clamp-same-minval.amber", "cov-max-clamp-same-minval", "A fragment shader that covers a specific instruction simplification path" },
{ "cov-mem-pass-sum-struct-members.amber", "cov-mem-pass-sum-struct-members", "A fragment shader that covers a specific mem pass code path." },
{ "cov-pattern-match-single-bit.amber", "cov-pattern-match-single-bit", "A fragment shader that covers a specific pattern matching path." },
{ "cov-peephole-optimizer-target-instr-info-for-if-if-if.amber", "cov-peephole-optimizer-target-instr-info-for-if-if-if", "Covers peephole optimizer and instr info code paths" },
{ "cov-reduce-load-replace-extract.amber", "cov-reduce-load-replace-extract", "A fragment shader that covers a specific load size reduction path." },
+{ "cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard.amber", "cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard", "Covers register coalescer, live intervals and target instr info code paths" },
{ "cov-replace-copy-object.amber", "cov-replace-copy-object", "A fragment shader that covers a specific shader simplification path." },
{ "cov-scaled-number-nested-loops.amber", "cov-scaled-number-nested-loops", "A fragment shader that covers a specific scaled number code path." },
{ "cov-selection-dag-assign-back-and-forth.amber", "cov-selection-dag-assign-back-and-forth", "A fragment shader that covers a specific selection DAG code path" },
{ "cov-selection-dag-lt-gt.amber", "cov-selection-dag-lt-gt", "A fragment shader that covers a specific selection DAG code path" },
+{ "cov-scaled-number-nested-loops-array-access.amber", "cov-scaled-number-nested-loops-array-access", "A fragment shader that covers a specific scaled number path" },
{ "cov-selection-dag-same-cond-twice.amber", "cov-selection-dag-same-cond-twice", "A fragment shader that covers a specific selection DAG code path" },
{ "cov-set-vector-cos-fragcoord.amber", "cov-set-vector-cos-fragcoord", "A fragment shader that covers a specific set vector code path." },
{ "cov-simplification-unused-struct.amber", "cov-simplification-unused-struct", "A fragment shader that covers a specific shader simplification path." },
{ "cov-simplify-clamp-max-itself.amber", "cov-simplify-clamp-max-itself", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-simplify-component-uniform-idx.amber", "cov-simplify-component-uniform-idx", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-simplify-div-by-uint-one.amber", "cov-simplify-div-by-uint-one", "A fragment shader that covers a specific instruction simplification code path" },
+{ "cov-simplify-for-bitwise-condition.amber", "cov-simplify-for-bitwise-condition", "A fragment shader that covers a specific instruction simplify code path" },
{ "cov-simplify-ldexp-exponent-zero.amber", "cov-simplify-ldexp-exponent-zero", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-simplify-mul-identity.amber", "cov-simplify-mul-identity", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-simplify-not-less-than-neg.amber", "cov-simplify-not-less-than-neg", "A fragment shader that covers a specific instruction simplification code path" },
+{ "cov-simplify-right-shift-greater-than-zero.amber", "cov-simplify-right-shift-greater-than-zero", "Covers specific instruction simplify and combine compare code paths" },
{ "cov-simplify-select-fragcoord.amber", "cov-simplify-select-fragcoord", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-simplify-sign-cosh.amber", "cov-simplify-sign-cosh", "A fragment shader that covers a specific instruction simplification path" },
{ "cov-simplify-smoothstep-undef.amber", "cov-simplify-smoothstep-undef", "A fragment shader that covers a specific instruction simplification code path" },
{ "cov-single-block-elim-self-assign.amber", "cov-single-block-elim-self-assign", "A fragment shader that covers a specific single block elimination path." },
{ "cov-single-store-elim-assume-store.amber", "cov-single-store-elim-assume-store", "A fragment shader that covers a specific single store elimination path." },
{ "cov-ssa-rewrite-case-with-default.amber", "cov-ssa-rewrite-case-with-default", "A fragment shader that covers a specific SSA rewrite path." },
+{ "cov-tail-duplicator-for-for-for.amber", "cov-tail-duplicator-for-for-for", "A fragment shader that covers a specific tail duplicator code path" },
{ "cov-target-lowering-dfdx-cos.amber", "cov-target-lowering-dfdx-cos", "A fragment shader that covers a specific target lowering code path." },
{ "cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal.amber", "cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal", "Covers target lowering and compare combining code paths" },
{ "cov-types-return-in-main-never-hit.amber", "cov-types-return-in-main-never-hit", "A fragment shader that covers a specific types optimization path." },
{ "cov-vector-log2-cosh.amber", "cov-vector-log2-cosh", "A fragment shader that covers a specific vector log2 and cosh code path." },
{ "cov-wrap-op-kill-for-loop.amber", "cov-wrap-op-kill-for-loop", "A fragment shader that covers a specific OpKill wrapping code path" },
{ "cov-wrap-op-kill-two-branches.amber", "cov-wrap-op-kill-two-branches", "A fragment shader that covers a specific OpKill wrapping path." },
+{ "cov-x86-isel-lowering-machine-value-type-uint-to-float.amber", "cov-x86-isel-lowering-machine-value-type-uint-to-float", "Covers specific X86 ISel lowering and machine value type code paths" },
+{ "cov-x86-isel-lowering-selection-dag-struct-array-clamp-index.amber", "cov-x86-isel-lowering-selection-dag-struct-array-clamp-index", "Covers a specific X86 ISel lowering and DAG selection code paths" },
{ "create-color-in-do-while-for-loop.amber", "create-color-in-do-while-for-loop", "A fragment shader that creates the color inside two loops" },
{ "dead-barriers-in-loops.amber", "dead-barriers-in-loops", "A compute shader with dead barriers" },
{ "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" },
dEQP-VK.graphicsfuzz.control-flow-in-function
dEQP-VK.graphicsfuzz.control-flow-switch
dEQP-VK.graphicsfuzz.cosh-return-inf-unused
+dEQP-VK.graphicsfuzz.cov-access-array-dot
dEQP-VK.graphicsfuzz.cov-analysis-reachable-from-many
dEQP-VK.graphicsfuzz.cov-apfloat-acos-ldexp
dEQP-VK.graphicsfuzz.cov-apfloat-determinant
+dEQP-VK.graphicsfuzz.cov-apfloat-negative-step-func
dEQP-VK.graphicsfuzz.cov-apfloat-tanh
+dEQP-VK.graphicsfuzz.cov-apfloat-undefined-matrix-mul
dEQP-VK.graphicsfuzz.cov-basic-block-discard-in-function
dEQP-VK.graphicsfuzz.cov-blockfrequency-several-for-loops
dEQP-VK.graphicsfuzz.cov-branch-probability-identity-matrix
dEQP-VK.graphicsfuzz.cov-combine-and-or-xor-gt-lt
+dEQP-VK.graphicsfuzz.cov-const-folding-bitfieldinsert-div-one
dEQP-VK.graphicsfuzz.cov-const-folding-ceil-vec4
dEQP-VK.graphicsfuzz.cov-const-folding-clamp
dEQP-VK.graphicsfuzz.cov-const-folding-clamp-inside-while
dEQP-VK.graphicsfuzz.cov-const-folding-dot-determinant
dEQP-VK.graphicsfuzz.cov-const-folding-gte-const-first
dEQP-VK.graphicsfuzz.cov-const-folding-min-as-loop-range
+dEQP-VK.graphicsfuzz.cov-const-folding-mod-one-one-lte
dEQP-VK.graphicsfuzz.cov-const-folding-same-condition
dEQP-VK.graphicsfuzz.cov-const-folding-sinh-inf
dEQP-VK.graphicsfuzz.cov-const-folding-vector-shuffle
dEQP-VK.graphicsfuzz.cov-constant-folding-atan-over-tanh
+dEQP-VK.graphicsfuzz.cov-constants-combine-add-sub
dEQP-VK.graphicsfuzz.cov-constants-mix-uniform
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-func-argument
dEQP-VK.graphicsfuzz.cov-copy-prop-arrays-no-stores
dEQP-VK.graphicsfuzz.cov-dag-combiner-combine-casts-legalize-vector-types-xyz-swizzle-for-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-findmsb-loop
dEQP-VK.graphicsfuzz.cov-dag-combiner-increment-color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-glf_color
+dEQP-VK.graphicsfuzz.cov-dag-combiner-loop-bitfieldreverse
dEQP-VK.graphicsfuzz.cov-dag-combiner-neg-div-pow2
dEQP-VK.graphicsfuzz.cov-dag-combiner-same-cond-nested
dEQP-VK.graphicsfuzz.cov-dead-branch-func-return-arg
dEQP-VK.graphicsfuzz.cov-instruction-simplify-mod-sqrt-undefined
dEQP-VK.graphicsfuzz.cov-instruction-simplify-sqrt
dEQP-VK.graphicsfuzz.cov-instructions-first-value-phi
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-determinant
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-increase-negative
+dEQP-VK.graphicsfuzz.cov-inst-combine-add-sub-neg-func-arg
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-pack-unpack
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-switch
+dEQP-VK.graphicsfuzz.cov-inst-combine-and-or-xor-xor-add
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-combine-select-uaddcarry
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-isnan
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ldexp
+dEQP-VK.graphicsfuzz.cov-inst-combine-compares-ternary-vector-access
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-bitfield-bitcount
+dEQP-VK.graphicsfuzz.cov-inst-combine-shifts-mix-mix-clamp
+dEQP-VK.graphicsfuzz.cov-instr-info-det-mat-min
+dEQP-VK.graphicsfuzz.cov-instructions-for-if-less-than-equal
dEQP-VK.graphicsfuzz.cov-intervalmap-set-stop
dEQP-VK.graphicsfuzz.cov-ir-builder-constant-fold-inst-combine-calls-value-tracking-findmsb-incr-if
dEQP-VK.graphicsfuzz.cov-irbuilder-matrix-cell-uniform
dEQP-VK.graphicsfuzz.cov-liveinterval-different-dest
dEQP-VK.graphicsfuzz.cov-loop-findmsb-findlsb
+dEQP-VK.graphicsfuzz.cov-machine-scheduler-for-if-pow
dEQP-VK.graphicsfuzz.cov-machinevaluetype-one-iter-loop
dEQP-VK.graphicsfuzz.cov-max-clamp-same-minval
dEQP-VK.graphicsfuzz.cov-mem-pass-sum-struct-members
dEQP-VK.graphicsfuzz.cov-pattern-match-single-bit
dEQP-VK.graphicsfuzz.cov-peephole-optimizer-target-instr-info-for-if-if-if
dEQP-VK.graphicsfuzz.cov-reduce-load-replace-extract
+dEQP-VK.graphicsfuzz.cov-register-coalescer-live-intervals-target-instr-info-for-discard-for-discard
dEQP-VK.graphicsfuzz.cov-replace-copy-object
dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops
dEQP-VK.graphicsfuzz.cov-selection-dag-assign-back-and-forth
dEQP-VK.graphicsfuzz.cov-selection-dag-lt-gt
+dEQP-VK.graphicsfuzz.cov-scaled-number-nested-loops-array-access
dEQP-VK.graphicsfuzz.cov-selection-dag-same-cond-twice
dEQP-VK.graphicsfuzz.cov-set-vector-cos-fragcoord
dEQP-VK.graphicsfuzz.cov-simplification-unused-struct
dEQP-VK.graphicsfuzz.cov-simplify-clamp-max-itself
dEQP-VK.graphicsfuzz.cov-simplify-component-uniform-idx
dEQP-VK.graphicsfuzz.cov-simplify-div-by-uint-one
+dEQP-VK.graphicsfuzz.cov-simplify-for-bitwise-condition
dEQP-VK.graphicsfuzz.cov-simplify-ldexp-exponent-zero
dEQP-VK.graphicsfuzz.cov-simplify-mul-identity
dEQP-VK.graphicsfuzz.cov-simplify-not-less-than-neg
+dEQP-VK.graphicsfuzz.cov-simplify-right-shift-greater-than-zero
dEQP-VK.graphicsfuzz.cov-simplify-select-fragcoord
dEQP-VK.graphicsfuzz.cov-simplify-sign-cosh
dEQP-VK.graphicsfuzz.cov-simplify-smoothstep-undef
dEQP-VK.graphicsfuzz.cov-single-block-elim-self-assign
dEQP-VK.graphicsfuzz.cov-single-store-elim-assume-store
dEQP-VK.graphicsfuzz.cov-ssa-rewrite-case-with-default
+dEQP-VK.graphicsfuzz.cov-tail-duplicator-for-for-for
dEQP-VK.graphicsfuzz.cov-target-lowering-dfdx-cos
dEQP-VK.graphicsfuzz.cov-target-lowering-inst-combine-compares-struct-array-clamp-function-cal
dEQP-VK.graphicsfuzz.cov-types-return-in-main-never-hit
dEQP-VK.graphicsfuzz.cov-vector-log2-cosh
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-for-loop
dEQP-VK.graphicsfuzz.cov-wrap-op-kill-two-branches
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-machine-value-type-uint-to-float
+dEQP-VK.graphicsfuzz.cov-x86-isel-lowering-selection-dag-struct-array-clamp-index
dEQP-VK.graphicsfuzz.create-color-in-do-while-for-loop
dEQP-VK.graphicsfuzz.dead-barriers-in-loops
dEQP-VK.graphicsfuzz.dead-struct-init