const GLushort *s = ((const GLushort *) src);
GLuint i;
for (i = 0; i < n; i++) {
- dst[i][RCOMP] = UBYTE_TO_FLOAT( ((s[i] >> 7) & 0xf8) | ((s[i] >> 12) & 0x7) );
- dst[i][GCOMP] = UBYTE_TO_FLOAT( ((s[i] >> 2) & 0xf8) | ((s[i] >> 7) & 0x7) );
- dst[i][BCOMP] = UBYTE_TO_FLOAT( ((s[i] << 3) & 0xf8) | ((s[i] >> 2) & 0x7) );
- dst[i][ACOMP] = UBYTE_TO_FLOAT( ((s[i] >> 15) & 0x01) * 255 );
+ GLushort tmp = (s[i] << 8) | (s[i] >> 8); /* byteswap */
+ dst[i][RCOMP] = ((tmp >> 10) & 0x1f) * (1.0F / 31.0F);
+ dst[i][GCOMP] = ((tmp >> 5) & 0x1f) * (1.0F / 31.0F);
+ dst[i][BCOMP] = ((tmp >> 0) & 0x1f) * (1.0F / 31.0F);
+ dst[i][ACOMP] = ((tmp >> 15) & 0x01) * 1.0F;
}
}