drm/v3d: Skip MMU flush if the device is currently off.
authorEric Anholt <eric@anholt.net>
Mon, 14 Jan 2019 20:35:43 +0000 (12:35 -0800)
committerDom Cobley <popcornmix@gmail.com>
Mon, 21 Mar 2022 16:03:56 +0000 (16:03 +0000)
If it's off, we know it will be reset on poweron, so the MMU won't
have any TLB cached from before this point.  Avoids failed waits for
MMU flush to reply.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3ee4e2e0a9e9587eacbb69b067bbc72ab2cdc47b)

drivers/gpu/drm/v3d/v3d_mmu.c

index 5a45353..8986e7b 100644 (file)
@@ -18,6 +18,8 @@
  * each client.  This is not yet implemented.
  */
 
+#include <linux/pm_runtime.h>
+
 #include "v3d_drv.h"
 #include "v3d_regs.h"
 
@@ -34,6 +36,14 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
 {
        int ret;
 
+       /* Keep power on the device on until we're done with this
+        * call, but skip the flush if the device is off and will be
+        * reset when powered back on.
+        */
+       ret = pm_runtime_get_if_in_use(v3d->dev);
+       if (ret == 0)
+               return 0;
+
        /* Make sure that another flush isn't already running when we
         * start this one.
         */
@@ -61,6 +71,9 @@ static int v3d_mmu_flush_all(struct v3d_dev *v3d)
        if (ret)
                dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n");
 
+       pm_runtime_mark_last_busy(v3d->dev);
+       pm_runtime_put_autosuspend(v3d->dev);
+
        return ret;
 }