bool Has(uint32_t index);
bool Delete(uint32_t index);
+ /**
+ * Returns an array containing the names of the enumerable properties
+ * of this object, including properties from prototype objects. The
+ * array returned by this method contains the same values as would
+ * be enumerated by a for-in statement over this object.
+ */
+ Local<Array> GetPropertyNames();
+
/**
* Get the prototype object. This does not skip objects marked to
* be skipped by __proto__ and it does not consult the security
}
+Local<Array> v8::Object::GetPropertyNames() {
+ ON_BAILOUT("v8::Object::GetPropertyNames()", return Local<v8::Array>());
+ v8::HandleScope scope;
+ i::Handle<i::JSObject> self = Utils::OpenHandle(this);
+ i::Handle<i::FixedArray> value = i::GetKeysInFixedArrayFor(self);
+ // Because we use caching to speed up enumeration it is important
+ // to never change the result of the basic enumeration function so
+ // we clone the result.
+ i::Handle<i::FixedArray> elms = i::Factory::CopyFixedArray(value);
+ i::Handle<i::JSArray> result = i::Factory::NewJSArrayWithElements(elms);
+ return scope.Close(Utils::ToLocal(result));
+}
+
+
Local<String> v8::Object::ObjectProtoToString() {
ON_BAILOUT("v8::Object::ObjectProtoToString()", return Local<v8::String>());
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
CHECK(date->IsDate());
CHECK_EQ(1224744689038.0, v8::Handle<v8::Date>::Cast(date)->NumberValue());
}
+
+
+void CheckProperties(v8::Handle<v8::Value> val, int elmc, const char* elmv[]) {
+ v8::Handle<v8::Object> obj = v8::Handle<v8::Object>::Cast(val);
+ v8::Handle<v8::Array> props = obj->GetPropertyNames();
+ CHECK_EQ(elmc, props->Length());
+ for (int i = 0; i < elmc; i++) {
+ v8::String::Utf8Value elm(props->Get(v8::Integer::New(i)));
+ CHECK_EQ(elmv[i], *elm);
+ }
+}
+
+
+THREADED_TEST(PropertyEnumeration) {
+ v8::HandleScope scope;
+ LocalContext context;
+ v8::Handle<v8::Value> obj = v8::Script::Compile(v8::String::New(
+ "var result = [];"
+ "result[0] = {};"
+ "result[1] = {a: 1, b: 2};"
+ "result[2] = [1, 2, 3];"
+ "var proto = {x: 1, y: 2, z: 3};"
+ "var x = { __proto__: proto, w: 0, z: 1 };"
+ "result[3] = x;"
+ "result;"
+ ))->Run();
+ v8::Handle<v8::Array> elms = v8::Handle<v8::Array>::Cast(obj);
+ CHECK_EQ(4, elms->Length());
+ int elmc0 = 0;
+ const char** elmv0 = NULL;
+ CheckProperties(elms->Get(v8::Integer::New(0)), elmc0, elmv0);
+ int elmc1 = 2;
+ const char* elmv1[] = {"a", "b"};
+ CheckProperties(elms->Get(v8::Integer::New(1)), elmc1, elmv1);
+ int elmc2 = 3;
+ const char* elmv2[] = {"0", "1", "2"};
+ CheckProperties(elms->Get(v8::Integer::New(2)), elmc2, elmv2);
+ int elmc3 = 4;
+ const char* elmv3[] = {"w", "z", "x", "y"};
+ CheckProperties(elms->Get(v8::Integer::New(3)), elmc3, elmv3);
+}