* ``PIPE_CAP_SYSTEM_SVM``: True if all application memory can be shared with the GPU without explicit mapping.
* ``PIPE_CAP_VIEWPORT_MASK``: Whether ``TGSI_SEMANTIC_VIEWPORT_MASK`` and ``TGSI_PROPERTY_LAYER_VIEWPORT_RELATIVE`` are supported (see GL_NV_viewport_array2).
* ``PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE``: Whether mapping a buffer as unsynchronized from any thread is safe.
-* ``PIPE_CAP_GLSL_ZERO_INIT``: Choose a default zero initialization some glsl variables. If ``1``, then all glsl shader variables and gl_FragColor are initialized to zero. If ``2``, then shader out variables are not initialized but function out variables are.
+* ``PIPE_CAP_GLSL_ZERO_INIT``: Choose a default zero initialization some GLSL variables. If ``1``, then all GLSL shader variables and gl_FragColor are initialized to zero. If ``2``, then shader out variables are not initialized but function out variables are.
* ``PIPE_CAP_BLEND_EQUATION_ADVANCED``: Driver supports blend equation advanced without necessarily supporting FBFETCH.
* ``PIPE_CAP_NIR_ATOMICS_AS_DEREF``: Whether NIR atomics instructions should reference atomics as NIR derefs instead of by indices.
* ``PIPE_CAP_NO_CLIP_ON_COPY_TEX``: Driver doesn't want x/y/width/height clipped based on src size when doing a copy texture operation (eg: may want out-of-bounds reads that produce 0 instead of leaving the texture content undefined)