p = obj->cur.map->points;
p_end = p + obj->cur.map->count;
pt = pts;
-
+
pts[0].px = obj->cur.map->persp.px << FP;
pts[0].py = obj->cur.map->persp.py << FP;
pts[0].foc = obj->cur.map->persp.foc << FP;
pt->fx = p->px;
pt->fy = p->py;
pt->fz = p->z;
- pt->u = ((lround(p->u) * imagew) / uvw) * FP1;
- pt->v = ((lround(p->v) * imageh) / uvh) * FP1;
+ if (uvw == 0) pt->u = 0;
+ else pt->u = ((lround(p->u) * imagew) / uvw) * FP1;
+ if (uvh == 0) pt->v = 0;
+ else pt->v = ((lround(p->v) * imageh) / uvh) * FP1;
if (pt->u < 0) pt->u = 0;
else if (pt->u > (imagew * FP1)) pt->u = (imagew * FP1);
if (pt->v < 0) pt->v = 0;