nir/lower_shader_calls: consider relocated constants as rematerializable
authorLionel Landwerlin <lionel.g.landwerlin@intel.com>
Thu, 7 Oct 2021 13:25:21 +0000 (16:25 +0300)
committerMarge Bot <emma+marge@anholt.net>
Tue, 8 Feb 2022 12:55:25 +0000 (12:55 +0000)
After all they're constants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>

src/compiler/nir/nir_lower_shader_calls.c

index 34757a9..abe2958 100644 (file)
@@ -176,7 +176,7 @@ can_remat_instr(nir_instr *instr, struct brw_bitset *remat)
       case nir_intrinsic_load_ray_miss_sbt_stride_intel:
       case nir_intrinsic_load_callable_sbt_addr_intel:
       case nir_intrinsic_load_callable_sbt_stride_intel:
-      case nir_intrinsic_load_mesh_inline_data_intel:
+      case nir_intrinsic_load_reloc_const_intel:
          /* Notably missing from the above list is btd_local_arg_addr_intel.
           * This is because the resume shader will have a different local
           * argument pointer because it has a different BSR.  Any access of