/**
* This computes the whole transformation matrix:m from surface-local
- * coordinates to multi screens coordinate, which is global coordinates.
+ * coordinates to multi-screen coordinates, which are global coordinates.
* It is assumed that weston_view::geometry.{x,y} are zero.
*
* Additionally, this computes the mask on surface-local coordinates as a
* ivi_rectangle. This can be set to weston_view_set_mask.
*
* The mask is computed by following steps
- * - destination rectangle of layer is tansformed to multi screen coordinate,
+ * - destination rectangle of layer is transformed to multi-screen coordinates,
* global coordinates. This is done by adding weston_output.{x,y} in simple
* because there is no scaled and rotated transformation.
- * - destination rectangle of layer in multi screens coordinate needs to be
+ * - destination rectangle of layer in multi-screen coordinates needs to be
* intersected inside of a screen the layer is assigned to. This is because
* overlapped region of weston surface in another screen shall not be
* displayed according to ivi use case.
* - destination rectangle of layer
- * - in multi screen coordinates,
+ * - in multi-screen coordinates,
* - and intersected inside of an assigned screen,
- * is inversed to surface-local cooodinates by inversed matrix:m.
+ * is inversed to surface-local coordinates by inversed matrix:m.
* - the area is intersected by intersected area between weston_surface and
* source rectangle of ivi_surface.
*/
* coordinates to global coordinates, which is computed by
* two steps,
* - surface-local coordinates to layer-local coordinates
- * - layer-local coordinates to a single screen-local coordinates
- * - a single screen-local coordinates to multi screen coordinates,
- * which is global coordinates.
+ * - layer-local coordinates to single screen-local coordinates
+ * - single screen-local coordinates to multi-screen coordinates,
+ * which are global coordinates.
*/
calc_transformation_matrix(&surface_source_rect,
&surface_dest_rect,