AccessorTable accessor_table(zone());
int property_index = 0;
- // store_slot_index points to the vector ic slot for the next store ic used.
+ // store_slot_index points to the vector IC slot for the next store IC used.
// ObjectLiteral::ComputeFeedbackRequirements controls the allocation of slots
- // and must be updated if the number of store ics emitted here changes.
+ // and must be updated if the number of store ICs emitted here changes.
int store_slot_index = 0;
for (; property_index < expr->properties()->length(); property_index++) {
ObjectLiteral::Property* property = expr->properties()->at(property_index);
FieldMemOperand(r3, JSFunction::kPrototypeOrInitialMapOffset));
__ push(scratch);
+ // store_slot_index points to the vector IC slot for the next store IC used.
+ // ClassLiteral::ComputeFeedbackRequirements controls the allocation of slots
+ // and must be updated if the number of store ICs emitted here changes.
+ int store_slot_index = 0;
for (int i = 0; i < lit->properties()->length(); i++) {
ObjectLiteral::Property* property = lit->properties()->at(i);
Expression* value = property->value();
}
VisitForStackValue(value);
- EmitSetHomeObjectIfNeeded(value, 2);
+ EmitSetHomeObjectIfNeeded(value, 2,
+ lit->SlotForHomeObject(value, &store_slot_index));
switch (property->kind()) {
case ObjectLiteral::Property::CONSTANT:
// constructor
__ CallRuntime(Runtime::kToFastProperties, 1);
+
+ // Verify that compilation exactly consumed the number of store ic slots that
+ // the ClassLiteral node had to offer.
+ DCHECK(!FLAG_vector_stores || store_slot_index == lit->slot_count());
}