static void gst_gl_colorscale_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
-static gboolean gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter);
-static gboolean gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans);
+static gboolean gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter);
+static void gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter);
static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter,
guint in_tex, guint out_tex);
-static void gst_gl_colorscale_callback (gint width, gint height,
- guint texture, gpointer stuff);
static void
gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *element_class;
+ GstBaseTransformClass *basetransform_class;
+ GstGLBaseFilterClass *base_filter_class;
GstGLFilterClass *filter_class;
- GstBaseTransformClass *basetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
gobject_class = (GObjectClass *) klass;
element_class = GST_ELEMENT_CLASS (klass);
+ basetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
+ base_filter_class = GST_GL_BASE_FILTER_CLASS (klass);
filter_class = GST_GL_FILTER_CLASS (klass);
gobject_class->set_property = gst_gl_colorscale_set_property;
gst_element_class_set_metadata (element_class, "OpenGL color scale",
"Filter/Effect/Video", "Colorspace converter and video scaler",
- "Julien Isorce <julien.isorce@gmail.com>");
+ "Julien Isorce <julien.isorce@gmail.com>\n"
+ "Matthew Waters <matthew@centricular.com>");
- filter_class->init_fbo =
- GST_DEBUG_FUNCPTR (gst_gl_colorscale_gen_gl_resources);
-
- filter_class->filter_texture = gst_gl_colorscale_filter_texture;
-
- basetransform_class->stop =
- GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
basetransform_class->passthrough_on_same_caps = TRUE;
- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
+
+ base_filter_class->gl_start = GST_DEBUG_FUNCPTR (gst_gl_colorscale_gl_start);
+ base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_colorscale_gl_stop);
+ base_filter_class->supported_gl_api =
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
+
+ filter_class->filter_texture = gst_gl_colorscale_filter_texture;
}
static void
gst_gl_colorscale_init (GstGLColorscale * colorscale)
{
- colorscale->shader = NULL;
}
static void
}
}
-static void
-_compile_identity_shader (GstGLContext * context, GstGLColorscale * colorscale)
+static gboolean
+gst_gl_colorscale_gl_start (GstGLBaseFilter * base_filter)
{
- GstGLFilter *filter = GST_GL_FILTER (colorscale);
+ GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);
+ GstGLFilter *filter = GST_GL_FILTER (base_filter);
+ GstGLShader *shader;
- colorscale->shader = gst_gl_shader_new (context);
+ shader = gst_gl_shader_new (base_filter->context);
- if (!gst_gl_shader_compile_with_default_vf_and_check (colorscale->shader,
+ if (!gst_gl_shader_compile_with_default_vf_and_check (shader,
&filter->draw_attr_position_loc, &filter->draw_attr_texture_loc)) {
- gst_gl_context_clear_shader (context);
- gst_object_unref (colorscale->shader);
- colorscale->shader = NULL;
+ gst_gl_context_clear_shader (base_filter->context);
+ gst_object_unref (shader);
+ GST_ERROR_OBJECT (colorscale, "Failed to initialize identity shader");
+ GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s",
+ "Failed to initialize identity shader"), (NULL));
+ return FALSE;
}
-}
-
-static gboolean
-gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter)
-{
- GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
- if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
- (GST_GL_API_GLES2 | GST_GL_API_OPENGL3)) {
- gst_gl_context_thread_add (GST_GL_BASE_FILTER (filter)->context,
- (GstGLContextThreadFunc) _compile_identity_shader, colorscale);
-
- if (!colorscale->shader) {
- gst_gl_context_set_error (GST_GL_BASE_FILTER (filter)->context,
- "Failed to initialize identity shader");
- GST_ELEMENT_ERROR (colorscale, RESOURCE, NOT_FOUND, ("%s",
- gst_gl_context_get_error ()), (NULL));
- return FALSE;
- }
- }
+ colorscale->shader = shader;
- return TRUE;
+ return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
}
-static gboolean
-gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans)
+static void
+gst_gl_colorscale_gl_stop (GstGLBaseFilter * base_filter)
{
- GstGLColorscale *colorscale = GST_GL_COLORSCALE (trans);
+ GstGLColorscale *colorscale = GST_GL_COLORSCALE (base_filter);
if (colorscale->shader) {
- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
- colorscale->shader);
+ gst_object_unref (colorscale->shader);
colorscale->shader = NULL;
}
- return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
+ return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
}
static gboolean
gst_gl_colorscale_filter_texture (GstGLFilter * filter, guint in_tex,
guint out_tex)
{
- GstGLColorscale *colorscale;
-
- colorscale = GST_GL_COLORSCALE (filter);
+ GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
- if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
- (GST_GL_API_GLES2 | GST_GL_API_OPENGL3))
+ if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context))
gst_gl_filter_render_to_target_with_shader (filter, TRUE, in_tex, out_tex,
colorscale->shader);
- if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
- GST_GL_API_OPENGL)
- gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
- gst_gl_colorscale_callback, colorscale);
-
return TRUE;
}
-
-static void
-gst_gl_colorscale_callback (gint width, gint height, guint texture,
- gpointer stuff)
-{
- GstGLFilter *filter = GST_GL_FILTER (stuff);
-
-#if GST_GL_HAVE_OPENGL
- if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context) &
- GST_GL_API_OPENGL) {
- const GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
-
- gl->MatrixMode (GL_PROJECTION);
- gl->LoadIdentity ();
- }
-#endif
-
- gst_gl_filter_draw_texture (filter, texture, width, height);
-}