/**
* AtspiLocaleType:
* @ATSPI_LOCALE_TYPE_MESSAGES: For localizable natural-language messages.
- * @ATSPI_LOCALE_TYPE_COLLATE: For regular expression matching and string
- * collation.
- * @ATSPI_LOCALE_TYPE_CTYPE: For regular expression matching, character
- * classification, conversion, case-sensitive comparison, and wide character
- * functions.
+ * @ATSPI_LOCALE_TYPE_COLLATE: For regular expression matching and string
+ * collation.
+ * @ATSPI_LOCALE_TYPE_CTYPE: For regular expression matching, character
+ * classification, conversion, case-sensitive comparison, and wide character
+ * functions.
* @ATSPI_LOCALE_TYPE_MONETARY: For monetary formatting.
- * @ATSPI_LOCALE_TYPE_NUMERIC: For number formatting (such as the decimal
+ * @ATSPI_LOCALE_TYPE_NUMERIC: For number formatting (such as the decimal
* point and the thousands separator).
* @ATSPI_LOCALE_TYPE_TIME: For time and date formatting.
*
/**
* AtspiCoordType:
* @ATSPI_COORD_TYPE_SCREEN: Specifies xy coordinates relative to the screen.
- * @ATSPI_COORD_TYPE_WINDOW: Specifies xy coordinates relative to the widget's
+ * @ATSPI_COORD_TYPE_WINDOW: Specifies xy coordinates relative to the widget's
* top-level window.
*
* Enumeration used by #AtspiComponent, #AtspiImage, and #AtspiText interfaces
/**
* AtspiCollectionMatchType:
- * @ATSPI_Collection_MATCH_INVALID: Indicates an error condition or
+ * @ATSPI_Collection_MATCH_INVALID: Indicates an error condition or
* uninitialized value.
* @ATSPI_Collection_MATCH_ALL: #TRUE if all of the criteria are met.
* @ATSPI_Collection_MATCH_ANY: #TRUE if any of the criteria are met.
* @ATSPI_Collection_MATCH_NONE: #TRUE if none of the criteria are met.
* @ATSPI_Collection_MATCH_EMPTY: Same as @ATSPI_Collection_MATCH_ALL if
- * the criteria is non-empty; for empty criteria this rule requires returned
- * value to also have empty set.
+ * the criteria is non-empty; for empty criteria this rule requires returned
+ * value to also have empty set.
* @ATSPI_Collection_MATCH_LAST_DEFINED: Used only to determine the end of the
* enumeration.
*
* UI #AtspiComponent containers.
* @ATSPI_LAYER_WIDGET: The layer in which the majority of ordinary
* 'foreground' widgets reside.
- * @ATSPI_LAYER_MDI: A special layer between @ATSPI_LAYER_CANVAS and
- * @ATSPI_LAYER_WIDGET, in which the 'pseudo windows' (e.g. the MDI frames)
- * reside. See #atspi_component_get_mdi_z_order.
+ * @ATSPI_LAYER_MDI: A special layer between @ATSPI_LAYER_CANVAS and
+ * @ATSPI_LAYER_WIDGET, in which the 'pseudo windows' (e.g. the MDI frames)
+ * reside. See #atspi_component_get_mdi_z_order.
* @ATSPI_LAYER_POPUP: A layer for popup window content, above
* @ATSPI_LAYER_WIDGET.
* @ATSPI_LAYER_OVERLAY: The topmost layer.
* @ATSPI_LAYER_LAST_DEFINED: Used only to determine the end of the
* enumeration.
*
- * The #AtspiComponentLayer of an #AtspiComponent instance indicates its
- * relative stacking order with respect to the onscreen visual representation
- * of the UI. #AtspiComponentLayer, in combination with #AtspiComponent bounds
- * information, can be used to compute the visibility of all or part of a
- * component. This is important in programmatic determination of
- * region-of-interest for magnification, and in
+ * The #AtspiComponentLayer of an #AtspiComponent instance indicates its
+ * relative stacking order with respect to the onscreen visual representation
+ * of the UI. #AtspiComponentLayer, in combination with #AtspiComponent bounds
+ * information, can be used to compute the visibility of all or part of a
+ * component. This is important in programmatic determination of
+ * region-of-interest for magnification, and in
* flat screen review models of the screen, as well as
- * for other uses. Objects residing in two of the #AtspiComponentLayer
- * categories support further z-ordering information, with respect to their
- * peers in the same layer: namely, @ATSPI_LAYER_WINDOW and
- * @ATSPI_LAYER_MDI. Relative stacking order for other objects within the
- * same layer is not available; the recommended heuristic is
- * first child paints first. In other words, assume that the
- * first siblings in the child list are subject to being overpainted by later
+ * for other uses. Objects residing in two of the #AtspiComponentLayer
+ * categories support further z-ordering information, with respect to their
+ * peers in the same layer: namely, @ATSPI_LAYER_WINDOW and
+ * @ATSPI_LAYER_MDI. Relative stacking order for other objects within the
+ * same layer is not available; the recommended heuristic is
+ * first child paints first. In other words, assume that the
+ * first siblings in the child list are subject to being overpainted by later
* siblings if their bounds intersect. The order of layers, from bottom to top,
* is: @ATSPI_LAYER_BACKGROUND, @ATSPI_LAYER_WINDOW, @ATSPI_LAYER_MDI,
- * @ATSPI_LAYER_CANVAS, @ATSPI_LAYER_WIDGET, @ATSPI_LAYER_POPUP, and
+ * @ATSPI_LAYER_CANVAS, @ATSPI_LAYER_WIDGET, @ATSPI_LAYER_POPUP, and
* @ATSPI_LAYER_OVERLAY.
*
*/
/**
* AtspiTextBoundaryType:
- * @ATSPI_TEXT_BOUNDARY_CHAR: An #AtspiText instance is bounded by this
- * character only. Start and end offsets differ by one, by definition,
+ * @ATSPI_TEXT_BOUNDARY_CHAR: An #AtspiText instance is bounded by this
+ * character only. Start and end offsets differ by one, by definition,
* for this value.
* @ATSPI_TEXT_BOUNDARY_WORD_START: Boundary condition is start of a word; i.e.
* range is from start of one word to the start of another word.
* @ATSPI_TEXT_BOUNDARY_WORD_END: Boundary condition is the end of a word; i.e.
* range is from the end of one word to the end of another. Some locales
* may not distinguish between words and characters or glyphs. In particular,
- * those locales which use wholly or partially ideographic character sets.
+ * those locales which use wholly or partially ideographic character sets.
* In these cases, characters may be returned in lieu of multi-character
* substrings.
* @ATSPI_TEXT_BOUNDARY_SENTENCE_START: Boundary condition is start of a
* generally means that an end-of-line character will appear at the end of
* the range.
* @ATSPI_TEXT_BOUNDARY_LINE_END: Boundary condition is the end of a line; i.e.
- * range is from start of one line to the start of another. This generally
+ * range is from start of one line to the start of another. This generally
* means that an end-of-line character will be the first character of the
* range.
*
/**
* AtspiStateType:
- * @ATSPI_STATE_INVALID: Indicates an invalid state - probably an error
+ * @ATSPI_STATE_INVALID: Indicates an invalid state - probably an error
* condition.
* @ATSPI_STATE_ACTIVE: Indicates a window is currently the active window, or
- * is an active subelement within a container or table.
+ * an object is the active subelement within a container or table.
+ * @ATSPI_STATE_ACTIVE should not be used for objects which have
+ * @ATSPI_STATE_FOCUSABLE or @ATSPI_STATE_SELECTABLE: Those objects should use
+ * @ATSPI_STATE_FOCUSED and @ATSPI_STATE_SELECTED respectively.
+ * @ATSPI_STATE_ACTIVE is a means to indicate that an object which is not
+ * focusable and not selectable is the currently-active item within its
+ * parent container.
* @ATSPI_STATE_ARMED: Indicates that the object is armed.
* @ATSPI_STATE_BUSY: Indicates the current object is busy, i.e. onscreen
* representation is in the process of changing, or the object is
* @ATSPI_STATE_ENABLED: Indicates that this object is enabled, i.e. that it
* currently reflects some application state. Objects that are "greyed out"
* may lack this state, and may lack the @ATSPI_STATE_SENSITIVE if direct
- * user interaction cannot cause them to acquire @ATSPI_STATE_ENABLED.
+ * user interaction cannot cause them to acquire @ATSPI_STATE_ENABLED.
* See @ATSPI_STATE_SENSITIVE.
* @ATSPI_STATE_EXPANDABLE: Indicates this object allows progressive
* disclosure of its children.
* children that has been selected.
* @ATSPI_STATE_SENSITIVE: Indicates this object is sensitive, e.g. to user
* interaction. @ATSPI_STATE_SENSITIVE usually accompanies.
- * @ATSPI_STATE_ENABLED for user-actionable controls, but may be found in the
- * absence of @ATSPI_STATE_ENABLED if the current visible state of the control
+ * @ATSPI_STATE_ENABLED for user-actionable controls, but may be found in the
+ * absence of @ATSPI_STATE_ENABLED if the current visible state of the control
* is "disconnected" from the application state. In such cases, direct user
- * interaction can often result in the object gaining @ATSPI_STATE_SENSITIVE,
+ * interaction can often result in the object gaining @ATSPI_STATE_SENSITIVE,
* for instance if a user makes an explicit selection using an object whose
* current state is ambiguous or undefined. See @ATSPI_STATE_ENABLED,
* @ATSPI_STATE_INDETERMINATE.
* single line of text.
* @ATSPI_STATE_STALE: Indicates that the information returned for this object
* may no longer be synchronized with the application state. This can occur
- * if the object has @ATSPI_STATE_TRANSIENT, and can also occur towards the
+ * if the object has @ATSPI_STATE_TRANSIENT, and can also occur towards the
* end of the object peer's lifecycle.
* @ATSPI_STATE_TRANSIENT: Indicates this object is transient.
* @ATSPI_STATE_VERTICAL: Indicates the orientation of this object is vertical;
* for example this state may appear on such objects as scrollbars, text
* objects (with vertical text flow), separators, etc.
* @ATSPI_STATE_VISIBLE: Indicates this object is visible, e.g. has been
- * explicitly marked for exposure to the user. @ATSPI_STATE_VISIBLE is no
- * guarantee that the object is actually unobscured on the screen, only that
- * it is 'potentially' visible, barring obstruction, being scrolled or clipped
- * out of the field of view, or having an ancestor container that has not yet
- * made visible. A widget is potentially onscreen if it has both
- * @ATSPI_STATE_VISIBLE and @ATSPI_STATE_SHOWING. The absence of
+ * explicitly marked for exposure to the user. @ATSPI_STATE_VISIBLE is no
+ * guarantee that the object is actually unobscured on the screen, only that
+ * it is 'potentially' visible, barring obstruction, being scrolled or clipped
+ * out of the field of view, or having an ancestor container that has not yet
+ * made visible. A widget is potentially onscreen if it has both
+ * @ATSPI_STATE_VISIBLE and @ATSPI_STATE_SHOWING. The absence of
* @ATSPI_STATE_VISIBLE and @ATSPI_STATE_SHOWING is
* semantically equivalent to saying that an object is 'hidden'.
* @ATSPI_STATE_MANAGES_DESCENDANTS: Indicates that "active-descendant-changed"
* in very large containers, like tables. The presence of
* @ATSPI_STATE_MANAGES_DESCENDANTS is an indication to the client that the
* children should not, and need not, be enumerated by the client.
- * Objects implementing this state are expected to provide relevant state
- * notifications to listening clients, for instance notifications of
- * visibility changes and activation of their contained child objects, without
+ * Objects implementing this state are expected to provide relevant state
+ * notifications to listening clients, for instance notifications of
+ * visibility changes and activation of their contained child objects, without
* the client having previously requested references to those children.
* @ATSPI_STATE_INDETERMINATE: Indicates that a check box or other boolean
* indicator is in a state other than checked or not checked. This
* usually means that the boolean value reflected or controlled by the
- * object does not apply consistently to the entire current context.
+ * object does not apply consistently to the entire current context.
* For example, a checkbox for the "Bold" attribute of text may have
* @ATSPI_STATE_INDETERMINATE if the currently selected text contains a mixture
* of weight attributes. In many cases interacting with a
* representation becomes static. Some applications, notably content viewers,
* may not be able to detect all kinds of animated content. Therefore the
* absence of this state should not be taken as
- * definitive evidence that the object's visual representation is
+ * definitive evidence that the object's visual representation is
* static; this state is advisory.
* @ATSPI_STATE_INVALID_ENTRY: This object has indicated an error condition
* due to failure of input validation. For instance, a form control may
* acquire this state in response to invalid or malformed user input.
* @ATSPI_STATE_SUPPORTS_AUTOCOMPLETION: This state indicates that the object
- * in question implements some form of typeahead or
+ * in question implements some form of typeahead or
* pre-selection behavior whereby entering the first character of one or more
* sub-elements causes those elements to scroll into view or become
* selected. Subsequent character input may narrow the selection further as
* question supports text selection. It should only be exposed on objects
* which implement the #AtspiText interface, in order to distinguish this state
* from @ATSPI_STATE_SELECTABLE, which infers that the object in question is a
- * selectable child of an object which implements #AtspiSelection. While
+ * selectable child of an object which implements #AtspiSelection. While
* similar, text selection and subelement selection are distinct operations.
* @ATSPI_STATE_IS_DEFAULT: This state indicates that the object in question is
* the 'default' interaction object in a dialog, i.e. the one that gets
* showing. This means that activation renders conditional content.
* Note that ordinary tooltips are not considered popups in this
* context. @Since: 2.12
+ * @ATSPI_STATE_READ_ONLY: Indicates that an object which is ENABLED and
+ * SENSITIVE has a value which can be read, but not modified, by the
+ * user. @Since: 2.16
+ * @ATSPI_STATE_HIGHLIGHTED: Indicates that an object which is HIGHLIGHTABLE
+ * has been graphically marked to assits visally impared users. Only one
+ * object per window can have ATSPI_STATE_HIGHLIGHTED state.
+ * @ATSPI_STATE_HIGHLIGHTABLE: Indicates that an object can be graphically
+ * marked to assist visially impaired users.
+ * user. @Since: 2.16
* @ATSPI_STATE_LAST_DEFINED: This value of the enumeration should not be used
* as a parameter, it indicates the number of items in the #AtspiStateType
* enumeration.
*
- *
- * Enumeration used by various interfaces indicating every possible state
+ *
+ * Enumeration used by various interfaces indicating every possible state
* an #AtspiAccesible object can assume.
*
**/
ATSPI_STATE_VISITED,
ATSPI_STATE_CHECKABLE,
ATSPI_STATE_HAS_POPUP,
+ //TIZEN_ONLY(20171108): bring HIGHLIGHT related changes
+ ATSPI_STATE_READ_ONLY,
+ ATSPI_STATE_HIGHLIGHTED,
+ ATSPI_STATE_HIGHLIGHTABLE,
+ //
ATSPI_STATE_LAST_DEFINED,
} AtspiStateType;
/**
* AtspiEventType:
- * @ATSPI_KEY_PRESSED_EVENT: Indicates that a key on a keyboard device was
+ * @ATSPI_KEY_PRESSED_EVENT: Indicates that a key on a keyboard device was
* pressed.
- * @ATSPI_KEY_RELEASED_EVENT: Indicates that a key on a keyboard device was
+ * @ATSPI_KEY_RELEASED_EVENT: Indicates that a key on a keyboard device was
* released.
- * @ATSPI_BUTTON_PRESSED_EVENT: Indicates that a button on a non-keyboard
+ * @ATSPI_BUTTON_PRESSED_EVENT: Indicates that a button on a non-keyboard
* human interface device (HID) was pressed.
* @ATSPI_BUTTON_RELEASED_EVENT: Indicates that a button on a non-keyboard
* human interface device (HID) was released.
*
- * Enumeration used to specify the event types of interest to an
- * #AtspiEventListener, or
- * to identify the type of an event for which notification has been sent.
+ * Enumeration used to specify the event types of interest to an
+ * #AtspiEventListener, or
+ * to identify the type of an event for which notification has been sent.
*
**/
typedef enum {
* of a hardware keyboard key.
* @ATSPI_KEY_SYM: A symbolic key event is generated, without specifying a
* hardware key. Note: if the keysym is not present in the current keyboard
- * map, the #AtspiDeviceEventController instance has a limited ability to
- * generate such keysyms on-the-fly. Reliability of GenerateKeyboardEvent
- * calls using out-of-keymap keysyms will vary from system to system, and on
+ * map, the #AtspiDeviceEventController instance has a limited ability to
+ * generate such keysyms on-the-fly. Reliability of GenerateKeyboardEvent
+ * calls using out-of-keymap keysyms will vary from system to system, and on
* the number of different out-of-keymap keysyms being generated in quick
- * succession.
- * In practice this is rarely significant, since the keysyms of interest to
- * AT clients and keyboard emulators are usually part of the current keymap,
- * i.e., present on the system keyboard for the current locale (even if a
+ * succession.
+ * In practice this is rarely significant, since the keysyms of interest to
+ * AT clients and keyboard emulators are usually part of the current keymap,
+ * i.e., present on the system keyboard for the current locale (even if a
* physical hardware keyboard is not connected).
* @ATSPI_KEY_STRING: A string is converted to its equivalent keyboard events
* and emitted. If the string consists of complex characters or composed
* modifies the state, onscreen location, or other attributes of one or more
* target objects.
* @ATSPI_RELATION_CONTROLLED_BY: Object state, position, etc. is
- * modified/controlled by user interaction with one or more other objects.
+ * modified/controlled by user interaction with one or more other objects.
* For instance a viewport or scroll pane may be @ATSPI_RELATION_CONTROLLED_BY
* scrollbars.
* @ATSPI_RELATION_MEMBER_OF: Object has a grouping relationship (e.g. 'same
* object which is not the 'next sibling' in the accessibility hierarchy.
* @ATSPI_RELATION_FLOWS_FROM: Reciprocal of @ATSPI_RELATION_FLOWS_TO.
* @ATSPI_RELATION_SUBWINDOW_OF: Object is visually and semantically considered
- * a subwindow of another object, even though it is not the object's child.
+ * a subwindow of another object, even though it is not the object's child.
* Useful when dealing with embedded applications and other cases where the
* widget hierarchy does not map cleanly to the onscreen presentation.
- * @ATSPI_RELATION_EMBEDS: Similar to @ATSPI_RELATION_SUBWINDOW_OF, but
+ * @ATSPI_RELATION_EMBEDS: Similar to @ATSPI_RELATION_SUBWINDOW_OF, but
* specifically used for cross-process embedding.
* @ATSPI_RELATION_EMBEDDED_BY: Reciprocal of @ATSPI_RELATION_EMBEDS. Used to
* denote content rendered by embedded renderers that live in a separate process
* @ATSPI_RELATION_POPUP_FOR: Denotes that the object is a transient window or
* frame associated with another onscreen object. Similar to @ATSPI_TOOLTIP_FOR,
* but more general. Useful for windows which are technically toplevels
- * but which, for one or more reasons, do not explicitly cause their
+ * but which, for one or more reasons, do not explicitly cause their
* associated window to lose 'window focus'. Creation of an @ATSPI_ROLE_WINDOW
- * object with the @ATSPI_RELATION_POPUP_FOR relation usually requires
+ * object with the @ATSPI_RELATION_POPUP_FOR relation usually requires
* some presentation action on the part
* of assistive technology clients, even though the previous toplevel
* @ATSPI_ROLE_FRAME object may still be the active window.
* descriptive information about this object; more verbose than
* @ATSPI_RELATION_LABELLED_BY.
* @ATSPI_RELATION_LAST_DEFINED: Do not use as a parameter value, used to
- * determine the size of the enumeration.
+ * determine the size of the enumeration.
*
- * #AtspiRelationType specifies a relationship between objects
+ * #AtspiRelationType specifies a relationship between objects
* (possibly one-to-many
* or many-to-one) outside of the normal parent/child hierarchical
* relationship. It allows better semantic identification of how objects
- * are associated with one another. For instance the
+ * are associated with one another. For instance the
* @ATSPI_RELATION_LABELLED_BY
* relationship may be used to identify labelling information that should
* accompany the accessible name property when presenting an object's content or
- * identity to the end user. Similarly,
+ * identity to the end user. Similarly,
* @ATSPI_RELATION_CONTROLLER_FOR can be used
* to further specify the context in which a valuator is useful, and/or the
* other UI components which are directly effected by user interactions with
* the valuator. Common examples include association of scrollbars with the
* viewport or panel which they control.
*
- *
+ *
* Enumeration used to specify
* the type of relation encapsulated in an #AtspiRelation object.
*
* etc.
* @ATSPI_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of
* all panes beneath it.
- * @ATSPI_ROLE_HTML_CONTAINER: A document container for HTML, whose children
+ * @ATSPI_ROLE_HTML_CONTAINER: A document container for HTML, whose children
* represent the document content.
* @ATSPI_ROLE_ICON: A small fixed size picture, typically used to decorate
* components.
* @ATSPI_ROLE_SCROLL_PANE: An object that allows a user to incrementally view
* a large amount of information. @ATSPI_ROLE_SCROLL_PANE objects are usually
* accompanied by @ATSPI_ROLE_SCROLL_BAR controllers, on which the
- * @ATSPI_RELATION_CONTROLLER_FOR and @ATSPI_RELATION_CONTROLLED_BY
+ * @ATSPI_RELATION_CONTROLLER_FOR and @ATSPI_RELATION_CONTROLLED_BY
* reciprocal relations are set. See #atspi_get_relation_set.
* @ATSPI_ROLE_SEPARATOR: An object usually contained in a menu to provide a
* visible and logical separation of the contents in a menu.
* range.
* @ATSPI_ROLE_SPIN_BUTTON: An object which allows one of a set of choices to
* be selected, and which displays the current choice. Unlike
- * @ATSPI_ROLE_SCROLL_BAR, @ATSPI_ROLE_SLIDER objects need not control
+ * @ATSPI_ROLE_SCROLL_BAR, @ATSPI_ROLE_SLIDER objects need not control
* 'viewport'-like objects.
* @ATSPI_ROLE_SPLIT_PANE: A specialized panel that presents two other panels
* at the same time.
* @ATSPI_ROLE_TABLE: An object used to repesent information in terms of rows
* and columns.
* @ATSPI_ROLE_TABLE_CELL: A 'cell' or discrete child within a Table. Note:
- * Table cells need not have @ATSPI_ROLE_TABLE_CELL, other
+ * Table cells need not have @ATSPI_ROLE_TABLE_CELL, other
* #AtspiRoleType values are valid as well.
* @ATSPI_ROLE_TABLE_COLUMN_HEADER: An object which labels a particular column
* in an #AtspiTable.
* @ATSPI_ROLE_TEAROFF_MENU_ITEM: Object allows menu to be removed from menubar
* and shown in its own window.
* @ATSPI_ROLE_TERMINAL: An object that emulates a terminal.
- * @ATSPI_ROLE_TEXT: An object that presents text to the user, of nonspecific
- * type.
+ * @ATSPI_ROLE_TEXT: An interactive widget that supports multiple lines of text
+ * and optionally accepts user input, but whose purpose is not to solicit user
+ * input. Thus @ATSPI_ROLE_TEXT is appropriate for the text view in a plain text
+ * editor but inappropriate for an input field in a dialog box or web form. For
+ * widgets whose purpose is to solicit input from the user, see @ATSPI_ROLE_ENTRY
+ * and @ATSPI_ROLE_PASSWORD_TEXT. For generic objects which display a brief amount
+ * of textual information, see @ATSPI_ROLE_STATIC.
* @ATSPI_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or
* unchecked, but does not procide a separate indicator for the current
* state.
* user.
* @ATSPI_ROLE_TREE_TABLE: An object that presents both tabular and
* hierarchical info to the user.
- * @ATSPI_ROLE_UNKNOWN: The object contains some #AtspiAccessible information,
+ * @ATSPI_ROLE_UNKNOWN: The object contains some #AtspiAccessible information,
* but its role is not known.
* @ATSPI_ROLE_VIEWPORT: An object usually used in a scroll pane, or to
* otherwise clip a larger object or content renderer to a specific
* @ATSPI_ROLE_FOOTER: An object that serves as a document footer.
* @ATSPI_ROLE_PARAGRAPH: An object which is contains a single paragraph of
* text content. See also @ATSPI_ROLE_TEXT.
- * @ATSPI_ROLE_RULER: An object which describes margins and tab stops, etc.
- * for text objects which it controls (should have
+ * @ATSPI_ROLE_RULER: An object which describes margins and tab stops, etc.
+ * for text objects which it controls (should have
* @ATSPI_RELATION_CONTROLLER_FOR relation to such).
* @ATSPI_ROLE_APPLICATION: An object corresponding to the toplevel accessible
- * of an application, which may contain @ATSPI_ROLE_FRAME objects or other
+ * of an application, which may contain @ATSPI_ROLE_FRAME objects or other
* accessible objects. Children of #AccessibleDesktop objects are generally
* @ATSPI_ROLE_APPLICATION objects.
* @ATSPI_ROLE_AUTOCOMPLETE: The object is a dialog or list containing items
* and for embedding of out-of-process component, "panel applets", etc.
* @ATSPI_ROLE_ENTRY: The object is a component whose textual content may be
* entered or modified by the user, provided @ATSPI_STATE_EDITABLE is present.
- * A readonly @ATSPI_ROLE_ENTRY object (i.e. where @ATSPI_STATE_EDITABLE is
- * not present) implies a read-only 'text field' in a form, as opposed to a
+ * A readonly @ATSPI_ROLE_ENTRY object (i.e. where @ATSPI_STATE_EDITABLE is
+ * not present) implies a read-only 'text field' in a form, as opposed to a
* title, label, or caption.
* @ATSPI_ROLE_CHART: The object is a graphical depiction of quantitative data.
* It may contain multiple subelements whose attributes and/or description
* may be queried to obtain both the quantitative data and information about
- * how the data is being presented. The @ATSPI_LABELLED_BY relation is
+ * how the data is being presented. The @ATSPI_LABELLED_BY relation is
* particularly important in interpreting objects of this type, as is the
* accessible description property. See @ATSPI_ROLE_CAPTION.
* @ATSPI_ROLE_CAPTION: The object contains descriptive information, usually
* contains a view of document content. #AtspiDocument frames may occur within
* another #AtspiDocument instance, in which case the second document may be
* said to be embedded in the containing instance. HTML frames are often
- * ATSPI_ROLE_DOCUMENT_FRAME: Either this object, or a singleton descendant,
+ * ATSPI_ROLE_DOCUMENT_FRAME: Either this object, or a singleton descendant,
* should implement the #AtspiDocument interface.
* @ATSPI_ROLE_HEADING: The object serves as a heading for content which
* follows it in a document. The 'heading level' of the heading, if
* this role should be ignored by clients, if they are encountered at all.
* @ATSPI_ROLE_FORM: The object is a containing instance of document content
* which has within it components with which the user can interact in order
- * to input information; i.e. the object is a container for pushbuttons,
+ * to input information; i.e. the object is a container for pushbuttons,
* comboboxes, text input fields, and other 'GUI' components. @ATSPI_ROLE_FORM
* should not, in general, be used for toplevel GUI containers or dialogs,
* but should be reserved for 'GUI' containers which occur within document
* content, for instance within Web documents, presentations, or text
- * documents. Unlike other GUI containers and dialogs which occur inside
+ * documents. Unlike other GUI containers and dialogs which occur inside
* application instances, @ATSPI_ROLE_FORM containers' components are
- * associated with the current document, rather than the current foreground
+ * associated with the current document, rather than the current foreground
* application or viewer instance.
- * @ATSPI_ROLE_LINK: The object is a hypertext anchor, i.e. a "link" in a
+ * @ATSPI_ROLE_LINK: The object is a hypertext anchor, i.e. a "link" in a
* hypertext document. Such objects are distinct from 'inline' content
* which may also use the #AtspiHypertext/#AtspiHyperlink interfacesto indicate
* the range/location within a text object where an inline or embedded object
* lies.
* @ATSPI_ROLE_INPUT_METHOD_WINDOW: The object is a window or similar viewport
- * which is used to allow composition or input of a 'complex character',
+ * which is used to allow composition or input of a 'complex character',
* in other words it is an "input method window".
* @ATSPI_ROLE_TABLE_ROW: A row in a table.
* @ATSPI_ROLE_TREE_ITEM: An object that represents an element of a tree.
* @ATSPI_ROLE_INFO_BAR: An object designed to present a message to the user
* within an existing window.
*@ATSPI_ROLE_LEVEL_BAR: A bar that serves as a level indicator to, for
- * instance, show the strength of a password or the state of a battery.
+ * instance, show the strength of a password or the state of a battery.
* Since: 2.8
*@ATSPI_ROLE_TITLE_BAR: A bar that serves as the title of a window or a
* dialog. @Since: 2.12
*@ATSPI_ROLE_TIMER: An object containing a numerical counter which
* indicates an amount of elapsed time from a start point, or the time
* remaining until an end point. @Since: 2.12
+ *@ATSPI_ROLE_STATIC: A generic non-container object whose purpose is to display
+ * a brief amount of information to the user and whose role is known by the
+ * implementor but lacks semantic value for the user. Examples in which
+ * @ATSPI_ROLE_STATIC is appropriate include the message displayed in a message
+ * box and an image used as an alternative means to display text.
+ * @ATSPI_ROLE_STATIC should not be applied to widgets which are traditionally
+ * interactive, objects which display a significant amount of content, or any
+ * object which has an accessible relation pointing to another object. The
+ * displayed information, as a general rule, should be exposed through the
+ * accessible name of the object. For labels which describe another widget, see
+ * @ATSPI_ROLE_LABEL. For text views, see @ATSPI_ROLE_TEXT. For generic
+ * containers, see @ATSPI_ROLE_PANEL. For objects whose role is not known by the
+ * implementor, see @ATSPI_ROLE_UNKNOWN. @Since: 2.16.
+ *@ATSPI_ROLE_MATH_FRACTION: An object that represents a mathematical fraction.
+ * @Since: 2.16.
+ *@ATSPI_ROLE_MATH_ROOT: An object that represents a mathematical expression
+ * displayed with a radical. @Since: 2.16.
+ *@ATSPI_ROLE_SUBSCRIPT: An object that contains text that is displayed as a
+ * subscript. @Since: 2.16.
+ *@ATSPI_ROLE_SUPERSCRIPT: An object that contains text that is displayed as a
+ * superscript. @Since: 2.16.
* @ATSPI_ROLE_LAST_DEFINED: Not a valid role, used for finding end of
* enumeration.
*
ATSPI_ROLE_MATH,
ATSPI_ROLE_RATING,
ATSPI_ROLE_TIMER,
+ //TIZEN_ONLY(20171108): bring HIGHLIGHT related changes
+ ATSPI_ROLE_STATIC,
+ ATSPI_ROLE_MATH_FRACTION,
+ ATSPI_ROLE_MATH_ROOT,
+ ATSPI_ROLE_SUBSCRIPT,
+ ATSPI_ROLE_SUPERSCRIPT,
+ //
ATSPI_ROLE_LAST_DEFINED,
} AtspiRole;
*
* One higher than the highest valid value of #AtspiRole.
*/
-#define ATSPI_ROLE_COUNT (90+1)
+#define ATSPI_ROLE_COUNT (121+1)
typedef enum
{