docs: Mark ARB_tessellation_shader as done on all i965 platforms.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 25 Dec 2015 01:19:14 +0000 (17:19 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 28 Dec 2015 21:17:08 +0000 (13:17 -0800)
We now support all Intel GPUs which can do tessellation.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
docs/GL3.txt
docs/relnotes/11.2.0.html

index 58aace9..f12e0ba 100644 (file)
@@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
   GL_ARB_gpu_shader_fp64                               DONE (llvmpipe, softpipe)
   GL_ARB_sample_shading                                DONE (i965, nv50)
   GL_ARB_shader_subroutine                             DONE (i965, nv50, llvmpipe, softpipe)
-  GL_ARB_tessellation_shader                           DONE (i965/gen8+)
+  GL_ARB_tessellation_shader                           DONE (i965)
   GL_ARB_texture_buffer_object_rgb32                   DONE (i965, llvmpipe, softpipe)
   GL_ARB_texture_cube_map_array                        DONE (i965, nv50, llvmpipe, softpipe)
   GL_ARB_texture_gather                                DONE (i965, nv50, llvmpipe, softpipe)
index 6f1752c..23bb31c 100644 (file)
@@ -47,7 +47,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_base_instance on freedreno/a4xx</li>
 <li>GL_ARB_compute_shader on i965</li>
 <li>GL_ARB_copy_image on r600</li>
-<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman only)</li>
+<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
 <li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
 <li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
 <li>GL_ARB_texture_query_lod on freedreno/a4xx</li>