Reenable fragment shader precision specifier
authorKristian Høgsberg <krh@bitplanet.net>
Wed, 8 Dec 2010 01:19:10 +0000 (20:19 -0500)
committerKristian Høgsberg <krh@bitplanet.net>
Wed, 8 Dec 2010 01:19:10 +0000 (20:19 -0500)
compositor/compositor.c

index a3127b0..ba6be2a 100644 (file)
@@ -1312,7 +1312,7 @@ static const char vertex_shader[] =
        "}\n";
 
 static const char fragment_shader[] =
-       /* "precision mediump float;\n" */
+       "precision mediump float;\n"
        "varying vec2 v_texcoord;\n"
        "uniform sampler2D tex;\n"
        "void main()\n"