With the code to do HW context switches in place have the driver load the
default context for the render ring when the driver loads.
The default context will be an ever present context that is available to
switch to at any time for the given ring.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
static struct i915_hw_context *
i915_gem_context_get(struct drm_i915_file_private *file_priv, u32 id);
+static int do_switch(struct drm_i915_gem_object *from_obj,
+ struct i915_hw_context *to, u32 seqno);
static int get_context_size(struct drm_device *dev)
{
return ret;
}
+ ret = do_switch(NULL, ctx, 0);
+ if (ret) {
+ i915_gem_object_unpin(ctx->obj);
+ do_destroy(ctx);
+ } else {
+ DRM_DEBUG_DRIVER("Default HW context loaded\n");
+ }
+
return ret;
}