audio.h \
audio-format.h \
audio-channels.h \
+ audio-channel-mix.h \
audio-info.h \
audio-quantize.h \
gstaudioringbuffer.h
audio.c \
audio-format.c \
audio-channels.c \
+ audio-channel-mix.c \
audio-info.c \
audio-quantize.c \
gstaudioringbuffer.c \
audio.h \
audio-format.h \
audio-channels.h \
+ audio-channel-mix.h \
audio-info.h \
audio-quantize.h \
gstaudioringbuffer.h \
--- /dev/null
+/* GStreamer
+ * Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
+ * Copyright (C) 2008 Sebastian Dröge <slomo@circular-chaos.org>
+ *
+ * audio-channel-mix.c: setup of channel conversion matrices
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <math.h>
+#include <string.h>
+
+#include "audio-channel-mix.h"
+
+#ifndef GST_DISABLE_GST_DEBUG
+#define GST_CAT_DEFAULT ensure_debug_category()
+static GstDebugCategory *
+ensure_debug_category (void)
+{
+ static gsize cat_gonce = 0;
+
+ if (g_once_init_enter (&cat_gonce)) {
+ gsize cat_done;
+
+ cat_done = (gsize) _gst_debug_category_new ("audio-channel-mix", 0,
+ "audio-channel-mix object");
+
+ g_once_init_leave (&cat_gonce, cat_done);
+ }
+
+ return (GstDebugCategory *) cat_gonce;
+}
+#else
+#define ensure_debug_category() /* NOOP */
+#endif /* GST_DISABLE_GST_DEBUG */
+
+
+#define INT_MATRIX_FACTOR_EXPONENT 10
+
+typedef void (*MixFunc) (GstAudioChannelMix * mix, const gpointer src,
+ gpointer dst, gint samples);
+
+struct _GstAudioChannelMix
+{
+ GstAudioChannelMixFlags flags;
+ GstAudioFormat format;
+
+ gint in_channels;
+ gint out_channels;
+
+ GstAudioChannelPosition in_position[64];
+ GstAudioChannelPosition out_position[64];
+
+ /* channel conversion matrix, m[in_channels][out_channels].
+ * If identity matrix, passthrough applies. */
+ gfloat **matrix;
+
+ /* channel conversion matrix with int values, m[in_channels][out_channels].
+ * this is matrix * (2^10) as integers */
+ gint **matrix_int;
+
+ MixFunc func;
+
+ gpointer tmp;
+};
+
+/**
+ * gst_audio_channel_mix_free:
+ * @mix: a #GstAudioChannelMix
+ *
+ * Free memory allocated by @mix.
+ */
+void
+gst_audio_channel_mix_free (GstAudioChannelMix * mix)
+{
+ gint i;
+
+ /* free */
+ for (i = 0; i < mix->in_channels; i++)
+ g_free (mix->matrix[i]);
+ g_free (mix->matrix);
+ mix->matrix = NULL;
+
+ for (i = 0; i < mix->in_channels; i++)
+ g_free (mix->matrix_int[i]);
+ g_free (mix->matrix_int);
+ mix->matrix_int = NULL;
+
+ g_free (mix->tmp);
+ mix->tmp = NULL;
+
+ g_slice_free (GstAudioChannelMix, mix);
+}
+
+/*
+ * Detect and fill in identical channels. E.g.
+ * forward the left/right front channels in a
+ * 5.1 to 2.0 conversion.
+ */
+
+static void
+gst_audio_channel_mix_fill_identical (GstAudioChannelMix * mix)
+{
+ gint ci, co;
+
+ /* Apart from the compatible channel assignments, we can also have
+ * same channel assignments. This is much simpler, we simply copy
+ * the value from source to dest! */
+ for (co = 0; co < mix->out_channels; co++) {
+ /* find a channel in input with same position */
+ for (ci = 0; ci < mix->in_channels; ci++) {
+ if (mix->in_position[ci] == mix->out_position[co]) {
+ mix->matrix[ci][co] = 1.0;
+ }
+ }
+ }
+}
+
+/*
+ * Detect and fill in compatible channels. E.g.
+ * forward left/right front to mono (or the other
+ * way around) when going from 2.0 to 1.0.
+ */
+
+static void
+gst_audio_channel_mix_fill_compatible (GstAudioChannelMix * mix)
+{
+ /* Conversions from one-channel to compatible two-channel configs */
+ struct
+ {
+ GstAudioChannelPosition pos1[2];
+ GstAudioChannelPosition pos2[1];
+ } conv[] = {
+ /* front: mono <-> stereo */
+ { {
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT}, {
+ GST_AUDIO_CHANNEL_POSITION_MONO}},
+ /* front center: 2 <-> 1 */
+ { {
+ GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
+ GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER}, {
+ GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER}},
+ /* rear: 2 <-> 1 */
+ { {
+ GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
+ GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT}, {
+ GST_AUDIO_CHANNEL_POSITION_REAR_CENTER}}, { {
+ GST_AUDIO_CHANNEL_POSITION_INVALID}}
+ };
+ gint c;
+
+ /* conversions from compatible (but not the same) channel schemes */
+ for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
+ gint pos1_0 = -1, pos1_1 = -1, pos1_2 = -1;
+ gint pos2_0 = -1, pos2_1 = -1, pos2_2 = -1;
+ gint n;
+
+ for (n = 0; n < mix->in_channels; n++) {
+ if (mix->in_position[n] == conv[c].pos1[0])
+ pos1_0 = n;
+ else if (mix->in_position[n] == conv[c].pos1[1])
+ pos1_1 = n;
+ else if (mix->in_position[n] == conv[c].pos2[0])
+ pos1_2 = n;
+ }
+ for (n = 0; n < mix->out_channels; n++) {
+ if (mix->out_position[n] == conv[c].pos1[0])
+ pos2_0 = n;
+ else if (mix->out_position[n] == conv[c].pos1[1])
+ pos2_1 = n;
+ else if (mix->out_position[n] == conv[c].pos2[0])
+ pos2_2 = n;
+ }
+
+ /* The general idea here is to fill in channels from the same position
+ * as good as possible. This means mixing left<->center and right<->center.
+ */
+
+ /* left -> center */
+ if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 == -1 && pos2_2 != -1)
+ mix->matrix[pos1_0][pos2_2] = 1.0;
+ else if (pos1_0 != -1 && pos1_2 != -1 && pos2_0 == -1 && pos2_2 != -1)
+ mix->matrix[pos1_0][pos2_2] = 0.5;
+ else if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 != -1 && pos2_2 != -1)
+ mix->matrix[pos1_0][pos2_2] = 1.0;
+
+ /* right -> center */
+ if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 == -1 && pos2_2 != -1)
+ mix->matrix[pos1_1][pos2_2] = 1.0;
+ else if (pos1_1 != -1 && pos1_2 != -1 && pos2_1 == -1 && pos2_2 != -1)
+ mix->matrix[pos1_1][pos2_2] = 0.5;
+ else if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 != -1 && pos2_2 != -1)
+ mix->matrix[pos1_1][pos2_2] = 1.0;
+
+ /* center -> left */
+ if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 == -1 && pos2_0 != -1)
+ mix->matrix[pos1_2][pos2_0] = 1.0;
+ else if (pos1_2 != -1 && pos1_0 != -1 && pos2_2 == -1 && pos2_0 != -1)
+ mix->matrix[pos1_2][pos2_0] = 0.5;
+ else if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 != -1 && pos2_0 != -1)
+ mix->matrix[pos1_2][pos2_0] = 1.0;
+
+ /* center -> right */
+ if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 == -1 && pos2_1 != -1)
+ mix->matrix[pos1_2][pos2_1] = 1.0;
+ else if (pos1_2 != -1 && pos1_1 != -1 && pos2_2 == -1 && pos2_1 != -1)
+ mix->matrix[pos1_2][pos2_1] = 0.5;
+ else if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 != -1 && pos2_1 != -1)
+ mix->matrix[pos1_2][pos2_1] = 1.0;
+ }
+}
+
+/*
+ * Detect and fill in channels not handled by the
+ * above two, e.g. center to left/right front in
+ * 5.1 to 2.0 (or the other way around).
+ *
+ * Unfortunately, limited to static conversions
+ * for now.
+ */
+
+static void
+gst_audio_channel_mix_detect_pos (gint channels,
+ GstAudioChannelPosition position[64], gint * f, gboolean * has_f, gint * c,
+ gboolean * has_c, gint * r, gboolean * has_r, gint * s, gboolean * has_s,
+ gint * b, gboolean * has_b)
+{
+ gint n;
+
+ for (n = 0; n < channels; n++) {
+ switch (position[n]) {
+ case GST_AUDIO_CHANNEL_POSITION_MONO:
+ f[1] = n;
+ *has_f = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
+ f[0] = n;
+ *has_f = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
+ f[2] = n;
+ *has_f = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
+ c[1] = n;
+ *has_c = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
+ c[0] = n;
+ *has_c = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
+ c[2] = n;
+ *has_c = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
+ r[1] = n;
+ *has_r = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
+ r[0] = n;
+ *has_r = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
+ r[2] = n;
+ *has_r = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
+ s[0] = n;
+ *has_s = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
+ s[2] = n;
+ *has_s = TRUE;
+ break;
+ case GST_AUDIO_CHANNEL_POSITION_LFE1:
+ *has_b = TRUE;
+ b[1] = n;
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+static void
+gst_audio_channel_mix_fill_one_other (gfloat ** matrix,
+ gint * from_idx, gint * to_idx, gfloat ratio)
+{
+
+ /* src & dst have center => passthrough */
+ if (from_idx[1] != -1 && to_idx[1] != -1) {
+ matrix[from_idx[1]][to_idx[1]] = ratio;
+ }
+
+ /* src & dst have left => passthrough */
+ if (from_idx[0] != -1 && to_idx[0] != -1) {
+ matrix[from_idx[0]][to_idx[0]] = ratio;
+ }
+
+ /* src & dst have right => passthrough */
+ if (from_idx[2] != -1 && to_idx[2] != -1) {
+ matrix[from_idx[2]][to_idx[2]] = ratio;
+ }
+
+ /* src has left & dst has center => put into center */
+ if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
+ matrix[from_idx[0]][to_idx[1]] = 0.5 * ratio;
+ } else if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
+ matrix[from_idx[0]][to_idx[1]] = ratio;
+ }
+
+ /* src has right & dst has center => put into center */
+ if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
+ matrix[from_idx[2]][to_idx[1]] = 0.5 * ratio;
+ } else if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
+ matrix[from_idx[2]][to_idx[1]] = ratio;
+ }
+
+ /* src has center & dst has left => passthrough */
+ if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] != -1) {
+ matrix[from_idx[1]][to_idx[0]] = 0.5 * ratio;
+ } else if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] == -1) {
+ matrix[from_idx[1]][to_idx[0]] = ratio;
+ }
+
+ /* src has center & dst has right => passthrough */
+ if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] != -1) {
+ matrix[from_idx[1]][to_idx[2]] = 0.5 * ratio;
+ } else if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] == -1) {
+ matrix[from_idx[1]][to_idx[2]] = ratio;
+ }
+}
+
+#define RATIO_CENTER_FRONT (1.0 / sqrt (2.0))
+#define RATIO_CENTER_SIDE (1.0 / 2.0)
+#define RATIO_CENTER_REAR (1.0 / sqrt (8.0))
+
+#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
+#define RATIO_FRONT_SIDE (1.0 / sqrt (2.0))
+#define RATIO_FRONT_REAR (1.0 / 2.0)
+
+#define RATIO_SIDE_CENTER (1.0 / 2.0)
+#define RATIO_SIDE_FRONT (1.0 / sqrt (2.0))
+#define RATIO_SIDE_REAR (1.0 / sqrt (2.0))
+
+#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
+#define RATIO_FRONT_BASS (1.0)
+#define RATIO_SIDE_BASS (1.0 / sqrt (2.0))
+#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
+
+static void
+gst_audio_channel_mix_fill_others (GstAudioChannelMix * mix)
+{
+ gboolean in_has_front = FALSE, out_has_front = FALSE,
+ in_has_center = FALSE, out_has_center = FALSE,
+ in_has_rear = FALSE, out_has_rear = FALSE,
+ in_has_side = FALSE, out_has_side = FALSE,
+ in_has_bass = FALSE, out_has_bass = FALSE;
+ /* LEFT, RIGHT, MONO */
+ gint in_f[3] = { -1, -1, -1 };
+ gint out_f[3] = { -1, -1, -1 };
+ /* LOC, ROC, CENTER */
+ gint in_c[3] = { -1, -1, -1 };
+ gint out_c[3] = { -1, -1, -1 };
+ /* RLEFT, RRIGHT, RCENTER */
+ gint in_r[3] = { -1, -1, -1 };
+ gint out_r[3] = { -1, -1, -1 };
+ /* SLEFT, INVALID, SRIGHT */
+ gint in_s[3] = { -1, -1, -1 };
+ gint out_s[3] = { -1, -1, -1 };
+ /* INVALID, LFE, INVALID */
+ gint in_b[3] = { -1, -1, -1 };
+ gint out_b[3] = { -1, -1, -1 };
+
+ /* First see where (if at all) the various channels from/to
+ * which we want to convert are located in our matrix/array. */
+ gst_audio_channel_mix_detect_pos (mix->in_channels, mix->in_position,
+ in_f, &in_has_front,
+ in_c, &in_has_center, in_r, &in_has_rear,
+ in_s, &in_has_side, in_b, &in_has_bass);
+ gst_audio_channel_mix_detect_pos (mix->out_channels, mix->out_position,
+ out_f, &out_has_front,
+ out_c, &out_has_center, out_r, &out_has_rear,
+ out_s, &out_has_side, out_b, &out_has_bass);
+
+ /* The general idea here is:
+ * - if the source has a channel that the destination doesn't have mix
+ * it into the nearest available destination channel
+ * - if the destination has a channel that the source doesn't have mix
+ * the nearest source channel into the destination channel
+ *
+ * The ratio for the mixing becomes lower as the distance between the
+ * channels gets larger
+ */
+
+ /* center <-> front/side/rear */
+ if (!in_has_center && in_has_front && out_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_c,
+ RATIO_CENTER_FRONT);
+ } else if (!in_has_center && !in_has_front && in_has_side && out_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_c,
+ RATIO_CENTER_SIDE);
+ } else if (!in_has_center && !in_has_front && !in_has_side && in_has_rear
+ && out_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_c,
+ RATIO_CENTER_REAR);
+ } else if (in_has_center && !out_has_center && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
+ RATIO_CENTER_FRONT);
+ } else if (in_has_center && !out_has_center && !out_has_front && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_s,
+ RATIO_CENTER_SIDE);
+ } else if (in_has_center && !out_has_center && !out_has_front && !out_has_side
+ && out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_r,
+ RATIO_CENTER_REAR);
+ }
+
+ /* front <-> center/side/rear */
+ if (!in_has_front && in_has_center && !in_has_side && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
+ RATIO_CENTER_FRONT);
+ } else if (!in_has_front && !in_has_center && in_has_side && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
+ RATIO_FRONT_SIDE);
+ } else if (!in_has_front && in_has_center && in_has_side && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
+ 0.5 * RATIO_CENTER_FRONT);
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
+ 0.5 * RATIO_FRONT_SIDE);
+ } else if (!in_has_front && !in_has_center && !in_has_side && in_has_rear
+ && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_f,
+ RATIO_FRONT_REAR);
+ } else if (in_has_front && out_has_center && !out_has_side && !out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix,
+ in_f, out_c, RATIO_CENTER_FRONT);
+ } else if (in_has_front && !out_has_center && out_has_side && !out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
+ RATIO_FRONT_SIDE);
+ } else if (in_has_front && out_has_center && out_has_side && !out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_c,
+ 0.5 * RATIO_CENTER_FRONT);
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
+ 0.5 * RATIO_FRONT_SIDE);
+ } else if (in_has_front && !out_has_center && !out_has_side && !out_has_front
+ && out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_r,
+ RATIO_FRONT_REAR);
+ }
+
+ /* side <-> center/front/rear */
+ if (!in_has_side && in_has_front && !in_has_rear && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
+ RATIO_FRONT_SIDE);
+ } else if (!in_has_side && !in_has_front && in_has_rear && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
+ RATIO_SIDE_REAR);
+ } else if (!in_has_side && in_has_front && in_has_rear && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
+ 0.5 * RATIO_FRONT_SIDE);
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
+ 0.5 * RATIO_SIDE_REAR);
+ } else if (!in_has_side && !in_has_front && !in_has_rear && in_has_center
+ && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_s,
+ RATIO_CENTER_SIDE);
+ } else if (in_has_side && out_has_front && !out_has_rear && !out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
+ RATIO_FRONT_SIDE);
+ } else if (in_has_side && !out_has_front && out_has_rear && !out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
+ RATIO_SIDE_REAR);
+ } else if (in_has_side && out_has_front && out_has_rear && !out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
+ 0.5 * RATIO_FRONT_SIDE);
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
+ 0.5 * RATIO_SIDE_REAR);
+ } else if (in_has_side && !out_has_front && !out_has_rear && out_has_center
+ && !out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_c,
+ RATIO_CENTER_SIDE);
+ }
+
+ /* rear <-> center/front/side */
+ if (!in_has_rear && in_has_side && out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
+ RATIO_SIDE_REAR);
+ } else if (!in_has_rear && !in_has_side && in_has_front && out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_r,
+ RATIO_FRONT_REAR);
+ } else if (!in_has_rear && !in_has_side && !in_has_front && in_has_center
+ && out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_r,
+ RATIO_CENTER_REAR);
+ } else if (in_has_rear && !out_has_rear && out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
+ RATIO_SIDE_REAR);
+ } else if (in_has_rear && !out_has_rear && !out_has_side && out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_f,
+ RATIO_FRONT_REAR);
+ } else if (in_has_rear && !out_has_rear && !out_has_side && !out_has_front
+ && out_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_c,
+ RATIO_CENTER_REAR);
+ }
+
+ /* bass <-> any */
+ if (in_has_bass && !out_has_bass) {
+ if (out_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_c,
+ RATIO_CENTER_BASS);
+ }
+ if (out_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_f,
+ RATIO_FRONT_BASS);
+ }
+ if (out_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_s,
+ RATIO_SIDE_BASS);
+ }
+ if (out_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_r,
+ RATIO_REAR_BASS);
+ }
+ } else if (!in_has_bass && out_has_bass) {
+ if (in_has_center) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_b,
+ RATIO_CENTER_BASS);
+ }
+ if (in_has_front) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_b,
+ RATIO_FRONT_BASS);
+ }
+ if (in_has_side) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_b,
+ RATIO_REAR_BASS);
+ }
+ if (in_has_rear) {
+ gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_b,
+ RATIO_REAR_BASS);
+ }
+ }
+}
+
+/*
+ * Normalize output values.
+ */
+
+static void
+gst_audio_channel_mix_fill_normalize (GstAudioChannelMix * mix)
+{
+ gfloat sum, top = 0;
+ gint i, j;
+
+ for (j = 0; j < mix->out_channels; j++) {
+ /* calculate sum */
+ sum = 0.0;
+ for (i = 0; i < mix->in_channels; i++) {
+ sum += fabs (mix->matrix[i][j]);
+ }
+ if (sum > top) {
+ top = sum;
+ }
+ }
+
+ /* normalize to mix */
+ if (top == 0.0)
+ return;
+
+ for (j = 0; j < mix->out_channels; j++) {
+ for (i = 0; i < mix->in_channels; i++) {
+ mix->matrix[i][j] /= top;
+ }
+ }
+}
+
+static gboolean
+gst_audio_channel_mix_fill_special (GstAudioChannelMix * mix)
+{
+ /* Special, standard conversions here */
+
+ /* Mono<->Stereo, just a fast-path */
+ if (mix->in_channels == 2 && mix->out_channels == 1 &&
+ ((mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
+ mix->in_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
+ (mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
+ mix->in_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
+ mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_MONO) {
+ mix->matrix[0][0] = 0.5;
+ mix->matrix[1][0] = 0.5;
+ return TRUE;
+ } else if (mix->in_channels == 1 && mix->out_channels == 2 &&
+ ((mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
+ mix->out_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
+ (mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
+ mix->out_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
+ mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_MONO) {
+ mix->matrix[0][0] = 1.0;
+ mix->matrix[0][1] = 1.0;
+ return TRUE;
+ }
+
+ /* TODO: 5.1 <-> Stereo and other standard conversions */
+
+ return FALSE;
+}
+
+/*
+ * Automagically generate conversion matrix.
+ */
+
+static void
+gst_audio_channel_mix_fill_matrix (GstAudioChannelMix * mix)
+{
+ if (gst_audio_channel_mix_fill_special (mix))
+ return;
+
+ gst_audio_channel_mix_fill_identical (mix);
+
+ if (!(mix->flags & GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN)) {
+ gst_audio_channel_mix_fill_compatible (mix);
+ gst_audio_channel_mix_fill_others (mix);
+ gst_audio_channel_mix_fill_normalize (mix);
+ }
+}
+
+/* only call mix after mix->matrix is fully set up and normalized */
+static void
+gst_audio_channel_mix_setup_matrix_int (GstAudioChannelMix * mix)
+{
+ gint i, j;
+ gfloat tmp;
+ gfloat factor = (1 << INT_MATRIX_FACTOR_EXPONENT);
+
+ mix->matrix_int = g_new0 (gint *, mix->in_channels);
+
+ for (i = 0; i < mix->in_channels; i++) {
+ mix->matrix_int[i] = g_new (gint, mix->out_channels);
+
+ for (j = 0; j < mix->out_channels; j++) {
+ tmp = mix->matrix[i][j] * factor;
+ mix->matrix_int[i][j] = (gint) tmp;
+ }
+ }
+}
+
+static void
+gst_audio_channel_mix_setup_matrix (GstAudioChannelMix * mix)
+{
+ gint i, j;
+
+ mix->tmp = (gpointer) g_new (gdouble, mix->out_channels);
+
+ /* allocate */
+ mix->matrix = g_new0 (gfloat *, mix->in_channels);
+ for (i = 0; i < mix->in_channels; i++) {
+ mix->matrix[i] = g_new (gfloat, mix->out_channels);
+ for (j = 0; j < mix->out_channels; j++)
+ mix->matrix[i][j] = 0.;
+ }
+
+ /* setup the matrix' internal values */
+ gst_audio_channel_mix_fill_matrix (mix);
+
+ gst_audio_channel_mix_setup_matrix_int (mix);
+
+#ifndef GST_DISABLE_GST_DEBUG
+ /* debug */
+ {
+ GString *s;
+ s = g_string_new ("Matrix for");
+ g_string_append_printf (s, " %d -> %d: ",
+ mix->in_channels, mix->out_channels);
+ g_string_append (s, "{");
+ for (i = 0; i < mix->in_channels; i++) {
+ if (i != 0)
+ g_string_append (s, ",");
+ g_string_append (s, " {");
+ for (j = 0; j < mix->out_channels; j++) {
+ if (j != 0)
+ g_string_append (s, ",");
+ g_string_append_printf (s, " %f", mix->matrix[i][j]);
+ }
+ g_string_append (s, " }");
+ }
+ g_string_append (s, " }");
+ GST_DEBUG ("%s", s->str);
+ g_string_free (s, TRUE);
+ }
+#endif
+}
+
+/* IMPORTANT: out_data == in_data is possible, make sure to not overwrite data
+ * you might need later on! */
+static void
+gst_audio_channel_mix_mix_int (GstAudioChannelMix * mix,
+ const gint32 * in_data, gint32 * out_data, gint samples)
+{
+ gint in, out, n;
+ gint64 res;
+ gboolean backwards;
+ gint inchannels, outchannels;
+ gint32 *tmp = (gint32 *) mix->tmp;
+
+ g_return_if_fail (mix->tmp != NULL);
+
+ inchannels = mix->in_channels;
+ outchannels = mix->out_channels;
+ backwards = outchannels > inchannels;
+
+ /* FIXME: use orc here? */
+ for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
+ backwards ? n-- : n++) {
+ for (out = 0; out < outchannels; out++) {
+ /* convert */
+ res = 0;
+ for (in = 0; in < inchannels; in++) {
+ res += in_data[n * inchannels + in] * (gint64) mix->matrix_int[in][out];
+ }
+
+ /* remove factor from int matrix */
+ res = res >> INT_MATRIX_FACTOR_EXPONENT;
+
+ /* clip (shouldn't we use doubles instead as intermediate format?) */
+ if (res < G_MININT32)
+ res = G_MININT32;
+ else if (res > G_MAXINT32)
+ res = G_MAXINT32;
+ tmp[out] = res;
+ }
+ memcpy (&out_data[n * outchannels], mix->tmp,
+ sizeof (gint32) * outchannels);
+ }
+}
+
+static void
+gst_audio_channel_mix_mix_double (GstAudioChannelMix * mix,
+ const gdouble * in_data, gdouble * out_data, gint samples)
+{
+ gint in, out, n;
+ gdouble res;
+ gboolean backwards;
+ gint inchannels, outchannels;
+ gdouble *tmp = (gdouble *) mix->tmp;
+
+ g_return_if_fail (mix->tmp != NULL);
+
+ inchannels = mix->in_channels;
+ outchannels = mix->out_channels;
+ backwards = outchannels > inchannels;
+
+ /* FIXME: use orc here? */
+ for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
+ backwards ? n-- : n++) {
+ for (out = 0; out < outchannels; out++) {
+ /* convert */
+ res = 0.0;
+ for (in = 0; in < inchannels; in++) {
+ res += in_data[n * inchannels + in] * mix->matrix[in][out];
+ }
+
+ /* clip (shouldn't we use doubles instead as intermediate format?) */
+ if (res < -1.0)
+ res = -1.0;
+ else if (res > 1.0)
+ res = 1.0;
+ tmp[out] = res;
+ }
+ memcpy (&out_data[n * outchannels], mix->tmp,
+ sizeof (gdouble) * outchannels);
+ }
+}
+
+/**
+ * gst_audio_channel_mix_new:
+ * @flags:
+ * @in_channels:
+ * @in_position:
+ * @out_channels:
+ * @out_position:
+ *
+ * Create a new channel mixer object.
+ *
+ * Returns: a new #GstAudioChannelMix object. Free with gst_audio_channel_mix_free()
+ * after usage.
+ */
+GstAudioChannelMix *
+gst_audio_channel_mix_new (GstAudioChannelMixFlags flags,
+ GstAudioFormat format,
+ gint in_channels,
+ GstAudioChannelPosition * in_position,
+ gint out_channels, GstAudioChannelPosition * out_position)
+{
+ GstAudioChannelMix *mix;
+ gint i;
+
+ g_return_val_if_fail (format == GST_AUDIO_FORMAT_S32
+ || format == GST_AUDIO_FORMAT_F64, NULL);
+ g_return_val_if_fail (in_channels > 0 && in_channels < 64, NULL);
+ g_return_val_if_fail (out_channels > 0 && out_channels < 64, NULL);
+
+ mix = g_slice_new0 (GstAudioChannelMix);
+ mix->flags = flags;
+ mix->format = format;
+ mix->in_channels = in_channels;
+ mix->out_channels = out_channels;
+
+ for (i = 0; i < in_channels; i++)
+ mix->in_position[i] = in_position[i];
+ for (i = 0; i < out_channels; i++)
+ mix->out_position[i] = out_position[i];
+
+ gst_audio_channel_mix_setup_matrix (mix);
+
+ switch (mix->format) {
+ case GST_AUDIO_FORMAT_S32:
+ mix->func = (MixFunc) gst_audio_channel_mix_mix_int;
+ break;
+ case GST_AUDIO_FORMAT_F64:
+ mix->func = (MixFunc) gst_audio_channel_mix_mix_double;
+ break;
+ default:
+ g_assert_not_reached ();
+ break;
+ }
+ return mix;
+}
+
+/**
+ * gst_audio_channel_mix_is_passthrough:
+ * @mix: a #GstAudioChannelMix
+ *
+ * Check if @mix is in passthrough.
+ *
+ * Returns: %TRUE is @mix is passthrough.
+ */
+gboolean
+gst_audio_channel_mix_is_passthrough (GstAudioChannelMix * mix)
+{
+ gint i;
+ guint64 in_mask, out_mask;
+
+ /* only NxN matrices can be identities */
+ if (mix->in_channels != mix->out_channels)
+ return FALSE;
+
+ /* passthrough for 1->1 channels (MONO and NONE position are the same here) */
+ if (mix->in_channels == 1 && mix->out_channels == 1)
+ return TRUE;
+
+ /* passthrough if both channel masks are the same */
+ in_mask = out_mask = 0;
+ for (i = 0; i < mix->in_channels; i++) {
+ in_mask |= mix->in_position[i];
+ out_mask |= mix->out_position[i];
+ }
+ return in_mask == out_mask;
+}
+
+/**
+ * gst_audio_channel_mix_samples:
+ * @mix: a #GstAudioChannelMix
+ * @format: a #GstAudioFormat
+ * @layout: a #GstAudioLayout
+ * @in_data: input samples
+ * @out_data: output samples
+ * @samples: number of samples
+ *
+ * Perform channel mixing on @in_data and write the result to @out_data.
+ * @in_data and @out_data need to be in @format and @layout.
+ */
+void
+gst_audio_channel_mix_samples (GstAudioChannelMix * mix,
+ const gpointer in_data, gpointer out_data, gint samples)
+{
+ g_return_if_fail (mix != NULL);
+ g_return_if_fail (mix->matrix != NULL);
+
+ mix->func (mix, in_data, out_data, samples);
+}
--- /dev/null
+/* GStreamer
+ * Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
+ * (C) 2015 Wim Taymans <wim.taymans@gmail.com>
+ *
+ * audio-channel-mix.h: setup of channel conversion matrices
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_AUDIO_CHANNEL_MIX_H__
+#define __GST_AUDIO_CHANNEL_MIX_H__
+
+#include <gst/gst.h>
+#include <gst/audio/audio.h>
+
+typedef struct _GstAudioChannelMix GstAudioChannelMix;
+
+/**
+ * GstAudioChannelMixFlags:
+ * @GST_AUDIO_CHANNEL_MIX_FLAGS_NONE: no flag
+ * @GST_AUDIO_CHANNEL_MIX_FLAGS_NON_INTERLEAVED: channels are not interleaved
+ * @GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN: input channels are explicitly unpositioned
+ * @GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_OUT: output channels are explicitly unpositioned
+ *
+ * Flags passed to gst_audio_channel_mix_new()
+ */
+typedef enum {
+ GST_AUDIO_CHANNEL_MIX_FLAGS_NONE = 0,
+ GST_AUDIO_CHANNEL_MIX_FLAGS_NON_INTERLEAVED = (1 << 0),
+ GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN = (1 << 1),
+ GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_OUT = (1 << 2)
+} GstAudioChannelMixFlags;
+
+GstAudioChannelMix * gst_audio_channel_mix_new (GstAudioChannelMixFlags flags,
+ GstAudioFormat format,
+ gint in_channels,
+ GstAudioChannelPosition *in_position,
+ gint out_channels,
+ GstAudioChannelPosition *out_position);
+void gst_audio_channel_mix_free (GstAudioChannelMix *mix);
+
+/*
+ * Checks for passthrough (= identity matrix).
+ */
+gboolean gst_audio_channel_mix_is_passthrough (GstAudioChannelMix *mix);
+
+/*
+ * Do actual mixing.
+ */
+void gst_audio_channel_mix_samples (GstAudioChannelMix * mix,
+ const gpointer in_data,
+ gpointer out_data,
+ gint samples);
+
+#endif /* __GST_AUDIO_CHANNEL_MIX_H__ */
#include <gst/audio/audio-enumtypes.h>
#include <gst/audio/audio-format.h>
#include <gst/audio/audio-channels.h>
+#include <gst/audio/audio-channel-mix.h>
#include <gst/audio/audio-info.h>
#include <gst/audio/audio-quantize.h>
libgstaudioconvert_la_SOURCES = \
gstaudioconvert.c \
audioconvert.c \
- gstchannelmix.c \
plugin.c
nodist_libgstaudioconvert_la_SOURCES = $(ORC_NODIST_SOURCES)
noinst_HEADERS = \
gstaudioconvert.h \
audioconvert.h \
- gstchannelmix.h \
plugin.h
#include <math.h>
#include <string.h>
-#include "gstchannelmix.h"
#include "audioconvert.h"
#include "gstaudioconvertorc.h"
#include <gst/gst.h>
#include <gst/audio/audio.h>
-#include "gstchannelmix.h"
-
typedef struct _GstAudioConverter GstAudioConverter;
/**
#include <string.h>
#include "gstaudioconvert.h"
-#include "gstchannelmix.h"
#include "plugin.h"
GST_DEBUG_CATEGORY (audio_convert_debug);
+++ /dev/null
-/* GStreamer
- * Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
- * Copyright (C) 2008 Sebastian Dröge <slomo@circular-chaos.org>
- *
- * gstchannelmix.c: setup of channel conversion matrices
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include <math.h>
-#include <string.h>
-
-#include "gstchannelmix.h"
-
-#ifndef GST_DISABLE_GST_DEBUG
-#define GST_CAT_DEFAULT ensure_debug_category()
-static GstDebugCategory *
-ensure_debug_category (void)
-{
- static gsize cat_gonce = 0;
-
- if (g_once_init_enter (&cat_gonce)) {
- gsize cat_done;
-
- cat_done = (gsize) _gst_debug_category_new ("audio-channel-mix", 0,
- "audio-channel-mix object");
-
- g_once_init_leave (&cat_gonce, cat_done);
- }
-
- return (GstDebugCategory *) cat_gonce;
-}
-#else
-#define ensure_debug_category() /* NOOP */
-#endif /* GST_DISABLE_GST_DEBUG */
-
-
-#define INT_MATRIX_FACTOR_EXPONENT 10
-
-typedef void (*MixFunc) (GstAudioChannelMix * mix, const gpointer src,
- gpointer dst, gint samples);
-
-struct _GstAudioChannelMix
-{
- GstAudioChannelMixFlags flags;
- GstAudioFormat format;
-
- gint in_channels;
- gint out_channels;
-
- GstAudioChannelPosition in_position[64];
- GstAudioChannelPosition out_position[64];
-
- /* channel conversion matrix, m[in_channels][out_channels].
- * If identity matrix, passthrough applies. */
- gfloat **matrix;
-
- /* channel conversion matrix with int values, m[in_channels][out_channels].
- * this is matrix * (2^10) as integers */
- gint **matrix_int;
-
- MixFunc func;
-
- gpointer tmp;
-};
-
-/**
- * gst_audio_channel_mix_free:
- * @mix: a #GstAudioChannelMix
- *
- * Free memory allocated by @mix.
- */
-void
-gst_audio_channel_mix_free (GstAudioChannelMix * mix)
-{
- gint i;
-
- /* free */
- for (i = 0; i < mix->in_channels; i++)
- g_free (mix->matrix[i]);
- g_free (mix->matrix);
- mix->matrix = NULL;
-
- for (i = 0; i < mix->in_channels; i++)
- g_free (mix->matrix_int[i]);
- g_free (mix->matrix_int);
- mix->matrix_int = NULL;
-
- g_free (mix->tmp);
- mix->tmp = NULL;
-
- g_slice_free (GstAudioChannelMix, mix);
-}
-
-/*
- * Detect and fill in identical channels. E.g.
- * forward the left/right front channels in a
- * 5.1 to 2.0 conversion.
- */
-
-static void
-gst_audio_channel_mix_fill_identical (GstAudioChannelMix * mix)
-{
- gint ci, co;
-
- /* Apart from the compatible channel assignments, we can also have
- * same channel assignments. This is much simpler, we simply copy
- * the value from source to dest! */
- for (co = 0; co < mix->out_channels; co++) {
- /* find a channel in input with same position */
- for (ci = 0; ci < mix->in_channels; ci++) {
- if (mix->in_position[ci] == mix->out_position[co]) {
- mix->matrix[ci][co] = 1.0;
- }
- }
- }
-}
-
-/*
- * Detect and fill in compatible channels. E.g.
- * forward left/right front to mono (or the other
- * way around) when going from 2.0 to 1.0.
- */
-
-static void
-gst_audio_channel_mix_fill_compatible (GstAudioChannelMix * mix)
-{
- /* Conversions from one-channel to compatible two-channel configs */
- struct
- {
- GstAudioChannelPosition pos1[2];
- GstAudioChannelPosition pos2[1];
- } conv[] = {
- /* front: mono <-> stereo */
- { {
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT}, {
- GST_AUDIO_CHANNEL_POSITION_MONO}},
- /* front center: 2 <-> 1 */
- { {
- GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER,
- GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER}, {
- GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER}},
- /* rear: 2 <-> 1 */
- { {
- GST_AUDIO_CHANNEL_POSITION_REAR_LEFT,
- GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT}, {
- GST_AUDIO_CHANNEL_POSITION_REAR_CENTER}}, { {
- GST_AUDIO_CHANNEL_POSITION_INVALID}}
- };
- gint c;
-
- /* conversions from compatible (but not the same) channel schemes */
- for (c = 0; conv[c].pos1[0] != GST_AUDIO_CHANNEL_POSITION_INVALID; c++) {
- gint pos1_0 = -1, pos1_1 = -1, pos1_2 = -1;
- gint pos2_0 = -1, pos2_1 = -1, pos2_2 = -1;
- gint n;
-
- for (n = 0; n < mix->in_channels; n++) {
- if (mix->in_position[n] == conv[c].pos1[0])
- pos1_0 = n;
- else if (mix->in_position[n] == conv[c].pos1[1])
- pos1_1 = n;
- else if (mix->in_position[n] == conv[c].pos2[0])
- pos1_2 = n;
- }
- for (n = 0; n < mix->out_channels; n++) {
- if (mix->out_position[n] == conv[c].pos1[0])
- pos2_0 = n;
- else if (mix->out_position[n] == conv[c].pos1[1])
- pos2_1 = n;
- else if (mix->out_position[n] == conv[c].pos2[0])
- pos2_2 = n;
- }
-
- /* The general idea here is to fill in channels from the same position
- * as good as possible. This means mixing left<->center and right<->center.
- */
-
- /* left -> center */
- if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 == -1 && pos2_2 != -1)
- mix->matrix[pos1_0][pos2_2] = 1.0;
- else if (pos1_0 != -1 && pos1_2 != -1 && pos2_0 == -1 && pos2_2 != -1)
- mix->matrix[pos1_0][pos2_2] = 0.5;
- else if (pos1_0 != -1 && pos1_2 == -1 && pos2_0 != -1 && pos2_2 != -1)
- mix->matrix[pos1_0][pos2_2] = 1.0;
-
- /* right -> center */
- if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 == -1 && pos2_2 != -1)
- mix->matrix[pos1_1][pos2_2] = 1.0;
- else if (pos1_1 != -1 && pos1_2 != -1 && pos2_1 == -1 && pos2_2 != -1)
- mix->matrix[pos1_1][pos2_2] = 0.5;
- else if (pos1_1 != -1 && pos1_2 == -1 && pos2_1 != -1 && pos2_2 != -1)
- mix->matrix[pos1_1][pos2_2] = 1.0;
-
- /* center -> left */
- if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 == -1 && pos2_0 != -1)
- mix->matrix[pos1_2][pos2_0] = 1.0;
- else if (pos1_2 != -1 && pos1_0 != -1 && pos2_2 == -1 && pos2_0 != -1)
- mix->matrix[pos1_2][pos2_0] = 0.5;
- else if (pos1_2 != -1 && pos1_0 == -1 && pos2_2 != -1 && pos2_0 != -1)
- mix->matrix[pos1_2][pos2_0] = 1.0;
-
- /* center -> right */
- if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 == -1 && pos2_1 != -1)
- mix->matrix[pos1_2][pos2_1] = 1.0;
- else if (pos1_2 != -1 && pos1_1 != -1 && pos2_2 == -1 && pos2_1 != -1)
- mix->matrix[pos1_2][pos2_1] = 0.5;
- else if (pos1_2 != -1 && pos1_1 == -1 && pos2_2 != -1 && pos2_1 != -1)
- mix->matrix[pos1_2][pos2_1] = 1.0;
- }
-}
-
-/*
- * Detect and fill in channels not handled by the
- * above two, e.g. center to left/right front in
- * 5.1 to 2.0 (or the other way around).
- *
- * Unfortunately, limited to static conversions
- * for now.
- */
-
-static void
-gst_audio_channel_mix_detect_pos (gint channels,
- GstAudioChannelPosition position[64], gint * f, gboolean * has_f, gint * c,
- gboolean * has_c, gint * r, gboolean * has_r, gint * s, gboolean * has_s,
- gint * b, gboolean * has_b)
-{
- gint n;
-
- for (n = 0; n < channels; n++) {
- switch (position[n]) {
- case GST_AUDIO_CHANNEL_POSITION_MONO:
- f[1] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT:
- f[0] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT:
- f[2] = n;
- *has_f = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_CENTER:
- c[1] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER:
- c[0] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER:
- c[2] = n;
- *has_c = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_CENTER:
- r[1] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_LEFT:
- r[0] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_REAR_RIGHT:
- r[2] = n;
- *has_r = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_SIDE_LEFT:
- s[0] = n;
- *has_s = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_SIDE_RIGHT:
- s[2] = n;
- *has_s = TRUE;
- break;
- case GST_AUDIO_CHANNEL_POSITION_LFE1:
- *has_b = TRUE;
- b[1] = n;
- break;
- default:
- break;
- }
- }
-}
-
-static void
-gst_audio_channel_mix_fill_one_other (gfloat ** matrix,
- gint * from_idx, gint * to_idx, gfloat ratio)
-{
-
- /* src & dst have center => passthrough */
- if (from_idx[1] != -1 && to_idx[1] != -1) {
- matrix[from_idx[1]][to_idx[1]] = ratio;
- }
-
- /* src & dst have left => passthrough */
- if (from_idx[0] != -1 && to_idx[0] != -1) {
- matrix[from_idx[0]][to_idx[0]] = ratio;
- }
-
- /* src & dst have right => passthrough */
- if (from_idx[2] != -1 && to_idx[2] != -1) {
- matrix[from_idx[2]][to_idx[2]] = ratio;
- }
-
- /* src has left & dst has center => put into center */
- if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[0]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[0] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[0]][to_idx[1]] = ratio;
- }
-
- /* src has right & dst has center => put into center */
- if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] != -1) {
- matrix[from_idx[2]][to_idx[1]] = 0.5 * ratio;
- } else if (from_idx[2] != -1 && to_idx[1] != -1 && from_idx[1] == -1) {
- matrix[from_idx[2]][to_idx[1]] = ratio;
- }
-
- /* src has center & dst has left => passthrough */
- if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] != -1) {
- matrix[from_idx[1]][to_idx[0]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[0] != -1 && from_idx[0] == -1) {
- matrix[from_idx[1]][to_idx[0]] = ratio;
- }
-
- /* src has center & dst has right => passthrough */
- if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] != -1) {
- matrix[from_idx[1]][to_idx[2]] = 0.5 * ratio;
- } else if (from_idx[1] != -1 && to_idx[2] != -1 && from_idx[2] == -1) {
- matrix[from_idx[1]][to_idx[2]] = ratio;
- }
-}
-
-#define RATIO_CENTER_FRONT (1.0 / sqrt (2.0))
-#define RATIO_CENTER_SIDE (1.0 / 2.0)
-#define RATIO_CENTER_REAR (1.0 / sqrt (8.0))
-
-#define RATIO_FRONT_CENTER (1.0 / sqrt (2.0))
-#define RATIO_FRONT_SIDE (1.0 / sqrt (2.0))
-#define RATIO_FRONT_REAR (1.0 / 2.0)
-
-#define RATIO_SIDE_CENTER (1.0 / 2.0)
-#define RATIO_SIDE_FRONT (1.0 / sqrt (2.0))
-#define RATIO_SIDE_REAR (1.0 / sqrt (2.0))
-
-#define RATIO_CENTER_BASS (1.0 / sqrt (2.0))
-#define RATIO_FRONT_BASS (1.0)
-#define RATIO_SIDE_BASS (1.0 / sqrt (2.0))
-#define RATIO_REAR_BASS (1.0 / sqrt (2.0))
-
-static void
-gst_audio_channel_mix_fill_others (GstAudioChannelMix * mix)
-{
- gboolean in_has_front = FALSE, out_has_front = FALSE,
- in_has_center = FALSE, out_has_center = FALSE,
- in_has_rear = FALSE, out_has_rear = FALSE,
- in_has_side = FALSE, out_has_side = FALSE,
- in_has_bass = FALSE, out_has_bass = FALSE;
- /* LEFT, RIGHT, MONO */
- gint in_f[3] = { -1, -1, -1 };
- gint out_f[3] = { -1, -1, -1 };
- /* LOC, ROC, CENTER */
- gint in_c[3] = { -1, -1, -1 };
- gint out_c[3] = { -1, -1, -1 };
- /* RLEFT, RRIGHT, RCENTER */
- gint in_r[3] = { -1, -1, -1 };
- gint out_r[3] = { -1, -1, -1 };
- /* SLEFT, INVALID, SRIGHT */
- gint in_s[3] = { -1, -1, -1 };
- gint out_s[3] = { -1, -1, -1 };
- /* INVALID, LFE, INVALID */
- gint in_b[3] = { -1, -1, -1 };
- gint out_b[3] = { -1, -1, -1 };
-
- /* First see where (if at all) the various channels from/to
- * which we want to convert are located in our matrix/array. */
- gst_audio_channel_mix_detect_pos (mix->in_channels, mix->in_position,
- in_f, &in_has_front,
- in_c, &in_has_center, in_r, &in_has_rear,
- in_s, &in_has_side, in_b, &in_has_bass);
- gst_audio_channel_mix_detect_pos (mix->out_channels, mix->out_position,
- out_f, &out_has_front,
- out_c, &out_has_center, out_r, &out_has_rear,
- out_s, &out_has_side, out_b, &out_has_bass);
-
- /* The general idea here is:
- * - if the source has a channel that the destination doesn't have mix
- * it into the nearest available destination channel
- * - if the destination has a channel that the source doesn't have mix
- * the nearest source channel into the destination channel
- *
- * The ratio for the mixing becomes lower as the distance between the
- * channels gets larger
- */
-
- /* center <-> front/side/rear */
- if (!in_has_center && in_has_front && out_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_c,
- RATIO_CENTER_FRONT);
- } else if (!in_has_center && !in_has_front && in_has_side && out_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_c,
- RATIO_CENTER_SIDE);
- } else if (!in_has_center && !in_has_front && !in_has_side && in_has_rear
- && out_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_c,
- RATIO_CENTER_REAR);
- } else if (in_has_center && !out_has_center && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
- RATIO_CENTER_FRONT);
- } else if (in_has_center && !out_has_center && !out_has_front && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_s,
- RATIO_CENTER_SIDE);
- } else if (in_has_center && !out_has_center && !out_has_front && !out_has_side
- && out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_r,
- RATIO_CENTER_REAR);
- }
-
- /* front <-> center/side/rear */
- if (!in_has_front && in_has_center && !in_has_side && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
- RATIO_CENTER_FRONT);
- } else if (!in_has_front && !in_has_center && in_has_side && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
- RATIO_FRONT_SIDE);
- } else if (!in_has_front && in_has_center && in_has_side && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_f,
- 0.5 * RATIO_CENTER_FRONT);
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
- 0.5 * RATIO_FRONT_SIDE);
- } else if (!in_has_front && !in_has_center && !in_has_side && in_has_rear
- && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_f,
- RATIO_FRONT_REAR);
- } else if (in_has_front && out_has_center && !out_has_side && !out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix,
- in_f, out_c, RATIO_CENTER_FRONT);
- } else if (in_has_front && !out_has_center && out_has_side && !out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
- RATIO_FRONT_SIDE);
- } else if (in_has_front && out_has_center && out_has_side && !out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_c,
- 0.5 * RATIO_CENTER_FRONT);
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
- 0.5 * RATIO_FRONT_SIDE);
- } else if (in_has_front && !out_has_center && !out_has_side && !out_has_front
- && out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_r,
- RATIO_FRONT_REAR);
- }
-
- /* side <-> center/front/rear */
- if (!in_has_side && in_has_front && !in_has_rear && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
- RATIO_FRONT_SIDE);
- } else if (!in_has_side && !in_has_front && in_has_rear && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
- RATIO_SIDE_REAR);
- } else if (!in_has_side && in_has_front && in_has_rear && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_s,
- 0.5 * RATIO_FRONT_SIDE);
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
- 0.5 * RATIO_SIDE_REAR);
- } else if (!in_has_side && !in_has_front && !in_has_rear && in_has_center
- && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_s,
- RATIO_CENTER_SIDE);
- } else if (in_has_side && out_has_front && !out_has_rear && !out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
- RATIO_FRONT_SIDE);
- } else if (in_has_side && !out_has_front && out_has_rear && !out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
- RATIO_SIDE_REAR);
- } else if (in_has_side && out_has_front && out_has_rear && !out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_f,
- 0.5 * RATIO_FRONT_SIDE);
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
- 0.5 * RATIO_SIDE_REAR);
- } else if (in_has_side && !out_has_front && !out_has_rear && out_has_center
- && !out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_c,
- RATIO_CENTER_SIDE);
- }
-
- /* rear <-> center/front/side */
- if (!in_has_rear && in_has_side && out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_r,
- RATIO_SIDE_REAR);
- } else if (!in_has_rear && !in_has_side && in_has_front && out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_r,
- RATIO_FRONT_REAR);
- } else if (!in_has_rear && !in_has_side && !in_has_front && in_has_center
- && out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_r,
- RATIO_CENTER_REAR);
- } else if (in_has_rear && !out_has_rear && out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_s,
- RATIO_SIDE_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_f,
- RATIO_FRONT_REAR);
- } else if (in_has_rear && !out_has_rear && !out_has_side && !out_has_front
- && out_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_c,
- RATIO_CENTER_REAR);
- }
-
- /* bass <-> any */
- if (in_has_bass && !out_has_bass) {
- if (out_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_c,
- RATIO_CENTER_BASS);
- }
- if (out_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_f,
- RATIO_FRONT_BASS);
- }
- if (out_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_s,
- RATIO_SIDE_BASS);
- }
- if (out_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_b, out_r,
- RATIO_REAR_BASS);
- }
- } else if (!in_has_bass && out_has_bass) {
- if (in_has_center) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_c, out_b,
- RATIO_CENTER_BASS);
- }
- if (in_has_front) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_f, out_b,
- RATIO_FRONT_BASS);
- }
- if (in_has_side) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_s, out_b,
- RATIO_REAR_BASS);
- }
- if (in_has_rear) {
- gst_audio_channel_mix_fill_one_other (mix->matrix, in_r, out_b,
- RATIO_REAR_BASS);
- }
- }
-}
-
-/*
- * Normalize output values.
- */
-
-static void
-gst_audio_channel_mix_fill_normalize (GstAudioChannelMix * mix)
-{
- gfloat sum, top = 0;
- gint i, j;
-
- for (j = 0; j < mix->out_channels; j++) {
- /* calculate sum */
- sum = 0.0;
- for (i = 0; i < mix->in_channels; i++) {
- sum += fabs (mix->matrix[i][j]);
- }
- if (sum > top) {
- top = sum;
- }
- }
-
- /* normalize to mix */
- if (top == 0.0)
- return;
-
- for (j = 0; j < mix->out_channels; j++) {
- for (i = 0; i < mix->in_channels; i++) {
- mix->matrix[i][j] /= top;
- }
- }
-}
-
-static gboolean
-gst_audio_channel_mix_fill_special (GstAudioChannelMix * mix)
-{
- /* Special, standard conversions here */
-
- /* Mono<->Stereo, just a fast-path */
- if (mix->in_channels == 2 && mix->out_channels == 1 &&
- ((mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- mix->in_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- mix->in_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_MONO) {
- mix->matrix[0][0] = 0.5;
- mix->matrix[1][0] = 0.5;
- return TRUE;
- } else if (mix->in_channels == 1 && mix->out_channels == 2 &&
- ((mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT &&
- mix->out_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT) ||
- (mix->out_position[0] == GST_AUDIO_CHANNEL_POSITION_FRONT_RIGHT &&
- mix->out_position[1] == GST_AUDIO_CHANNEL_POSITION_FRONT_LEFT)) &&
- mix->in_position[0] == GST_AUDIO_CHANNEL_POSITION_MONO) {
- mix->matrix[0][0] = 1.0;
- mix->matrix[0][1] = 1.0;
- return TRUE;
- }
-
- /* TODO: 5.1 <-> Stereo and other standard conversions */
-
- return FALSE;
-}
-
-/*
- * Automagically generate conversion matrix.
- */
-
-static void
-gst_audio_channel_mix_fill_matrix (GstAudioChannelMix * mix)
-{
- if (gst_audio_channel_mix_fill_special (mix))
- return;
-
- gst_audio_channel_mix_fill_identical (mix);
-
- if (!(mix->flags & GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN)) {
- gst_audio_channel_mix_fill_compatible (mix);
- gst_audio_channel_mix_fill_others (mix);
- gst_audio_channel_mix_fill_normalize (mix);
- }
-}
-
-/* only call mix after mix->matrix is fully set up and normalized */
-static void
-gst_audio_channel_mix_setup_matrix_int (GstAudioChannelMix * mix)
-{
- gint i, j;
- gfloat tmp;
- gfloat factor = (1 << INT_MATRIX_FACTOR_EXPONENT);
-
- mix->matrix_int = g_new0 (gint *, mix->in_channels);
-
- for (i = 0; i < mix->in_channels; i++) {
- mix->matrix_int[i] = g_new (gint, mix->out_channels);
-
- for (j = 0; j < mix->out_channels; j++) {
- tmp = mix->matrix[i][j] * factor;
- mix->matrix_int[i][j] = (gint) tmp;
- }
- }
-}
-
-static void
-gst_audio_channel_mix_setup_matrix (GstAudioChannelMix * mix)
-{
- gint i, j;
-
- mix->tmp = (gpointer) g_new (gdouble, mix->out_channels);
-
- /* allocate */
- mix->matrix = g_new0 (gfloat *, mix->in_channels);
- for (i = 0; i < mix->in_channels; i++) {
- mix->matrix[i] = g_new (gfloat, mix->out_channels);
- for (j = 0; j < mix->out_channels; j++)
- mix->matrix[i][j] = 0.;
- }
-
- /* setup the matrix' internal values */
- gst_audio_channel_mix_fill_matrix (mix);
-
- gst_audio_channel_mix_setup_matrix_int (mix);
-
-#ifndef GST_DISABLE_GST_DEBUG
- /* debug */
- {
- GString *s;
- s = g_string_new ("Matrix for");
- g_string_append_printf (s, " %d -> %d: ",
- mix->in_channels, mix->out_channels);
- g_string_append (s, "{");
- for (i = 0; i < mix->in_channels; i++) {
- if (i != 0)
- g_string_append (s, ",");
- g_string_append (s, " {");
- for (j = 0; j < mix->out_channels; j++) {
- if (j != 0)
- g_string_append (s, ",");
- g_string_append_printf (s, " %f", mix->matrix[i][j]);
- }
- g_string_append (s, " }");
- }
- g_string_append (s, " }");
- GST_DEBUG ("%s", s->str);
- g_string_free (s, TRUE);
- }
-#endif
-}
-
-/* IMPORTANT: out_data == in_data is possible, make sure to not overwrite data
- * you might need later on! */
-static void
-gst_audio_channel_mix_mix_int (GstAudioChannelMix * mix,
- const gint32 * in_data, gint32 * out_data, gint samples)
-{
- gint in, out, n;
- gint64 res;
- gboolean backwards;
- gint inchannels, outchannels;
- gint32 *tmp = (gint32 *) mix->tmp;
-
- g_return_if_fail (mix->tmp != NULL);
-
- inchannels = mix->in_channels;
- outchannels = mix->out_channels;
- backwards = outchannels > inchannels;
-
- /* FIXME: use orc here? */
- for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
- backwards ? n-- : n++) {
- for (out = 0; out < outchannels; out++) {
- /* convert */
- res = 0;
- for (in = 0; in < inchannels; in++) {
- res += in_data[n * inchannels + in] * (gint64) mix->matrix_int[in][out];
- }
-
- /* remove factor from int matrix */
- res = res >> INT_MATRIX_FACTOR_EXPONENT;
-
- /* clip (shouldn't we use doubles instead as intermediate format?) */
- if (res < G_MININT32)
- res = G_MININT32;
- else if (res > G_MAXINT32)
- res = G_MAXINT32;
- tmp[out] = res;
- }
- memcpy (&out_data[n * outchannels], mix->tmp,
- sizeof (gint32) * outchannels);
- }
-}
-
-static void
-gst_audio_channel_mix_mix_double (GstAudioChannelMix * mix,
- const gdouble * in_data, gdouble * out_data, gint samples)
-{
- gint in, out, n;
- gdouble res;
- gboolean backwards;
- gint inchannels, outchannels;
- gdouble *tmp = (gdouble *) mix->tmp;
-
- g_return_if_fail (mix->tmp != NULL);
-
- inchannels = mix->in_channels;
- outchannels = mix->out_channels;
- backwards = outchannels > inchannels;
-
- /* FIXME: use orc here? */
- for (n = (backwards ? samples - 1 : 0); n < samples && n >= 0;
- backwards ? n-- : n++) {
- for (out = 0; out < outchannels; out++) {
- /* convert */
- res = 0.0;
- for (in = 0; in < inchannels; in++) {
- res += in_data[n * inchannels + in] * mix->matrix[in][out];
- }
-
- /* clip (shouldn't we use doubles instead as intermediate format?) */
- if (res < -1.0)
- res = -1.0;
- else if (res > 1.0)
- res = 1.0;
- tmp[out] = res;
- }
- memcpy (&out_data[n * outchannels], mix->tmp,
- sizeof (gdouble) * outchannels);
- }
-}
-
-/**
- * gst_audio_channel_mix_new:
- * @flags:
- * @in_channels:
- * @in_position:
- * @out_channels:
- * @out_position:
- *
- * Create a new channel mixer object.
- *
- * Returns: a new #GstAudioChannelMix object. Free with gst_audio_channel_mix_free()
- * after usage.
- */
-GstAudioChannelMix *
-gst_audio_channel_mix_new (GstAudioChannelMixFlags flags,
- GstAudioFormat format,
- gint in_channels,
- GstAudioChannelPosition * in_position,
- gint out_channels, GstAudioChannelPosition * out_position)
-{
- GstAudioChannelMix *mix;
- gint i;
-
- g_return_val_if_fail (format == GST_AUDIO_FORMAT_S32
- || format == GST_AUDIO_FORMAT_F64, NULL);
- g_return_val_if_fail (in_channels > 0 && in_channels < 64, NULL);
- g_return_val_if_fail (out_channels > 0 && out_channels < 64, NULL);
-
- mix = g_slice_new0 (GstAudioChannelMix);
- mix->flags = flags;
- mix->format = format;
- mix->in_channels = in_channels;
- mix->out_channels = out_channels;
-
- for (i = 0; i < in_channels; i++)
- mix->in_position[i] = in_position[i];
- for (i = 0; i < out_channels; i++)
- mix->out_position[i] = out_position[i];
-
- gst_audio_channel_mix_setup_matrix (mix);
-
- switch (mix->format) {
- case GST_AUDIO_FORMAT_S32:
- mix->func = (MixFunc) gst_audio_channel_mix_mix_int;
- break;
- case GST_AUDIO_FORMAT_F64:
- mix->func = (MixFunc) gst_audio_channel_mix_mix_double;
- break;
- default:
- g_assert_not_reached ();
- break;
- }
- return mix;
-}
-
-/**
- * gst_audio_channel_mix_is_passthrough:
- * @mix: a #GstAudioChannelMix
- *
- * Check if @mix is in passthrough.
- *
- * Returns: %TRUE is @mix is passthrough.
- */
-gboolean
-gst_audio_channel_mix_is_passthrough (GstAudioChannelMix * mix)
-{
- gint i;
- guint64 in_mask, out_mask;
-
- /* only NxN matrices can be identities */
- if (mix->in_channels != mix->out_channels)
- return FALSE;
-
- /* passthrough for 1->1 channels (MONO and NONE position are the same here) */
- if (mix->in_channels == 1 && mix->out_channels == 1)
- return TRUE;
-
- /* passthrough if both channel masks are the same */
- in_mask = out_mask = 0;
- for (i = 0; i < mix->in_channels; i++) {
- in_mask |= mix->in_position[i];
- out_mask |= mix->out_position[i];
- }
- return in_mask == out_mask;
-}
-
-/**
- * gst_audio_channel_mix_samples:
- * @mix: a #GstAudioChannelMix
- * @format: a #GstAudioFormat
- * @layout: a #GstAudioLayout
- * @in_data: input samples
- * @out_data: output samples
- * @samples: number of samples
- *
- * Perform channel mixing on @in_data and write the result to @out_data.
- * @in_data and @out_data need to be in @format and @layout.
- */
-void
-gst_audio_channel_mix_samples (GstAudioChannelMix * mix,
- const gpointer in_data, gpointer out_data, gint samples)
-{
- g_return_if_fail (mix != NULL);
- g_return_if_fail (mix->matrix != NULL);
-
- mix->func (mix, in_data, out_data, samples);
-}
+++ /dev/null
-/* GStreamer
- * Copyright (C) 2004 Ronald Bultje <rbultje@ronald.bitfreak.net>
- * (C) 2015 Wim Taymans <wim.taymans@gmail.com>
- *
- * audiochannelmix.h: setup of channel conversion matrices
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
-#ifndef __GST_AUDIO_CHANNEL_MIX_H__
-#define __GST_AUDIO_CHANNEL_MIX_H__
-
-#include <gst/gst.h>
-#include <gst/audio/audio.h>
-
-typedef struct _GstAudioChannelMix GstAudioChannelMix;
-
-/**
- * GstAudioChannelMixFlags:
- * @GST_AUDIO_CHANNEL_MIX_FLAGS_NONE: no flag
- * @GST_AUDIO_CHANNEL_MIX_FLAGS_NON_INTERLEAVED: channels are not interleaved
- * @GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN: input channels are explicitly unpositioned
- * @GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_OUT: output channels are explicitly unpositioned
- *
- * Flags passed to gst_audio_channel_mix_new()
- */
-typedef enum {
- GST_AUDIO_CHANNEL_MIX_FLAGS_NONE = 0,
- GST_AUDIO_CHANNEL_MIX_FLAGS_NON_INTERLEAVED = (1 << 0),
- GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_IN = (1 << 1),
- GST_AUDIO_CHANNEL_MIX_FLAGS_UNPOSITIONED_OUT = (1 << 2)
-} GstAudioChannelMixFlags;
-
-GstAudioChannelMix * gst_audio_channel_mix_new (GstAudioChannelMixFlags flags,
- GstAudioFormat format,
- gint in_channels,
- GstAudioChannelPosition *in_position,
- gint out_channels,
- GstAudioChannelPosition *out_position);
-void gst_audio_channel_mix_free (GstAudioChannelMix *mix);
-
-/*
- * Checks for passthrough (= identity matrix).
- */
-gboolean gst_audio_channel_mix_is_passthrough (GstAudioChannelMix *mix);
-
-/*
- * Do actual mixing.
- */
-void gst_audio_channel_mix_samples (GstAudioChannelMix * mix,
- const gpointer in_data,
- gpointer out_data,
- gint samples);
-
-#endif /* __GST_AUDIO_CHANNEL_MIX_H__ */
gst_audio_cd_src_get_type
gst_audio_cd_src_mode_get_type
gst_audio_channel_get_fallback_mask
+ gst_audio_channel_mix_flags_get_type
+ gst_audio_channel_mix_free
+ gst_audio_channel_mix_is_passthrough
+ gst_audio_channel_mix_new
+ gst_audio_channel_mix_samples
gst_audio_channel_position_get_type
gst_audio_channel_positions_from_mask
gst_audio_channel_positions_to_mask