uint32_t num_driver_consts;
const struct pvr_static_buffer *static_const_buffer;
uint32_t num_static_const;
+ uint32_t msaa_sample_count;
};
static const uint8_t availability_query_write_shader[144] = { 0 };
0,
availability_query_write_static_consts,
0,
+ ~0,
};
static const uint8_t copy_query_results_shader[384] = { 0 };
0,
copy_query_results_static_consts,
0,
+ ~0,
};
static const uint8_t reset_query_shader_code[136] = { 0 };
0,
reset_query_static_consts,
0,
+ ~0,
};
static const struct pvr_shader_factory_info
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_1_dw_0_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_0_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_0_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_3_dw_0_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_3_dw_0_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_4_dw_0_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_4_dw_0_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_1_dw_1_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_1_dw_1_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_1_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_1_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_3_dw_1_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_3_dw_1_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_4_dw_1_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_1_dw_2_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_2_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_2_dw_2_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_3_dw_2_offt_out_reg_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static const uint8_t clear_attachments_1_dw_3_offt_out_mem_shader_code[8] = {
0,
NULL,
0,
+ 1,
};
static struct {
const uint8_t *code;
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_2_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_4_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_1_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_2_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_3_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_4_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_5_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_6_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_1X_7_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 1,
};
static const uint8_t spm_load_2X_1_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_2_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_4_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_1_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_2_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_3_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_4_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_5_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_6_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_2X_7_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 2,
};
static const uint8_t spm_load_4X_1_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_2_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_4_regs_shader_code[8] = { 0 };
static const struct pvr_shader_factory_info spm_load_4X_4_regs_info = {
0, 0, 0, 0, 0, 0, spm_load_4X_4_regs_shader_code, 0, 0, NULL,
- 0, 0, NULL, 0, NULL, 0,
+ 0, 0, NULL, 0, NULL, 0, 4
};
static const uint8_t spm_load_4X_1_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_2_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_3_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_4_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_5_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_6_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_4X_7_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 4,
};
static const uint8_t spm_load_8X_1_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_2_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_4_regs_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_1_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_2_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_3_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_4_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_5_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_6_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static const uint8_t spm_load_8X_7_buffers_shader_code[8] = { 0 };
0,
NULL,
0,
+ 8,
};
static struct {
const uint8_t *code;