[462/906] various: add missing G_PARAM_STATIC_STRINGS flags
authorStefan Kost <ensonic@users.sf.net>
Tue, 19 Oct 2010 15:00:33 +0000 (18:00 +0300)
committerTim-Philipp Müller <tim@centricular.com>
Sat, 9 Dec 2017 19:31:23 +0000 (19:31 +0000)
Canonicalize property names as needed. Includes some gst-indent changes as well :/

gst-libs/gst/gl/gstglfilter.c
gst-libs/gst/gl/gstglshader.c

index bec8cbc..66f2fc1 100644 (file)
@@ -115,10 +115,10 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
       gst_gl_filter_prepare_output_buffer;
 
   g_object_class_install_property (gobject_class, PROP_EXTERNAL_OPENGL_CONTEXT,
-      g_param_spec_ulong ("external_opengl_context",
+      g_param_spec_ulong ("external-opengl-context",
           "External OpenGL context",
           "Give an external OpenGL context with which to share textures",
-          0, G_MAXULONG, 0, G_PARAM_WRITABLE));
+          0, G_MAXULONG, 0, G_PARAM_WRITABLE | G_PARAM_STATIC_STRINGS));
 
   klass->set_caps = NULL;
   klass->filter = NULL;
index 0e12e28..c2aadd7 100644 (file)
@@ -162,21 +162,25 @@ gst_gl_shader_class_init (GstGLShaderClass * klass)
       PROP_VERTEX_SRC,
       g_param_spec_string ("vertex-src",
           "Vertex Source",
-          "GLSL Vertex Shader source code", NULL, G_PARAM_READWRITE));
+          "GLSL Vertex Shader source code", NULL,
+          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
   g_object_class_install_property (obj_class,
       PROP_FRAGMENT_SRC,
       g_param_spec_string ("fragment-src",
           "Fragment Source",
-          "GLSL Fragment Shader source code", NULL, G_PARAM_READWRITE));
+          "GLSL Fragment Shader source code", NULL,
+          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
   g_object_class_install_property (obj_class,
       PROP_ACTIVE,
       g_param_spec_string ("active",
-          "Active", "Enable/Disable the shader", NULL, G_PARAM_READWRITE));
+          "Active", "Enable/Disable the shader", NULL,
+          G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
   g_object_class_install_property (obj_class,
       PROP_COMPILED,
       g_param_spec_boolean ("compiled",
           "Compiled",
-          "Shader compile and link status", FALSE, G_PARAM_READABLE));
+          "Shader compile and link status", FALSE,
+          G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
 }
 
 void
@@ -516,7 +520,7 @@ gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
 
 void
 gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
-    GLsizei count, GLboolean transpose, const GLfloat* value)
+    GLsizei count, GLboolean transpose, const GLfloat * value)
 {
   GstGLShaderPrivate *priv;
   GLint location = -1;
@@ -543,7 +547,8 @@ gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
 }
 
 void
-gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index, const gchar * name)
+gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
+    const gchar * name)
 {
   GstGLShaderPrivate *priv;