if (memoperands_empty())
return true;
- // Check the memory reference information for ordered references.
- for (mmo_iterator I = memoperands_begin(), E = memoperands_end(); I != E; ++I)
- if (!(*I)->isUnordered())
- return true;
-
- return false;
+ // Check if any of our memory operands are ordered.
+ return any_of(memoperands(), [](const MachineMemOperand *MMO) {
+ return !MMO->isUnordered();
+ });
}
/// isInvariantLoad - Return true if this instruction is loading from a
const MachineFrameInfo *MFI = getParent()->getParent()->getFrameInfo();
- for (mmo_iterator I = memoperands_begin(),
- E = memoperands_end(); I != E; ++I) {
- if ((*I)->isVolatile()) return false;
- if ((*I)->isStore()) return false;
- if ((*I)->isInvariant()) continue;
+ for (MachineMemOperand *MMO : memoperands()) {
+ if (MMO->isVolatile()) return false;
+ if (MMO->isStore()) return false;
+ if (MMO->isInvariant()) continue;
// A load from a constant PseudoSourceValue is invariant.
- if (const PseudoSourceValue *PSV = (*I)->getPseudoValue())
+ if (const PseudoSourceValue *PSV = MMO->getPseudoValue())
if (PSV->isConstant(MFI))
continue;
- if (const Value *V = (*I)->getValue()) {
+ if (const Value *V = MMO->getValue()) {
// If we have an AliasAnalysis, ask it whether the memory is constant.
if (AA &&
AA->pointsToConstantMemory(
- MemoryLocation(V, (*I)->getSize(), (*I)->getAAInfo())))
+ MemoryLocation(V, MMO->getSize(), MMO->getAAInfo())))
continue;
}