#define STATIC_SCREEN_RAMP_DELTA_REFRESH_RATE_PER_FRAME ((1000 / 60) * 65)
/* Number of elements in the render times cache array */
#define RENDER_TIMES_MAX_COUNT 10
-/* Threshold to exit BTR (to avoid frequent enter-exits at the lower limit) */
-#define BTR_EXIT_MARGIN 2000
+/* Threshold to exit/exit BTR (to avoid frequent enter-exits at the lower limit) */
+#define BTR_MAX_MARGIN 2500
/* Threshold to change BTR multiplier (to avoid frequent changes) */
#define BTR_DRIFT_MARGIN 2000
/*Threshold to exit fixed refresh rate*/
unsigned int delta_from_mid_point_in_us_1 = 0xFFFFFFFF;
unsigned int delta_from_mid_point_in_us_2 = 0xFFFFFFFF;
unsigned int frames_to_insert = 0;
- unsigned int min_frame_duration_in_ns = 0;
- unsigned int max_render_time_in_us = in_out_vrr->max_duration_in_us;
unsigned int delta_from_mid_point_delta_in_us;
-
- min_frame_duration_in_ns = ((unsigned int) (div64_u64(
- (1000000000ULL * 1000000),
- in_out_vrr->max_refresh_in_uhz)));
+ unsigned int max_render_time_in_us =
+ in_out_vrr->max_duration_in_us - in_out_vrr->btr.margin_in_us;
/* Program BTR */
- if (last_render_time_in_us + BTR_EXIT_MARGIN < max_render_time_in_us) {
+ if ((last_render_time_in_us + in_out_vrr->btr.margin_in_us / 2) < max_render_time_in_us) {
/* Exit Below the Range */
if (in_out_vrr->btr.btr_active) {
in_out_vrr->btr.frame_counter = 0;
in_out_vrr->btr.btr_active = false;
}
- } else if (last_render_time_in_us > max_render_time_in_us) {
+ } else if (last_render_time_in_us > (max_render_time_in_us + in_out_vrr->btr.margin_in_us / 2)) {
/* Enter Below the Range */
- in_out_vrr->btr.btr_active = true;
+ if (!in_out_vrr->btr.btr_active) {
+ in_out_vrr->btr.btr_active = true;
+ }
}
/* BTR set to "not active" so disengage */
/* Choose number of frames to insert based on how close it
* can get to the mid point of the variable range.
*/
- if (delta_from_mid_point_in_us_1 < delta_from_mid_point_in_us_2) {
+ if ((frame_time_in_us / mid_point_frames_ceil) > in_out_vrr->min_duration_in_us &&
+ (delta_from_mid_point_in_us_1 < delta_from_mid_point_in_us_2 ||
+ mid_point_frames_floor < 2)) {
frames_to_insert = mid_point_frames_ceil;
delta_from_mid_point_delta_in_us = delta_from_mid_point_in_us_2 -
delta_from_mid_point_in_us_1;
if (in_out_vrr->btr.frames_to_insert != 0 &&
delta_from_mid_point_delta_in_us < BTR_DRIFT_MARGIN) {
if (((last_render_time_in_us / in_out_vrr->btr.frames_to_insert) <
- in_out_vrr->max_duration_in_us) &&
+ max_render_time_in_us) &&
((last_render_time_in_us / in_out_vrr->btr.frames_to_insert) >
in_out_vrr->min_duration_in_us))
frames_to_insert = in_out_vrr->btr.frames_to_insert;
refresh_range = in_out_vrr->max_refresh_in_uhz -
in_out_vrr->min_refresh_in_uhz;
+ in_out_vrr->btr.margin_in_us = in_out_vrr->max_duration_in_us -
+ 2 * in_out_vrr->min_duration_in_us;
+ if (in_out_vrr->btr.margin_in_us > BTR_MAX_MARGIN)
+ in_out_vrr->btr.margin_in_us = BTR_MAX_MARGIN;
+
in_out_vrr->supported = true;
}
in_out_vrr->btr.inserted_duration_in_us = 0;
in_out_vrr->btr.frames_to_insert = 0;
in_out_vrr->btr.frame_counter = 0;
+
in_out_vrr->btr.mid_point_in_us =
(in_out_vrr->min_duration_in_us +
in_out_vrr->max_duration_in_us) / 2;