--- /dev/null
+/*
+ * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define _GNU_SOURCE 1
+#include "va_glx_private.h"
+#include "va_glx_impl.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <assert.h>
+#include <dlfcn.h>
+
+static void va_glx_error_message(const char *format, ...)
+{
+ va_list args;
+ va_start(args, format);
+ fprintf(stderr, "[%s] ", PACKAGE_NAME);
+ vfprintf(stderr, format, args);
+ va_end(args);
+}
+
+// X error trap
+static int x11_error_code = 0;
+static int (*old_error_handler)(Display *, XErrorEvent *);
+
+static int error_handler(Display *dpy, XErrorEvent *error)
+{
+ x11_error_code = error->error_code;
+ return 0;
+}
+
+static void x11_trap_errors(void)
+{
+ x11_error_code = 0;
+ old_error_handler = XSetErrorHandler(error_handler);
+}
+
+static int x11_untrap_errors(void)
+{
+ XSetErrorHandler(old_error_handler);
+ return x11_error_code;
+}
+
+// Returns a string representation of an OpenGL error
+static const char *gl_get_error_string(GLenum error)
+{
+ static const struct {
+ GLenum val;
+ const char *str;
+ }
+ gl_errors[] = {
+ { GL_NO_ERROR, "no error" },
+ { GL_INVALID_ENUM, "invalid enumerant" },
+ { GL_INVALID_VALUE, "invalid value" },
+ { GL_INVALID_OPERATION, "invalid operation" },
+ { GL_STACK_OVERFLOW, "stack overflow" },
+ { GL_STACK_UNDERFLOW, "stack underflow" },
+ { GL_OUT_OF_MEMORY, "out of memory" },
+#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+ { GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "invalid framebuffer operation" },
+#endif
+ { ~0, NULL }
+ };
+
+ int i;
+ for (i = 0; gl_errors[i].str; i++) {
+ if (gl_errors[i].val == error)
+ return gl_errors[i].str;
+ }
+ return "unknown";
+}
+
+static inline int gl_do_check_error(int report)
+{
+ GLenum error;
+ int is_error = 0;
+ while ((error = glGetError()) != GL_NO_ERROR) {
+ if (report)
+ va_glx_error_message("glError: %s caught\n",
+ gl_get_error_string(error));
+ is_error = 1;
+ }
+ return is_error;
+}
+
+static inline void gl_purge_errors(void)
+{
+ gl_do_check_error(0);
+}
+
+static inline int gl_check_error(void)
+{
+ return gl_do_check_error(1);
+}
+
+// glGetTexLevelParameteriv() wrapper
+static int gl_get_texture_param(GLenum param, unsigned int *pval)
+{
+ GLint val;
+
+ gl_purge_errors();
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, param, &val);
+ if (gl_check_error())
+ return 0;
+ if (pval)
+ *pval = val;
+ return 1;
+}
+
+// Returns the OpenGL VTable
+static inline VAOpenGLVTableP gl_get_vtable(VADriverContextP ctx)
+{
+ return &VA_DRIVER_CONTEXT_GLX(ctx)->gl_vtable;
+}
+
+// Lookup for a GLX function
+typedef void (*GLFuncPtr)(void);
+typedef GLFuncPtr (*GLXGetProcAddressProc)(const char *);
+
+static GLFuncPtr get_proc_address_default(const char *name)
+{
+ return NULL;
+}
+
+static GLXGetProcAddressProc get_proc_address_func(void)
+{
+ GLXGetProcAddressProc get_proc_func;
+
+ dlerror();
+ get_proc_func = (GLXGetProcAddressProc)
+ dlsym(RTLD_DEFAULT, "glXGetProcAddress");
+ if (!dlerror())
+ return get_proc_func;
+
+ get_proc_func = (GLXGetProcAddressProc)
+ dlsym(RTLD_DEFAULT, "glXGetProcAddressARB");
+ if (!dlerror())
+ return get_proc_func;
+
+ return get_proc_address_default;
+}
+
+static inline GLFuncPtr get_proc_address(const char *name)
+{
+ static GLXGetProcAddressProc get_proc_func = NULL;
+ if (!get_proc_func)
+ get_proc_func = get_proc_address_func();
+ return get_proc_func(name);
+}
+
+// Check for GLX extensions (TFP, FBO)
+static int check_extension(const char *name, const char *ext)
+{
+ const char *end;
+ int name_len, n;
+
+ if (!name || !ext)
+ return 0;
+
+ end = ext + strlen(ext);
+ name_len = strlen(name);
+ while (ext < end) {
+ n = strcspn(ext, " ");
+ if (n == name_len && strncmp(name, ext, n) == 0)
+ return 1;
+ ext += (n + 1);
+ }
+ return 0;
+}
+
+static int check_tfp_extensions(VADriverContextP ctx)
+{
+ const char *gl_extensions;
+ const char *glx_extensions;
+
+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+ if (!check_extension("GL_ARB_texture_non_power_of_two", gl_extensions))
+ return 0;
+
+ glx_extensions = glXQueryExtensionsString(ctx->x11_dpy, ctx->x11_screen);
+ if (!check_extension("GLX_EXT_texture_from_pixmap", glx_extensions))
+ return 0;
+ return 1;
+}
+
+static int check_fbo_extensions(VADriverContextP ctx)
+{
+ const char *gl_extensions;
+
+ gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
+ if (check_extension("GL_ARB_framebuffer_object", gl_extensions))
+ return 1;
+ if (check_extension("GL_EXT_framebuffer_object", gl_extensions))
+ return 1;
+ return 0;
+}
+
+// Load GLX extensions
+static int load_tfp_extensions(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ pOpenGLVTable->glx_bind_tex_image = (PFNGLXBINDTEXIMAGEEXTPROC)
+ get_proc_address("glXBindTexImageEXT");
+ if (!pOpenGLVTable->glx_bind_tex_image)
+ return 0;
+ pOpenGLVTable->glx_release_tex_image = (PFNGLXRELEASETEXIMAGEEXTPROC)
+ get_proc_address("glXReleaseTexImageEXT");
+ if (!pOpenGLVTable->glx_release_tex_image)
+ return 0;
+ return 1;
+}
+
+static int load_fbo_extensions(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ pOpenGLVTable->gl_gen_framebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC)
+ get_proc_address("glGenFramebuffersEXT");
+ if (!pOpenGLVTable->gl_gen_framebuffers)
+ return 0;
+ pOpenGLVTable->gl_delete_framebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
+ get_proc_address("glDeleteFramebuffersEXT");
+ if (!pOpenGLVTable->gl_delete_framebuffers)
+ return 0;
+ pOpenGLVTable->gl_bind_framebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC)
+ get_proc_address("glBindFramebufferEXT");
+ if (!pOpenGLVTable->gl_bind_framebuffer)
+ return 0;
+ pOpenGLVTable->gl_gen_renderbuffers = (PFNGLGENRENDERBUFFERSEXTPROC)
+ get_proc_address("glGenRenderbuffersEXT");
+ if (!pOpenGLVTable->gl_gen_renderbuffers)
+ return 0;
+ pOpenGLVTable->gl_delete_renderbuffers = (PFNGLDELETERENDERBUFFERSEXTPROC)
+ get_proc_address("glDeleteRenderbuffersEXT");
+ if (!pOpenGLVTable->gl_delete_renderbuffers)
+ return 0;
+ pOpenGLVTable->gl_bind_renderbuffer = (PFNGLBINDRENDERBUFFEREXTPROC)
+ get_proc_address("glBindRenderbufferEXT");
+ if (!pOpenGLVTable->gl_bind_renderbuffer)
+ return 0;
+ pOpenGLVTable->gl_renderbuffer_storage = (PFNGLRENDERBUFFERSTORAGEEXTPROC)
+ get_proc_address("glRenderbufferStorageEXT");
+ if (!pOpenGLVTable->gl_renderbuffer_storage)
+ return 0;
+ pOpenGLVTable->gl_framebuffer_renderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
+ get_proc_address("glFramebufferRenderbufferEXT");
+ if (!pOpenGLVTable->gl_framebuffer_renderbuffer)
+ return 0;
+ pOpenGLVTable->gl_framebuffer_texture_2d = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
+ get_proc_address("glFramebufferTexture2DEXT");
+ if (!pOpenGLVTable->gl_framebuffer_texture_2d)
+ return 0;
+ pOpenGLVTable->gl_check_framebuffer_status = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
+ get_proc_address("glCheckFramebufferStatusEXT");
+ if (!pOpenGLVTable->gl_check_framebuffer_status)
+ return 0;
+ return 1;
+}
+
+
+/* ========================================================================= */
+/* === VA/GLX helpers === */
+/* ========================================================================= */
+
+// OpenGL context state
+typedef struct OpenGLContextState *OpenGLContextStateP;
+
+struct OpenGLContextState {
+ Display *display;
+ Window window;
+ GLXContext context;
+};
+
+static void
+gl_destroy_context(OpenGLContextStateP cs)
+{
+ if (!cs)
+ return;
+
+ if (cs->display && cs->context) {
+ if (glXGetCurrentContext() == cs->context)
+ glXMakeCurrent(cs->display, None, NULL);
+ glXDestroyContext(cs->display, cs->context);
+ cs->display = NULL;
+ cs->context = NULL;
+ }
+ free(cs);
+}
+
+static OpenGLContextStateP
+gl_create_context(VADriverContextP ctx, OpenGLContextStateP parent)
+{
+ OpenGLContextStateP cs;
+ GLXFBConfig *fbconfigs = NULL;
+ int fbconfig_id, val, n, n_fbconfigs;
+ Status status;
+
+ static GLint fbconfig_attrs[] = {
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_DOUBLEBUFFER, True,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ None
+ };
+
+ cs = malloc(sizeof(*cs));
+ if (!cs)
+ goto error;
+
+ cs->display = ctx->x11_dpy;
+ cs->window = parent ? parent->window : None;
+ cs->context = NULL;
+
+ if (parent && parent->context) {
+ status = glXQueryContext(
+ parent->display,
+ parent->context,
+ GLX_FBCONFIG_ID, &fbconfig_id
+ );
+ if (status != Success)
+ goto error;
+
+ if (fbconfig_id == GLX_DONT_CARE)
+ goto choose_fbconfig;
+
+ fbconfigs = glXGetFBConfigs(
+ ctx->x11_dpy,
+ ctx->x11_screen,
+ &n_fbconfigs
+ );
+ if (!fbconfigs)
+ goto error;
+
+ /* Find out a GLXFBConfig compatible with the parent context */
+ for (n = 0; n < n_fbconfigs; n++) {
+ status = glXGetFBConfigAttrib(
+ ctx->x11_dpy,
+ fbconfigs[n],
+ GLX_FBCONFIG_ID, &val
+ );
+ if (status == Success && val == fbconfig_id)
+ break;
+ }
+ if (n == n_fbconfigs)
+ goto error;
+ }
+ else {
+ choose_fbconfig:
+ fbconfigs = glXChooseFBConfig(
+ ctx->x11_dpy,
+ ctx->x11_screen,
+ fbconfig_attrs, &n_fbconfigs
+ );
+ if (!fbconfigs)
+ goto error;
+
+ /* Select the first one */
+ n = 0;
+ }
+
+ cs->context = glXCreateNewContext(
+ ctx->x11_dpy,
+ fbconfigs[n],
+ GLX_RGBA_TYPE,
+ parent ? parent->context : NULL,
+ True
+ );
+ if (cs->context)
+ goto end;
+
+error:
+ gl_destroy_context(cs);
+ cs = NULL;
+end:
+ if (fbconfigs)
+ XFree(fbconfigs);
+ return cs;
+}
+
+static void gl_get_current_context(OpenGLContextStateP cs)
+{
+ cs->display = glXGetCurrentDisplay();
+ cs->window = glXGetCurrentDrawable();
+ cs->context = glXGetCurrentContext();
+}
+
+static int
+gl_set_current_context(OpenGLContextStateP new_cs, OpenGLContextStateP old_cs)
+{
+ /* If display is NULL, this could be that new_cs was retrieved from
+ gl_get_current_context() with none set previously. If that case,
+ the other fields are also NULL and we don't return an error */
+ if (!new_cs->display)
+ return !new_cs->window && !new_cs->context;
+
+ if (old_cs) {
+ if (old_cs == new_cs)
+ return 1;
+ gl_get_current_context(old_cs);
+ if (old_cs->display == new_cs->display &&
+ old_cs->window == new_cs->window &&
+ old_cs->context == new_cs->context)
+ return 1;
+ }
+ return glXMakeCurrent(new_cs->display, new_cs->window, new_cs->context);
+}
+
+/** Unique VASurfaceGLX identifier */
+#define VA_SURFACE_GLX_MAGIC VA_FOURCC('V','A','G','L')
+
+struct VASurfaceGLX {
+ uint32_t magic; ///< Magic number identifying a VASurfaceGLX
+ GLenum target; ///< GL target to which the texture is bound
+ GLuint texture; ///< GL texture
+ VASurfaceID surface; ///< Associated VA surface
+ unsigned int width;
+ unsigned int height;
+ OpenGLContextStateP gl_context;
+ int is_bound;
+ Pixmap pixmap;
+ GLuint pix_texture;
+ GLXPixmap glx_pixmap;
+ GLuint fbo;
+};
+
+// Create Pixmaps for GLX texture-from-pixmap extension
+static int create_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ const unsigned int width = pSurfaceGLX->width;
+ const unsigned int height = pSurfaceGLX->height;
+ Pixmap pixmap = None;
+ GLXFBConfig *fbconfig = NULL;
+ GLXPixmap glx_pixmap = None;
+ Window root_window;
+ XWindowAttributes wattr;
+ int *attrib;
+ int n_fbconfig_attrs;
+
+ root_window = RootWindow(ctx->x11_dpy, ctx->x11_screen);
+ XGetWindowAttributes(ctx->x11_dpy, root_window, &wattr);
+ if (wattr.depth != 24 && wattr.depth != 32)
+ return 0;
+ pixmap = XCreatePixmap(
+ ctx->x11_dpy,
+ root_window,
+ width,
+ height,
+ wattr.depth
+ );
+ if (!pixmap)
+ return 0;
+ pSurfaceGLX->pixmap = pixmap;
+
+ int fbconfig_attrs[32] = {
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
+ GLX_DOUBLEBUFFER, GL_TRUE,
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_RENDERABLE, GL_TRUE,
+ GLX_Y_INVERTED_EXT, GL_TRUE,
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GL_NONE,
+ };
+ for (attrib = fbconfig_attrs; *attrib != GL_NONE; attrib += 2)
+ ;
+ *attrib++ = GLX_DEPTH_SIZE; *attrib++ = wattr.depth;
+ if (wattr.depth == 32) {
+ *attrib++ = GLX_ALPHA_SIZE; *attrib++ = 8;
+ *attrib++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attrib++ = GL_TRUE;
+ }
+ else {
+ *attrib++ = GLX_BIND_TO_TEXTURE_RGB_EXT; *attrib++ = GL_TRUE;
+ }
+ *attrib++ = GL_NONE;
+
+ fbconfig = glXChooseFBConfig(
+ ctx->x11_dpy,
+ ctx->x11_screen,
+ fbconfig_attrs,
+ &n_fbconfig_attrs
+ );
+ if (!fbconfig)
+ return 0;
+
+ int pixmap_attrs[10] = {
+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
+ GLX_MIPMAP_TEXTURE_EXT, GL_FALSE,
+ GL_NONE,
+ };
+ for (attrib = pixmap_attrs; *attrib != GL_NONE; attrib += 2)
+ ;
+ *attrib++ = GLX_TEXTURE_FORMAT_EXT;
+ if (wattr.depth == 32)
+ *attrib++ = GLX_TEXTURE_FORMAT_RGBA_EXT;
+ else
+ *attrib++ = GLX_TEXTURE_FORMAT_RGB_EXT;
+ *attrib++ = GL_NONE;
+
+ x11_trap_errors();
+ glx_pixmap = glXCreatePixmap(
+ ctx->x11_dpy,
+ fbconfig[0],
+ pixmap,
+ pixmap_attrs
+ );
+ free(fbconfig);
+ if (x11_untrap_errors() != 0)
+ return 0;
+ pSurfaceGLX->glx_pixmap = glx_pixmap;
+
+ glGenTextures(1, &pSurfaceGLX->pix_texture);
+ glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->pix_texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ return 1;
+}
+
+// Destroy Pixmaps used for TFP
+static void destroy_tfp_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ if (pSurfaceGLX->pix_texture) {
+ glDeleteTextures(1, &pSurfaceGLX->pix_texture);
+ pSurfaceGLX->pix_texture = 0;
+ }
+
+ if (pSurfaceGLX->glx_pixmap) {
+ glXDestroyPixmap(ctx->x11_dpy, pSurfaceGLX->glx_pixmap);
+ pSurfaceGLX->glx_pixmap = None;
+ }
+
+ if (pSurfaceGLX->pixmap) {
+ XFreePixmap(ctx->x11_dpy, pSurfaceGLX->pixmap);
+ pSurfaceGLX->pixmap = None;
+ }
+}
+
+// Bind GLX Pixmap to texture
+static int bind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (pSurfaceGLX->is_bound)
+ return 1;
+
+ glBindTexture(GL_TEXTURE_2D, pSurfaceGLX->pix_texture);
+
+ x11_trap_errors();
+ pOpenGLVTable->glx_bind_tex_image(
+ ctx->x11_dpy,
+ pSurfaceGLX->glx_pixmap,
+ GLX_FRONT_LEFT_EXT,
+ NULL
+ );
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0) {
+ va_glx_error_message("failed to bind pixmap\n");
+ return 0;
+ }
+
+ pSurfaceGLX->is_bound = 1;
+ return 1;
+}
+
+// Release GLX Pixmap from texture
+static int unbind_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (!pSurfaceGLX->is_bound)
+ return 1;
+
+ x11_trap_errors();
+ pOpenGLVTable->glx_release_tex_image(
+ ctx->x11_dpy,
+ pSurfaceGLX->glx_pixmap,
+ GLX_FRONT_LEFT_EXT
+ );
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0) {
+ va_glx_error_message("failed to release pixmap\n");
+ return 0;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ pSurfaceGLX->is_bound = 0;
+ return 1;
+}
+
+// Render GLX Pixmap to texture
+static void render_pixmap(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ const unsigned int w = pSurfaceGLX->width;
+ const unsigned int h = pSurfaceGLX->height;
+
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ {
+ glTexCoord2f(0.0f, 0.0f); glVertex2i(0, 0);
+ glTexCoord2f(0.0f, 1.0f); glVertex2i(0, h);
+ glTexCoord2f(1.0f, 1.0f); glVertex2i(w, h);
+ glTexCoord2f(1.0f, 0.0f); glVertex2i(w, 0);
+ }
+ glEnd();
+}
+
+// Create offscreen surface
+static int create_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+ GLuint fbo;
+ GLenum status;
+
+ pOpenGLVTable->gl_gen_framebuffers(1, &fbo);
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo);
+ pOpenGLVTable->gl_framebuffer_texture_2d(
+ GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D,
+ pSurfaceGLX->texture,
+ 0
+ );
+
+ status = pOpenGLVTable->gl_check_framebuffer_status(GL_DRAW_FRAMEBUFFER_EXT);
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return 0;
+
+ pSurfaceGLX->fbo = fbo;
+ return 1;
+}
+
+// Destroy offscreen surface
+static void destroy_fbo_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ if (pSurfaceGLX->fbo) {
+ pOpenGLVTable->gl_delete_framebuffers(1, &pSurfaceGLX->fbo);
+ pSurfaceGLX->fbo = 0;
+ }
+}
+
+// Setup matrices to match the FBO texture dimensions
+static void fbo_enter(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+ const unsigned int width = pSurfaceGLX->width;
+ const unsigned int height = pSurfaceGLX->height;
+
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, pSurfaceGLX->fbo);
+ glPushAttrib(GL_VIEWPORT_BIT);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glViewport(0, 0, width, height);
+ glTranslatef(-1.0f, -1.0f, 0.0f);
+ glScalef(2.0f / width, 2.0f / height, 1.0f);
+}
+
+// Restore original OpenGL matrices
+static void fbo_leave(VADriverContextP ctx)
+{
+ VAOpenGLVTableP pOpenGLVTable = gl_get_vtable(ctx);
+
+ glPopAttrib();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ pOpenGLVTable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, 0);
+}
+
+// Check internal texture format is supported
+static int is_supported_internal_format(GLenum format)
+{
+ /* XXX: we don't support other textures than RGBA */
+ switch (format) {
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA8:
+ return 1;
+ }
+ return 0;
+}
+
+// Destroy VA/GLX surface
+static void
+destroy_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ unbind_pixmap(ctx, pSurfaceGLX);
+ destroy_fbo_surface(ctx, pSurfaceGLX);
+ destroy_tfp_surface(ctx, pSurfaceGLX);
+ free(pSurfaceGLX);
+}
+
+// Create VA/GLX surface
+static VASurfaceGLXP
+create_surface(VADriverContextP ctx, GLenum target, GLuint texture)
+{
+ VASurfaceGLXP pSurfaceGLX = NULL;
+ unsigned int internal_format, border_width, width, height;
+ int is_error = 1;
+
+ pSurfaceGLX = malloc(sizeof(*pSurfaceGLX));
+ if (!pSurfaceGLX)
+ goto end;
+
+ pSurfaceGLX->magic = VA_SURFACE_GLX_MAGIC;
+ pSurfaceGLX->target = target;
+ pSurfaceGLX->texture = texture;
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+ pSurfaceGLX->gl_context = NULL;
+ pSurfaceGLX->is_bound = 0;
+ pSurfaceGLX->pixmap = None;
+ pSurfaceGLX->pix_texture = 0;
+ pSurfaceGLX->glx_pixmap = None;
+ pSurfaceGLX->fbo = 0;
+
+ glEnable(target);
+ glBindTexture(target, texture);
+ if (!gl_get_texture_param(GL_TEXTURE_INTERNAL_FORMAT, &internal_format))
+ goto end;
+ if (!is_supported_internal_format(internal_format))
+ goto end;
+
+ /* Check texture dimensions */
+ if (!gl_get_texture_param(GL_TEXTURE_BORDER, &border_width))
+ goto end;
+ if (!gl_get_texture_param(GL_TEXTURE_WIDTH, &width))
+ goto end;
+ if (!gl_get_texture_param(GL_TEXTURE_HEIGHT, &height))
+ goto end;
+
+ width -= 2 * border_width;
+ height -= 2 * border_width;
+ if (width == 0 || height == 0)
+ goto end;
+
+ pSurfaceGLX->width = width;
+ pSurfaceGLX->height = height;
+
+ /* Create TFP objects */
+ if (!create_tfp_surface(ctx, pSurfaceGLX))
+ goto end;
+
+ /* Create FBO objects */
+ if (!create_fbo_surface(ctx, pSurfaceGLX))
+ goto end;
+
+ is_error = 0;
+end:
+ if (is_error && pSurfaceGLX) {
+ destroy_surface(ctx, pSurfaceGLX);
+ pSurfaceGLX = NULL;
+ }
+ return pSurfaceGLX;
+}
+
+
+/* ========================================================================= */
+/* === VA/GLX implementation from the driver (fordward calls) === */
+/* ========================================================================= */
+
+#define INVOKE(ctx, func, args) do { \
+ VADriverVTableGLXP vtable = (ctx)->vtable.glx; \
+ if (!vtable->va##func##GLX) \
+ return VA_STATUS_ERROR_UNIMPLEMENTED; \
+ \
+ VAStatus status = vtable->va##func##GLX args; \
+ if (status != VA_STATUS_SUCCESS) \
+ return status; \
+ } while (0)
+
+static VAStatus
+vaCreateSurfaceGLX_impl_driver(
+ VADriverContextP ctx,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+)
+{
+ INVOKE(ctx, CreateSurface, (ctx, target, texture, gl_surface));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDestroySurfaceGLX_impl_driver(VADriverContextP ctx, void *gl_surface)
+{
+ INVOKE(ctx, DestroySurface, (ctx, gl_surface));
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaCopySurfaceGLX_impl_driver(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ INVOKE(ctx, CopySurface, (ctx, gl_surface, surface, flags));
+ return VA_STATUS_SUCCESS;
+}
+
+#undef INVOKE
+
+
+/* ========================================================================= */
+/* === VA/GLX implementation from libVA (generic and suboptimal path) === */
+/* ========================================================================= */
+
+#define INIT_SURFACE(surface, surface_arg) do { \
+ surface = (VASurfaceGLXP)(surface_arg); \
+ if (!check_surface(surface)) \
+ return VA_STATUS_ERROR_INVALID_SURFACE; \
+ } while (0)
+
+// Check VASurfaceGLX is valid
+static inline int check_surface(VASurfaceGLXP pSurfaceGLX)
+{
+ return pSurfaceGLX && pSurfaceGLX->magic == VA_SURFACE_GLX_MAGIC;
+}
+
+static VAStatus
+vaCreateSurfaceGLX_impl_libva(
+ VADriverContextP ctx,
+ GLenum target,
+ GLuint texture,
+ void **gl_surface
+)
+{
+ VASurfaceGLXP pSurfaceGLX;
+ struct OpenGLContextState old_cs, *new_cs;
+
+ gl_get_current_context(&old_cs);
+ new_cs = gl_create_context(ctx, &old_cs);
+ if (!new_cs)
+ return VA_STATUS_ERROR_ALLOCATION_FAILED;
+ if (!gl_set_current_context(new_cs, NULL))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ pSurfaceGLX = create_surface(ctx, target, texture);
+ if (!pSurfaceGLX)
+ return VA_STATUS_ERROR_ALLOCATION_FAILED;
+
+ pSurfaceGLX->gl_context = new_cs;
+ *gl_surface = pSurfaceGLX;
+
+ gl_set_current_context(&old_cs, NULL);
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+vaDestroySurfaceGLX_impl_libva(VADriverContextP ctx, void *gl_surface)
+{
+ VASurfaceGLXP pSurfaceGLX;
+ struct OpenGLContextState old_cs, *new_cs;
+
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ new_cs = pSurfaceGLX->gl_context;
+ if (!gl_set_current_context(new_cs, &old_cs))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ destroy_surface(ctx, pSurfaceGLX);
+
+ gl_destroy_context(new_cs);
+ gl_set_current_context(&old_cs, NULL);
+ return VA_STATUS_SUCCESS;
+}
+
+static inline VAStatus
+deassociate_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ if (!unbind_pixmap(ctx, pSurfaceGLX))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ pSurfaceGLX->surface = VA_INVALID_SURFACE;
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+associate_surface(
+ VADriverContextP ctx,
+ VASurfaceGLXP pSurfaceGLX,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VAStatus status;
+
+ /* XXX: optimise case where we are associating the same VA surface
+ as before an no changed occurred to it */
+ status = deassociate_surface(ctx, pSurfaceGLX);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ x11_trap_errors();
+ status = ctx->vtable.vaPutSurface(
+ ctx,
+ surface,
+ pSurfaceGLX->pixmap,
+ 0, 0, pSurfaceGLX->width, pSurfaceGLX->height,
+ 0, 0, pSurfaceGLX->width, pSurfaceGLX->height,
+ NULL, 0,
+ flags
+ );
+ XSync(ctx->x11_dpy, False);
+ if (x11_untrap_errors() != 0)
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ pSurfaceGLX->surface = surface;
+ return VA_STATUS_SUCCESS;
+}
+
+static inline VAStatus
+sync_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ if (pSurfaceGLX->surface == VA_INVALID_SURFACE)
+ return VA_STATUS_ERROR_INVALID_SURFACE;
+
+ return ctx->vtable.vaSyncSurface(ctx, pSurfaceGLX->surface);
+}
+
+static inline VAStatus
+begin_render_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ VAStatus status;
+
+ status = sync_surface(ctx, pSurfaceGLX);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ if (!bind_pixmap(ctx, pSurfaceGLX))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ return VA_STATUS_SUCCESS;
+}
+
+static inline VAStatus
+end_render_surface(VADriverContextP ctx, VASurfaceGLXP pSurfaceGLX)
+{
+ if (!unbind_pixmap(ctx, pSurfaceGLX))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ return VA_STATUS_SUCCESS;
+}
+
+static VAStatus
+copy_surface(
+ VADriverContextP ctx,
+ VASurfaceGLXP pSurfaceGLX,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VAStatus status;
+
+ /* Associate VA surface */
+ status = associate_surface(ctx, pSurfaceGLX, surface, flags);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ /* Render to FBO */
+ fbo_enter(ctx, pSurfaceGLX);
+ status = begin_render_surface(ctx, pSurfaceGLX);
+ if (status == VA_STATUS_SUCCESS) {
+ render_pixmap(ctx, pSurfaceGLX);
+ status = end_render_surface(ctx, pSurfaceGLX);
+ }
+ fbo_leave(ctx);
+ if (status != VA_STATUS_SUCCESS)
+ return status;
+
+ return deassociate_surface(ctx, pSurfaceGLX);
+}
+
+static VAStatus
+vaCopySurfaceGLX_impl_libva(
+ VADriverContextP ctx,
+ void *gl_surface,
+ VASurfaceID surface,
+ unsigned int flags
+)
+{
+ VASurfaceGLXP pSurfaceGLX;
+ VAStatus status;
+ struct OpenGLContextState old_cs;
+
+ INIT_SURFACE(pSurfaceGLX, gl_surface);
+
+ if (!gl_set_current_context(pSurfaceGLX->gl_context, &old_cs))
+ return VA_STATUS_ERROR_OPERATION_FAILED;
+
+ status = copy_surface(ctx, pSurfaceGLX, surface, flags);
+
+ gl_set_current_context(&old_cs, NULL);
+ return status;
+}
+
+#undef INIT_SURFACE
+
+
+/* ========================================================================= */
+/* === Private VA/GLX vtable initialization === */
+/* ========================================================================= */
+
+// Initialize GLX driver context
+VAStatus va_glx_init_context(VADriverContextP ctx)
+{
+ VADriverContextGLXP glx_ctx = VA_DRIVER_CONTEXT_GLX(ctx);
+ VADriverVTableGLXP vtable = &glx_ctx->vtable;
+ int glx_major, glx_minor;
+
+ if (glx_ctx->is_initialized)
+ return VA_STATUS_SUCCESS;
+
+ if (ctx->vtable.glx && ctx->vtable.glx->vaCopySurfaceGLX) {
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_driver;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_driver;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_driver;
+ }
+ else {
+ vtable->vaCreateSurfaceGLX = vaCreateSurfaceGLX_impl_libva;
+ vtable->vaDestroySurfaceGLX = vaDestroySurfaceGLX_impl_libva;
+ vtable->vaCopySurfaceGLX = vaCopySurfaceGLX_impl_libva;
+
+ if (!glXQueryVersion(ctx->x11_dpy, &glx_major, &glx_minor))
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+ if (glx_major < 1 || (glx_major == 1 && glx_minor < 3)) { /* GLX 1.3 */
+ va_glx_error_message("GLX version 1.3 expected but only "
+ "version %d.%d is available\n",
+ glx_major, glx_minor);
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+ }
+
+ if (!check_tfp_extensions(ctx) || !load_tfp_extensions(ctx))
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+
+ if (!check_fbo_extensions(ctx) || !load_fbo_extensions(ctx))
+ return VA_STATUS_ERROR_UNIMPLEMENTED;
+ }
+
+ glx_ctx->is_initialized = 1;
+ return VA_STATUS_SUCCESS;
+}