Test per-stage descriptor limits
authorJuha Heiskanen <juha.heiskanen@siru.fi>
Tue, 19 Apr 2022 13:15:10 +0000 (16:15 +0300)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 9 Sep 2022 17:06:56 +0000 (17:06 +0000)
Add tests to verify that per-stage descriptor limit support works as
advertised.

Components: Vulkan

VK-GL-CTS Issue: 3470

New tests: dEQP-VK.pipeline.*.descriptor_limits.*

Change-Id: I89164d5fbf5382ff4a63410541b6f68efb5c9ad4

15 files changed:
AndroidGen.mk
android/cts/main/vk-master-2022-03-01/pipeline.txt
android/cts/main/vk-master/pipeline/fast-linked-library.txt
android/cts/main/vk-master/pipeline/monolithic.txt
android/cts/main/vk-master/pipeline/pipeline-library.txt
android/cts/main/vksc-main/pipeline.txt
external/vulkancts/framework/vulkan/generated/vulkansc/vulkan_json_parser.hpp
external/vulkancts/modules/vulkan/pipeline/CMakeLists.txt
external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.cpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.hpp [new file with mode: 0644]
external/vulkancts/modules/vulkan/pipeline/vktPipelineTests.cpp
external/vulkancts/mustpass/main/vk-default/pipeline/fast-linked-library.txt
external/vulkancts/mustpass/main/vk-default/pipeline/monolithic.txt
external/vulkancts/mustpass/main/vk-default/pipeline/pipeline-library.txt
external/vulkancts/mustpass/main/vksc-default/pipeline.txt

index 25b8114..b33cff0 100644 (file)
@@ -248,6 +248,7 @@ LOCAL_SRC_FILES := \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthRangeUnrestrictedTests.cpp \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineDerivativeTests.cpp \
+       external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.cpp \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineDynamicOffsetTests.cpp \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineEarlyDestroyTests.cpp \
        external/vulkancts/modules/vulkan/pipeline/vktPipelineExecutablePropertiesTests.cpp \
index 96f17ed..9e87d8c 100644 (file)
@@ -68414,6 +68414,222 @@ dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_alw
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_3
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_4
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_5
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_6
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_7
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_8
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_9
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_9
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_buffers_9
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.sampled_images_9
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_9
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_9
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+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_10
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.input_attachments_10
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_11
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.uniform_buffers_11
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+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.storage_images_18
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 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
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 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
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 dEQP-VK.pipeline.monolithic.dynamic_offset.combined_descriptors.all_offsets.same_order_16_graphics_first
 dEQP-VK.pipeline.monolithic.dynamic_offset.combined_descriptors.all_offsets.same_order_16_compute_first
 dEQP-VK.pipeline.monolithic.dynamic_offset.combined_descriptors.all_offsets.same_order_64_graphics_first
@@ -357279,6 +357891,222 @@ dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index 7909492..5f3e2a4 100644 (file)
@@ -68414,6 +68414,222 @@ dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index 43070c5..c8956b2 100644 (file)
@@ -68417,6 +68417,402 @@ dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_always_vi
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index 5b9759b..0e3e852 100644 (file)
@@ -68414,6 +68414,222 @@ dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_alw
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_3
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 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index e6af82c..5de6a0e 100644 (file)
@@ -68364,6 +68364,222 @@ dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_sepa
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.not_equal_less_or_equal_not_equal_greater_depth_bounds_test
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
@@ -232920,6 +233136,402 @@ dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_l
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.not_equal_less_or_equal_not_equal_greater_depth_bounds_test
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
@@ -397931,6 +398543,222 @@ dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_s
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 dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_20
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_20
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_31
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_63
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_64
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_100
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_127
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_65535
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index e8b1165..07751e1 100644 (file)
@@ -41,9 +41,9 @@ namespace vk_json_parser {
 
 template <typename T1, typename T2>
 class GlobalMem {
-    void grow() {
+    void grow(T1 size = 0) {
         //push_back new single vector of size m_tabSize onto vec
-        void * p = calloc(m_tabSize, sizeof(T2));
+        void * p = calloc(size > m_tabSize ? size : m_tabSize, sizeof(T2));
         assert(p);
         m_vec.push_back(p);
         m_pointer = 0U;
@@ -74,7 +74,7 @@ public:
         T1 totalSize = count * size;
         if (m_pointer+totalSize >= m_tabSize)
         {
-            grow();
+            grow(totalSize);
         }
         return alloc(totalSize);
     }
index 275bc3e..c107349 100644 (file)
@@ -9,6 +9,8 @@ set(DEQP_VK_VKSC_PIPELINE_SRCS
        vktPipelineCombinationsIterator.hpp
        vktPipelineDepthTests.cpp
        vktPipelineDepthTests.hpp
+       vktPipelineDescriptorLimitsTests.cpp
+       vktPipelineDescriptorLimitsTests.hpp
        vktPipelineDynamicOffsetTests.cpp
        vktPipelineDynamicOffsetTests.hpp
        vktPipelineEarlyDestroyTests.cpp
@@ -33,7 +35,6 @@ set(DEQP_VK_VKSC_PIPELINE_SRCS
        vktPipelineImageUtil.hpp
        vktPipelineImageViewTests.cpp
        vktPipelineImageViewTests.hpp
-
        vktPipelineMatchedAttachmentsTests.cpp
        vktPipelineMatchedAttachmentsTests.hpp
        vktPipelineMultisampleTestsUtil.cpp
diff --git a/external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.cpp b/external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.cpp
new file mode 100644 (file)
index 0000000..e9aac1f
--- /dev/null
@@ -0,0 +1,932 @@
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2022 The Khronos Group Inc.
+ * Copyright (c) 2022 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file vktPipelineDescriptorLimits.cpp
+ * \brief Descriptor limit tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktPipelineDescriptorLimitsTests.hpp"
+#include "vktPipelineClearUtil.hpp"
+
+#include "vkBuilderUtil.hpp"
+#include "vkCmdUtil.hpp"
+#include "vkMemUtil.hpp"
+#include "vkImageUtil.hpp"
+#include "vkObjUtil.hpp"
+#include "vkQueryUtil.hpp"
+#include "vkTypeUtil.hpp"
+
+#include "tcuImageCompare.hpp"
+#include "tcuTestLog.hpp"
+#include "tcuTextureUtil.hpp"
+
+#include "deUniquePtr.hpp"
+
+#include <array>
+
+namespace vkt
+{
+namespace pipeline
+{
+
+using namespace vk;
+
+namespace
+{
+
+enum class TestType
+{
+       Samplers                        = 0,
+       UniformBuffers          = 1,
+       StorageBuffers          = 2,
+       SampledImages           = 3,
+       StorageImages           = 4,
+       InputAttachments        = 5
+};
+
+inline VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const VkFormat format, const VkImageUsageFlags usage)
+{
+       const VkImageCreateInfo imageParams     =
+       {
+               VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,    // VkStructureType                      sType;
+               DE_NULL,                                                                // const void*                          pNext;
+               (VkImageCreateFlags)0,                                  // VkImageCreateFlags           flags;
+               VK_IMAGE_TYPE_2D,                                               // VkImageType                          imageType;
+               format,                                                                 // VkFormat                                     format;
+               makeExtent3D(size.x(), size.y(), 1),    // VkExtent3D                           extent;
+               1u,                                                                             // deUint32                                     mipLevels;
+               1u,                                                                             // deUint32                                     arrayLayers;
+               VK_SAMPLE_COUNT_1_BIT,                                  // VkSampleCountFlagBits        samples;
+               VK_IMAGE_TILING_OPTIMAL,                                // VkImageTiling                        tiling;
+               usage,                                                                  // VkImageUsageFlags            usage;
+               VK_SHARING_MODE_EXCLUSIVE,                              // VkSharingMode                        sharingMode;
+               0u,                                                                             // deUint32                                     queueFamilyIndexCount;
+               DE_NULL,                                                                // const deUint32*                      pQueueFamilyIndices;
+               VK_IMAGE_LAYOUT_UNDEFINED,                              // VkImageLayout                        initialLayout;
+       };
+       return imageParams;
+}
+
+tcu::TextureLevel generateColorImage (const VkFormat format, const tcu::IVec2 &renderSize, const tcu::Vec4 color)
+{
+       tcu::TextureLevel image(mapVkFormat(format), renderSize.x(), renderSize.y());
+       tcu::clear(image.getAccess(), color);
+
+       return image;
+}
+
+Move<VkRenderPass> makeRenderPassInputAttachment (const DeviceInterface&       vk,
+                                                                                                 const VkDevice                        device,
+                                                                                                 const VkFormat                        colorFormat)
+{
+       const VkAttachmentDescription                           colorAttachmentDescription      =
+       {
+               (VkAttachmentDescriptionFlags)0,                        // VkAttachmentDescriptionFlags flags
+               colorFormat,                                                            // VkFormat                                             format
+               VK_SAMPLE_COUNT_1_BIT,                                          // VkSampleCountFlagBits                samples
+               VK_ATTACHMENT_LOAD_OP_CLEAR,                            // VkAttachmentLoadOp                   loadOp
+               VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                  storeOp
+               VK_ATTACHMENT_LOAD_OP_DONT_CARE,                        // VkAttachmentLoadOp                   stencilLoadOp
+               VK_ATTACHMENT_STORE_OP_DONT_CARE,                       // VkAttachmentStoreOp                  stencilStoreOp
+               VK_IMAGE_LAYOUT_UNDEFINED,                                      // VkImageLayout                                initialLayout
+               VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL        // VkImageLayout                                finalLayout
+       };
+
+       const VkAttachmentDescription                           inputAttachmentDescription      =
+       {
+               VkAttachmentDescriptionFlags(0),                        // VkAttachmentDescriptionFlags flags;
+               colorFormat,                                                            // VkFormat                                             format;
+               VK_SAMPLE_COUNT_1_BIT,                                          // VkSampleCountFlagBits                samples;
+               VK_ATTACHMENT_LOAD_OP_LOAD,                                     // VkAttachmentLoadOp                   loadOp;
+               VK_ATTACHMENT_STORE_OP_STORE,                           // VkAttachmentStoreOp                  storeOp;
+               VK_ATTACHMENT_LOAD_OP_DONT_CARE,                        // VkAttachmentLoadOp                   stencilLoadOp;
+               VK_ATTACHMENT_STORE_OP_DONT_CARE,                       // VkAttachmentStoreOp                  stencilStoreOp;
+               VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,       // VkImageLayout                                initialLayout;
+               VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL        // VkImageLayout                                finalLayout;
+       };
+
+       const std::vector<VkAttachmentDescription>      attachmentDescriptions          = { inputAttachmentDescription, inputAttachmentDescription, colorAttachmentDescription };
+
+       const std::vector<VkAttachmentReference>        inputAttachmentReferences       = { { 0u, inputAttachmentDescription.finalLayout }, { 1u, inputAttachmentDescription.finalLayout } };
+
+       const VkAttachmentReference                                     colorAttachmentReference        = { 2u, colorAttachmentDescription.finalLayout };
+
+       const VkSubpassDescription                                      subpassDescription                      =
+       {
+               (VkSubpassDescriptionFlags)0,                                                           // VkSubpassDescriptionFlags    flags
+               VK_PIPELINE_BIND_POINT_GRAPHICS,                                                        // VkPipelineBindPoint                  pipelineBindPoint
+               static_cast<deUint32>(inputAttachmentReferences.size()),        // deUint32                                             inputAttachmentCount
+               inputAttachmentReferences.data(),                                                       // const VkAttachmentReference* pInputAttachments
+               1u,                                                                                                                     // deUint32                                             colorAttachmentCount
+               &colorAttachmentReference,                                                                      // const VkAttachmentReference* pColorAttachments
+               DE_NULL,                                                                                                        // const VkAttachmentReference* pResolveAttachments
+               DE_NULL,                                                                                                        // const VkAttachmentReference* pDepthStencilAttachment
+               0u,                                                                                                                     // deUint32                                             preserveAttachmentCount
+               DE_NULL                                                                                                         // const deUint32*                              pPreserveAttachments
+       };
+
+       const VkRenderPassCreateInfo                            renderPassInfo                          =
+       {
+               VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,      // VkStructureType                                      sType
+               DE_NULL,                                                                        // const void*                                          pNext
+               (VkRenderPassCreateFlags)0,                                     // VkRenderPassCreateFlags                      flags
+               (deUint32)attachmentDescriptions.size(),        // deUint32                                                     attachmentCount
+               attachmentDescriptions.data(),                          // const VkAttachmentDescription*       pAttachments
+               1u,                                                                                     // deUint32                                                     subpassCount
+               &subpassDescription,                                            // const VkSubpassDescription*          pSubpasses
+               0u,                                                                                     // deUint32                                                     dependencyCount
+               DE_NULL                                                                         // const VkSubpassDependency*           pDependencies
+       };
+
+       return createRenderPass(vk, device, &renderPassInfo, DE_NULL);
+}
+
+class DescriptorLimitTestInstance : public vkt::TestInstance
+{
+public:
+                                                       DescriptorLimitTestInstance             (Context&                                               context,
+                                                                                                                       const PipelineConstructionType  pipelineConstructionType,
+                                                                                                                       const TestType                                  testType,
+                                                                                                                       const bool                                              useCompShader,
+                                                                                                                       const tcu::IVec2                                framebufferSize,
+                                                                                                                       const deUint32                                  descCount)
+                                                                                                                       : vkt::TestInstance                             (context)
+                                                                                                                       , m_pipelineConstructionType    (pipelineConstructionType)
+                                                                                                                       , m_testType                                    (testType)
+                                                                                                                       , m_useCompShader                               (useCompShader)
+                                                                                                                       , m_framebufferSize                             (framebufferSize)
+                                                                                                                       , m_descCount                                   (descCount)
+                                                                                                                       {}
+
+                                                       ~DescriptorLimitTestInstance    ()
+                                                       {}
+
+       virtual tcu::TestStatus iterate                                                 (void);
+
+private:
+       struct BufferInfo
+       {
+               tcu::Vec4       color;
+       };
+
+       const PipelineConstructionType  m_pipelineConstructionType;
+       const TestType                                  m_testType;
+       const bool                                              m_useCompShader;
+       const tcu::IVec2                                m_framebufferSize;
+       const deUint32                                  m_descCount;
+};
+
+tcu::TestStatus DescriptorLimitTestInstance::iterate (void)
+{
+       tcu::TestLog&                                                   log                                                                             = m_context.getTestContext().getLog();
+       const DeviceInterface&                                  vk                                                                              = m_context.getDeviceInterface();
+       const VkDevice                                                  vkDevice                                                                = m_context.getDevice();
+       Allocator&                                                              allocator                                                               = m_context.getDefaultAllocator();
+       const VkQueue                                                   queue                                                                   = m_context.getUniversalQueue();
+       const deUint32                                                  queueFamilyIndex                                                = m_context.getUniversalQueueFamilyIndex();
+       VkFormat                                                                colorFormat                                                             = VK_FORMAT_R8G8B8A8_UNORM;
+
+       // Pick correct test parameters based on test type
+       const VkShaderStageFlags                                shaderStageFlags                                                = m_useCompShader ? VkShaderStageFlags(VK_SHADER_STAGE_COMPUTE_BIT) : VkShaderStageFlags(VK_SHADER_STAGE_FRAGMENT_BIT);
+       const VkPipelineStageFlags                              pipelineStageFlags                                              = m_useCompShader ? VkPipelineStageFlags(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) : VkPipelineStageFlags(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+
+       const VkImageUsageFlags                                 imageFlags                                                              = m_testType == TestType::InputAttachments
+                                                                                                                                                                       ? VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
+                                                                                                                                                                       : m_testType == TestType::StorageImages
+                                                                                                                                                                       ? VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
+                                                                                                                                                                       : VkImageUsageFlags(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
+
+       const VkImageLayout                                             finalImageLayout                                                = m_testType == TestType::InputAttachments
+                                                                                                                                                                       ? VkImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
+                                                                                                                                                                       : m_testType == TestType::StorageImages
+                                                                                                                                                                       ? VkImageLayout(VK_IMAGE_LAYOUT_GENERAL)
+                                                                                                                                                                       : VkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+       // Create shaders
+       Move<VkShaderModule>                                    vertexShaderModule                                              = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert"), 0u);
+       Move<VkShaderModule>                                    testedShaderModule                                              = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("test"), 0u);
+
+       // Create images
+       const VkImageSubresourceRange                   colorSubresourceRange                                   = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
+       const Move<VkImage>                                             colorImage                                                              (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)));
+       const de::MovePtr<Allocation>                   colorImageAlloc                                                 (bindImage(vk, vkDevice, allocator, *colorImage, MemoryRequirement::Any));
+       const Move<VkImageView>                                 colorImageView                                                  (makeImageView(vk, vkDevice, *colorImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange));
+
+       const Move<VkImage>                                             inputImages[2]                                                  { (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, imageFlags)))
+                                                                                                                                                                       , (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, imageFlags))) };
+       const de::MovePtr<Allocation>                   inputImageAllocs[2]                                             { (bindImage(vk, vkDevice, allocator, *inputImages[0], MemoryRequirement::Any))
+                                                                                                                                                                       , (bindImage(vk, vkDevice, allocator, *inputImages[1], MemoryRequirement::Any)) };
+       Move<VkImageView>                                               inputImageViews[2]                                              { (makeImageView(vk, vkDevice, *inputImages[0], VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange))
+                                                                                                                                                                       , (makeImageView(vk, vkDevice, *inputImages[1], VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange)) };
+
+       std::array<tcu::Vec4, 2>                                testColors                                                              { tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f) };
+
+       for (int i = 0; i < 2; i++)
+       {
+               clearColorImage(vk, vkDevice, queue, queueFamilyIndex, inputImages[i].get(),
+                       testColors[i],
+                       VK_IMAGE_LAYOUT_UNDEFINED,
+                       finalImageLayout,
+                       pipelineStageFlags);
+       }
+
+       std::vector<VkImageView>                                attachmentImages;
+
+       // Create Samplers
+       const tcu::Sampler                                              sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0.0f, true, tcu::Sampler::COMPAREMODE_NONE, 0, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), true);
+       const tcu::TextureFormat                                texFormat                                                               = mapVkFormat(colorFormat);
+       const VkSamplerCreateInfo                               samplerParams                                                   = mapSampler(sampler, texFormat);
+
+       Move<VkSampler>                                                 samplers[2]                                                             = { createSampler(vk, vkDevice, &samplerParams)
+                                                                                                                                                                       , createSampler(vk, vkDevice, &samplerParams) };
+
+       // Create buffers
+       const deUint32                                                  bufferElementSize                                               = static_cast<deUint32>(sizeof(tcu::Vec4));
+
+       const Move<VkBuffer>                                    uboBuffers[2]                                                   { (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
+                                                                                                                                                                       , (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)) };
+
+       const Move<VkBuffer>                                    ssboBuffers[2]                                                  { (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT))
+                                                                                                                                                                       , (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)) };
+
+       const Move<VkBuffer>                                    compBufferResult                                                (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
+
+       const de::MovePtr<Allocation>                   uboBufferAllocs[2]                                              { (bindBuffer(vk, vkDevice, allocator, *uboBuffers[0], MemoryRequirement::HostVisible))
+                                                                                                                                                                       , (bindBuffer(vk, vkDevice, allocator, *uboBuffers[1], MemoryRequirement::HostVisible)) };
+
+       const de::MovePtr<Allocation>                   ssboBufferAllocs[2]                                             { (bindBuffer(vk, vkDevice, allocator, *ssboBuffers[0], MemoryRequirement::HostVisible))
+                                                                                                                                                                       , (bindBuffer(vk, vkDevice, allocator, *ssboBuffers[1], MemoryRequirement::HostVisible)) };
+
+       const de::MovePtr<Allocation>                   ssboBufferAllocResult                                   (bindBuffer(vk, vkDevice, allocator, *compBufferResult, MemoryRequirement::HostVisible));
+
+       // Fill buffers
+       {
+               char*   pPosUbos[2]                             = { static_cast<char*>(uboBufferAllocs[0]->getHostPtr())
+                                                                               , static_cast<char*>(uboBufferAllocs[1]->getHostPtr()) };
+
+               char*   pPosSsbos[2]                    = { static_cast<char*>(ssboBufferAllocs[0]->getHostPtr())
+                                                                               , static_cast<char*>(ssboBufferAllocs[1]->getHostPtr()) };
+
+               char*   pPosSsboResult                  = static_cast<char*>(ssboBufferAllocResult->getHostPtr());
+
+               *((tcu::Vec4*)pPosUbos[0])              = testColors[0];
+               *((tcu::Vec4*)pPosUbos[1])              = testColors[1];
+
+               flushAlloc(vk, vkDevice, *uboBufferAllocs[0]);
+               flushAlloc(vk, vkDevice, *uboBufferAllocs[1]);
+
+               *((tcu::Vec4*)pPosSsbos[0])             = testColors[0];
+               *((tcu::Vec4*)pPosSsbos[1])             = testColors[1];
+
+               flushAlloc(vk, vkDevice, *ssboBufferAllocs[0]);
+               flushAlloc(vk, vkDevice, *ssboBufferAllocs[1]);
+
+               *((tcu::Vec4*)pPosSsboResult)   = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
+
+               flushAlloc(vk, vkDevice, *ssboBufferAllocResult);
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               for (deUint32 image = 0; image < 2; image++)
+               {
+                       attachmentImages.push_back(*inputImageViews[image]);
+               }
+       }
+
+       attachmentImages.push_back(*colorImageView);
+
+       // Result image buffer for fragment shader run
+       const VkDeviceSize                                              resultImageBufferSizeBytes                              = tcu::getPixelSize(mapVkFormat(colorFormat)) * m_framebufferSize.x() * m_framebufferSize.y();
+       const Move<VkBuffer>                                    resultImageBuffer                                               (makeBuffer(vk, vkDevice, resultImageBufferSizeBytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
+       const de::MovePtr<Allocation>                   resultImageBufferAlloc                                  (bindBuffer(vk, vkDevice, allocator, *resultImageBuffer, MemoryRequirement::HostVisible));
+
+       // Create vertex buffer
+       const deUint32                                                  numVertices                                                             = 6;
+       const VkDeviceSize                                              vertexBufferSizeBytes                                   = 256;
+       Move<VkBuffer>                                                  vertexBuffer                                                    = (makeBuffer(vk, vkDevice, vertexBufferSizeBytes, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
+       de::MovePtr<Allocation>                                 vertexBufferAlloc                                               = (bindBuffer(vk, vkDevice, allocator, *vertexBuffer, MemoryRequirement::HostVisible));
+
+       {
+               tcu::Vec4* const        pVertices       = reinterpret_cast<tcu::Vec4*>(vertexBufferAlloc->getHostPtr());
+
+               pVertices[0]    = tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f);
+               pVertices[1]    = tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f);
+               pVertices[2]    = tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f);
+               pVertices[3]    = tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f);
+               pVertices[4]    = tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f);
+               pVertices[5]    = tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f);
+
+               flushAlloc(vk, vkDevice, *vertexBufferAlloc);
+       }
+
+       // Descriptor pool and descriptor set
+       DescriptorPoolBuilder                           poolBuilder;
+
+       // If compute pipeline is used for testing something else than SSBOs,
+       // one SSBO descriptor is still needed for writing of the test result.
+       if (m_testType != TestType::StorageBuffers && m_useCompShader)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1u);
+       }
+
+       if (m_testType == TestType::Samplers)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, m_descCount);
+       }
+
+       if (m_testType == TestType::UniformBuffers)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, m_descCount);
+       }
+
+       if (m_testType == TestType::StorageBuffers)
+       {
+               // We must be an extra careful here, since we are actually adding another bind for ssbo result buffer
+               // when compute shader is used.
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descCount + (m_useCompShader ? 1u : 0u));
+       }
+
+       if (m_testType == TestType::SampledImages)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, m_descCount);
+       }
+
+       if (m_testType == TestType::StorageImages)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, m_descCount);
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               poolBuilder.addType(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, m_descCount);
+       }
+
+       const Move<VkDescriptorPool>                    descriptorPool                                                  = poolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u + (m_useCompShader ? 1u : 0u));
+
+       DescriptorSetLayoutBuilder                              layoutBuilderAttachments;
+
+       if (m_testType == TestType::Samplers)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, shaderStageFlags);
+               }
+       }
+
+       if (m_testType == TestType::UniformBuffers)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, shaderStageFlags);
+               }
+       }
+
+       if (m_testType == TestType::StorageBuffers)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, shaderStageFlags);
+               }
+       }
+
+       if (m_testType == TestType::SampledImages)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, shaderStageFlags);
+               }
+       }
+
+       if (m_testType == TestType::StorageImages)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, shaderStageFlags);
+               }
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               for (uint32_t i = 0; i < m_descCount; i++)
+               {
+                       layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT);
+               }
+       }
+
+       const Move<VkDescriptorSetLayout>               descriptorSetLayout                                             = layoutBuilderAttachments.build(vk, vkDevice);
+       const Move<VkDescriptorSet>                             descriptorSet                                                   = makeDescriptorSet(vk, vkDevice, descriptorPool.get(), descriptorSetLayout.get());
+
+
+       DescriptorSetLayoutBuilder                              layoutBuilderAttachmentsResult;
+
+       Move<VkDescriptorSetLayout>                             descriptorSetLayoutResult;
+       Move<VkDescriptorSet>                                   descriptorSetResult;
+
+       if (m_useCompShader)
+       {
+               layoutBuilderAttachmentsResult.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
+
+               descriptorSetLayoutResult       = layoutBuilderAttachmentsResult.build(vk, vkDevice);
+               descriptorSetResult                     = makeDescriptorSet(vk, vkDevice, descriptorPool.get(), descriptorSetLayoutResult.get());
+       }
+
+       // Setup renderpass and framebuffer.
+       const Move<VkRenderPass>                                renderPass                                                              (m_testType == TestType::InputAttachments
+                                                                                                                                                                       ? (makeRenderPassInputAttachment(vk, vkDevice, colorFormat))
+                                                                                                                                                                       : (makeRenderPass(vk, vkDevice, colorFormat)));
+
+       const Move<VkFramebuffer>                               framebuffer                                                             (makeFramebuffer(vk, vkDevice, *renderPass, static_cast<deUint32>(attachmentImages.size()), attachmentImages.data(), m_framebufferSize.x(), m_framebufferSize.y()));
+
+       // Command buffer
+       const Move<VkCommandPool>                               cmdPool                                                                 (createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
+       const Move<VkCommandBuffer>                             cmdBuffer                                                               (allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
+
+       std::vector<VkClearValue>                               clearColorValues;
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               clearColorValues.push_back(defaultClearValue(colorFormat));
+               clearColorValues.push_back(defaultClearValue(colorFormat));
+       }
+
+       clearColorValues.push_back(defaultClearValue(colorFormat));
+
+       const VkDeviceSize                                              vertexBufferOffset                                              = 0ull;
+
+       // Bind buffers
+       const vk::VkDescriptorImageInfo                 imageInfos[2]                                                   = { makeDescriptorImageInfo(*samplers[0], *inputImageViews[0], m_testType == TestType::StorageImages
+                                                                                                                                                                       ? VK_IMAGE_LAYOUT_GENERAL
+                                                                                                                                                                       : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
+                                                                                                                                                                       , makeDescriptorImageInfo(*samplers[1], *inputImageViews[1], m_testType == TestType::StorageImages
+                                                                                                                                                                       ? VK_IMAGE_LAYOUT_GENERAL
+                                                                                                                                                                       : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) };
+
+       const vk::VkDescriptorBufferInfo                uboInfos[2]                                                             = { makeDescriptorBufferInfo(*uboBuffers[0], 0u, bufferElementSize)
+                                                                                                                                                                       , makeDescriptorBufferInfo(*uboBuffers[1], 0u, bufferElementSize) };
+
+       const vk::VkDescriptorBufferInfo                ssboInfos[2]                                                    = { makeDescriptorBufferInfo(*ssboBuffers[0], 0u, bufferElementSize)
+                                                                                                                                                                       , makeDescriptorBufferInfo(*ssboBuffers[1], 0u, bufferElementSize) };
+
+       const vk::VkDescriptorBufferInfo                ssboInfoResult                                                  = makeDescriptorBufferInfo(*compBufferResult, 0u, bufferElementSize);
+
+       DescriptorSetUpdateBuilder                              updateBuilder;
+
+       if (m_useCompShader)
+       {
+               updateBuilder.writeSingle(*descriptorSetResult, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfoResult);
+       }
+
+       if (m_testType == TestType::Samplers)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageInfos[1]);
+       }
+
+       if (m_testType == TestType::UniformBuffers)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &uboInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &uboInfos[1]);
+       }
+
+       if (m_testType == TestType::StorageBuffers)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfos[1]);
+       }
+
+       if (m_testType == TestType::SampledImages)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &imageInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &imageInfos[1]);
+       }
+
+       if (m_testType == TestType::StorageImages)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfos[1]);
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+               {
+                       updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &imageInfos[0]);
+               }
+
+               updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &imageInfos[1]);
+       }
+
+       updateBuilder.update(vk, vkDevice);
+
+       // Create pipeline layout
+       std::vector<VkDescriptorSetLayout>              descSetLayouts                                                  = { descriptorSetLayout.get() };
+
+       if (m_useCompShader)
+       {
+               descSetLayouts.push_back(descriptorSetLayoutResult.get());
+       }
+
+       const VkPipelineLayoutCreateInfo                pipelineLayoutInfo                                              =
+       {
+               VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,  // VkStructureType                              sType;
+               DE_NULL,                                                                                // const void*                                  pNext;
+               0u,                                                                                             // VkPipelineLayoutCreateFlags  flags;
+               static_cast<deUint32>(descSetLayouts.size()),   // deUint32                                             descriptorSetCount;
+               descSetLayouts.data(),                                                  // const VkDescriptorSetLayout* pSetLayouts;
+               0u,                                                                                             // deUint32                                             pushConstantRangeCount;
+               DE_NULL                                                                                 // const VkPushDescriptorRange* pPushDescriptorRanges;
+       };
+
+       const Move<VkPipelineLayout>                    pipelineLayout                                                  = createPipelineLayout(vk, vkDevice, &pipelineLayoutInfo);
+       Move<VkPipeline>                                                computePipeline                                                 {};
+       GraphicsPipelineWrapper                                 graphicsPipelineWrapper                                 { vk, vkDevice, m_pipelineConstructionType };
+
+       if (m_useCompShader)
+       {
+               computePipeline = (makeComputePipeline(vk, vkDevice, pipelineLayout.get(), testedShaderModule.get()));
+       }
+       else
+       {
+               const std::vector<VkViewport>   viewports       { makeViewport(m_framebufferSize) };
+               const std::vector<VkRect2D>             scissors        { makeRect2D(m_framebufferSize) };
+               VkSampleMask                                    sampleMask      = 0x1;
+
+               const VkPipelineMultisampleStateCreateInfo      multisampleStateCreateInfo
+               {
+                       VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,       // VkStructureType                                                      sType
+                       DE_NULL,                                                                                                        // const void*                                                          pNext
+                       0u,                                                                                                                     // VkPipelineMultisampleStateCreateFlags        flags
+                       VK_SAMPLE_COUNT_1_BIT,                                                                          // VkSampleCountFlagBits                                        rasterizationSamples
+                       DE_FALSE,                                                                                                       // VkBool32                                                                     sampleShadingEnable
+                       0.0f,                                                                                                           // float                                                                        minSampleShading
+                       &sampleMask,                                                                                            // const VkSampleMask*                                          pSampleMask
+                       DE_FALSE,                                                                                                       // VkBool32                                                                     alphaToCoverageEnable
+                       DE_FALSE,                                                                                                       // VkBool32                                                                     alphaToOneEnable
+               };
+
+               graphicsPipelineWrapper.setDefaultDepthStencilState()
+                       .setDefaultColorBlendState()
+                       .setDefaultRasterizationState()
+                       .setupVertexInputStete()
+                       .setupPreRasterizationShaderState(viewports,
+                               scissors,
+                               pipelineLayout.get(),
+                               renderPass.get(),
+                               0u,
+                               vertexShaderModule.get())
+                       .setupFragmentShaderState(pipelineLayout.get(),
+                               renderPass.get(),
+                               0u,
+                               testedShaderModule.get(),
+                               DE_NULL,
+                               &multisampleStateCreateInfo)
+                       .setupFragmentOutputState(renderPass.get(), 0u, DE_NULL, &multisampleStateCreateInfo)
+                       .setMonolithicPipelineLayout(pipelineLayout.get())
+                       .buildPipeline();
+       }
+
+       beginCommandBuffer(vk, *cmdBuffer);
+
+       if (m_useCompShader)
+       {
+               const std::vector<VkDescriptorSet> descSets = { descriptorSet.get(), descriptorSetResult.get() };
+
+               vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline.get());
+               vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, static_cast<deUint32>(descSets.size()), descSets.data(), 0u, DE_NULL);
+               vk.cmdDispatch(*cmdBuffer, 1u, 1u, 1u);
+       }
+       else
+       {
+               beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, m_framebufferSize.x(), m_framebufferSize.y()), static_cast<deUint32>(clearColorValues.size()), clearColorValues.data());
+               vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipelineWrapper.getPipeline());
+               vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
+               vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
+               vk.cmdDraw(*cmdBuffer, numVertices, 1u, 0u, 0u);
+               endRenderPass(vk, *cmdBuffer);
+               copyImageToBuffer(vk, *cmdBuffer, *colorImage, *resultImageBuffer, m_framebufferSize, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
+       }
+
+       endCommandBuffer(vk, *cmdBuffer);
+
+       submitCommandsAndWait(vk, vkDevice, queue, *cmdBuffer);
+
+       // Check results
+       if (!m_useCompShader)
+       {
+               invalidateAlloc(vk, vkDevice, *resultImageBufferAlloc);
+
+               const tcu::ConstPixelBufferAccess       imagePixelAccess        (mapVkFormat(colorFormat), m_framebufferSize.x(), m_framebufferSize.y(), 1, resultImageBufferAlloc->getHostPtr());
+               const tcu::TextureLevel                         referenceTexture        = generateColorImage(colorFormat, m_framebufferSize, testColors[1]);
+
+               if (!tcu::floatThresholdCompare(log, "Compare color output", "Image result comparison", referenceTexture.getAccess(), imagePixelAccess, tcu::Vec4(0.0f), tcu::COMPARE_LOG_RESULT))
+                       return tcu::TestStatus::fail("Rendered color image is not correct");
+       }
+       else
+       {
+               invalidateAlloc(vk, vkDevice, *ssboBufferAllocResult);
+               const tcu::Vec4 resultValue     = *static_cast<tcu::Vec4*>(ssboBufferAllocResult->getHostPtr());
+
+               if (!(resultValue == tcu::Vec4(0.0, 1.0, 0.0, 1.0)))
+                       return tcu::TestStatus::fail("Result buffer value is not correct");
+       }
+
+       return tcu::TestStatus::pass("Success");
+}
+
+class DescriptorLimitTest : public vkt::TestCase
+{
+public:
+                                                       DescriptorLimitTest             (tcu::TestContext&                              testContext,
+                                                                                                        const std::string&                             name,
+                                                                                                        const std::string&                             description,
+                                                                                                        const PipelineConstructionType pipelineConstructionType,
+                                                                                                        const TestType                                 testType,
+                                                                                                        const bool                                             useCompShader,
+                                                                                                        const tcu::IVec2                               framebufferSize,
+                                                                                                        const deUint32                                 descCount)
+                                                       : TestCase(testContext, name, description)
+                                                       , m_pipelineConstructionType    (pipelineConstructionType)
+                                                       , m_testType                                    (testType)
+                                                       , m_useCompShader                               (useCompShader)
+                                                       , m_framebufferSize                             (framebufferSize)
+                                                       , m_descCount                                   (descCount)
+                                                       {}
+
+       virtual                                 ~DescriptorLimitTest    (void)
+                                                       {}
+
+       virtual void                    initPrograms                    (SourceCollections& programCollection) const;
+       virtual void                    checkSupport                    (Context& context) const;
+       virtual TestInstance*   createInstance                  (Context& context) const;
+
+private:
+       const PipelineConstructionType  m_pipelineConstructionType;
+       const TestType                                  m_testType;
+       const bool                                              m_useCompShader;
+       const tcu::IVec2                                m_framebufferSize;
+       const deUint32                                  m_descCount;
+};
+
+void DescriptorLimitTest::initPrograms (SourceCollections& sourceCollections) const
+{
+       std::ostringstream      testTypeStr;
+       std::ostringstream      fragResultStr;
+       std::ostringstream      compResultStr;
+
+       if (m_testType == TestType::Samplers)
+       {
+               testTypeStr             << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform sampler2D texSamplerInput;\n";
+
+               fragResultStr   <<      "    const vec2 coords = vec2(0, 0);\n"
+                                               <<      "    fragColor = texture(texSamplerInput, coords);\n";
+
+               compResultStr   <<      "    const vec2 coords = vec2(0, 0);\n"
+                                               <<      "    outputData.color = texture(texSamplerInput, coords);\n";
+       }
+
+       if (m_testType == TestType::UniformBuffers)
+       {
+               testTypeStr             << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform uboInput\n"
+                                               << "{\n"
+                                               << "    vec4 color;\n"
+                                               << "} inputData;\n"
+                                               << "\n";
+
+               fragResultStr   << "    fragColor = inputData.color;\n";
+               compResultStr   << "    outputData.color = inputData.color;\n";
+       }
+
+       if (m_testType == TestType::StorageBuffers)
+       {
+               testTypeStr             << "layout(set = 0, binding = " << m_descCount - 1u << ") readonly buffer ssboInput\n"
+                                               << "{\n"
+                                               << "    vec4 color;\n"
+                                               << "} inputData;\n"
+                                               << "\n";
+
+               fragResultStr   << "    fragColor = inputData.color;\n";
+               compResultStr   << "    outputData.color = inputData.color;\n";
+       }
+
+       if (m_testType == TestType::SampledImages)
+       {
+               testTypeStr             << "#extension GL_EXT_samplerless_texture_functions : enable\n"
+                                               << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform texture2D imageInput;\n";
+
+               fragResultStr   << "    fragColor = texelFetch(imageInput, ivec2(gl_FragCoord.xy), 0);\n";
+               compResultStr   << "    const ivec2 coords = ivec2(0, 0);\n"
+                                               << "    outputData.color = texelFetch(imageInput, coords, 0);\n";
+       }
+
+       if (m_testType == TestType::StorageImages)
+       {
+               testTypeStr             << "#extension GL_EXT_samplerless_texture_functions : enable\n"
+                                               << "layout(set = 0, binding = " << m_descCount - 1u << ", rgba8) uniform image2D imageInput;\n";
+
+               fragResultStr   << "    fragColor = imageLoad(imageInput, ivec2(gl_FragCoord.xy));\n";
+               compResultStr   << "    const ivec2 coords = ivec2(0, 0);\n"
+                                               << "    outputData.color = imageLoad(imageInput, coords);\n";
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               testTypeStr << "layout (input_attachment_index = 0, set = 0, binding = " << m_descCount - 1u << ") uniform subpassInput imageInput;\n";
+
+               fragResultStr   << "    fragColor = subpassLoad(imageInput);\n";
+               compResultStr   << "    outputData.color = vec4(0.0, 0.0, 0.0, 1.0);\n";
+       }
+
+       std::ostringstream vertexSrc;
+       vertexSrc       << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+                               << "\n"
+                               << "layout(location = 0) in vec4 position;\n"
+                               << "\n"
+                               << "void main (void)\n"
+                               << "{\n"
+                               << "    gl_Position = position;\n"
+                               << "}\n";
+
+       sourceCollections.glslSources.add("vert") << glu::VertexSource(vertexSrc.str());
+
+       std::ostringstream testSrc;
+
+       if (!m_useCompShader)
+       {
+               testSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+                       << "\n"
+                       << "layout(location = 0) out vec4 fragColor;\n"
+                       << "\n"
+                       << testTypeStr.str()
+                       << "void main (void)\n"
+                       << "{\n"
+                       << fragResultStr.str()
+                       << "}\n";
+
+               sourceCollections.glslSources.add("test") << glu::FragmentSource(testSrc.str());
+       }
+       else
+       {
+               testSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+                               << "\n"
+                               // Input attachments are not supported by compute shaders.
+                               << (m_testType != TestType::InputAttachments ? testTypeStr.str() : "")
+                               << "layout(set = 1, binding = 0) buffer ssboOutput\n"
+                               << "{\n"
+                               << "    vec4 color;\n"
+                               << "} outputData;\n"
+                               << "\n"
+                               << "void main (void)\n"
+                               << "{\n"
+                               << compResultStr.str()
+                               << "}\n";
+
+               sourceCollections.glslSources.add("test") << glu::ComputeSource(testSrc.str());
+       }
+}
+
+void DescriptorLimitTest::checkSupport (Context& context) const
+{
+       const InstanceInterface&                vki                             = context.getInstanceInterface();
+       const VkPhysicalDevice                  physDevice              = context.getPhysicalDevice();
+       const VkPhysicalDeviceLimits    limits                  = getPhysicalDeviceProperties(vki, physDevice).limits;
+
+       // We have to make sure, that we don't bind anything outside of valid descriptor binding locations determined by maxPerStageResources.
+       if (m_descCount > limits.maxPerStageResources - 1u)
+               TCU_THROW(NotSupportedError, "maxPerStageResources (" + std::to_string(limits.maxPerStageResources) + ")");
+
+       if (m_testType == TestType::Samplers)
+       {
+               if(m_descCount > limits.maxPerStageDescriptorSamplers)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorSamplers (" + std::to_string(limits.maxPerStageDescriptorSamplers) + ")");
+       }
+
+       if (m_testType == TestType::UniformBuffers)
+       {
+               if (m_descCount > limits.maxPerStageDescriptorUniformBuffers)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorUniformBuffers (" + std::to_string(limits.maxPerStageDescriptorUniformBuffers) + ")");
+       }
+
+       if (m_testType == TestType::StorageBuffers)
+       {
+               if (m_descCount > limits.maxPerStageDescriptorStorageBuffers)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorStorageBuffers (" + std::to_string(limits.maxPerStageDescriptorStorageBuffers) + ")");
+       }
+
+       if (m_testType == TestType::SampledImages)
+       {
+               if (m_descCount > limits.maxPerStageDescriptorSampledImages)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorSampledImages (" + std::to_string(limits.maxPerStageDescriptorSampledImages) + ")");
+       }
+
+       if (m_testType == TestType::StorageImages)
+       {
+               if (m_descCount > limits.maxPerStageDescriptorStorageImages)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorStorageImages (" + std::to_string(limits.maxPerStageDescriptorStorageImages) + ")");
+       }
+
+       if (m_testType == TestType::InputAttachments)
+       {
+               if (m_descCount > limits.maxPerStageDescriptorInputAttachments)
+                       TCU_THROW(NotSupportedError, "maxPerStageDescriptorInputAttachments (" + std::to_string(limits.maxPerStageDescriptorInputAttachments) + ")");
+       }
+
+       checkPipelineLibraryRequirements(vki, physDevice, m_pipelineConstructionType);
+}
+
+TestInstance* DescriptorLimitTest::createInstance (Context& context) const
+{
+       return new DescriptorLimitTestInstance(context, m_pipelineConstructionType, m_testType, m_useCompShader, m_framebufferSize, m_descCount);
+}
+
+}
+
+tcu::TestCaseGroup* createDescriptorLimitsTests (tcu::TestContext& testCtx, PipelineConstructionType pipelineConstructionType)
+{
+       de::MovePtr<tcu::TestCaseGroup> descriptorLimitTestGroup        (new tcu::TestCaseGroup(testCtx, "descriptor_limits", "Descriptor limits tests"));
+       const tcu::IVec2                                frameBufferSize                         = tcu::IVec2(32, 32);
+
+       const std::vector<deUint32>             numDescriptors                          =
+       {
+               3u,             4u,             5u,             6u,             7u,             8u,             9u,             10u,    11u,
+               12u,    13u,    14u,    15u,    16u,    17u,    18u,    19u,    20u,
+               31u,    32u,    63u,    64u,    100u,   127u,   128u,   199u,   200u,
+               256u,   512u,   1024u,  2048u,  4096u,  8192u,  16384u, 32768u, 65535u
+       };
+
+       if (pipelineConstructionType == PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC)
+       {
+               de::MovePtr<tcu::TestCaseGroup> computeShaderGroup(new tcu::TestCaseGroup(testCtx, "compute_shader", "Compute shader test group"));
+
+               for (const auto& descId : numDescriptors)
+               {
+                       const deUint32  testValue               = descId;
+
+                       computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "samplers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::Samplers, true, frameBufferSize, testValue));
+                       computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "uniform_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::UniformBuffers, true, frameBufferSize, testValue));
+                       computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageBuffers, true, frameBufferSize, testValue));
+                       computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "sampled_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::SampledImages, true, frameBufferSize, testValue));
+                       computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageImages, true, frameBufferSize, testValue));
+               }
+
+               descriptorLimitTestGroup->addChild(computeShaderGroup.release());
+       }
+
+       de::MovePtr<tcu::TestCaseGroup> fragmentShaderGroup(new tcu::TestCaseGroup(testCtx, "fragment_shader", "Fragment shader test group"));
+
+       for (const auto& descId : numDescriptors)
+       {
+               const deUint32  testValue       = descId;
+
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "samplers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::Samplers, false, frameBufferSize, testValue));
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "uniform_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::UniformBuffers, false, frameBufferSize, testValue));
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageBuffers, false, frameBufferSize, testValue));
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "sampled_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::SampledImages, false, frameBufferSize, testValue));
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageImages, false, frameBufferSize, testValue));
+               fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "input_attachments_" + std::to_string(testValue), "", pipelineConstructionType, TestType::InputAttachments, false, frameBufferSize, testValue));
+       }
+
+       descriptorLimitTestGroup->addChild(fragmentShaderGroup.release());
+
+       return descriptorLimitTestGroup.release();
+}
+
+} // pipeline
+} // vkt
diff --git a/external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.hpp b/external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.hpp
new file mode 100644 (file)
index 0000000..a3b5270
--- /dev/null
@@ -0,0 +1,40 @@
+#ifndef _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
+#define _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2022 The Khronos Group Inc.
+ * Copyright (c) 2022 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file vktPipelineDescriptorLimits.hpp
+ * \brief Descriptor limit tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktTestCase.hpp"
+#include "vkPipelineConstructionUtil.hpp"
+
+namespace vkt
+{
+namespace pipeline
+{
+
+tcu::TestCaseGroup* createDescriptorLimitsTests (tcu::TestContext& testCtx, vk::PipelineConstructionType pipelineConstructionType);
+
+} // pipeline
+} // vkt
+
+#endif // _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
index 5b1c3af..2eebeba 100644 (file)
@@ -27,6 +27,7 @@
 #include "vktPipelineStencilTests.hpp"
 #include "vktPipelineBlendTests.hpp"
 #include "vktPipelineDepthTests.hpp"
+#include "vktPipelineDescriptorLimitsTests.hpp"
 #include "vktPipelineDynamicOffsetTests.hpp"
 #include "vktPipelineEarlyDestroyTests.hpp"
 #include "vktPipelineLogicOpTests.hpp"
@@ -85,6 +86,7 @@ void createChildren (tcu::TestCaseGroup* group, PipelineConstructionType pipelin
        group->addChild(createStencilTests                                      (testCtx, pipelineConstructionType));
        group->addChild(createBlendTests                                        (testCtx, pipelineConstructionType));
        group->addChild(createDepthTests                                        (testCtx, pipelineConstructionType));
+       group->addChild(createDescriptorLimitsTests                     (testCtx, pipelineConstructionType));
        group->addChild(createDynamicOffsetTests                        (testCtx, pipelineConstructionType));
 #ifndef CTS_USES_VULKANSC
        group->addChild(createEarlyDestroyTests                         (testCtx, pipelineConstructionType));
index c84df59..053cc36 100644 (file)
@@ -68424,6 +68424,222 @@ dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_100
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_100
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_127
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_127
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_127
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_127
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_128
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_128
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_128
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_128
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_199
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_199
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_199
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_200
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_200
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_256
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_256
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_256
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_512
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_512
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_512
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_512
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_1024
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_1024
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_1024
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_2048
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_2048
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_2048
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_2048
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_2048
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 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index 9013fd1..b8eda6b 100644 (file)
@@ -68427,6 +68427,402 @@ dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_always_vi
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index 118dfd1..d376cdd 100644 (file)
@@ -68424,6 +68424,222 @@ dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_alw
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
 dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
index e6af82c..5de6a0e 100644 (file)
@@ -68364,6 +68364,222 @@ dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_sepa
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.not_equal_less_or_equal_not_equal_greater_depth_bounds_test
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.pipeline_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
@@ -232920,6 +233136,402 @@ dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_l
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.not_equal_less_or_equal_not_equal_greater_depth_bounds_test
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.monolithic.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.monolithic.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
@@ -397931,6 +398543,222 @@ dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_s
 dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.not_equal_less_or_equal_not_equal_greater_depth_bounds_test
 dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
 dEQP-VKSC.pipeline.fast_linked_library.depth.nocolor.format.d32_sfloat_s8_uint_separate_layouts.depth_test_disabled.depth_write_enabled
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+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_65535
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
 dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0