external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthRangeUnrestrictedTests.cpp \
external/vulkancts/modules/vulkan/pipeline/vktPipelineDepthTests.cpp \
external/vulkancts/modules/vulkan/pipeline/vktPipelineDerivativeTests.cpp \
+ external/vulkancts/modules/vulkan/pipeline/vktPipelineDescriptorLimitsTests.cpp \
external/vulkancts/modules/vulkan/pipeline/vktPipelineDynamicOffsetTests.cpp \
external/vulkancts/modules/vulkan/pipeline/vktPipelineEarlyDestroyTests.cpp \
external/vulkancts/modules/vulkan/pipeline/vktPipelineExecutablePropertiesTests.cpp \
dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
dEQP-VK.pipeline.pipeline_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
+dEQP-VK.pipeline.pipeline_library.descriptor_limits.fragment_shader.samplers_3
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dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
dEQP-VK.pipeline.pipeline_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
dEQP-VK.pipeline.monolithic.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
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+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_128
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_199
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_200
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_256
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_512
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_1024
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_2048
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_4096
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_8192
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_16384
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32768
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_65535
+dEQP-VKSC.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_65535
dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0
template <typename T1, typename T2>
class GlobalMem {
- void grow() {
+ void grow(T1 size = 0) {
//push_back new single vector of size m_tabSize onto vec
- void * p = calloc(m_tabSize, sizeof(T2));
+ void * p = calloc(size > m_tabSize ? size : m_tabSize, sizeof(T2));
assert(p);
m_vec.push_back(p);
m_pointer = 0U;
T1 totalSize = count * size;
if (m_pointer+totalSize >= m_tabSize)
{
- grow();
+ grow(totalSize);
}
return alloc(totalSize);
}
vktPipelineCombinationsIterator.hpp
vktPipelineDepthTests.cpp
vktPipelineDepthTests.hpp
+ vktPipelineDescriptorLimitsTests.cpp
+ vktPipelineDescriptorLimitsTests.hpp
vktPipelineDynamicOffsetTests.cpp
vktPipelineDynamicOffsetTests.hpp
vktPipelineEarlyDestroyTests.cpp
vktPipelineImageUtil.hpp
vktPipelineImageViewTests.cpp
vktPipelineImageViewTests.hpp
-
vktPipelineMatchedAttachmentsTests.cpp
vktPipelineMatchedAttachmentsTests.hpp
vktPipelineMultisampleTestsUtil.cpp
--- /dev/null
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2022 The Khronos Group Inc.
+ * Copyright (c) 2022 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file vktPipelineDescriptorLimits.cpp
+ * \brief Descriptor limit tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktPipelineDescriptorLimitsTests.hpp"
+#include "vktPipelineClearUtil.hpp"
+
+#include "vkBuilderUtil.hpp"
+#include "vkCmdUtil.hpp"
+#include "vkMemUtil.hpp"
+#include "vkImageUtil.hpp"
+#include "vkObjUtil.hpp"
+#include "vkQueryUtil.hpp"
+#include "vkTypeUtil.hpp"
+
+#include "tcuImageCompare.hpp"
+#include "tcuTestLog.hpp"
+#include "tcuTextureUtil.hpp"
+
+#include "deUniquePtr.hpp"
+
+#include <array>
+
+namespace vkt
+{
+namespace pipeline
+{
+
+using namespace vk;
+
+namespace
+{
+
+enum class TestType
+{
+ Samplers = 0,
+ UniformBuffers = 1,
+ StorageBuffers = 2,
+ SampledImages = 3,
+ StorageImages = 4,
+ InputAttachments = 5
+};
+
+inline VkImageCreateInfo makeImageCreateInfo (const tcu::IVec2& size, const VkFormat format, const VkImageUsageFlags usage)
+{
+ const VkImageCreateInfo imageParams =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkImageCreateFlags)0, // VkImageCreateFlags flags;
+ VK_IMAGE_TYPE_2D, // VkImageType imageType;
+ format, // VkFormat format;
+ makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent;
+ 1u, // deUint32 mipLevels;
+ 1u, // deUint32 arrayLayers;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
+ usage, // VkImageUsageFlags usage;
+ VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
+ 0u, // deUint32 queueFamilyIndexCount;
+ DE_NULL, // const deUint32* pQueueFamilyIndices;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
+ };
+ return imageParams;
+}
+
+tcu::TextureLevel generateColorImage (const VkFormat format, const tcu::IVec2 &renderSize, const tcu::Vec4 color)
+{
+ tcu::TextureLevel image(mapVkFormat(format), renderSize.x(), renderSize.y());
+ tcu::clear(image.getAccess(), color);
+
+ return image;
+}
+
+Move<VkRenderPass> makeRenderPassInputAttachment (const DeviceInterface& vk,
+ const VkDevice device,
+ const VkFormat colorFormat)
+{
+ const VkAttachmentDescription colorAttachmentDescription =
+ {
+ (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
+ colorFormat, // VkFormat format
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
+ VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
+ };
+
+ const VkAttachmentDescription inputAttachmentDescription =
+ {
+ VkAttachmentDescriptionFlags(0), // VkAttachmentDescriptionFlags flags;
+ colorFormat, // VkFormat format;
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
+ VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
+ VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
+ VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout finalLayout;
+ };
+
+ const std::vector<VkAttachmentDescription> attachmentDescriptions = { inputAttachmentDescription, inputAttachmentDescription, colorAttachmentDescription };
+
+ const std::vector<VkAttachmentReference> inputAttachmentReferences = { { 0u, inputAttachmentDescription.finalLayout }, { 1u, inputAttachmentDescription.finalLayout } };
+
+ const VkAttachmentReference colorAttachmentReference = { 2u, colorAttachmentDescription.finalLayout };
+
+ const VkSubpassDescription subpassDescription =
+ {
+ (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
+ VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
+ static_cast<deUint32>(inputAttachmentReferences.size()), // deUint32 inputAttachmentCount
+ inputAttachmentReferences.data(), // const VkAttachmentReference* pInputAttachments
+ 1u, // deUint32 colorAttachmentCount
+ &colorAttachmentReference, // const VkAttachmentReference* pColorAttachments
+ DE_NULL, // const VkAttachmentReference* pResolveAttachments
+ DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
+ 0u, // deUint32 preserveAttachmentCount
+ DE_NULL // const deUint32* pPreserveAttachments
+ };
+
+ const VkRenderPassCreateInfo renderPassInfo =
+ {
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
+ DE_NULL, // const void* pNext
+ (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags
+ (deUint32)attachmentDescriptions.size(), // deUint32 attachmentCount
+ attachmentDescriptions.data(), // const VkAttachmentDescription* pAttachments
+ 1u, // deUint32 subpassCount
+ &subpassDescription, // const VkSubpassDescription* pSubpasses
+ 0u, // deUint32 dependencyCount
+ DE_NULL // const VkSubpassDependency* pDependencies
+ };
+
+ return createRenderPass(vk, device, &renderPassInfo, DE_NULL);
+}
+
+class DescriptorLimitTestInstance : public vkt::TestInstance
+{
+public:
+ DescriptorLimitTestInstance (Context& context,
+ const PipelineConstructionType pipelineConstructionType,
+ const TestType testType,
+ const bool useCompShader,
+ const tcu::IVec2 framebufferSize,
+ const deUint32 descCount)
+ : vkt::TestInstance (context)
+ , m_pipelineConstructionType (pipelineConstructionType)
+ , m_testType (testType)
+ , m_useCompShader (useCompShader)
+ , m_framebufferSize (framebufferSize)
+ , m_descCount (descCount)
+ {}
+
+ ~DescriptorLimitTestInstance ()
+ {}
+
+ virtual tcu::TestStatus iterate (void);
+
+private:
+ struct BufferInfo
+ {
+ tcu::Vec4 color;
+ };
+
+ const PipelineConstructionType m_pipelineConstructionType;
+ const TestType m_testType;
+ const bool m_useCompShader;
+ const tcu::IVec2 m_framebufferSize;
+ const deUint32 m_descCount;
+};
+
+tcu::TestStatus DescriptorLimitTestInstance::iterate (void)
+{
+ tcu::TestLog& log = m_context.getTestContext().getLog();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ Allocator& allocator = m_context.getDefaultAllocator();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
+ VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
+
+ // Pick correct test parameters based on test type
+ const VkShaderStageFlags shaderStageFlags = m_useCompShader ? VkShaderStageFlags(VK_SHADER_STAGE_COMPUTE_BIT) : VkShaderStageFlags(VK_SHADER_STAGE_FRAGMENT_BIT);
+ const VkPipelineStageFlags pipelineStageFlags = m_useCompShader ? VkPipelineStageFlags(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT) : VkPipelineStageFlags(VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
+
+ const VkImageUsageFlags imageFlags = m_testType == TestType::InputAttachments
+ ? VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT)
+ : m_testType == TestType::StorageImages
+ ? VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
+ : VkImageUsageFlags(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
+
+ const VkImageLayout finalImageLayout = m_testType == TestType::InputAttachments
+ ? VkImageLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
+ : m_testType == TestType::StorageImages
+ ? VkImageLayout(VK_IMAGE_LAYOUT_GENERAL)
+ : VkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+ // Create shaders
+ Move<VkShaderModule> vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert"), 0u);
+ Move<VkShaderModule> testedShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("test"), 0u);
+
+ // Create images
+ const VkImageSubresourceRange colorSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
+ const Move<VkImage> colorImage (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)));
+ const de::MovePtr<Allocation> colorImageAlloc (bindImage(vk, vkDevice, allocator, *colorImage, MemoryRequirement::Any));
+ const Move<VkImageView> colorImageView (makeImageView(vk, vkDevice, *colorImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange));
+
+ const Move<VkImage> inputImages[2] { (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, imageFlags)))
+ , (makeImage(vk, vkDevice, makeImageCreateInfo(m_framebufferSize, colorFormat, imageFlags))) };
+ const de::MovePtr<Allocation> inputImageAllocs[2] { (bindImage(vk, vkDevice, allocator, *inputImages[0], MemoryRequirement::Any))
+ , (bindImage(vk, vkDevice, allocator, *inputImages[1], MemoryRequirement::Any)) };
+ Move<VkImageView> inputImageViews[2] { (makeImageView(vk, vkDevice, *inputImages[0], VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange))
+ , (makeImageView(vk, vkDevice, *inputImages[1], VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorSubresourceRange)) };
+
+ std::array<tcu::Vec4, 2> testColors { tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f) };
+
+ for (int i = 0; i < 2; i++)
+ {
+ clearColorImage(vk, vkDevice, queue, queueFamilyIndex, inputImages[i].get(),
+ testColors[i],
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ finalImageLayout,
+ pipelineStageFlags);
+ }
+
+ std::vector<VkImageView> attachmentImages;
+
+ // Create Samplers
+ const tcu::Sampler sampler = tcu::Sampler(tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, 0.0f, true, tcu::Sampler::COMPAREMODE_NONE, 0, tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), true);
+ const tcu::TextureFormat texFormat = mapVkFormat(colorFormat);
+ const VkSamplerCreateInfo samplerParams = mapSampler(sampler, texFormat);
+
+ Move<VkSampler> samplers[2] = { createSampler(vk, vkDevice, &samplerParams)
+ , createSampler(vk, vkDevice, &samplerParams) };
+
+ // Create buffers
+ const deUint32 bufferElementSize = static_cast<deUint32>(sizeof(tcu::Vec4));
+
+ const Move<VkBuffer> uboBuffers[2] { (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT))
+ , (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)) };
+
+ const Move<VkBuffer> ssboBuffers[2] { (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT))
+ , (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)) };
+
+ const Move<VkBuffer> compBufferResult (makeBuffer(vk, vkDevice, bufferElementSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT));
+
+ const de::MovePtr<Allocation> uboBufferAllocs[2] { (bindBuffer(vk, vkDevice, allocator, *uboBuffers[0], MemoryRequirement::HostVisible))
+ , (bindBuffer(vk, vkDevice, allocator, *uboBuffers[1], MemoryRequirement::HostVisible)) };
+
+ const de::MovePtr<Allocation> ssboBufferAllocs[2] { (bindBuffer(vk, vkDevice, allocator, *ssboBuffers[0], MemoryRequirement::HostVisible))
+ , (bindBuffer(vk, vkDevice, allocator, *ssboBuffers[1], MemoryRequirement::HostVisible)) };
+
+ const de::MovePtr<Allocation> ssboBufferAllocResult (bindBuffer(vk, vkDevice, allocator, *compBufferResult, MemoryRequirement::HostVisible));
+
+ // Fill buffers
+ {
+ char* pPosUbos[2] = { static_cast<char*>(uboBufferAllocs[0]->getHostPtr())
+ , static_cast<char*>(uboBufferAllocs[1]->getHostPtr()) };
+
+ char* pPosSsbos[2] = { static_cast<char*>(ssboBufferAllocs[0]->getHostPtr())
+ , static_cast<char*>(ssboBufferAllocs[1]->getHostPtr()) };
+
+ char* pPosSsboResult = static_cast<char*>(ssboBufferAllocResult->getHostPtr());
+
+ *((tcu::Vec4*)pPosUbos[0]) = testColors[0];
+ *((tcu::Vec4*)pPosUbos[1]) = testColors[1];
+
+ flushAlloc(vk, vkDevice, *uboBufferAllocs[0]);
+ flushAlloc(vk, vkDevice, *uboBufferAllocs[1]);
+
+ *((tcu::Vec4*)pPosSsbos[0]) = testColors[0];
+ *((tcu::Vec4*)pPosSsbos[1]) = testColors[1];
+
+ flushAlloc(vk, vkDevice, *ssboBufferAllocs[0]);
+ flushAlloc(vk, vkDevice, *ssboBufferAllocs[1]);
+
+ *((tcu::Vec4*)pPosSsboResult) = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
+
+ flushAlloc(vk, vkDevice, *ssboBufferAllocResult);
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ for (deUint32 image = 0; image < 2; image++)
+ {
+ attachmentImages.push_back(*inputImageViews[image]);
+ }
+ }
+
+ attachmentImages.push_back(*colorImageView);
+
+ // Result image buffer for fragment shader run
+ const VkDeviceSize resultImageBufferSizeBytes = tcu::getPixelSize(mapVkFormat(colorFormat)) * m_framebufferSize.x() * m_framebufferSize.y();
+ const Move<VkBuffer> resultImageBuffer (makeBuffer(vk, vkDevice, resultImageBufferSizeBytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT));
+ const de::MovePtr<Allocation> resultImageBufferAlloc (bindBuffer(vk, vkDevice, allocator, *resultImageBuffer, MemoryRequirement::HostVisible));
+
+ // Create vertex buffer
+ const deUint32 numVertices = 6;
+ const VkDeviceSize vertexBufferSizeBytes = 256;
+ Move<VkBuffer> vertexBuffer = (makeBuffer(vk, vkDevice, vertexBufferSizeBytes, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT));
+ de::MovePtr<Allocation> vertexBufferAlloc = (bindBuffer(vk, vkDevice, allocator, *vertexBuffer, MemoryRequirement::HostVisible));
+
+ {
+ tcu::Vec4* const pVertices = reinterpret_cast<tcu::Vec4*>(vertexBufferAlloc->getHostPtr());
+
+ pVertices[0] = tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f);
+ pVertices[1] = tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f);
+ pVertices[2] = tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f);
+ pVertices[3] = tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f);
+ pVertices[4] = tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f);
+ pVertices[5] = tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f);
+
+ flushAlloc(vk, vkDevice, *vertexBufferAlloc);
+ }
+
+ // Descriptor pool and descriptor set
+ DescriptorPoolBuilder poolBuilder;
+
+ // If compute pipeline is used for testing something else than SSBOs,
+ // one SSBO descriptor is still needed for writing of the test result.
+ if (m_testType != TestType::StorageBuffers && m_useCompShader)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1u);
+ }
+
+ if (m_testType == TestType::Samplers)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, m_descCount);
+ }
+
+ if (m_testType == TestType::UniformBuffers)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, m_descCount);
+ }
+
+ if (m_testType == TestType::StorageBuffers)
+ {
+ // We must be an extra careful here, since we are actually adding another bind for ssbo result buffer
+ // when compute shader is used.
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, m_descCount + (m_useCompShader ? 1u : 0u));
+ }
+
+ if (m_testType == TestType::SampledImages)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, m_descCount);
+ }
+
+ if (m_testType == TestType::StorageImages)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, m_descCount);
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ poolBuilder.addType(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, m_descCount);
+ }
+
+ const Move<VkDescriptorPool> descriptorPool = poolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u + (m_useCompShader ? 1u : 0u));
+
+ DescriptorSetLayoutBuilder layoutBuilderAttachments;
+
+ if (m_testType == TestType::Samplers)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, shaderStageFlags);
+ }
+ }
+
+ if (m_testType == TestType::UniformBuffers)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, shaderStageFlags);
+ }
+ }
+
+ if (m_testType == TestType::StorageBuffers)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, shaderStageFlags);
+ }
+ }
+
+ if (m_testType == TestType::SampledImages)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, shaderStageFlags);
+ }
+ }
+
+ if (m_testType == TestType::StorageImages)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, shaderStageFlags);
+ }
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ for (uint32_t i = 0; i < m_descCount; i++)
+ {
+ layoutBuilderAttachments.addSingleBinding(VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, VK_SHADER_STAGE_FRAGMENT_BIT);
+ }
+ }
+
+ const Move<VkDescriptorSetLayout> descriptorSetLayout = layoutBuilderAttachments.build(vk, vkDevice);
+ const Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vk, vkDevice, descriptorPool.get(), descriptorSetLayout.get());
+
+
+ DescriptorSetLayoutBuilder layoutBuilderAttachmentsResult;
+
+ Move<VkDescriptorSetLayout> descriptorSetLayoutResult;
+ Move<VkDescriptorSet> descriptorSetResult;
+
+ if (m_useCompShader)
+ {
+ layoutBuilderAttachmentsResult.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
+
+ descriptorSetLayoutResult = layoutBuilderAttachmentsResult.build(vk, vkDevice);
+ descriptorSetResult = makeDescriptorSet(vk, vkDevice, descriptorPool.get(), descriptorSetLayoutResult.get());
+ }
+
+ // Setup renderpass and framebuffer.
+ const Move<VkRenderPass> renderPass (m_testType == TestType::InputAttachments
+ ? (makeRenderPassInputAttachment(vk, vkDevice, colorFormat))
+ : (makeRenderPass(vk, vkDevice, colorFormat)));
+
+ const Move<VkFramebuffer> framebuffer (makeFramebuffer(vk, vkDevice, *renderPass, static_cast<deUint32>(attachmentImages.size()), attachmentImages.data(), m_framebufferSize.x(), m_framebufferSize.y()));
+
+ // Command buffer
+ const Move<VkCommandPool> cmdPool (createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
+ const Move<VkCommandBuffer> cmdBuffer (allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
+
+ std::vector<VkClearValue> clearColorValues;
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ clearColorValues.push_back(defaultClearValue(colorFormat));
+ clearColorValues.push_back(defaultClearValue(colorFormat));
+ }
+
+ clearColorValues.push_back(defaultClearValue(colorFormat));
+
+ const VkDeviceSize vertexBufferOffset = 0ull;
+
+ // Bind buffers
+ const vk::VkDescriptorImageInfo imageInfos[2] = { makeDescriptorImageInfo(*samplers[0], *inputImageViews[0], m_testType == TestType::StorageImages
+ ? VK_IMAGE_LAYOUT_GENERAL
+ : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
+ , makeDescriptorImageInfo(*samplers[1], *inputImageViews[1], m_testType == TestType::StorageImages
+ ? VK_IMAGE_LAYOUT_GENERAL
+ : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) };
+
+ const vk::VkDescriptorBufferInfo uboInfos[2] = { makeDescriptorBufferInfo(*uboBuffers[0], 0u, bufferElementSize)
+ , makeDescriptorBufferInfo(*uboBuffers[1], 0u, bufferElementSize) };
+
+ const vk::VkDescriptorBufferInfo ssboInfos[2] = { makeDescriptorBufferInfo(*ssboBuffers[0], 0u, bufferElementSize)
+ , makeDescriptorBufferInfo(*ssboBuffers[1], 0u, bufferElementSize) };
+
+ const vk::VkDescriptorBufferInfo ssboInfoResult = makeDescriptorBufferInfo(*compBufferResult, 0u, bufferElementSize);
+
+ DescriptorSetUpdateBuilder updateBuilder;
+
+ if (m_useCompShader)
+ {
+ updateBuilder.writeSingle(*descriptorSetResult, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfoResult);
+ }
+
+ if (m_testType == TestType::Samplers)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &imageInfos[1]);
+ }
+
+ if (m_testType == TestType::UniformBuffers)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &uboInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &uboInfos[1]);
+ }
+
+ if (m_testType == TestType::StorageBuffers)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &ssboInfos[1]);
+ }
+
+ if (m_testType == TestType::SampledImages)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &imageInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, &imageInfos[1]);
+ }
+
+ if (m_testType == TestType::StorageImages)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &imageInfos[1]);
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ for (deUint32 bufferID = 0; bufferID < m_descCount - 1u; bufferID++)
+ {
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferID), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &imageInfos[0]);
+ }
+
+ updateBuilder.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(m_descCount - 1u), VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, &imageInfos[1]);
+ }
+
+ updateBuilder.update(vk, vkDevice);
+
+ // Create pipeline layout
+ std::vector<VkDescriptorSetLayout> descSetLayouts = { descriptorSetLayout.get() };
+
+ if (m_useCompShader)
+ {
+ descSetLayouts.push_back(descriptorSetLayoutResult.get());
+ }
+
+ const VkPipelineLayoutCreateInfo pipelineLayoutInfo =
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ 0u, // VkPipelineLayoutCreateFlags flags;
+ static_cast<deUint32>(descSetLayouts.size()), // deUint32 descriptorSetCount;
+ descSetLayouts.data(), // const VkDescriptorSetLayout* pSetLayouts;
+ 0u, // deUint32 pushConstantRangeCount;
+ DE_NULL // const VkPushDescriptorRange* pPushDescriptorRanges;
+ };
+
+ const Move<VkPipelineLayout> pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutInfo);
+ Move<VkPipeline> computePipeline {};
+ GraphicsPipelineWrapper graphicsPipelineWrapper { vk, vkDevice, m_pipelineConstructionType };
+
+ if (m_useCompShader)
+ {
+ computePipeline = (makeComputePipeline(vk, vkDevice, pipelineLayout.get(), testedShaderModule.get()));
+ }
+ else
+ {
+ const std::vector<VkViewport> viewports { makeViewport(m_framebufferSize) };
+ const std::vector<VkRect2D> scissors { makeRect2D(m_framebufferSize) };
+ VkSampleMask sampleMask = 0x1;
+
+ const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo
+ {
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
+ DE_NULL, // const void* pNext
+ 0u, // VkPipelineMultisampleStateCreateFlags flags
+ VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
+ DE_FALSE, // VkBool32 sampleShadingEnable
+ 0.0f, // float minSampleShading
+ &sampleMask, // const VkSampleMask* pSampleMask
+ DE_FALSE, // VkBool32 alphaToCoverageEnable
+ DE_FALSE, // VkBool32 alphaToOneEnable
+ };
+
+ graphicsPipelineWrapper.setDefaultDepthStencilState()
+ .setDefaultColorBlendState()
+ .setDefaultRasterizationState()
+ .setupVertexInputStete()
+ .setupPreRasterizationShaderState(viewports,
+ scissors,
+ pipelineLayout.get(),
+ renderPass.get(),
+ 0u,
+ vertexShaderModule.get())
+ .setupFragmentShaderState(pipelineLayout.get(),
+ renderPass.get(),
+ 0u,
+ testedShaderModule.get(),
+ DE_NULL,
+ &multisampleStateCreateInfo)
+ .setupFragmentOutputState(renderPass.get(), 0u, DE_NULL, &multisampleStateCreateInfo)
+ .setMonolithicPipelineLayout(pipelineLayout.get())
+ .buildPipeline();
+ }
+
+ beginCommandBuffer(vk, *cmdBuffer);
+
+ if (m_useCompShader)
+ {
+ const std::vector<VkDescriptorSet> descSets = { descriptorSet.get(), descriptorSetResult.get() };
+
+ vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline.get());
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, static_cast<deUint32>(descSets.size()), descSets.data(), 0u, DE_NULL);
+ vk.cmdDispatch(*cmdBuffer, 1u, 1u, 1u);
+ }
+ else
+ {
+ beginRenderPass(vk, *cmdBuffer, *renderPass, *framebuffer, makeRect2D(0, 0, m_framebufferSize.x(), m_framebufferSize.y()), static_cast<deUint32>(clearColorValues.size()), clearColorValues.data());
+ vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipelineWrapper.getPipeline());
+ vk.cmdBindVertexBuffers(*cmdBuffer, 0u, 1u, &vertexBuffer.get(), &vertexBufferOffset);
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
+ vk.cmdDraw(*cmdBuffer, numVertices, 1u, 0u, 0u);
+ endRenderPass(vk, *cmdBuffer);
+ copyImageToBuffer(vk, *cmdBuffer, *colorImage, *resultImageBuffer, m_framebufferSize, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
+ }
+
+ endCommandBuffer(vk, *cmdBuffer);
+
+ submitCommandsAndWait(vk, vkDevice, queue, *cmdBuffer);
+
+ // Check results
+ if (!m_useCompShader)
+ {
+ invalidateAlloc(vk, vkDevice, *resultImageBufferAlloc);
+
+ const tcu::ConstPixelBufferAccess imagePixelAccess (mapVkFormat(colorFormat), m_framebufferSize.x(), m_framebufferSize.y(), 1, resultImageBufferAlloc->getHostPtr());
+ const tcu::TextureLevel referenceTexture = generateColorImage(colorFormat, m_framebufferSize, testColors[1]);
+
+ if (!tcu::floatThresholdCompare(log, "Compare color output", "Image result comparison", referenceTexture.getAccess(), imagePixelAccess, tcu::Vec4(0.0f), tcu::COMPARE_LOG_RESULT))
+ return tcu::TestStatus::fail("Rendered color image is not correct");
+ }
+ else
+ {
+ invalidateAlloc(vk, vkDevice, *ssboBufferAllocResult);
+ const tcu::Vec4 resultValue = *static_cast<tcu::Vec4*>(ssboBufferAllocResult->getHostPtr());
+
+ if (!(resultValue == tcu::Vec4(0.0, 1.0, 0.0, 1.0)))
+ return tcu::TestStatus::fail("Result buffer value is not correct");
+ }
+
+ return tcu::TestStatus::pass("Success");
+}
+
+class DescriptorLimitTest : public vkt::TestCase
+{
+public:
+ DescriptorLimitTest (tcu::TestContext& testContext,
+ const std::string& name,
+ const std::string& description,
+ const PipelineConstructionType pipelineConstructionType,
+ const TestType testType,
+ const bool useCompShader,
+ const tcu::IVec2 framebufferSize,
+ const deUint32 descCount)
+ : TestCase(testContext, name, description)
+ , m_pipelineConstructionType (pipelineConstructionType)
+ , m_testType (testType)
+ , m_useCompShader (useCompShader)
+ , m_framebufferSize (framebufferSize)
+ , m_descCount (descCount)
+ {}
+
+ virtual ~DescriptorLimitTest (void)
+ {}
+
+ virtual void initPrograms (SourceCollections& programCollection) const;
+ virtual void checkSupport (Context& context) const;
+ virtual TestInstance* createInstance (Context& context) const;
+
+private:
+ const PipelineConstructionType m_pipelineConstructionType;
+ const TestType m_testType;
+ const bool m_useCompShader;
+ const tcu::IVec2 m_framebufferSize;
+ const deUint32 m_descCount;
+};
+
+void DescriptorLimitTest::initPrograms (SourceCollections& sourceCollections) const
+{
+ std::ostringstream testTypeStr;
+ std::ostringstream fragResultStr;
+ std::ostringstream compResultStr;
+
+ if (m_testType == TestType::Samplers)
+ {
+ testTypeStr << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform sampler2D texSamplerInput;\n";
+
+ fragResultStr << " const vec2 coords = vec2(0, 0);\n"
+ << " fragColor = texture(texSamplerInput, coords);\n";
+
+ compResultStr << " const vec2 coords = vec2(0, 0);\n"
+ << " outputData.color = texture(texSamplerInput, coords);\n";
+ }
+
+ if (m_testType == TestType::UniformBuffers)
+ {
+ testTypeStr << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform uboInput\n"
+ << "{\n"
+ << " vec4 color;\n"
+ << "} inputData;\n"
+ << "\n";
+
+ fragResultStr << " fragColor = inputData.color;\n";
+ compResultStr << " outputData.color = inputData.color;\n";
+ }
+
+ if (m_testType == TestType::StorageBuffers)
+ {
+ testTypeStr << "layout(set = 0, binding = " << m_descCount - 1u << ") readonly buffer ssboInput\n"
+ << "{\n"
+ << " vec4 color;\n"
+ << "} inputData;\n"
+ << "\n";
+
+ fragResultStr << " fragColor = inputData.color;\n";
+ compResultStr << " outputData.color = inputData.color;\n";
+ }
+
+ if (m_testType == TestType::SampledImages)
+ {
+ testTypeStr << "#extension GL_EXT_samplerless_texture_functions : enable\n"
+ << "layout(set = 0, binding = " << m_descCount - 1u << ") uniform texture2D imageInput;\n";
+
+ fragResultStr << " fragColor = texelFetch(imageInput, ivec2(gl_FragCoord.xy), 0);\n";
+ compResultStr << " const ivec2 coords = ivec2(0, 0);\n"
+ << " outputData.color = texelFetch(imageInput, coords, 0);\n";
+ }
+
+ if (m_testType == TestType::StorageImages)
+ {
+ testTypeStr << "#extension GL_EXT_samplerless_texture_functions : enable\n"
+ << "layout(set = 0, binding = " << m_descCount - 1u << ", rgba8) uniform image2D imageInput;\n";
+
+ fragResultStr << " fragColor = imageLoad(imageInput, ivec2(gl_FragCoord.xy));\n";
+ compResultStr << " const ivec2 coords = ivec2(0, 0);\n"
+ << " outputData.color = imageLoad(imageInput, coords);\n";
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ testTypeStr << "layout (input_attachment_index = 0, set = 0, binding = " << m_descCount - 1u << ") uniform subpassInput imageInput;\n";
+
+ fragResultStr << " fragColor = subpassLoad(imageInput);\n";
+ compResultStr << " outputData.color = vec4(0.0, 0.0, 0.0, 1.0);\n";
+ }
+
+ std::ostringstream vertexSrc;
+ vertexSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) in vec4 position;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << " gl_Position = position;\n"
+ << "}\n";
+
+ sourceCollections.glslSources.add("vert") << glu::VertexSource(vertexSrc.str());
+
+ std::ostringstream testSrc;
+
+ if (!m_useCompShader)
+ {
+ testSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ << "layout(location = 0) out vec4 fragColor;\n"
+ << "\n"
+ << testTypeStr.str()
+ << "void main (void)\n"
+ << "{\n"
+ << fragResultStr.str()
+ << "}\n";
+
+ sourceCollections.glslSources.add("test") << glu::FragmentSource(testSrc.str());
+ }
+ else
+ {
+ testSrc << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n"
+ << "\n"
+ // Input attachments are not supported by compute shaders.
+ << (m_testType != TestType::InputAttachments ? testTypeStr.str() : "")
+ << "layout(set = 1, binding = 0) buffer ssboOutput\n"
+ << "{\n"
+ << " vec4 color;\n"
+ << "} outputData;\n"
+ << "\n"
+ << "void main (void)\n"
+ << "{\n"
+ << compResultStr.str()
+ << "}\n";
+
+ sourceCollections.glslSources.add("test") << glu::ComputeSource(testSrc.str());
+ }
+}
+
+void DescriptorLimitTest::checkSupport (Context& context) const
+{
+ const InstanceInterface& vki = context.getInstanceInterface();
+ const VkPhysicalDevice physDevice = context.getPhysicalDevice();
+ const VkPhysicalDeviceLimits limits = getPhysicalDeviceProperties(vki, physDevice).limits;
+
+ // We have to make sure, that we don't bind anything outside of valid descriptor binding locations determined by maxPerStageResources.
+ if (m_descCount > limits.maxPerStageResources - 1u)
+ TCU_THROW(NotSupportedError, "maxPerStageResources (" + std::to_string(limits.maxPerStageResources) + ")");
+
+ if (m_testType == TestType::Samplers)
+ {
+ if(m_descCount > limits.maxPerStageDescriptorSamplers)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorSamplers (" + std::to_string(limits.maxPerStageDescriptorSamplers) + ")");
+ }
+
+ if (m_testType == TestType::UniformBuffers)
+ {
+ if (m_descCount > limits.maxPerStageDescriptorUniformBuffers)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorUniformBuffers (" + std::to_string(limits.maxPerStageDescriptorUniformBuffers) + ")");
+ }
+
+ if (m_testType == TestType::StorageBuffers)
+ {
+ if (m_descCount > limits.maxPerStageDescriptorStorageBuffers)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorStorageBuffers (" + std::to_string(limits.maxPerStageDescriptorStorageBuffers) + ")");
+ }
+
+ if (m_testType == TestType::SampledImages)
+ {
+ if (m_descCount > limits.maxPerStageDescriptorSampledImages)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorSampledImages (" + std::to_string(limits.maxPerStageDescriptorSampledImages) + ")");
+ }
+
+ if (m_testType == TestType::StorageImages)
+ {
+ if (m_descCount > limits.maxPerStageDescriptorStorageImages)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorStorageImages (" + std::to_string(limits.maxPerStageDescriptorStorageImages) + ")");
+ }
+
+ if (m_testType == TestType::InputAttachments)
+ {
+ if (m_descCount > limits.maxPerStageDescriptorInputAttachments)
+ TCU_THROW(NotSupportedError, "maxPerStageDescriptorInputAttachments (" + std::to_string(limits.maxPerStageDescriptorInputAttachments) + ")");
+ }
+
+ checkPipelineLibraryRequirements(vki, physDevice, m_pipelineConstructionType);
+}
+
+TestInstance* DescriptorLimitTest::createInstance (Context& context) const
+{
+ return new DescriptorLimitTestInstance(context, m_pipelineConstructionType, m_testType, m_useCompShader, m_framebufferSize, m_descCount);
+}
+
+}
+
+tcu::TestCaseGroup* createDescriptorLimitsTests (tcu::TestContext& testCtx, PipelineConstructionType pipelineConstructionType)
+{
+ de::MovePtr<tcu::TestCaseGroup> descriptorLimitTestGroup (new tcu::TestCaseGroup(testCtx, "descriptor_limits", "Descriptor limits tests"));
+ const tcu::IVec2 frameBufferSize = tcu::IVec2(32, 32);
+
+ const std::vector<deUint32> numDescriptors =
+ {
+ 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u, 11u,
+ 12u, 13u, 14u, 15u, 16u, 17u, 18u, 19u, 20u,
+ 31u, 32u, 63u, 64u, 100u, 127u, 128u, 199u, 200u,
+ 256u, 512u, 1024u, 2048u, 4096u, 8192u, 16384u, 32768u, 65535u
+ };
+
+ if (pipelineConstructionType == PIPELINE_CONSTRUCTION_TYPE_MONOLITHIC)
+ {
+ de::MovePtr<tcu::TestCaseGroup> computeShaderGroup(new tcu::TestCaseGroup(testCtx, "compute_shader", "Compute shader test group"));
+
+ for (const auto& descId : numDescriptors)
+ {
+ const deUint32 testValue = descId;
+
+ computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "samplers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::Samplers, true, frameBufferSize, testValue));
+ computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "uniform_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::UniformBuffers, true, frameBufferSize, testValue));
+ computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageBuffers, true, frameBufferSize, testValue));
+ computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "sampled_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::SampledImages, true, frameBufferSize, testValue));
+ computeShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageImages, true, frameBufferSize, testValue));
+ }
+
+ descriptorLimitTestGroup->addChild(computeShaderGroup.release());
+ }
+
+ de::MovePtr<tcu::TestCaseGroup> fragmentShaderGroup(new tcu::TestCaseGroup(testCtx, "fragment_shader", "Fragment shader test group"));
+
+ for (const auto& descId : numDescriptors)
+ {
+ const deUint32 testValue = descId;
+
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "samplers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::Samplers, false, frameBufferSize, testValue));
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "uniform_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::UniformBuffers, false, frameBufferSize, testValue));
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_buffers_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageBuffers, false, frameBufferSize, testValue));
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "sampled_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::SampledImages, false, frameBufferSize, testValue));
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "storage_images_" + std::to_string(testValue), "", pipelineConstructionType, TestType::StorageImages, false, frameBufferSize, testValue));
+ fragmentShaderGroup->addChild(new DescriptorLimitTest(testCtx, "input_attachments_" + std::to_string(testValue), "", pipelineConstructionType, TestType::InputAttachments, false, frameBufferSize, testValue));
+ }
+
+ descriptorLimitTestGroup->addChild(fragmentShaderGroup.release());
+
+ return descriptorLimitTestGroup.release();
+}
+
+} // pipeline
+} // vkt
--- /dev/null
+#ifndef _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
+#define _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
+/*------------------------------------------------------------------------
+ * Vulkan Conformance Tests
+ * ------------------------
+ *
+ * Copyright (c) 2022 The Khronos Group Inc.
+ * Copyright (c) 2022 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file vktPipelineDescriptorLimits.hpp
+ * \brief Descriptor limit tests
+ *//*--------------------------------------------------------------------*/
+
+#include "vktTestCase.hpp"
+#include "vkPipelineConstructionUtil.hpp"
+
+namespace vkt
+{
+namespace pipeline
+{
+
+tcu::TestCaseGroup* createDescriptorLimitsTests (tcu::TestContext& testCtx, vk::PipelineConstructionType pipelineConstructionType);
+
+} // pipeline
+} // vkt
+
+#endif // _VKTPIPELINEDESCRIPTORLIMITSTESTS_HPP
#include "vktPipelineStencilTests.hpp"
#include "vktPipelineBlendTests.hpp"
#include "vktPipelineDepthTests.hpp"
+#include "vktPipelineDescriptorLimitsTests.hpp"
#include "vktPipelineDynamicOffsetTests.hpp"
#include "vktPipelineEarlyDestroyTests.hpp"
#include "vktPipelineLogicOpTests.hpp"
group->addChild(createStencilTests (testCtx, pipelineConstructionType));
group->addChild(createBlendTests (testCtx, pipelineConstructionType));
group->addChild(createDepthTests (testCtx, pipelineConstructionType));
+ group->addChild(createDescriptorLimitsTests (testCtx, pipelineConstructionType));
group->addChild(createDynamicOffsetTests (testCtx, pipelineConstructionType));
#ifndef CTS_USES_VULKANSC
group->addChild(createEarlyDestroyTests (testCtx, pipelineConstructionType));
dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d24_unorm_s8_uint_less_viewport_after_dynamic
dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_always_viewport_after_dynamic
dEQP-VK.pipeline.fast_linked_library.depth.depth_clip_control.d32_sfloat_s8_uint_less_viewport_after_dynamic
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_3
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_4
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_5
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_6
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_7
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_8
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_9
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_10
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_11
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_11
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_11
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_12
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_12
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_13
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_13
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+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_14
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_15
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_16
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_17
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_18
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_19
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_20
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_31
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_32
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_63
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_64
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.uniform_buffers_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_buffers_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.sampled_images_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.storage_images_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.input_attachments_100
+dEQP-VK.pipeline.fast_linked_library.descriptor_limits.fragment_shader.samplers_127
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dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_0
dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_1.numnondynamicbindings_1
dEQP-VKSC.pipeline.fast_linked_library.dynamic_offset.graphics.single_set.uniform_buffer.numcmdbuffers_1.sameorder.numdescriptorsetbindings_1.numdynamicbindings_2.numnondynamicbindings_0