} else {
// not ES, regular OpenGL, the version numbers are first in the string
if (versionString.startsWith(QLatin1String("1."))) {
- switch (versionString[2].toAscii()) {
+ switch (versionString[2].toLatin1()) {
case '5':
versionFlags |= QGLFormat::OpenGL_Version_1_5;
case '4':
QGLFormat::OpenGL_Version_1_4 |
QGLFormat::OpenGL_Version_1_5 |
QGLFormat::OpenGL_Version_2_0;
- if (versionString[2].toAscii() == '1')
+ if (versionString[2].toLatin1() == '1')
versionFlags |= QGLFormat::OpenGL_Version_2_1;
} else if (versionString.startsWith(QLatin1String("3."))) {
versionFlags |= QGLFormat::OpenGL_Version_1_1 |
QGLFormat::OpenGL_Version_2_0 |
QGLFormat::OpenGL_Version_2_1 |
QGLFormat::OpenGL_Version_3_0;
- switch (versionString[2].toAscii()) {
+ switch (versionString[2].toLatin1()) {
case '3':
versionFlags |= QGLFormat::OpenGL_Version_3_3;
case '2':
QFunctionPointer QGLContext::getProcAddress(const QString &procName) const
{
Q_D(const QGLContext);
- return d->guiGlContext->getProcAddress(procName.toAscii());
+ return d->guiGlContext->getProcAddress(procName.toLatin1());
}
void QGLWidget::setContext(QGLContext *context,
bool pixmap = i & 4;
QTest::newRow(QString("pixmap=%1 highQualityAntialiasing=%2 smoothPixmapTransform=%3")
- .arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toAscii().data())
+ .arg(pixmap).arg(highQualityAntialiasing).arg(smoothPixmapTransform).toLatin1().data())
<< pixmap << highQualityAntialiasing << smoothPixmapTransform;
}
}
for (int i = 0; i < paths.size(); ++i) {
QTest::newRow(QString("path=%1 highQualityAntialiasing=%2")
- .arg(paths[i].second).arg(highQualityAntialiasing).toAscii().data())
+ .arg(paths[i].second).arg(highQualityAntialiasing).toLatin1().data())
<< paths[i].first << highQualityAntialiasing;
}
}
QTest::newRow("text lines=1 (warmup run)") << 1;
for (unsigned int i = 0; i < sizeof(lines) / sizeof(int); ++i)
- QTest::newRow(QString("text lines=%0").arg(lines[i]).toAscii().data()) << lines[i];
+ QTest::newRow(QString("text lines=%0").arg(lines[i]).toLatin1().data()) << lines[i];
}
void OpenGLBench::textDrawing()