/* Resource */
emit_data->args[2] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 2);
emit_data->args[3] = lp_build_const_int32(bld_base->base.gallivm,
- 32 * emit_data->inst->Src[2].Register.Index);
+ 8 * emit_data->inst->Src[1].Register.Index);
/* Sampler */
emit_data->args[4] = use_sgpr(bld_base->base.gallivm, SGPR_I64, 1);
emit_data->args[5] = lp_build_const_int32(bld_base->base.gallivm,
- 16 * emit_data->inst->Src[2].Register.Index);
+ 4 * emit_data->inst->Src[1].Register.Index);
/* Dimensions */
/* XXX: We might want to pass this information to the shader at some. */