It's valid for the buffer to latch before rendering is completed, and
this is causing intermittent failures.
Bug: b/
69981429
Test: --deqp-case=dEQP-EGL*get_frame_timestamps*
(cherry picked from commit
9e0214cf61df1109927f8f23dd5749735057eb30)
Change-Id: Ia9f1d0e4ffa7f3e16a46fc4566157a651d1b0601
result.check(frameTimes.renderingComplete < frameTimes.readsDone, "Buffer rendering completed after reads completed.");
// Verify CPU/GPU dependencies
- result.check(frameTimes.renderingComplete < frameTimes.latch, "Buffer latched before rendering completed.");
if (timestampValid(frameTimes.firstCompositionGpuFinished))
result.check(frameTimes.firstCompositionStart < frameTimes.firstCompositionGpuFinished, "Composition CPU work started after GPU work finished.");