nspace->ZeroID = state;
}
+/*
+ * Set the state of all message IDs found in the given intersection of
+ * 'source', 'type', and 'severity'. The _COUNT enum can be used for
+ * GL_DONT_CARE (include all messages in the class).
+ *
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
+ */
+static void
+debug_set_message_enable_all(struct gl_debug_state *debug,
+ enum mesa_debug_source source,
+ enum mesa_debug_type type,
+ enum mesa_debug_severity severity,
+ GLboolean enabled)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ int s, t, sev, smax, tmax, sevmax;
+
+ if (source == MESA_DEBUG_SOURCE_COUNT) {
+ source = 0;
+ smax = MESA_DEBUG_SOURCE_COUNT;
+ } else {
+ smax = source+1;
+ }
+
+ if (type == MESA_DEBUG_TYPE_COUNT) {
+ type = 0;
+ tmax = MESA_DEBUG_TYPE_COUNT;
+ } else {
+ tmax = type+1;
+ }
+
+ if (severity == MESA_DEBUG_SEVERITY_COUNT) {
+ severity = 0;
+ sevmax = MESA_DEBUG_SEVERITY_COUNT;
+ } else {
+ sevmax = severity+1;
+ }
+
+ for (sev = severity; sev < sevmax; sev++) {
+ for (s = source; s < smax; s++) {
+ for (t = type; t < tmax; t++) {
+ struct simple_node *node;
+ struct gl_debug_severity *entry;
+
+ /* change the default for IDs we've never seen before. */
+ debug->Defaults[gstack][sev][s][t] = enabled;
+
+ /* Now change the state of IDs we *have* seen... */
+ foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
+ entry = (struct gl_debug_severity *)node;
+ debug_set_message_enable(debug, s, t, entry->ID, enabled);
+ }
+ }
+ }
+ }
+}
+
/**
* Returns if the given message source/type/ID tuple is enabled.
*/
}
-/**
- * Set the state of all message IDs found in the given intersection of
- * 'source', 'type', and 'severity'. The _COUNT enum can be used for
- * GL_DONT_CARE (include all messages in the class).
- *
- * This requires both setting the state of all previously seen message
- * IDs in the hash table, and setting the default state for all
- * applicable combinations of source/type/severity, so that all the
- * yet-unknown message IDs that may be used in the future will be
- * impacted as if they were already known.
- */
static void
control_messages(struct gl_context *ctx,
enum mesa_debug_source source,
GLboolean enabled)
{
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- int s, t, sev, smax, tmax, sevmax;
- const GLint gstack = debug ? debug->GroupStackDepth : 0;
if (!debug)
return;
- if (source == MESA_DEBUG_SOURCE_COUNT) {
- source = 0;
- smax = MESA_DEBUG_SOURCE_COUNT;
- } else {
- smax = source+1;
- }
-
- if (type == MESA_DEBUG_TYPE_COUNT) {
- type = 0;
- tmax = MESA_DEBUG_TYPE_COUNT;
- } else {
- tmax = type+1;
- }
-
- if (severity == MESA_DEBUG_SEVERITY_COUNT) {
- severity = 0;
- sevmax = MESA_DEBUG_SEVERITY_COUNT;
- } else {
- sevmax = severity+1;
- }
-
- for (sev = severity; sev < sevmax; sev++) {
- for (s = source; s < smax; s++) {
- for (t = type; t < tmax; t++) {
- struct simple_node *node;
- struct gl_debug_severity *entry;
-
- /* change the default for IDs we've never seen before. */
- debug->Defaults[gstack][sev][s][t] = enabled;
-
- /* Now change the state of IDs we *have* seen... */
- foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
- entry = (struct gl_debug_severity *)node;
- set_message_state(ctx, s, t, entry->ID, enabled);
- }
- }
- }
- }
+ debug_set_message_enable_all(debug, source, type, severity, enabled);
}