const std::string DEFAULT_BACKGROUND_IMAGE_PATH( DALI_IMAGE_DIR "background-gradient.jpg" );
const std::string LOGO_PATH( DALI_IMAGE_DIR "dali-logo.png" );
-const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar-demo.png" );
+const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" );
const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png");
const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png");
const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png");
+const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" );
+
const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect.
const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect.
const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit)
const std::string DEFAULT_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
const std::string DEFAULT_TEXT_STYLE_FONT_STYLE("Regular");
const Dali::PointSize DEFAULT_TEXT_STYLE_POINT_SIZE( 8.0f );
-const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::LIGHT);
-const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.0f, 0.75f, 1.0f, 1.0f);
+const Dali::TextStyle::Weight DEFAULT_TEXT_STYLE_WEIGHT(Dali::TextStyle::REGULAR);
+const Dali::Vector4 DEFAULT_TEXT_STYLE_COLOR(0.7f, 0.7f, 0.7f, 1.0f);
const std::string TABLE_TEXT_STYLE_FONT_FAMILY("HelveticaNeue");
const std::string TABLE_TEXT_STYLE_FONT_STYLE("Regular");
textStyle.SetFontPointSize(DEFAULT_TEXT_STYLE_POINT_SIZE);
textStyle.SetWeight(DEFAULT_TEXT_STYLE_WEIGHT);
textStyle.SetTextColor(DEFAULT_TEXT_STYLE_COLOR);
+ textStyle.SetShadow( true );
return textStyle;
}
Stage::GetCurrent().Add( mRootActor );
// Toolbar at top
- CreateToolbar( mRootActor, std::string(), DEFAULT_TOOLBAR_IMAGE_PATH );
+ CreateToolbar( mRootActor, DEFAULT_TOOLBAR_TEXT, DEFAULT_TOOLBAR_IMAGE_PATH );
// Add logo
mLogo = CreateLogo( LOGO_PATH );
pageNumberText.ApplyConstraint( Constraint::New< Quaternion >( Actor::ROTATION, Source( tableView, Actor::WORLD_ROTATION ), EqualToConstraint() ) );
pageNumberText.ApplyConstraint( Constraint::New< Vector4 >( Actor::COLOR, Source( tableView, Actor::COLOR ), EqualToConstraint() ) );
- Stage::GetCurrent().Add( pageNumberText );
+ //Stage::GetCurrent().Add( pageNumberText );
// Set tableview position
Vector3 tableViewPos( stageSize.x * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f );