QQuickItemPrivate::QQuickItemPrivate()
: _anchors(0), _stateGroup(0),
flags(0), widthValid(false), heightValid(false), baselineOffsetValid(false), componentComplete(true),
- keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(false), focus(false), activeFocus(false), notifiedFocus(false),
+ keepMouse(false), keepTouch(false), hoverEnabled(false), smooth(true), focus(false), activeFocus(false), notifiedFocus(false),
notifiedActiveFocus(false), filtersChildMouseEvents(false), explicitVisible(true),
effectiveVisible(true), explicitEnable(true), effectiveEnable(true), polishScheduled(false),
inheritedLayoutMirror(false), effectiveLayoutMirror(false), isMirrorImplicit(true),
/*!
\property QQuickItem::smooth
- \brief whether the item is smoothly transformed.
+ \brief whether the item is smoothed or not.
- This property is provided purely for the purpose of optimization. Turning
- smooth transforms off is faster, but looks worse; turning smooth
- transformations on is slower, but looks better.
+ Primarily used in image based elements to decide if the item should use smooth
+ sampling or not. Smooth sampling is performed using linear interpolation, while
+ non-smooth is performed using nearest neighbor.
- By default smooth transformations are off.
+ In Qt Quick 2.0, this property has minimal impact on performance.
+
+ By default is true.
*/
/*!
Canvas {
id:canvas; width:100;height:50; renderTarget: Canvas.Image; renderStrategy:Canvas.Threaded
+ smooth: false
TestCase {
name: "arc"; when: windowShown
function test_angle_1() {
Canvas {
id:canvas; width:100;height:50; renderTarget: Canvas.Image; renderStrategy:Canvas.Threaded
+ smooth: false
TestCase {
name: "arcTo"; when: windowShown
function test_coincide() {
Canvas {
id:canvas; width:100;height:50; renderTarget: Canvas.Image; renderStrategy:Canvas.Threaded
+ smooth: false
TestCase {
name: "path"; when: windowShown
Canvas {
id:canvas; width:100;height:50; renderTarget:Canvas.Image; renderStrategy:Canvas.Threaded
+ smooth: false
TestCase {
name: "strokeStyle"; when: windowShown
function test_default() {
for (int i = 0; i < standard.size(); i++)
{
{
- QString componentStr = "import QtQuick 2.0\nText { smooth: true; text: \"" + standard.at(i) + "\" }";
+ QString componentStr = "import QtQuick 2.0\nText { smooth: false; text: \"" + standard.at(i) + "\" }";
QQmlComponent textComponent(&engine);
textComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickText *textObject = qobject_cast<QQuickText*>(textComponent.create());
- QCOMPARE(textObject->smooth(), true);
+ QCOMPARE(textObject->smooth(), false);
delete textObject;
}
QQmlComponent textComponent(&engine);
textComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickText *textObject = qobject_cast<QQuickText*>(textComponent.create());
- QCOMPARE(textObject->smooth(), false);
+ QCOMPARE(textObject->smooth(), true);
delete textObject;
}
for (int i = 0; i < richText.size(); i++)
{
{
- QString componentStr = "import QtQuick 2.0\nText { smooth: true; text: \"" + richText.at(i) + "\" }";
+ QString componentStr = "import QtQuick 2.0\nText { smooth: false; text: \"" + richText.at(i) + "\" }";
QQmlComponent textComponent(&engine);
textComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickText *textObject = qobject_cast<QQuickText*>(textComponent.create());
- QCOMPARE(textObject->smooth(), true);
+ QCOMPARE(textObject->smooth(), false);
delete textObject;
}
QQmlComponent textComponent(&engine);
textComponent.setData(componentStr.toLatin1(), QUrl::fromLocalFile(""));
QQuickText *textObject = qobject_cast<QQuickText*>(textComponent.create());
- QCOMPARE(textObject->smooth(), false);
+ QCOMPARE(textObject->smooth(), true);
delete textObject;
}