Add missing VkSpecializationInfo to fragment shader stage.
Components: Vulkan
VK-GL-CTS issue: 3677
Affects:
dEQP-VK.pipeline.*.max_varyings*
Change-Id: Icf702ca953ad996e9081aa9197fbdcedd21dd191
*teseShaderModule,
*geomShaderModule,
&pSpecInfo)
- .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragShaderModule)
+ .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragShaderModule, DE_NULL, DE_NULL, DE_NULL, &pSpecInfo)
.setupFragmentOutputState(*renderPass)
.setMonolithicPipelineLayout(*pipelineLayout)
.buildPipeline();