# opengl32.dll
add_custom_command (
OUTPUT opengl32.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
- DEPENDS opengl32.py trace.py wglapi.py glenum.py glapi.py glenum.py winapi.py stdapi.py
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
+ DEPENDS wgltrace.py trace.py wglapi.py glenum.py glapi.py glenum.py winapi.py stdapi.py
)
add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
set_target_properties (opengl PROPERTIES