static AtkObject* cally_actor_get_parent (AtkObject *obj);
static gint cally_actor_get_index_in_parent (AtkObject *obj);
static AtkStateSet* cally_actor_ref_state_set (AtkObject *obj);
-static const gchar* cally_actor_get_name (AtkObject *obj);
static gint cally_actor_get_n_children (AtkObject *obj);
static AtkObject* cally_actor_ref_child (AtkObject *obj,
gint i);
gobject_class->finalize = cally_actor_finalize;
/* AtkObject */
- class->get_name = cally_actor_get_name;
class->get_parent = cally_actor_get_parent;
class->get_index_in_parent = cally_actor_get_index_in_parent;
class->ref_state_set = cally_actor_ref_state_set;
/* AtkObject */
-static const gchar*
-cally_actor_get_name (AtkObject *obj)
-{
- const gchar* name = NULL;
-
- g_return_val_if_fail (CALLY_IS_ACTOR (obj), NULL);
-
- name = ATK_OBJECT_CLASS (cally_actor_parent_class)->get_name (obj);
- if (name == NULL)
- {
- CallyActor *cally_actor = NULL;
- ClutterActor *actor = NULL;
-
- cally_actor = CALLY_ACTOR (obj);
- actor = CALLY_GET_CLUTTER_ACTOR (cally_actor);
- if (actor == NULL) /* State is defunct */
- name = NULL;
- else
- name = clutter_actor_get_name (actor);
- }
- return name;
-}
-
static AtkObject *
cally_actor_get_parent (AtkObject *obj)
{