gen8_hs_state.c \
gen8_multisample_state.c \
gen8_ps_state.c \
- gen8_sol_state.c \
gen8_surface_state.c \
gen8_viewport_state.c \
gen8_vs_state.c \
extern const struct brw_tracked_state gen7_ps_state;
extern const struct brw_tracked_state gen7_push_constant_space;
extern const struct brw_tracked_state gen7_sf_clip_viewport;
-extern const struct brw_tracked_state gen7_sol_state;
extern const struct brw_tracked_state gen7_te_state;
extern const struct brw_tracked_state gen7_tes_push_constants;
extern const struct brw_tracked_state gen7_urb;
void gen8_upload_ps_extra(struct brw_context *brw,
const struct brw_wm_prog_data *prog_data);
-/* gen7_sol_state.c */
-void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
- const struct brw_vue_map *vue_map);
-void gen8_upload_3dstate_so_buffers(struct brw_context *brw);
-
/* gen8_surface_state.c */
void gen8_init_vtable_surface_functions(struct brw_context *brw);
#include "intel_buffer_objects.h"
#include "main/transformfeedback.h"
-static void
-upload_3dstate_so_buffers(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->program->sh.LinkedTransformFeedback;
- int i;
-
- /* Set up the up to 4 output buffers. These are the ranges defined in the
- * gl_transform_feedback_object.
- */
- for (i = 0; i < 4; i++) {
- struct intel_buffer_object *bufferobj =
- intel_buffer_object(xfb_obj->Buffers[i]);
- struct brw_bo *bo;
- uint32_t start, end;
- uint32_t stride;
-
- if (!xfb_obj->Buffers[i]) {
- /* The pitch of 0 in this command indicates that the buffer is
- * unbound and won't be written to.
- */
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
- OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- continue;
- }
-
- stride = linked_xfb_info->Buffers[i].Stride * 4;
-
- start = xfb_obj->Offset[i];
- assert(start % 4 == 0);
- end = ALIGN(start + xfb_obj->Size[i], 4);
- bo = intel_bufferobj_buffer(brw, bufferobj, start, end - start);
- assert(end <= bo->size);
-
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (4 - 2));
- OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT) | stride);
- OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
- OUT_RELOC(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, end);
- ADVANCE_BATCH();
- }
-}
-
-/**
- * Outputs the 3DSTATE_SO_DECL_LIST command.
- *
- * The data output is a series of 64-bit entries containing a SO_DECL per
- * stream. We only have one stream of rendering coming out of the GS unit, so
- * we only emit stream 0 (low 16 bits) SO_DECLs.
- */
-void
-gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
- const struct brw_vue_map *vue_map)
-{
- struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->program->sh.LinkedTransformFeedback;
- uint16_t so_decl[MAX_VERTEX_STREAMS][128];
- int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
- int next_offset[BRW_MAX_SOL_BUFFERS] = {0, 0, 0, 0};
- int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
- int max_decls = 0;
- STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
-
- memset(so_decl, 0, sizeof(so_decl));
-
- /* Construct the list of SO_DECLs to be emitted. The formatting of the
- * command is feels strange -- each dword pair contains a SO_DECL per stream.
- */
- for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
- int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
- uint16_t decl = 0;
- int varying = linked_xfb_info->Outputs[i].OutputRegister;
- const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
- unsigned component_mask = (1 << components) - 1;
- unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
- unsigned decl_buffer_slot = buffer << SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT;
- assert(stream_id < MAX_VERTEX_STREAMS);
-
- /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
- * gl_Layer is stored in VARYING_SLOT_PSIZ.y
- * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
- */
- if (varying == VARYING_SLOT_PSIZ) {
- assert(components == 1);
- component_mask <<= 3;
- } else if (varying == VARYING_SLOT_LAYER) {
- assert(components == 1);
- component_mask <<= 1;
- } else if (varying == VARYING_SLOT_VIEWPORT) {
- assert(components == 1);
- component_mask <<= 2;
- } else {
- component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
- }
-
- buffer_mask[stream_id] |= 1 << buffer;
-
- decl |= decl_buffer_slot;
- if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
- decl |= vue_map->varying_to_slot[VARYING_SLOT_PSIZ] <<
- SO_DECL_REGISTER_INDEX_SHIFT;
- } else {
- assert(vue_map->varying_to_slot[varying] >= 0);
- decl |= vue_map->varying_to_slot[varying] <<
- SO_DECL_REGISTER_INDEX_SHIFT;
- }
- decl |= component_mask << SO_DECL_COMPONENT_MASK_SHIFT;
-
- /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
- * array. Instead, it simply increments DstOffset for the following
- * input by the number of components that should be skipped.
- *
- * Our hardware is unusual in that it requires us to program SO_DECLs
- * for fake "hole" components, rather than simply taking the offset
- * for each real varying. Each hole can have size 1, 2, 3, or 4; we
- * program as many size = 4 holes as we can, then a final hole to
- * accommodate the final 1, 2, or 3 remaining.
- */
- int skip_components =
- linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
-
- next_offset[buffer] += skip_components;
-
- while (skip_components >= 4) {
- so_decl[stream_id][decls[stream_id]++] =
- SO_DECL_HOLE_FLAG | 0xf | decl_buffer_slot;
- skip_components -= 4;
- }
- if (skip_components > 0)
- so_decl[stream_id][decls[stream_id]++] =
- SO_DECL_HOLE_FLAG | ((1 << skip_components) - 1) |
- decl_buffer_slot;
-
- assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
-
- next_offset[buffer] += components;
-
- so_decl[stream_id][decls[stream_id]++] = decl;
-
- if (decls[stream_id] > max_decls)
- max_decls = decls[stream_id];
- }
-
- BEGIN_BATCH(max_decls * 2 + 3);
- OUT_BATCH(_3DSTATE_SO_DECL_LIST << 16 | (max_decls * 2 + 1));
-
- OUT_BATCH((buffer_mask[0] << SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT) |
- (buffer_mask[1] << SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT) |
- (buffer_mask[2] << SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT) |
- (buffer_mask[3] << SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT));
-
- OUT_BATCH((decls[0] << SO_NUM_ENTRIES_0_SHIFT) |
- (decls[1] << SO_NUM_ENTRIES_1_SHIFT) |
- (decls[2] << SO_NUM_ENTRIES_2_SHIFT) |
- (decls[3] << SO_NUM_ENTRIES_3_SHIFT));
-
- for (int i = 0; i < max_decls; i++) {
- /* Stream 1 | Stream 0 */
- OUT_BATCH(((uint32_t) so_decl[1][i]) << 16 | so_decl[0][i]);
- /* Stream 3 | Stream 2 */
- OUT_BATCH(((uint32_t) so_decl[3][i]) << 16 | so_decl[2][i]);
- }
-
- ADVANCE_BATCH();
-}
-
-static bool
-query_active(struct gl_query_object *q)
-{
- return q && q->Active;
-}
-
-static void
-upload_3dstate_streamout(struct brw_context *brw, bool active,
- const struct brw_vue_map *vue_map)
-{
- struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- uint32_t dw1 = 0, dw2 = 0, dw3 = 0, dw4 = 0;
- int i;
-
- if (active) {
- const struct gl_transform_feedback_info *linked_xfb_info =
- xfb_obj->program->sh.LinkedTransformFeedback;
- int urb_entry_read_offset = 0;
- int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
- urb_entry_read_offset;
-
- dw1 |= SO_FUNCTION_ENABLE;
- dw1 |= SO_STATISTICS_ENABLE;
-
- /* BRW_NEW_RASTERIZER_DISCARD */
- if (ctx->RasterDiscard) {
- if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
- dw1 |= SO_RENDERING_DISABLE;
- } else {
- perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
- "query active relies on the clipper.");
- }
- }
-
- /* _NEW_LIGHT */
- if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
- dw1 |= SO_REORDER_TRAILING;
-
- if (brw->gen < 8) {
- for (i = 0; i < 4; i++) {
- if (xfb_obj->Buffers[i]) {
- dw1 |= SO_BUFFER_ENABLE(i);
- }
- }
- }
-
- /* We always read the whole vertex. This could be reduced at some
- * point by reading less and offsetting the register index in the
- * SO_DECLs.
- */
- dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_0_VERTEX_READ_OFFSET);
- dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_0_VERTEX_READ_LENGTH);
-
- dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_1_VERTEX_READ_OFFSET);
- dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_1_VERTEX_READ_LENGTH);
-
- dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_2_VERTEX_READ_OFFSET);
- dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_2_VERTEX_READ_LENGTH);
-
- dw2 |= SET_FIELD(urb_entry_read_offset, SO_STREAM_3_VERTEX_READ_OFFSET);
- dw2 |= SET_FIELD(urb_entry_read_length - 1, SO_STREAM_3_VERTEX_READ_LENGTH);
-
- if (brw->gen >= 8) {
- /* Set buffer pitches; 0 means unbound. */
- if (xfb_obj->Buffers[0])
- dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
- if (xfb_obj->Buffers[1])
- dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
- if (xfb_obj->Buffers[2])
- dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
- if (xfb_obj->Buffers[3])
- dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
- }
- }
-
- const int dwords = brw->gen >= 8 ? 5 : 3;
-
- BEGIN_BATCH(dwords);
- OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (dwords - 2));
- OUT_BATCH(dw1);
- OUT_BATCH(dw2);
- if (dwords > 3) {
- OUT_BATCH(dw3);
- OUT_BATCH(dw4);
- }
- ADVANCE_BATCH();
-}
-
-static void
-upload_sol_state(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- bool active = _mesa_is_xfb_active_and_unpaused(ctx);
-
- if (active) {
- if (brw->gen >= 8)
- gen8_upload_3dstate_so_buffers(brw);
- else
- upload_3dstate_so_buffers(brw);
-
- /* BRW_NEW_VUE_MAP_GEOM_OUT */
- gen7_upload_3dstate_so_decl_list(brw, &brw->vue_map_geom_out);
- }
-
- /* Finally, set up the SOL stage. This command must always follow updates to
- * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
- * MMIO register updates (current performed by the kernel at each batch
- * emit).
- */
- upload_3dstate_streamout(brw, active, &brw->vue_map_geom_out);
-}
-
-const struct brw_tracked_state gen7_sol_state = {
- .dirty = {
- .mesa = _NEW_LIGHT,
- .brw = BRW_NEW_BATCH |
- BRW_NEW_BLORP |
- BRW_NEW_RASTERIZER_DISCARD |
- BRW_NEW_VUE_MAP_GEOM_OUT |
- BRW_NEW_TRANSFORM_FEEDBACK,
- },
- .emit = upload_sol_state,
-};
-
void
gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj)
+++ /dev/null
-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/**
- * @file gen8_sol_state.c
- *
- * Controls the stream output logic (SOL) stage of the gen8 hardware, which is
- * used to implement GL_EXT_transform_feedback.
- */
-
-#include "brw_context.h"
-#include "brw_state.h"
-#include "brw_defines.h"
-#include "intel_batchbuffer.h"
-#include "intel_buffer_objects.h"
-#include "main/transformfeedback.h"
-
-void
-gen8_upload_3dstate_so_buffers(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- /* BRW_NEW_TRANSFORM_FEEDBACK */
- struct gl_transform_feedback_object *xfb_obj =
- ctx->TransformFeedback.CurrentObject;
- struct brw_transform_feedback_object *brw_obj =
- (struct brw_transform_feedback_object *) xfb_obj;
- uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
-
- /* Set up the up to 4 output buffers. These are the ranges defined in the
- * gl_transform_feedback_object.
- */
- for (int i = 0; i < 4; i++) {
- struct intel_buffer_object *bufferobj =
- intel_buffer_object(xfb_obj->Buffers[i]);
-
- if (!bufferobj) {
- BEGIN_BATCH(8);
- OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
- OUT_BATCH((i << SO_BUFFER_INDEX_SHIFT));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- continue;
- }
-
- uint32_t start = xfb_obj->Offset[i];
- assert(start % 4 == 0);
- uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
- struct brw_bo *bo =
- intel_bufferobj_buffer(brw, bufferobj, start, end - start);
- assert(end <= bo->size);
-
- BEGIN_BATCH(8);
- OUT_BATCH(_3DSTATE_SO_BUFFER << 16 | (8 - 2));
- OUT_BATCH(GEN8_SO_BUFFER_ENABLE | (i << SO_BUFFER_INDEX_SHIFT) |
- GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE |
- GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE |
- (mocs_wb << 22));
- OUT_RELOC64(bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, start);
- OUT_BATCH(xfb_obj->Size[i] / 4 - 1);
- OUT_RELOC64(brw_obj->offset_bo,
- I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
- i * sizeof(uint32_t));
- if (brw_obj->zero_offsets)
- OUT_BATCH(0); /* Zero out the offset and write that to offset_bo */
- else
- OUT_BATCH(0xFFFFFFFF); /* Use offset_bo as the "Stream Offset." */
- ADVANCE_BATCH();
- }
- brw_obj->zero_offsets = false;
-}
#include "brw_util.h"
#include "intel_batchbuffer.h"
+#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/stencil.h"
+#include "main/transformfeedback.h"
UNUSED static void *
emit_dwords(struct brw_context *brw, unsigned n)
}
}
+static inline struct brw_address
+render_bo(struct brw_bo *bo, uint32_t offset)
+{
+ return (struct brw_address) {
+ .bo = bo,
+ .offset = offset,
+ .read_domains = I915_GEM_DOMAIN_RENDER,
+ .write_domain = I915_GEM_DOMAIN_RENDER,
+ };
+}
+
+static inline struct brw_address
+instruction_bo(struct brw_bo *bo, uint32_t offset)
+{
+ return (struct brw_address) {
+ .bo = bo,
+ .offset = offset,
+ .read_domains = I915_GEM_DOMAIN_INSTRUCTION,
+ .write_domain = I915_GEM_DOMAIN_INSTRUCTION,
+ };
+}
+
#include "genxml/genX_pack.h"
#define _brw_cmd_length(cmd) cmd ## _length
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
_dst = NULL)
-#define brw_batch_emitn(brw, cmd, n) ({ \
+#define brw_batch_emitn(brw, cmd, n, ...) ({ \
uint32_t *_dw = emit_dwords(brw, n); \
struct cmd template = { \
_brw_cmd_header(cmd), \
.DWordLength = n - _brw_cmd_length_bias(cmd), \
+ __VA_ARGS__ \
}; \
_brw_cmd_pack(cmd)(brw, _dw, &template); \
_dw + 1; /* Array starts at dw[1] */ \
},
.emit = genX(upload_sbe),
};
+
+/* ---------------------------------------------------------------------- */
+
+/**
+ * Outputs the 3DSTATE_SO_DECL_LIST command.
+ *
+ * The data output is a series of 64-bit entries containing a SO_DECL per
+ * stream. We only have one stream of rendering coming out of the GS unit, so
+ * we only emit stream 0 (low 16 bits) SO_DECLs.
+ */
+static void
+genX(upload_3dstate_so_decl_list)(struct brw_context *brw,
+ const struct brw_vue_map *vue_map)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ xfb_obj->program->sh.LinkedTransformFeedback;
+ struct GENX(SO_DECL) so_decl[MAX_VERTEX_STREAMS][128];
+ int buffer_mask[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int next_offset[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int decls[MAX_VERTEX_STREAMS] = {0, 0, 0, 0};
+ int max_decls = 0;
+ STATIC_ASSERT(ARRAY_SIZE(so_decl[0]) >= MAX_PROGRAM_OUTPUTS);
+
+ memset(so_decl, 0, sizeof(so_decl));
+
+ /* Construct the list of SO_DECLs to be emitted. The formatting of the
+ * command feels strange -- each dword pair contains a SO_DECL per stream.
+ */
+ for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) {
+ int buffer = linked_xfb_info->Outputs[i].OutputBuffer;
+ struct GENX(SO_DECL) decl = {0};
+ int varying = linked_xfb_info->Outputs[i].OutputRegister;
+ const unsigned components = linked_xfb_info->Outputs[i].NumComponents;
+ unsigned component_mask = (1 << components) - 1;
+ unsigned stream_id = linked_xfb_info->Outputs[i].StreamId;
+ unsigned decl_buffer_slot = buffer;
+ assert(stream_id < MAX_VERTEX_STREAMS);
+
+ /* gl_PointSize is stored in VARYING_SLOT_PSIZ.w
+ * gl_Layer is stored in VARYING_SLOT_PSIZ.y
+ * gl_ViewportIndex is stored in VARYING_SLOT_PSIZ.z
+ */
+ if (varying == VARYING_SLOT_PSIZ) {
+ assert(components == 1);
+ component_mask <<= 3;
+ } else if (varying == VARYING_SLOT_LAYER) {
+ assert(components == 1);
+ component_mask <<= 1;
+ } else if (varying == VARYING_SLOT_VIEWPORT) {
+ assert(components == 1);
+ component_mask <<= 2;
+ } else {
+ component_mask <<= linked_xfb_info->Outputs[i].ComponentOffset;
+ }
+
+ buffer_mask[stream_id] |= 1 << buffer;
+
+ decl.OutputBufferSlot = decl_buffer_slot;
+ if (varying == VARYING_SLOT_LAYER || varying == VARYING_SLOT_VIEWPORT) {
+ decl.RegisterIndex = vue_map->varying_to_slot[VARYING_SLOT_PSIZ];
+ } else {
+ assert(vue_map->varying_to_slot[varying] >= 0);
+ decl.RegisterIndex = vue_map->varying_to_slot[varying];
+ }
+ decl.ComponentMask = component_mask;
+
+ /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[]
+ * array. Instead, it simply increments DstOffset for the following
+ * input by the number of components that should be skipped.
+ *
+ * Our hardware is unusual in that it requires us to program SO_DECLs
+ * for fake "hole" components, rather than simply taking the offset
+ * for each real varying. Each hole can have size 1, 2, 3, or 4; we
+ * program as many size = 4 holes as we can, then a final hole to
+ * accommodate the final 1, 2, or 3 remaining.
+ */
+ int skip_components =
+ linked_xfb_info->Outputs[i].DstOffset - next_offset[buffer];
+
+ next_offset[buffer] += skip_components;
+
+ while (skip_components >= 4) {
+ struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
+ d->HoleFlag = 1;
+ d->OutputBufferSlot = decl_buffer_slot;
+ d->ComponentMask = 0xf;
+ skip_components -= 4;
+ }
+
+ if (skip_components > 0) {
+ struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++];
+ d->HoleFlag = 1;
+ d->OutputBufferSlot = decl_buffer_slot;
+ d->ComponentMask = (1 << skip_components) - 1;
+ }
+
+ assert(linked_xfb_info->Outputs[i].DstOffset == next_offset[buffer]);
+
+ next_offset[buffer] += components;
+
+ so_decl[stream_id][decls[stream_id]++] = decl;
+
+ if (decls[stream_id] > max_decls)
+ max_decls = decls[stream_id];
+ }
+
+ uint32_t *dw;
+ dw = brw_batch_emitn(brw, GENX(3DSTATE_SO_DECL_LIST), 3 + 2 * max_decls,
+ .StreamtoBufferSelects0 = buffer_mask[0],
+ .StreamtoBufferSelects1 = buffer_mask[1],
+ .StreamtoBufferSelects2 = buffer_mask[2],
+ .StreamtoBufferSelects3 = buffer_mask[3],
+ .NumEntries0 = decls[0],
+ .NumEntries1 = decls[1],
+ .NumEntries2 = decls[2],
+ .NumEntries3 = decls[3]);
+
+ for (int i = 0; i < max_decls; i++) {
+ GENX(SO_DECL_ENTRY_pack)(
+ brw, dw + 2 + i * 2,
+ &(struct GENX(SO_DECL_ENTRY)) {
+ .Stream0Decl = so_decl[0][i],
+ .Stream1Decl = so_decl[1][i],
+ .Stream2Decl = so_decl[2][i],
+ .Stream3Decl = so_decl[3][i],
+ });
+ }
+}
+
+static void
+genX(upload_3dstate_so_buffers)(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+#if GEN_GEN < 8
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ xfb_obj->program->sh.LinkedTransformFeedback;
+#else
+ struct brw_transform_feedback_object *brw_obj =
+ (struct brw_transform_feedback_object *) xfb_obj;
+ uint32_t mocs_wb = brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB;
+#endif
+
+ /* Set up the up to 4 output buffers. These are the ranges defined in the
+ * gl_transform_feedback_object.
+ */
+ for (int i = 0; i < 4; i++) {
+ struct intel_buffer_object *bufferobj =
+ intel_buffer_object(xfb_obj->Buffers[i]);
+
+ if (!bufferobj) {
+ brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
+ sob.SOBufferIndex = i;
+ }
+ continue;
+ }
+
+ uint32_t start = xfb_obj->Offset[i];
+ assert(start % 4 == 0);
+ uint32_t end = ALIGN(start + xfb_obj->Size[i], 4);
+ struct brw_bo *bo =
+ intel_bufferobj_buffer(brw, bufferobj, start, end - start);
+ assert(end <= bo->size);
+
+ brw_batch_emit(brw, GENX(3DSTATE_SO_BUFFER), sob) {
+ sob.SOBufferIndex = i;
+
+ sob.SurfaceBaseAddress = render_bo(bo, start);
+#if GEN_GEN < 8
+ sob.SurfacePitch = linked_xfb_info->Buffers[i].Stride * 4;
+ sob.SurfaceEndAddress = render_bo(bo, end);
+#else
+ sob.SOBufferEnable = true;
+ sob.StreamOffsetWriteEnable = true;
+ sob.StreamOutputBufferOffsetAddressEnable = true;
+ sob.SOBufferMOCS = mocs_wb;
+
+ sob.SurfaceSize = MAX2(xfb_obj->Size[i] / 4, 1) - 1;
+ sob.StreamOutputBufferOffsetAddress =
+ instruction_bo(brw_obj->offset_bo, i * sizeof(uint32_t));
+
+ if (brw_obj->zero_offsets) {
+ /* Zero out the offset and write that to offset_bo */
+ sob.StreamOffset = 0;
+ } else {
+ /* Use offset_bo as the "Stream Offset." */
+ sob.StreamOffset = 0xFFFFFFFF;
+ }
+#endif
+ }
+ }
+
+#if GEN_GEN >= 8
+ brw_obj->zero_offsets = false;
+#endif
+}
+
+static inline bool
+query_active(struct gl_query_object *q)
+{
+ return q && q->Active;
+}
+
+static void
+genX(upload_3dstate_streamout)(struct brw_context *brw, bool active,
+ const struct brw_vue_map *vue_map)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ struct gl_transform_feedback_object *xfb_obj =
+ ctx->TransformFeedback.CurrentObject;
+
+ brw_batch_emit(brw, GENX(3DSTATE_STREAMOUT), sos) {
+ if (active) {
+ int urb_entry_read_offset = 0;
+ int urb_entry_read_length = (vue_map->num_slots + 1) / 2 -
+ urb_entry_read_offset;
+
+ sos.SOFunctionEnable = true;
+ sos.SOStatisticsEnable = true;
+
+ /* BRW_NEW_RASTERIZER_DISCARD */
+ if (ctx->RasterDiscard) {
+ if (!query_active(ctx->Query.PrimitivesGenerated[0])) {
+ sos.RenderingDisable = true;
+ } else {
+ perf_debug("Rasterizer discard with a GL_PRIMITIVES_GENERATED "
+ "query active relies on the clipper.");
+ }
+ }
+
+ /* _NEW_LIGHT */
+ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION)
+ sos.ReorderMode = TRAILING;
+
+#if GEN_GEN < 8
+ sos.SOBufferEnable0 = xfb_obj->Buffers[0] != NULL;
+ sos.SOBufferEnable1 = xfb_obj->Buffers[1] != NULL;
+ sos.SOBufferEnable2 = xfb_obj->Buffers[2] != NULL;
+ sos.SOBufferEnable3 = xfb_obj->Buffers[3] != NULL;
+#else
+ const struct gl_transform_feedback_info *linked_xfb_info =
+ xfb_obj->program->sh.LinkedTransformFeedback;
+ /* Set buffer pitches; 0 means unbound. */
+ if (xfb_obj->Buffers[0])
+ sos.Buffer0SurfacePitch = linked_xfb_info->Buffers[0].Stride * 4;
+ if (xfb_obj->Buffers[1])
+ sos.Buffer1SurfacePitch = linked_xfb_info->Buffers[1].Stride * 4;
+ if (xfb_obj->Buffers[2])
+ sos.Buffer2SurfacePitch = linked_xfb_info->Buffers[2].Stride * 4;
+ if (xfb_obj->Buffers[3])
+ sos.Buffer3SurfacePitch = linked_xfb_info->Buffers[3].Stride * 4;
+#endif
+
+ /* We always read the whole vertex. This could be reduced at some
+ * point by reading less and offsetting the register index in the
+ * SO_DECLs.
+ */
+ sos.Stream0VertexReadOffset = urb_entry_read_offset;
+ sos.Stream0VertexReadLength = urb_entry_read_length - 1;
+ sos.Stream1VertexReadOffset = urb_entry_read_offset;
+ sos.Stream1VertexReadLength = urb_entry_read_length - 1;
+ sos.Stream2VertexReadOffset = urb_entry_read_offset;
+ sos.Stream2VertexReadLength = urb_entry_read_length - 1;
+ sos.Stream3VertexReadOffset = urb_entry_read_offset;
+ sos.Stream3VertexReadLength = urb_entry_read_length - 1;
+ }
+ }
+}
+
+static void
+genX(upload_sol)(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ /* BRW_NEW_TRANSFORM_FEEDBACK */
+ bool active = _mesa_is_xfb_active_and_unpaused(ctx);
+
+ if (active) {
+ genX(upload_3dstate_so_buffers)(brw);
+
+ /* BRW_NEW_VUE_MAP_GEOM_OUT */
+ genX(upload_3dstate_so_decl_list)(brw, &brw->vue_map_geom_out);
+ }
+
+ /* Finally, set up the SOL stage. This command must always follow updates to
+ * the nonpipelined SOL state (3DSTATE_SO_BUFFER, 3DSTATE_SO_DECL_LIST) or
+ * MMIO register updates (current performed by the kernel at each batch
+ * emit).
+ */
+ genX(upload_3dstate_streamout)(brw, active, &brw->vue_map_geom_out);
+}
+
+static const struct brw_tracked_state genX(sol_state) = {
+ .dirty = {
+ .mesa = _NEW_LIGHT,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
+ BRW_NEW_RASTERIZER_DISCARD |
+ BRW_NEW_VUE_MAP_GEOM_OUT |
+ BRW_NEW_TRANSFORM_FEEDBACK,
+ },
+ .emit = genX(upload_sol),
+};
+
#endif
/* ---------------------------------------------------------------------- */
&gen7_te_state,
&gen7_ds_state,
&gen7_gs_state,
- &gen7_sol_state,
+ &genX(sol_state),
&genX(clip_state),
&genX(sbe_state),
&genX(sf_state),
&gen7_te_state,
&gen8_ds_state,
&gen8_gs_state,
- &gen7_sol_state,
+ &genX(sol_state),
&genX(clip_state),
&genX(raster_state),
&genX(sbe_state),