#include "viewport.h"
static void
-set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
- GLfloat x, GLfloat y,
- GLfloat width, GLfloat height)
+clamp_viewport(struct gl_context *ctx, GLfloat *x, GLfloat *y,
+ GLfloat *width, GLfloat *height)
{
/* clamp width and height to the implementation dependent range */
- width = MIN2(width, (GLfloat) ctx->Const.MaxViewportWidth);
- height = MIN2(height, (GLfloat) ctx->Const.MaxViewportHeight);
+ *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth);
+ *height = MIN2(*height, (GLfloat) ctx->Const.MaxViewportHeight);
/* The GL_ARB_viewport_array spec says:
*
if (ctx->Extensions.ARB_viewport_array ||
(ctx->Extensions.OES_viewport_array &&
_mesa_is_gles31(ctx))) {
- x = CLAMP(x,
- ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
- y = CLAMP(y,
- ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
+ *x = CLAMP(*x,
+ ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
+ *y = CLAMP(*y,
+ ctx->Const.ViewportBounds.Min, ctx->Const.ViewportBounds.Max);
}
+}
+static void
+set_viewport_no_notify(struct gl_context *ctx, unsigned idx,
+ GLfloat x, GLfloat y,
+ GLfloat width, GLfloat height)
+{
if (ctx->ViewportArray[idx].X == x &&
ctx->ViewportArray[idx].Width == width &&
ctx->ViewportArray[idx].Y == y &&
viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
GLsizei height)
{
+ /* Clamp the viewport to the implementation dependent values. */
+ clamp_viewport(ctx, (GLfloat *)&x, (GLfloat *)&y,
+ (GLfloat *)&width, (GLfloat *)&height);
+
/* The GL_ARB_viewport_array spec says:
*
* "Viewport sets the parameters for all viewports to the same values
_mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
GLfloat width, GLfloat height)
{
+ clamp_viewport(ctx, &x, &y, &width, &height);
set_viewport_no_notify(ctx, idx, x, y, width, height);
if (ctx->Driver.Viewport)
static void
viewport_array(struct gl_context *ctx, GLuint first, GLsizei count,
- const struct gl_viewport_inputs *inputs)
+ struct gl_viewport_inputs *inputs)
{
for (GLsizei i = 0; i < count; i++) {
+ clamp_viewport(ctx, &inputs[i].X, &inputs[i].Y,
+ &inputs[i].Width, &inputs[i].Height);
+
set_viewport_no_notify(ctx, i + first, inputs[i].X, inputs[i].Y,
inputs[i].Width, inputs[i].Height);
}
{
GET_CURRENT_CONTEXT(ctx);
- const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *)v;
+ struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
viewport_array(ctx, first, count, p);
}
_mesa_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
int i;
- const struct gl_viewport_inputs *const p = (struct gl_viewport_inputs *) v;
+ struct gl_viewport_inputs *p = (struct gl_viewport_inputs *)v;
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)