It's identical to nir_intrinsic_load_global except that it works on data
that's guaranteed to be constant throughout the shader invocation.
Fixes:
ff2f44d86585 "intel/fs: Implement nir_intrinsic_load_global_constant"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_global:
+ case nir_intrinsic_load_global_constant:
case nir_intrinsic_load_ssbo:
case nir_intrinsic_load_shared:
case nir_intrinsic_load_scratch: