__textureViewActor.AddRenderer(__renderer);
- // belows for testing //
+ // Actor's default properties
__textureViewActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
__textureViewActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
- __textureViewActor.SetProperty(Actor::Property::POSITION, Vector3( 0.0f, 100.f, 0.0f ));
+ __textureViewActor.SetProperty(Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f ));
offscreenWindow.Add(__textureViewActor);