-#include <Elementary.h>
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#else
# define __UNUSED__
#endif
+#include <Elementary.h>
+
/* FIXME: it shouldn't be required. For unknown reason map won't call
* pan_calculate until shot delay time, but then it will take a screenshot
* when the map isn't loaded yet (actually it won't be downloaded, because
return ECORE_CALLBACK_CANCEL;
}
-EAPI int
+EAPI_MAIN int
elm_main(int argc __UNUSED__, char **argv)
{
Evas_Object *win, *bg;
Evas_Coord w, h;
+ Evas_Object *o;
w = atoi(argv[1]);
h = atoi(argv[2]);
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
-evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
-Evas_Object *o = elm_map_add(win);
-evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
-elm_win_resize_object_add(win, o);
-evas_object_show(o);
+ o = elm_map_add(win);
+ evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
+ elm_win_resize_object_add(win, o);
+ evas_object_show(o);
-ecore_timer_add(0.5, _nasty_hack, win);
+ ecore_timer_add(0.5, _nasty_hack, win);
#include "widget_preview_tmpl_foot.c"