mesa: implement uint texstore code
authorBrian Paul <brianp@vmware.com>
Mon, 8 Nov 2010 01:33:42 +0000 (18:33 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 8 Nov 2010 01:33:42 +0000 (18:33 -0700)
We used float temporary images before which could lose precision for
uint-valued texture images.

src/mesa/main/texstore.c

index 31967fd..fd7476d 100644 (file)
@@ -419,6 +419,115 @@ make_temp_float_image(struct gl_context *ctx, GLuint dims,
 
 
 /**
+ * Make temporary image with uint pixel values.  Used for unsigned
+ * integer-valued textures.
+ */
+static GLuint *
+make_temp_uint_image(struct gl_context *ctx, GLuint dims,
+                     GLenum logicalBaseFormat,
+                     GLenum textureBaseFormat,
+                     GLint srcWidth, GLint srcHeight, GLint srcDepth,
+                     GLenum srcFormat, GLenum srcType,
+                     const GLvoid *srcAddr,
+                     const struct gl_pixelstore_attrib *srcPacking)
+{
+   GLuint *tempImage;
+   const GLint components = _mesa_components_in_format(logicalBaseFormat);
+   const GLint srcStride =
+      _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
+   GLuint *dst;
+   GLint img, row;
+
+   ASSERT(dims >= 1 && dims <= 3);
+
+   ASSERT(logicalBaseFormat == GL_RGBA ||
+          logicalBaseFormat == GL_RGB ||
+          logicalBaseFormat == GL_RG ||
+          logicalBaseFormat == GL_RED ||
+          logicalBaseFormat == GL_LUMINANCE_ALPHA ||
+          logicalBaseFormat == GL_LUMINANCE ||
+          logicalBaseFormat == GL_INTENSITY ||
+          logicalBaseFormat == GL_ALPHA);
+
+   ASSERT(textureBaseFormat == GL_RGBA ||
+          textureBaseFormat == GL_RGB ||
+          textureBaseFormat == GL_RG ||
+          textureBaseFormat == GL_RED ||
+          textureBaseFormat == GL_LUMINANCE_ALPHA ||
+          textureBaseFormat == GL_LUMINANCE ||
+          textureBaseFormat == GL_ALPHA);
+
+   tempImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+                                 * components * sizeof(GLuint));
+   if (!tempImage)
+      return NULL;
+
+   dst = tempImage;
+   for (img = 0; img < srcDepth; img++) {
+      const GLubyte *src
+        = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
+                                                srcWidth, srcHeight,
+                                                srcFormat, srcType,
+                                                img, 0, 0);
+      for (row = 0; row < srcHeight; row++) {
+        _mesa_unpack_color_span_uint(ctx, srcWidth, logicalBaseFormat,
+                                      dst, srcFormat, srcType, src,
+                                      srcPacking);
+        dst += srcWidth * components;
+        src += srcStride;
+      }
+   }
+
+   if (logicalBaseFormat != textureBaseFormat) {
+      /* more work */
+      GLint texComponents = _mesa_components_in_format(textureBaseFormat);
+      GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
+      GLuint *newImage;
+      GLint i, n;
+      GLubyte map[6];
+
+      /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
+      ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
+             textureBaseFormat == GL_LUMINANCE_ALPHA);
+
+      /* The actual texture format should have at least as many components
+       * as the logical texture format.
+       */
+      ASSERT(texComponents >= logComponents);
+
+      newImage = (GLuint *) malloc(srcWidth * srcHeight * srcDepth
+                                   * texComponents * sizeof(GLuint));
+      if (!newImage) {
+         free(tempImage);
+         return NULL;
+      }
+
+      compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
+
+      n = srcWidth * srcHeight * srcDepth;
+      for (i = 0; i < n; i++) {
+         GLint k;
+         for (k = 0; k < texComponents; k++) {
+            GLint j = map[k];
+            if (j == ZERO)
+               newImage[i * texComponents + k] = 0.0F;
+            else if (j == ONE)
+               newImage[i * texComponents + k] = 1.0F;
+            else
+               newImage[i * texComponents + k] = tempImage[i * logComponents + j];
+         }
+      }
+
+      free(tempImage);
+      tempImage = newImage;
+   }
+
+   return tempImage;
+}
+
+
+
+/**
  * Make a temporary (color) texture image with GLchan components.
  * Apply all needed pixel unpacking and pixel transfer operations.
  * Note that there are both logicalBaseFormat and textureBaseFormat parameters.
@@ -3505,13 +3614,11 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage =
+         make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+                              srcWidth, srcHeight, srcDepth,
+                              srcFormat, srcType, srcAddr, srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;
@@ -3524,7 +3631,7 @@ _mesa_texstore_rgba_uint8(TEXSTORE_PARAMS)
             GLubyte *dstTexel = (GLubyte *) dstRow;
             GLint i;
             for (i = 0; i < srcWidth * components; i++) {
-               dstTexel[i] = (GLubyte) src[i];
+               dstTexel[i] = (GLubyte) CLAMP(src[i], 0, 0xff);
             }
             dstRow += dstRowStride;
             src += srcWidth * components;
@@ -3570,13 +3677,11 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage =
+         make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+                              srcWidth, srcHeight, srcDepth,
+                              srcFormat, srcType, srcAddr, srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;
@@ -3589,7 +3694,7 @@ _mesa_texstore_rgba_uint16(TEXSTORE_PARAMS)
             GLushort *dstTexel = (GLushort *) dstRow;
             GLint i;
             for (i = 0; i < srcWidth * components; i++) {
-               dstTexel[i] = (GLushort) src[i];
+               dstTexel[i] = (GLushort) CLAMP(src[i], 0, 0xffff);
             }
             dstRow += dstRowStride;
             src += srcWidth * components;
@@ -3635,13 +3740,11 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
    }
    else {
       /* general path */
-      const GLfloat *tempImage = make_temp_float_image(ctx, dims,
-                                                 baseInternalFormat,
-                                                 baseFormat,
-                                                 srcWidth, srcHeight, srcDepth,
-                                                 srcFormat, srcType, srcAddr,
-                                                 srcPacking, 0x0);
-      const GLfloat *src = tempImage;
+      const GLuint *tempImage =
+         make_temp_uint_image(ctx, dims, baseInternalFormat, baseFormat,
+                              srcWidth, srcHeight, srcDepth,
+                              srcFormat, srcType, srcAddr, srcPacking);
+      const GLuint *src = tempImage;
       GLint img, row;
       if (!tempImage)
          return GL_FALSE;
@@ -3654,7 +3757,7 @@ _mesa_texstore_rgba_uint32(TEXSTORE_PARAMS)
             GLuint *dstTexel = (GLuint *) dstRow;
             GLint i;
             for (i = 0; i < srcWidth * components; i++) {
-               dstTexel[i] = (GLuint) src[i];
+               dstTexel[i] = src[i];
             }
             dstRow += dstRowStride;
             src += srcWidth * components;