#include <algorithm>
#include "SpvBuilder.h"
-
#include "spirv.hpp"
-#include "GlslangToSpv.h"
-#include "SpvBuilder.h"
+
namespace spv {
#include "GLSL.std.450.h"
#include "GLSL.ext.KHR.h"
switch (inst.getImmediateOperand(1)) {
case GLSLstd450Frexp:
case GLSLstd450FrexpStruct:
- if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeInt, 16))
+ if (getSpvVersion() < spv::Spv_1_3 && containsType(typeId, OpTypeInt, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_int16);
break;
case GLSLstd450InterpolateAtCentroid:
case GLSLstd450InterpolateAtSample:
case GLSLstd450InterpolateAtOffset:
- if (getSpvVersion() < glslang::EShTargetSpv_1_3 && containsType(typeId, OpTypeFloat, 16))
+ if (getSpvVersion() < spv::Spv_1_3 && containsType(typeId, OpTypeFloat, 16))
addExtension(spv::E_SPV_AMD_gpu_shader_half_float);
break;
default: