vulkan: remove unused downsample AYUV shader
authorMatthew Waters <matthew@centricular.com>
Thu, 20 Jun 2019 04:36:02 +0000 (14:36 +1000)
committerMatthew Waters <matthew@centricular.com>
Thu, 20 Jun 2019 05:44:47 +0000 (05:44 +0000)
ext/vulkan/shaders/ayuv_to_rgb.frag
ext/vulkan/shaders/downsample_ayuv.glsl [deleted file]

index db13187..c876bd3 100644 (file)
@@ -22,5 +22,5 @@ void main()
   vec4 rgba = vec4(1.0);
   rgba.a = yuva.a;
   rgba.rgb = color_convert_texel (yuva.xyz, matrices);
-  outColor0 = /*vec4(yuv.x * 0.0, yuv.y * 0.0, yuv.z * 1.0, 1.0);*/swizzle(rgba, out_reorder_idx);
+  outColor0 = swizzle(rgba, out_reorder_idx);
 }
diff --git a/ext/vulkan/shaders/downsample_ayuv.glsl b/ext/vulkan/shaders/downsample_ayuv.glsl
deleted file mode 100644 (file)
index c803358..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-#include "swizzle.glsl"
-
-vec4 downsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx)
-{
-  vec4 yuva = texture(tex, texCoord);
-
-  return swizzle(yuva, inReorderIdx);
-}