Add space between mediump and float in 2pt radial vertex uniform decl
authorbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 11 May 2011 19:00:54 +0000 (19:00 +0000)
committerbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 11 May 2011 19:00:54 +0000 (19:00 +0000)
Review URL http://codereview.appspot.com/4544041/

git-svn-id: http://skia.googlecode.com/svn/trunk@1308 2bbb7eff-a529-9590-31e7-b0007b416f81

gpu/src/GrGLProgram.cpp

index adffa35..1c0db25 100644 (file)
@@ -718,7 +718,7 @@ void GrGLProgram::genStageCode(int stageNum,
 
     if (ProgramDesc::StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping) {
 
-        segments->fVSUnis.appendf("uniform %sfloat %s[6];\n", 
+        segments->fVSUnis.appendf("uniform %s float %s[6];\n", 
                                   GrPrecision(), radial2ParamsName.c_str());
         segments->fFSUnis.appendf("uniform float %s[6];\n", 
                                   radial2ParamsName.c_str());