highp ivec4 f2 = texelFetch(bufSamp2, s2);\r
highp uvec4 f3 = texelFetch(bufSamp3, s3);\r
}\r
+\r
+uniform writeonly imageCubeArray badCA1; // ERROR, reserved\r
+uniform writeonly iimageCubeArray badCA2; // ERROR, reserved\r
+uniform writeonly uimageCubeArray badCA3; // ERROR, reserved\r
+\r
+uniform samplerCubeArray badCA4; // ERROR, reserved\r
+uniform samplerCubeArrayShadow badCA5; // ERROR, reserved\r
+uniform isamplerCubeArray badCA6; // ERROR, reserved\r
+uniform usamplerCubeArray badCA7; // ERROR, reserved\r
+\r
+#extension GL_OES_texture_cube_map_array : enable\r
+\r
+uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision\r
+uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision\r
+uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision\r
+\r
+uniform samplerCubeArray noPreCA4; // ERROR, no default precision\r
+uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision\r
+uniform isamplerCubeArray noPreCA6; // ERROR, no default precision\r
+uniform usamplerCubeArray noPreCA7; // ERROR, no default precision\r
+\r
+precision highp imageCubeArray ;\r
+precision highp iimageCubeArray ;\r
+precision highp uimageCubeArray ;\r
+\r
+precision highp samplerCubeArray ;\r
+precision highp samplerCubeArrayShadow;\r
+precision highp isamplerCubeArray ;\r
+precision highp usamplerCubeArray ;\r
+\r
+uniform writeonly imageCubeArray CA1;\r
+uniform writeonly iimageCubeArray CA2;\r
+uniform writeonly uimageCubeArray CA3;\r
+\r
+#ifdef GL_OES_texture_cube_map_array\r
+uniform samplerCubeArray CA4;\r
+uniform samplerCubeArrayShadow CA5;\r
+uniform isamplerCubeArray CA6;\r
+uniform usamplerCubeArray CA7;\r
+#endif\r
+\r
+void CAT()\r
+{\r
+ highp ivec3 s4 = textureSize(CA4, 1);\r
+ highp ivec3 s5 = textureSize(CA5, 1);\r
+ highp ivec3 s6 = textureSize(CA6, 1);\r
+ highp ivec3 s7 = textureSize(CA7, 1);\r
+ \r
+ highp vec4 t4 = texture(CA4, vec4(0.5));\r
+ highp float t5 = texture(CA5, vec4(0.5), 3.0);\r
+ highp ivec4 t6 = texture(CA6, vec4(0.5));\r
+ highp uvec4 t7 = texture(CA7, vec4(0.5));\r
+\r
+ highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);\r
+ highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);\r
+ highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);\r
+\r
+ highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));\r
+ highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));\r
+ highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));\r
+\r
+ highp vec4 gath4 = textureGather(CA4, vec4(0.5));\r
+ highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);\r
+ highp ivec4 gath6 = textureGather(CA6, vec4(0.5));\r
+ highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);\r
+ highp uvec4 gath7 = textureGather(CA7, vec4(0.5));\r
+ highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);\r
+\r
+ highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);\r
+\r
+ highp ivec3 s1 = imageSize(CA1);\r
+ highp ivec3 s2 = imageSize(CA2);\r
+ highp ivec3 s3 = imageSize(CA3);\r
+}\r
ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier \r
ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier \r
ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier \r
-ERROR: 54 compilation errors. No code generated.\r
+ERROR: 0:235: 'imageCubeArray' : Reserved word. \r
+ERROR: 0:235: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:236: 'iimageCubeArray' : Reserved word. \r
+ERROR: 0:236: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:237: 'uimageCubeArray' : Reserved word. \r
+ERROR: 0:237: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:239: 'samplerCubeArray' : Reserved word. \r
+ERROR: 0:239: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:240: 'samplerCubeArrayShadow' : Reserved word. \r
+ERROR: 0:240: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:241: 'isamplerCubeArray' : Reserved word. \r
+ERROR: 0:241: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:242: 'usamplerCubeArray' : Reserved word. \r
+ERROR: 0:242: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:246: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:247: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:248: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:250: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier \r
+ERROR: 75 compilation errors. No code generated.\r
\r
\r
Shader version: 310\r
Requested GL_OES_gpu_shader5\r
Requested GL_OES_shader_io_blocks\r
Requested GL_OES_texture_buffer\r
+Requested GL_OES_texture_cube_map_array\r
ERROR: node is still EOpNull!\r
0:12 Function Definition: main( (global void)\r
0:12 Function Parameters: \r
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
+0:275 Function Definition: CAT( (global void)\r
+0:275 Function Parameters: \r
+0:277 Sequence\r
+0:277 Sequence\r
+0:277 move second child to first child (temp highp 3-component vector of int)\r
+0:277 's4' (temp highp 3-component vector of int)\r
+0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)\r
+0:277 'CA4' (uniform highp samplerCubeArray)\r
+0:277 Constant:\r
+0:277 1 (const int)\r
+0:278 Sequence\r
+0:278 move second child to first child (temp highp 3-component vector of int)\r
+0:278 's5' (temp highp 3-component vector of int)\r
+0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)\r
+0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:278 Constant:\r
+0:278 1 (const int)\r
+0:279 Sequence\r
+0:279 move second child to first child (temp highp 3-component vector of int)\r
+0:279 's6' (temp highp 3-component vector of int)\r
+0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)\r
+0:279 'CA6' (uniform highp isamplerCubeArray)\r
+0:279 Constant:\r
+0:279 1 (const int)\r
+0:280 Sequence\r
+0:280 move second child to first child (temp highp 3-component vector of int)\r
+0:280 's7' (temp highp 3-component vector of int)\r
+0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)\r
+0:280 'CA7' (uniform highp usamplerCubeArray)\r
+0:280 Constant:\r
+0:280 1 (const int)\r
+0:282 Sequence\r
+0:282 move second child to first child (temp highp 4-component vector of float)\r
+0:282 't4' (temp highp 4-component vector of float)\r
+0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)\r
+0:282 'CA4' (uniform highp samplerCubeArray)\r
+0:282 Constant:\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:283 Sequence\r
+0:283 move second child to first child (temp highp float)\r
+0:283 't5' (temp highp float)\r
+0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)\r
+0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:283 Constant:\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 Constant:\r
+0:283 3.000000\r
+0:284 Sequence\r
+0:284 move second child to first child (temp highp 4-component vector of int)\r
+0:284 't6' (temp highp 4-component vector of int)\r
+0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)\r
+0:284 'CA6' (uniform highp isamplerCubeArray)\r
+0:284 Constant:\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:285 Sequence\r
+0:285 move second child to first child (temp highp 4-component vector of uint)\r
+0:285 't7' (temp highp 4-component vector of uint)\r
+0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:285 'CA7' (uniform highp usamplerCubeArray)\r
+0:285 Constant:\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:287 Sequence\r
+0:287 move second child to first child (temp highp 4-component vector of float)\r
+0:287 'L4' (temp highp 4-component vector of float)\r
+0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:287 'CA4' (uniform highp samplerCubeArray)\r
+0:287 Constant:\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 Constant:\r
+0:287 0.240000\r
+0:288 Sequence\r
+0:288 move second child to first child (temp highp 4-component vector of int)\r
+0:288 'L6' (temp highp 4-component vector of int)\r
+0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)\r
+0:288 'CA6' (uniform highp isamplerCubeArray)\r
+0:288 Constant:\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 Constant:\r
+0:288 0.260000\r
+0:289 Sequence\r
+0:289 move second child to first child (temp highp 4-component vector of uint)\r
+0:289 'L7' (temp highp 4-component vector of uint)\r
+0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)\r
+0:289 'CA7' (uniform highp usamplerCubeArray)\r
+0:289 Constant:\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 Constant:\r
+0:289 0.270000\r
+0:291 Sequence\r
+0:291 move second child to first child (temp highp 4-component vector of float)\r
+0:291 'g4' (temp highp 4-component vector of float)\r
+0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)\r
+0:291 'CA4' (uniform highp samplerCubeArray)\r
+0:291 Constant:\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 Constant:\r
+0:291 0.100000\r
+0:291 0.100000\r
+0:291 0.100000\r
+0:291 Constant:\r
+0:291 0.200000\r
+0:291 0.200000\r
+0:291 0.200000\r
+0:292 Sequence\r
+0:292 move second child to first child (temp highp 4-component vector of int)\r
+0:292 'g6' (temp highp 4-component vector of int)\r
+0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)\r
+0:292 'CA6' (uniform highp isamplerCubeArray)\r
+0:292 Constant:\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 Constant:\r
+0:292 0.100000\r
+0:292 0.100000\r
+0:292 0.100000\r
+0:292 Constant:\r
+0:292 0.200000\r
+0:292 0.200000\r
+0:292 0.200000\r
+0:293 Sequence\r
+0:293 move second child to first child (temp highp 4-component vector of uint)\r
+0:293 'g7' (temp highp 4-component vector of uint)\r
+0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)\r
+0:293 'CA7' (uniform highp usamplerCubeArray)\r
+0:293 Constant:\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 Constant:\r
+0:293 0.100000\r
+0:293 0.100000\r
+0:293 0.100000\r
+0:293 Constant:\r
+0:293 0.200000\r
+0:293 0.200000\r
+0:293 0.200000\r
+0:295 Sequence\r
+0:295 move second child to first child (temp highp 4-component vector of float)\r
+0:295 'gath4' (temp highp 4-component vector of float)\r
+0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)\r
+0:295 'CA4' (uniform highp samplerCubeArray)\r
+0:295 Constant:\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:296 Sequence\r
+0:296 move second child to first child (temp highp 4-component vector of float)\r
+0:296 'gathC4' (temp highp 4-component vector of float)\r
+0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)\r
+0:296 'CA4' (uniform highp samplerCubeArray)\r
+0:296 Constant:\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 Constant:\r
+0:296 2 (const int)\r
+0:297 Sequence\r
+0:297 move second child to first child (temp highp 4-component vector of int)\r
+0:297 'gath6' (temp highp 4-component vector of int)\r
+0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)\r
+0:297 'CA6' (uniform highp isamplerCubeArray)\r
+0:297 Constant:\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:298 Sequence\r
+0:298 move second child to first child (temp highp 4-component vector of int)\r
+0:298 'gathC6' (temp highp 4-component vector of int)\r
+0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)\r
+0:298 'CA6' (uniform highp isamplerCubeArray)\r
+0:298 Constant:\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 Constant:\r
+0:298 1 (const int)\r
+0:299 Sequence\r
+0:299 move second child to first child (temp highp 4-component vector of uint)\r
+0:299 'gath7' (temp highp 4-component vector of uint)\r
+0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:299 'CA7' (uniform highp usamplerCubeArray)\r
+0:299 Constant:\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:300 Sequence\r
+0:300 move second child to first child (temp highp 4-component vector of uint)\r
+0:300 'gathC7' (temp highp 4-component vector of uint)\r
+0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)\r
+0:300 'CA7' (uniform highp usamplerCubeArray)\r
+0:300 Constant:\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 Constant:\r
+0:300 0 (const int)\r
+0:302 Sequence\r
+0:302 move second child to first child (temp highp 4-component vector of float)\r
+0:302 'gath5' (temp highp 4-component vector of float)\r
+0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)\r
+0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:302 Constant:\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 Constant:\r
+0:302 2.500000\r
+0:304 Sequence\r
+0:304 move second child to first child (temp highp 3-component vector of int)\r
+0:304 's1' (temp highp 3-component vector of int)\r
+0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)\r
+0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:305 Sequence\r
+0:305 move second child to first child (temp highp 3-component vector of int)\r
+0:305 's2' (temp highp 3-component vector of int)\r
+0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)\r
+0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:306 Sequence\r
+0:306 move second child to first child (temp highp 3-component vector of int)\r
+0:306 's3' (temp highp 3-component vector of int)\r
+0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)\r
+0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)\r
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)\r
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)\r
+0:? 'badCA1' (writeonly uniform mediump imageCubeArray)\r
+0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)\r
+0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)\r
+0:? 'badCA4' (uniform mediump samplerCubeArray)\r
+0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)\r
+0:? 'badCA6' (uniform mediump isamplerCubeArray)\r
+0:? 'badCA7' (uniform mediump usamplerCubeArray)\r
+0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)\r
+0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)\r
+0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)\r
+0:? 'noPreCA4' (uniform mediump samplerCubeArray)\r
+0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)\r
+0:? 'noPreCA6' (uniform mediump isamplerCubeArray)\r
+0:? 'noPreCA7' (uniform mediump usamplerCubeArray)\r
+0:? 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:? 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:? 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:? 'CA4' (uniform highp samplerCubeArray)\r
+0:? 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:? 'CA6' (uniform highp isamplerCubeArray)\r
+0:? 'CA7' (uniform highp usamplerCubeArray)\r
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)\r
\r
Requested GL_OES_gpu_shader5\r
Requested GL_OES_shader_io_blocks\r
Requested GL_OES_texture_buffer\r
+Requested GL_OES_texture_cube_map_array\r
ERROR: node is still EOpNull!\r
0:12 Function Definition: main( (global void)\r
0:12 Function Parameters: \r
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)\r
0:232 'bufSamp3' (uniform highp usamplerBuffer)\r
0:232 's3' (temp highp int)\r
+0:275 Function Definition: CAT( (global void)\r
+0:275 Function Parameters: \r
+0:277 Sequence\r
+0:277 Sequence\r
+0:277 move second child to first child (temp highp 3-component vector of int)\r
+0:277 's4' (temp highp 3-component vector of int)\r
+0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)\r
+0:277 'CA4' (uniform highp samplerCubeArray)\r
+0:277 Constant:\r
+0:277 1 (const int)\r
+0:278 Sequence\r
+0:278 move second child to first child (temp highp 3-component vector of int)\r
+0:278 's5' (temp highp 3-component vector of int)\r
+0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)\r
+0:278 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:278 Constant:\r
+0:278 1 (const int)\r
+0:279 Sequence\r
+0:279 move second child to first child (temp highp 3-component vector of int)\r
+0:279 's6' (temp highp 3-component vector of int)\r
+0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)\r
+0:279 'CA6' (uniform highp isamplerCubeArray)\r
+0:279 Constant:\r
+0:279 1 (const int)\r
+0:280 Sequence\r
+0:280 move second child to first child (temp highp 3-component vector of int)\r
+0:280 's7' (temp highp 3-component vector of int)\r
+0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)\r
+0:280 'CA7' (uniform highp usamplerCubeArray)\r
+0:280 Constant:\r
+0:280 1 (const int)\r
+0:282 Sequence\r
+0:282 move second child to first child (temp highp 4-component vector of float)\r
+0:282 't4' (temp highp 4-component vector of float)\r
+0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)\r
+0:282 'CA4' (uniform highp samplerCubeArray)\r
+0:282 Constant:\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:282 0.500000\r
+0:283 Sequence\r
+0:283 move second child to first child (temp highp float)\r
+0:283 't5' (temp highp float)\r
+0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)\r
+0:283 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:283 Constant:\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 0.500000\r
+0:283 Constant:\r
+0:283 3.000000\r
+0:284 Sequence\r
+0:284 move second child to first child (temp highp 4-component vector of int)\r
+0:284 't6' (temp highp 4-component vector of int)\r
+0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)\r
+0:284 'CA6' (uniform highp isamplerCubeArray)\r
+0:284 Constant:\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:284 0.500000\r
+0:285 Sequence\r
+0:285 move second child to first child (temp highp 4-component vector of uint)\r
+0:285 't7' (temp highp 4-component vector of uint)\r
+0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:285 'CA7' (uniform highp usamplerCubeArray)\r
+0:285 Constant:\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:285 0.500000\r
+0:287 Sequence\r
+0:287 move second child to first child (temp highp 4-component vector of float)\r
+0:287 'L4' (temp highp 4-component vector of float)\r
+0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)\r
+0:287 'CA4' (uniform highp samplerCubeArray)\r
+0:287 Constant:\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 0.500000\r
+0:287 Constant:\r
+0:287 0.240000\r
+0:288 Sequence\r
+0:288 move second child to first child (temp highp 4-component vector of int)\r
+0:288 'L6' (temp highp 4-component vector of int)\r
+0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)\r
+0:288 'CA6' (uniform highp isamplerCubeArray)\r
+0:288 Constant:\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 0.500000\r
+0:288 Constant:\r
+0:288 0.260000\r
+0:289 Sequence\r
+0:289 move second child to first child (temp highp 4-component vector of uint)\r
+0:289 'L7' (temp highp 4-component vector of uint)\r
+0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)\r
+0:289 'CA7' (uniform highp usamplerCubeArray)\r
+0:289 Constant:\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 0.500000\r
+0:289 Constant:\r
+0:289 0.270000\r
+0:291 Sequence\r
+0:291 move second child to first child (temp highp 4-component vector of float)\r
+0:291 'g4' (temp highp 4-component vector of float)\r
+0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)\r
+0:291 'CA4' (uniform highp samplerCubeArray)\r
+0:291 Constant:\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 0.500000\r
+0:291 Constant:\r
+0:291 0.100000\r
+0:291 0.100000\r
+0:291 0.100000\r
+0:291 Constant:\r
+0:291 0.200000\r
+0:291 0.200000\r
+0:291 0.200000\r
+0:292 Sequence\r
+0:292 move second child to first child (temp highp 4-component vector of int)\r
+0:292 'g6' (temp highp 4-component vector of int)\r
+0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)\r
+0:292 'CA6' (uniform highp isamplerCubeArray)\r
+0:292 Constant:\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 0.500000\r
+0:292 Constant:\r
+0:292 0.100000\r
+0:292 0.100000\r
+0:292 0.100000\r
+0:292 Constant:\r
+0:292 0.200000\r
+0:292 0.200000\r
+0:292 0.200000\r
+0:293 Sequence\r
+0:293 move second child to first child (temp highp 4-component vector of uint)\r
+0:293 'g7' (temp highp 4-component vector of uint)\r
+0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)\r
+0:293 'CA7' (uniform highp usamplerCubeArray)\r
+0:293 Constant:\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 0.500000\r
+0:293 Constant:\r
+0:293 0.100000\r
+0:293 0.100000\r
+0:293 0.100000\r
+0:293 Constant:\r
+0:293 0.200000\r
+0:293 0.200000\r
+0:293 0.200000\r
+0:295 Sequence\r
+0:295 move second child to first child (temp highp 4-component vector of float)\r
+0:295 'gath4' (temp highp 4-component vector of float)\r
+0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)\r
+0:295 'CA4' (uniform highp samplerCubeArray)\r
+0:295 Constant:\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:295 0.500000\r
+0:296 Sequence\r
+0:296 move second child to first child (temp highp 4-component vector of float)\r
+0:296 'gathC4' (temp highp 4-component vector of float)\r
+0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)\r
+0:296 'CA4' (uniform highp samplerCubeArray)\r
+0:296 Constant:\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 0.500000\r
+0:296 Constant:\r
+0:296 2 (const int)\r
+0:297 Sequence\r
+0:297 move second child to first child (temp highp 4-component vector of int)\r
+0:297 'gath6' (temp highp 4-component vector of int)\r
+0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)\r
+0:297 'CA6' (uniform highp isamplerCubeArray)\r
+0:297 Constant:\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:297 0.500000\r
+0:298 Sequence\r
+0:298 move second child to first child (temp highp 4-component vector of int)\r
+0:298 'gathC6' (temp highp 4-component vector of int)\r
+0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)\r
+0:298 'CA6' (uniform highp isamplerCubeArray)\r
+0:298 Constant:\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 0.500000\r
+0:298 Constant:\r
+0:298 1 (const int)\r
+0:299 Sequence\r
+0:299 move second child to first child (temp highp 4-component vector of uint)\r
+0:299 'gath7' (temp highp 4-component vector of uint)\r
+0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)\r
+0:299 'CA7' (uniform highp usamplerCubeArray)\r
+0:299 Constant:\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:299 0.500000\r
+0:300 Sequence\r
+0:300 move second child to first child (temp highp 4-component vector of uint)\r
+0:300 'gathC7' (temp highp 4-component vector of uint)\r
+0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)\r
+0:300 'CA7' (uniform highp usamplerCubeArray)\r
+0:300 Constant:\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 0.500000\r
+0:300 Constant:\r
+0:300 0 (const int)\r
+0:302 Sequence\r
+0:302 move second child to first child (temp highp 4-component vector of float)\r
+0:302 'gath5' (temp highp 4-component vector of float)\r
+0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)\r
+0:302 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:302 Constant:\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 0.500000\r
+0:302 Constant:\r
+0:302 2.500000\r
+0:304 Sequence\r
+0:304 move second child to first child (temp highp 3-component vector of int)\r
+0:304 's1' (temp highp 3-component vector of int)\r
+0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)\r
+0:304 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:305 Sequence\r
+0:305 move second child to first child (temp highp 3-component vector of int)\r
+0:305 's2' (temp highp 3-component vector of int)\r
+0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)\r
+0:305 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:306 Sequence\r
+0:306 move second child to first child (temp highp 3-component vector of int)\r
+0:306 's3' (temp highp 3-component vector of int)\r
+0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)\r
+0:306 'CA3' (writeonly uniform highp uimageCubeArray)\r
0:? Linker Objects\r
0:? 's' (shared highp 4-component vector of float)\r
0:? 'v' (buffer highp 4-component vector of float)\r
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)\r
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)\r
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)\r
+0:? 'badCA1' (writeonly uniform mediump imageCubeArray)\r
+0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)\r
+0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)\r
+0:? 'badCA4' (uniform mediump samplerCubeArray)\r
+0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)\r
+0:? 'badCA6' (uniform mediump isamplerCubeArray)\r
+0:? 'badCA7' (uniform mediump usamplerCubeArray)\r
+0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)\r
+0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)\r
+0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)\r
+0:? 'noPreCA4' (uniform mediump samplerCubeArray)\r
+0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)\r
+0:? 'noPreCA6' (uniform mediump isamplerCubeArray)\r
+0:? 'noPreCA7' (uniform mediump usamplerCubeArray)\r
+0:? 'CA1' (writeonly uniform highp imageCubeArray)\r
+0:? 'CA2' (writeonly uniform highp iimageCubeArray)\r
+0:? 'CA3' (writeonly uniform highp uimageCubeArray)\r
+0:? 'CA4' (uniform highp samplerCubeArray)\r
+0:? 'CA5' (uniform highp samplerCubeArrayShadow)\r
+0:? 'CA6' (uniform highp isamplerCubeArray)\r
+0:? 'CA7' (uniform highp usamplerCubeArray)\r
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)\r
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)\r
\r