Previously, the i965 driver enabled EXT_framebuffer_multisample even
on pre-gen6 chipsets. However, since we don't support multisampling
on these chips, we set GL_MAX_SAMPLES=1 (the minimum allowed by
EXT_framebuffer_multisample), and if the client ever requested a
multisample buffer, we quietly supplied them with a single-sampled
buffer instead.
After some discussion on the mailing list (see thread
"ext_framebuffer_multisample: check for num_samples<=1"), it's clear
that this was the wrong approach. The correct approach is to only
expose EXT_framebuffer_multisample when we truly support
multisampling; that frees us to set a sensible value of
GL_MAX_SAMPLES=0 on other chipsets, so that we never have to deal with
a client requesting a multisample buffer when multisampling isn't
supported.
This change causes the following piglit tests to be skipped on
chipsets prior to Gen6:
- "ARB_framebuffer_sRGB/blit {renderbuffer,texture}
{linear,linear_to_srgb,srgb,srgb_to_linear}
{downsample,msaa,upsample} {disabled,enabled}"
- EXT_framebuffer_multisample/blit-mismatched-formats
- EXT_framebuffer_multisample/blit-mismatched-sizes
- EXT_framebuffer_multisample/dlist
- EXT_framebuffer_multisample/interpolation 0 *
- EXT_framebuffer_multisample/minmax
- EXT_framebuffer_multisample/negative-copypixels
- EXT_framebuffer_multisample/negative-copyteximage
- EXT_framebuffer_multisample/negative-max-samples
- EXT_framebuffer_multisample/negative-mismatched-samples
- EXT_framebuffer_multisample/negative-readpixels
- EXT_framebuffer_multisample/renderbuffer-samples
- EXT_framebuffer_multisample/renderbufferstorage-samples
- EXT_framebuffer_multisample/samples
This is expected, since the above tests exercise MSAA functionality,
and shouldn't be run on systems prior to Gen6.
Reviewed-by: Eric Anholt <eric@anholt.net>
ctx->Const.MaxPointSizeAA = 3.0;
ctx->Const.PointSizeGranularity = 1.0;
- ctx->Const.MaxSamples = 1;
-
if (intel->gen >= 6)
ctx->Const.MaxClipPlanes = 8;
ctx->Extensions.EXT_blend_minmax = true;
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_framebuffer_object = true;
- ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.EXT_fog_coord = true;
ctx->Extensions.EXT_gpu_program_parameters = true;
ctx->Extensions.EXT_packed_depth_stencil = true;
ctx->Extensions.EXT_transform_feedback = true;
if (intel->gen >= 6) {
+ ctx->Extensions.EXT_framebuffer_multisample = true;
ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&intel->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_ES3_compatibility = true;
return 0;
return 0;
default:
- /* MSAA unsupported. However, a careful reading of
- * EXT_framebuffer_multisample reveals that we need to permit
- * num_samples to be 1 (since num_samples is permitted to be as high as
- * GL_MAX_SAMPLES, and GL_MAX_SAMPLES must be at least 1). Since
- * platforms before Gen6 don't support MSAA, this is safe, because
- * multisampling won't happen anyhow.
- */
- if (num_samples > 0)
- return 1;
+ /* MSAA unsupported. */
return 0;
}
}