spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
-# "0 primitives generated:
-# Incorrect number of prims generated.
-# Found 0, expected 4"
-spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
-spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
-
spec@arb_occlusion_query@occlusion_query_order,Fail
spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_timer_query@timestamp-get,Fail
-# "Expected 1 primitives written, got 0"
-# Note: no FS, rasterizer discard enabled.
-spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
-
spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
-spec@ext_transform_feedback@geometry-shaders-basic,Fail
spec@ext_transform_feedback@intervening-read prims_generated,Fail
spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
-spec@ext_transform_feedback@overflow-edge-cases,Fail
-spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
spec@ext_transform_feedback@structs struct-array-elem run,Fail
spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail