Node* Node::New(Zone* zone, NodeId id, const Operator* op, int input_count,
Node** inputs, bool has_extensible_inputs) {
- size_t node_size = sizeof(Node) - sizeof(Input);
+ size_t node_size = sizeof(Node);
int reserve_input_count = has_extensible_inputs ? kDefaultReservedInputs : 0;
- size_t inputs_size = std::max<size_t>(
- (input_count + reserve_input_count) * sizeof(Input), sizeof(InputDeque*));
+ size_t inputs_size = (input_count + reserve_input_count) * sizeof(Input);
size_t uses_size = input_count * sizeof(Use);
int size = static_cast<int>(node_size + inputs_size + uses_size);
void* buffer = zone->New(size);
Node* result = new (buffer) Node(id, op, input_count, reserve_input_count);
- Input* input = result->inputs_.static_;
+ Input* input =
+ reinterpret_cast<Input*>(reinterpret_cast<char*>(buffer) + node_size);
Use* use =
reinterpret_cast<Use*>(reinterpret_cast<char*>(input) + inputs_size);
ReservedInputCountField::encode(reserved_input_count) |
HasAppendableInputsField::encode(false)),
first_use_(nullptr),
- last_use_(nullptr) {}
+ last_use_(nullptr) {
+ inputs_.static_ = reinterpret_cast<Input*>(this + 1);
+}
void Node::EnsureAppendableInputs(Zone* zone) {
inline void EnsureAppendableInputs(Zone* zone);
- Input* GetInputRecordPtr(int index) {
- return has_appendable_inputs() ? &((*inputs_.appendable_)[index])
- : &inputs_.static_[index];
- }
- const Input* GetInputRecordPtr(int index) const {
- return has_appendable_inputs() ? &((*inputs_.appendable_)[index])
- : &inputs_.static_[index];
+ Input* GetInputRecordPtr(int index) const {
+ if (has_appendable_inputs()) {
+ return &((*inputs_.appendable_)[index]);
+ } else {
+ return &inputs_.static_[index];
+ }
}
inline void AppendUse(Use* const use);
Mark mark_;
NodeId const id_;
unsigned bit_field_;
- Use* first_use_;
- Use* last_use_;
union {
// When a node is initially allocated, it uses a static buffer to hold its
// inputs under the assumption that the number of outputs will not increase.
// When the first input is appended, the static buffer is converted into a
// deque to allow for space-efficient growing.
- Input static_[1];
+ Input* static_;
InputDeque* appendable_;
} inputs_;
+ Use* first_use_;
+ Use* last_use_;
friend class Edge;
friend class NodeMarkerBase;