Oh, I love when weird things got duplicated over all the project.
Use elm_layout_signal_callback_add instead of
edje_object_signal_callback_add.
SVN revision: 73248
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Bouncing Ball", EINA_TRUE);
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
world = ephysics_world_new();
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Bouncing Text", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Colliding Balls", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
Collision_Data *collision_data;
EPhysics_Body *boundary;
EPhysics_World *world;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_win_add((Test_Data *)collision_data, "Collision Detection", EINA_FALSE);
evas_object_smart_callback_add(collision_data->base.win,
"delete,request", _win_del, collision_data);
-
- edje = elm_layout_edje_get(collision_data->base.layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- collision_data);
+ elm_layout_signal_callback_add(collision_data->base.layout, "restart",
+ "test-theme", _restart, collision_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Constraint", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Falling Letters", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
test_jumping_balls(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
- Evas_Object *bt, *edje;
EPhysics_World *world;
Test_Data *test_data;
+ Evas_Object *bt;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Jumping Balls", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Rotate", EINA_TRUE);
-
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
- Evas_Object *edje;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Velocity Getters", EINA_TRUE);
- edje = elm_layout_edje_get(test_data->layout);
- edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
- test_data);
-
+ elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
+ _restart, test_data);
elm_layout_text_set(test_data->layout, "linear_vel",
"Linear velocity: 0, 0");
elm_layout_text_set(test_data->layout, "angular_vel", "Angular velocity: 0");