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don't post buffering msg before playing
author
Younghwan Ahn
<younghwan_.an@samsung.com>
Tue, 18 Dec 2012 11:36:59 +0000
(20:36 +0900)
committer
Younghwan Ahn
<younghwan_.an@samsung.com>
Tue, 18 Dec 2012 11:36:59 +0000
(20:36 +0900)
Change-Id: If299508377887c11bd69d0db89529510d09317f6
src/mm_player_priv.c
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diff --git
a/src/mm_player_priv.c
b/src/mm_player_priv.c
index
0cb250b
..
f834bac
100755
(executable)
--- a/
src/mm_player_priv.c
+++ b/
src/mm_player_priv.c
@@
-1524,6
+1524,9
@@
__mmplayer_gst_callback(GstBus *bus, GstMessage *msg, gpointer data) // @
if ( !MMPLAYER_IS_STREAMING(player) || (player->profile.uri_type == MM_PLAYER_URI_TYPE_HLS) ) // pure hlsdemux case, don't consider buffering of msl currently
break;
+ if (MMPLAYER_IS_STREAMING(player) && player->cmd != MMPLAYER_COMMAND_START)
+ break;
+
__mm_player_streaming_buffering (player->streamer, msg);
__mmplayer_handle_buffering_message ( player );