Do not try to disconnect signal handlers from NULL pointers.
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
- g_signal_handler_disconnect (old_actor, priv->event_id);
+ if (old_actor != NULL)
+ g_signal_handler_disconnect (old_actor, priv->event_id);
+
priv->event_id = 0;
}
if (priv->capture_id != 0)
{
- g_signal_handler_disconnect (priv->stage, priv->capture_id);
+ if (priv->stage != NULL)
+ g_signal_handler_disconnect (priv->stage, priv->capture_id);
+
priv->capture_id = 0;
priv->stage = NULL;
}