BUFFER_STENCIL);
} else if (attachment == GL_STENCIL_ATTACHMENT &&
texObj == fb->Attachment[BUFFER_DEPTH].Texture) {
- /* As above, but with depth and stencil juxtasposed. */
+ /* As above, but with depth and stencil juxtaposed. */
reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
BUFFER_DEPTH);
} else {
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* The error differs in GL andd GLES. */
+ /* The error differs in GL and GLES. */
err = ctx->API == API_OPENGL ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
buffer = get_framebuffer_target(ctx, target);